As someone who isn't clear on what Star Citizen is or is aiming to be...
....tell me more.
Go to robertsspaceindustries.com create an account and download the client. It is about 28GB and ends March 20th.
Be prepared as it is an alpha-ass Alpha.
As someone who isn't clear on what Star Citizen is or is aiming to be...
....tell me more.
https://www.youtube.com/watch?v=2PLwo3YCY_8#t=119s
Heres a recent interview by the games ex lead designer. But what does he know, he probably doesnt know anything about game development or doesnt understand that the game is in alpha.
Go to robertsspaceindustries.com create an account and download the client. It is about 28GB and ends March 20th.
Be prepared as it is an alpha-ass Alpha.
A lot of money for something that is obviously a scam/vaporware.
When are they releasing the damn thing? It's been... 2-4 years?
Why are they releasing a single player campaign? Who asked for it?
just curious, does the community have any financial oversight? e.g. independently audited income statements.
Why are they releasing a single player campaign? Who asked for it?
just curious, does the community have any financial oversight? e.g. independently audited income statements. obviously by no means required nor standard for crowdfunding, but this project ain't exactly standard either -- it's really setting new standards (both managerial but also financial) for crowdfunding. at a certain point, there may be room for initiative on transparency.
The only thing Star Citizen has over No Man's Sky is the quality of the five objects they are currently able to render in Arena Commander. As for the scope, you don't get points for trying and wasting people's money in the process. It wasn't that hard for Club Penguin to accomplish, and as for No Man's Sky their persistent universe is everything Chris Roberts has "set out" to achieve minus the player count in a single instance. The scope argument really needs to stop being used as a crutch. World of Warcraft and Tera accomplished their goal of a persistent universe after four years in development. Why after four years CIG can't get out of alpha is beyond me. I don't mean to be overly cynical, but when major company squanders funds that were crowd sourced from the public then we have a problem. If it was from major investors, etc. then it would be a little different.NMS is not an MMO and a procedurally generated game with a fraction of the scope of Star Citizen. NMS has scale, just like Elite Dangerous but not the scope.
The only thing Star Citizen has over No Man's Sky is the quality of the five objects they are currently able to render in Arena Commander. As for the scope, you don't get points for trying and wasting people's money in the process. It wasn't that hard for Club Penguin to accomplish, and as for No Man's Sky their persistent universe is everything Chris Roberts has "set out" to achieve minus the player count in a single instance. The scope argument really needs to stop being used as a crutch. World of Warcraft and Tera accomplished their goal of a persistent universe after four years in development. Why after four years CIG can't get out of alpha is beyond me. And forgive me for being cynical, CIG really should be held to a higher level of scrutiny for what little they have done so far. If it was private funds from investors, etc. then that is on the investors. But when a major company squanders funds raised through public crowd sourcing then there is a problem.
just saw they have though in the case of failure.Of course not.
I'm just worried about the sustainability of the development.Why do you think they won't deliver?
You must be a young chap.Why are they releasing a single player campaign? Who asked for it?
I'm just worried about the sustainability of the development.
I can't help but to wonder how the $110,000,000 goes finishing the game. A good chunk of that goes to SQ42, remember. What if his MMO vision requires $200,000,000? Even the whaliest of whales will draw a line somewhere.
I backed for Squadron 42, which I'm sure to receive. .
I'm sorry, but that is an awfully silly thing to define a game by. There is much more to Star Citizen and No Man's Sky then the player count for a single instance. The point being that with Club Penguin is that with terms of networking they set out with what they were able to achieve. They even have an online economy where you sell clothes, etc. Arena Commander can't even pull off a single instance of matchmaking without being plagued by various connection issues. And this is a game that has been in development for 4 years, at the very least they should have that ironed out by now. Again, both NMS and SC feature procedural generation, economy & career choices. I fail to see the false comparison.And just like that you reduce an important factor to nothing.
As for Club Penguin, I don't believe they were trying to accomplish a space simulator with multiple genres in it and a layered physics engine to hold the world together (yes this is hard and another important point).
The fact that NMS is randomly generated means it simply cannot compare directly to Star Citizen and is a strike against the persistent universe it offers. You won't say Daggerfall has comparable (or better) scope to something like Skyrim or Oblivion now would you, just because Daggerfall has a much larger world.
just curious, does the community have any financial oversight? e.g. independently audited income statements. obviously by no means required nor standard for crowdfunding, but this project ain't exactly standard either -- it's really setting new standards (both managerial but also financial) for crowdfunding. at a certain point, there may be room for initiative on transparency.
