toastyToast
Member
Should have a definitive answer for that on Tuesday.
Straight from the source. Looking forward to it.
Should have a definitive answer for that on Tuesday.
Pretty sure the dynamic lighting FX are gone, the characters arent lit by the hitsparks anymore.
Two posts above yours.
As someone else surmised, it's $24.99 because it's cross-buy with the PS4 version.
I assume it's the same price as the PS4 version, because the game is cross-buy. And if you already own the PS4 version you can download the upcoming Vita version for free.
Is it possible to get a physical release in the west with the help of LimitedRunGames?
2.7GB.
Yowza, dem MK/Injustice sizes. Good thing I've got a 16GB card. It's too bad though, most fighting games are so big. I'd like to have them all on my Vita at once but I don't have enough room.
How are the controls? It seems like this game would be harder to port than stuff like Blazblue since it has six attack buttons. I have the game on PC, but wouldn't mind double dipping for trips.
When is the lobby patch expected? I already bought the game, but can't afford the GB I install it, so I'm waiting on the "limited run" to actually play. I don't mind waiting, I just like to have an idea.
2.7GB.
Yeah, it's actually bigger than the PS4 and PS3 versions.
The PS3 and PS4 support real-time file compression and the Vita doesn't, and it makes a big difference.
Yeah, we really tried to keep that, but it's pretty expensive on the Vita.
The main challenges with the Vita were the memory and shaders, and removing the lighting helped with the shader problem a lot. Like, I seriously think we got 15-20 FPS back from that alone.
There are some visual niggles (Parasoul for example has a ton of transparent parts in her sprites that shouldn't be see-through like her umbrella handle and gun) but it's basically free since I got the PS4 version so I can't really complain.
Surprised this slipped by us, and we're already looking into the issue to fix it in the lobby patch.
I wasn't able to get Valentine's vial projectiles working in the trial mode; you can load one up, but throwing it just yields the generic shuriken instead of the vial. Is anyone else experiencing this? Great port, by the way.
Awesome to hear! I'm used to devs only patching game-breaking bugs when it comes to Vita ports so it's refreshing to see some attention on the minor things.
Have you tried holding down the attack button as you throw the shuriken?
Yeah, it doesn't seem to work at all; the shuriken comes out every time.
Ah you're right. For some reason trying to use Flew Shot doesn't work for me in Valentine's second trial, no matter what punch button I use.
It won't actually let you throw the syringe until the exact spot in the combo.
Is the game running at subnative res? I'm pretty disappointed with the IQ, it looks super blurry. Some of the text is practically unreadable. Plays great though.
Pretty sure it's just the HUD, the sprites seem fine.
Sprites look blurry too. Compare it to something like blazblue. Even without AA, blazblue still looks significantly cleaner.