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RTTP: Halo 3 / Halo 4

I've been working my way through MCC over last few months, and it's been really interesting to see how the games have challenged my preconceptions of what I thought were the best games in the series.

I just completed Halo 4, playing it straight after Halo 3 (which I played straight after Halo 2 Anniversary). I had Witcher 3 in between Halo CE Anniversary and H2A, and already posted how much better H2A as than what I remember here

Halo 2 Anniversary Thoughts

First things first, Halo 4 was so close to being AWESOME, but although few missteps let it down, it was MUCH better than I remember it being on my first playthrough, and a lot of the issues (disappearing weapons) I had with it didn't seem as problematic this time around. Maybe MCC addressed some of these.

What was really interesting to me is how disappointing the Halo 3 campaign was this time around sandwiched in beteen Halo 2 and Halo 4. It was just really underwhelming, in many ways, the huge scale I seem to remember wasn't as big as I remember, and Halo 4 really isn't as small scale and linear as it was critisicised for being when it came out.

The Observation deck in Halo 4 in the first level (Dawn) is a huge open play area, with many options on how to go about things, and there are many similar examples, just as there plenty of examples in Halo 3 of linearity and being herded down a path. The Storm, The Covenant and The Ark, are good levels, but really not as great as I remember and I had much more fun this time around on the Reclaimer level in Halo 4 with the Mammoth, Infinity is a cracking level. On the whole I just had more fun with it.

The issues I had with Halo 4 story first time around just didn't materialise, I don't know if that is to do with Halo 5, or how Halo 3 botched it's story execution. I still HATE the end of Halo 4 though, the Didact QTE is such a cop out. But the core game is fantastic, guns are wicked (Lightrifle rocks), encounters are as good as ever, and Prometheans >>>>>>> Brutes. Prometheans are not the bullet sponges they were made out to be.

Another thing, Halo 4 on MCC looks spectacular, it LOOKS so much better than Halo 3 it's crazy (and I know folks will trot out the scale arguments, but I don't think they hold much weight - at least not to me based on these play throughs), maybe my eyes are going bad, but I think Halo 4 looks so good it made a rod for Halo 5, which does look better but not by a huge amount IMO.

One thing about Halo 4 though is i've enjoyed it so much, especially the Chief / Cortana story, that I'm more annoyed than ever by the execution of the plot in Halo 5...which I'm going to need to play through next to see how it fares, I know it fixed some of the wee niggles in Halo 4, but this time they didn't niggle that much...plot execution is definitely much better in Halo 4, and Halo 5 takes the H4 plot and pretty much abandons it...

Before MCC run, my campaign ranking was as follows:-

Halo CE >>> Halo 3: ODST > Haloe 3 > Halo 5 > Halo 4 > Halo Reach >>> Halo 2

After MCC (with Halo 5 , Reach and ODST still to replay) I'm now along these lines

Halo CE > Halo 4 > Halo 2 > Halo 3: ODST > Halo 5 > Halo 3 > Halo Reach
 
I've never completed a Halo campaign as I never owned an Xbox or 360. I recently bought an Xbone and MCC so I'm excited to see if I agree with this list. I'll pretty much be playing these as brand new games that I've never experienced.
 
I think Halo 3 and Reach have the best campaigns. Halo 3 is just an awesome ride starting with the highway and only has one real misstep (Cortana).
 
I'll never understand how people rank Reach so low. I think it's the best in the series.

Opinions though.

Haven't played 5 yet but I still believe Reach has the best Campaign.

Reach held up significantly better for me on my first Legendary playthrough before MCC launched. Think folk will come around to it in time (especially if it ever gets a remaster).

I really should play the campaigns on MCC, ended up just spending time with multiplayer in that collection. Wonder if I'll have the same reaction to Halo 2 the OP did on the second go-around; that game is my least favorite of the Halo campaigns by a good margin.
 
That order is nutso. In terms of pure replayability it's gotta be something like:

Halo: CE > ODST > 5 = 3 > Reach > 2 > 4.

Halo 5's campaign is obscenely underrated. It has insane variety. So many different approaches to each encounter. And here's the key: the gameplay is better than it ever was, and the enemies are actually fun to fight, unlike in Halo 4.
 
I loved Reach's Spartans Vs Elites mode. And pure Elite slayer, so damn chaotic and fun.

I love it when multiplayer makes canonical sense. Gears 3 and Reach were so fun because of this.
 
Reach holds up well because it has by far the best AI in the franchise. Halo 3 has great vehicle combat and Scarab battles, but the AI and enemy variety is lackluster.

Halo 4's campaign is very underrated imo, and Halo 3 overrated.
 
Halo 3 campaign is fantastic and I've completed it a few times on Legendary. Halo 4 is a solid game but the last Halo game I'm ever likely to play.
 