I'm sorry, but that is an awfully silly thing to define a game by. There is much more to Star Citizen and No Man's Sky then the player count for a single instance.
I'm sorry, but that is an awfully silly thing to define a game by. There is much more to Star Citizen and No Man's Sky then the player count for a single instance.
I mean the vision, artwork & "world building" look amazing and it is very impressive with what they have managed to pull off on a technical level with procedural generation. But this game really doesn't look like any fun to play.
However I want to highlight a trend in their design that's been around for a long time. To me the following is really senseless right now, so much focus on things that I feel don't matter while core gameplay like a good flight and combat model is incredibly lackluster still. They spent so much time on the FPS aspect and it's such an awkward FPS system, the camera, the movement, it doesn't feel like a good shooter. That's just how the spaceships feel like. They haven't got a core part of the game nailed down that feels good still which is something that is usually the first to get out the door. For example, while Elite may have content issues, it still has the best flight and combat model, spaceships are fun to fly, it's entertaining and has good mechanics, so it's not flawed, it just needs the content. SC seems to be doing the opposite, hyper focusing on features that make no sense right now when core elements don't work.
https://robertsspaceindustries.com/comm-link/transmission/15224-Monthly-Studio-Report
They're doing all this but still haven't nailed down the core gameplay of spaceships. Seems like massive, massive scope creep for the sake of realism/immersion. I feel this game is going to have huge problems tying in so many mechanics that work together and make sense and don't end up being fluff.
So its reductionist because they can't figure out their networking, among other issues? okay.gifNo more silly than your reductionist argument really.
Thanks, downloading now.
Ok, SO, game dumped me into some drab city, told me nothing and chugged harder than any game has for me since the 90s. And I still have no idea what this game is supposed to be about doing.
:/
God help em if they dont deliver.
This game also is a lot more complex, (that's not even counting the assets which are WAY higher quality than the assets of WoW and Tera), game development is not linear enough that we can say "x game took x amount of time to make, why is y taking so long" while absolutely ignoring what each game is doing on a technical level.The only thing Star Citizen has over No Man's Sky is the quality of the five objects they are currently able to render in Arena Commander. As for the scope, you don't get points for trying and wasting people's money in the process. It wasn't that hard for Club Penguin to accomplish, and as for No Man's Sky their persistent universe is everything Chris Roberts has "set out" to achieve minus the player count in a single instance. The scope argument really needs to stop being used as a crutch. World of Warcraft and Tera accomplished their goal of a persistent universe after four years in development. Why after four years CIG can't get out of alpha is beyond me. I don't mean to be overly cynical, but when major company squanders funds that were crowd sourced from the public then we have a problem. If it was from major investors, etc. then it would be a little different.
CDPR pays competitive salaries compared to Germany or UK. Poland has no major tax breaks for video game industry, the software/hardware still costs just as much as in the rest of the world. CDPR might save money operating in Poland (as opposed to San Francisco), but the argument that Witcher 3 would cost more in the Western Europe/NA holds very little grounds.
Now if you suggested that CDPR has a better management, experience and human resources, then maybe there is an argument to be made that CDPR can do much more with the same money than CIG.
This game also is a lot more complex, (that's not even counting the assets which are WAY higher quality than the assets of WoW and Tera), game development is not linear enough that we can say "x game took x amount of time to make, why is y taking so long" while absolutely ignoring what each game is doing on a technical level.
Star Citizen really isn't doing much on a technical level at this point, outside of the incredible level of detail in the assets.
They wont be in the similar point in the future. And going by the CIG updates, we'll get full planetary exploration before Elite, which is actually utterly surprising.It's one reason I am a lot more confident in Elite Dangerous in the long term. In a lot of ways they are going to end at a very similar point as far as content is concerned, however the
As the post above me clarifies there's many things this game is doing that many games have never attempted. There's nothing out of the ordinary in terms of how they're actually creating the game features. Features don't typically get worked on and polished one at a time, especially not with such huge teams. If Rockstar was just as open about the development of GTAV people years ago would've likely been saying the exact same things about it's development and that it'd never get done because of what they perceive as very slow development times due to inexperience/ignorance about game development.Well, until they actually succeed with any actual meaningful content I don't think we can really praise what basically amount to bullet points. Star Citizen really isn't doing much on a technical level at this point, outside of the incredible level of detail in the assets.
In my opinion, Star Citizen really needed to take a more linear approach to their content creation. Trying to create so many different types of gameplay simultaneously and hoping they all manage to fit together in a nice little package is going to bite them in the ass later.
It just is unless they really pull off a miracle.
It's one reason I am a lot more confident in Elite Dangerous in the long term. In a lot of ways they are going to end at a very similar point as far as content is concerned, however the way Elite Dangerous handles their development in a more incremental way gives me a lot more confidence in their ability to eventually create a nice complete package. I just hope they manage to actually get the flight model squared away before Squadron 42 hits.
I honestly don't know what to think of with NMS. I hope it turns out great, but am not as convinced as some people either way.
I don't want to get into the whole "they'll finish it" "no they won't" "feature creep" etc. debate, because I don't know anything about that.Star Citizen really isn't doing much on a technical level at this point, outside of the incredible level of detail in the assets.
Ok, SO, game dumped me into some drab city, told me nothing and chugged harder than any game has for me since the 90s. And I still have no idea what this game is supposed to be about doing.
:/
There's too many people in this thread having opinions on things they blatantly know nothing about .Well, until they actually succeed with any actual meaningful content I don't think we can really praise what basically amount to bullet points. Star Citizen really isn't doing much on a technical level at this point, outside of the incredible level of detail in the assets.
What the hell? Are You serious?
64bit coordinate system and local physics have never been done before.
Full motion animations with procedural blending that are not faked in FPP were never done before.
The ships are constructed in such a way that was never done before too.
---
They wont be in the similar point in the future. And going by the CIG updates, we'll get full planetary exploration before Elite, which is actually utterly surprising.
As the post above me clarifies there's many things this game is doing that many games have never attempted. There's nothing out of the ordinary in terms of how they're actually creating the game features. Features don't typically get worked on and polished one at a time, especially not with such huge teams. If Rockstar was just as open about the development of GTAV people years ago would've likely been saying the exact same things about it's development and that it'd never get done because of what they perceive as very slow development times due to inexperience/ignorance about game development.
I don't want to get into the whole "they'll finish it" "no they won't" "feature creep" etc. debate, because I don't know anything about that.
This however? This is patently wrong. Star Citizen is doing things with scale, physical simulation (gameplay-relevant physical simulation), modular destruction etc. that no other game is attempting. On top of the incredible level of detail in the assets.
I don't know where to start on how wrong that statement is. I'm sure dictator will at some point though.
At a high level they are very much the same thing. Where they differ is in the details:
-Micro vs. Macro scales.
-Job progression systems and generalist ships vs task specific.
-Iterative design vs Frontloaded development.
-Person in ship vs Ship as person.
I backed it for $20 at kickstarter
Delayed my proper new PC until it launched
Ahhhhh so looong
To anyone curious about the current state of the game, Eurogamer put out a good article: Finding the fun in Star Citizen
It's reductionist because you claimed NMS is essentially doing what SC is doing minus the things that makes SC unique.So its reductionist because they can't figure out their networking, among other issues? okay.gif
And again, I will 100% eat crow if I end up being wrong. It interesting was dialogue but I need some sleep.
What the hell? Are You serious?
64bit coordinate system and local physics have never been done before.
Full motion animations with procedural blending that are not faked in FPP were never done before.
The ships are constructed in such a way that was never done before too.
---
They wont be in the similar point in the future. And going by the CIG updates, we'll get full planetary exploration before Elite, which is actually utterly surprising.
SQ42 is due out this year
Doesn't Elite already have planetary landing and exploration ?What the hell? Are You serious?
64bit coordinate system and local physics have never been done before.
Full motion animations with procedural blending that are not faked in FPP were never done before.
The ships are constructed in such a way that was never done before too.
---
They wont be in the similar point in the future. And going by the CIG updates, we'll get full planetary exploration before Elite, which is actually utterly surprising.
Also their coders are godlikeWow what a nonsense.
The MAIN reason why Poland are go to location for satellite offices for many IT companies is because of almost 4 times lower salary requirement
How many Brute Force sequels can you make for that?
I actually want to be excited about this, but I would prefer a new Wing Commander game. This just feels like they are trying to do to much.
Yeah!
SQ42 seems to be a good place to jump in with a new pc / new components. Its time table is more static and will have easily definable requirements. Although, I am under the impression the game will only get heavier between now and then.
That article points out SC alpha's current state and what people may enjoy about it. A good link.
Also what do you mean when you say ships are constructed differently? That they are modular and as such can be partially destroyed ?