To this day I can't understand why didn't they at any point recreate the kinds of fights that were in Halo 3, especially The Ark and The Covenant Scarab encounters.

I mean, what the hell? It would have been so easy to. Bungie even bragged on and on how much larger a scale they were able to create to Reach, and then they didn't include even one huge-ass battle to the campaign. I mean yeah, the levels were big and you could go around doing stuff you wanted and there was more stuff happening, but it was loose. There weren't any huge single scenes.

I think the same problem could be found from 4 as well, there were like set pieces that were intended to give a feeling of a big encounter, but they were linear and narrow for the player.

This boggles my mind, because
a) those battles in Halo 3 were obviously fan favorites and everybody wanted more of them
b) it's not like it would have been hard to come up with and design a scene with the premise "crazy big war machines and large troops do battle in an open battlefield"
 
Halo 3 was my favorite out of the series. Halo 4 is my least favorite.

3 > 1 > 2 > 5 > 4

I haven't had the pleasure of playing Reach. I played a little of ODST but it never struck a chord with me.
 
To this day I can't understand why didn't they at any point recreate the kinds of fights that were in Halo 3, especially The Ark and The Covenant Scarab encounters.

I mean, what the hell? It would have been so easy to. Bungie even bragged on and on how much larger a scale they were able to create to Reach, and then they didn't include even one huge-ass battle to the campaign. I mean yeah, the levels were big and you could go around doing stuff you wanted and there was more stuff happening, but it was loose. There weren't any huge single scenes.

I think the same problem could be found from 4 as well, there were like set pieces that were intended to give a feeling of a big encounter, but they were linear and narrow for the player.

This boggles my mind, because
a) those battles in Halo 3 were obviously fan favorites and everybody wanted more of them
b) it's not like it would have been hard to come up with and design a scene with the premise "crazy big war machines and large troops do battle in an open battlefield"

Having just played through Halo 3 and Halo 4 back to back, as I said in the first post - The Storm, The Covenant and The Ark are actually not so big on scale and spectacle as I remember and there is plenty of big open areas in Halo 4. There is also plenty of linearity in Halo 3.

That order is nutso. In terms of pure replayability it's gotta be something like:

Halo: CE > ODST > 5 = 3 > Reach > 2 > 4.

Halo 5's campaign is obscenely underrated. It has insane variety. So many different approaches to each encounter. And here's the key: the gameplay is better than it ever was, and the enemies are actually fun to fight, unlike in Halo 4.

Gameplay in Halo 5 I really enjoyed, and as i noted in the OP I'me going straight in to replay Halo 5 next, so the 'interim' ranking may change again.

I should note that after REALLY enjoying Halo 2 on Heroic (it was cheap on Legendary), i played both Halo 3 and Halo 4 on Heroic too.

Enemies and encounters were great fun on my playthrough Halo 4 there, much more so than the Brutes that dominated Halo 3. Prometheans were even better mechanically in Halo 5 though, although encounter design was a little too 'wave' oriented to my liking.

Reach I HATED when I played it first time around, and although it was better 2nd time I played it, I can't see it improving much, too many fundamental flaws:-
- Squad AI was lousy
- Encounters due to being designed around the squad were not as good to me
- Felt the least Halo out of all the games to me, mechanics were just off
+ Narrative was good
+ Ending was great

After Halo 5 I will likely play ODST and Reach again, just to see if my opinions change at all.
 
I'm with you, OP. Halo 4's campaign was actually pretty fun in MCC. I enjoyed how "sci-fi" the game felt in tone and thought it provided several fun and memorable combat arenas. Also, while I remember loving Halo 3 back in the day, it actually took me the longest to get through in MCC because I would get bored and switch to multiplayer.
I still think the Prometheans are way too bullet-spongy, especially on higher difficulties, but I think that has more to do with the lack of visual feedback when you damage them. Thankfully they fixed this in Halo 5 with pieces of armor falling off the Prometheans with damage just as I predicted
 
Disagree. Halo 3 has trash tier gunplay, and reach is clunky.

I wouldn't go so far as to say Halo 3 was trash tier, I still REALLY enjoyed playing through it - Halo is pretty much my favourite series for replay value, but I definitely remember Reach feeling clunky. Halo 3 felt like had moved yet further again from the mechanics of CE that was nailed so well.

Mechanically, in terms of core gunplay, I enjoyed Halo 4 much more than Halo 3 - it's shooting and heft to the weapons was much more meaty (and this core was improved even more in Halo 5 - the story is what keeps Halo 5 low for me right now).

Halo CE is still the GOAT though. Something about CE is greater than the sum of it's parts, and it still replays the best in terms of surprising you.

I think that is why I like Halo 4 so much - the crash to Requiem, Forerunners etc, it had that sense of 'alienness' that CE had that IMO was missing in Halo 2 and 3.
 
Try crossing the stream instead of staying in the Mammoth. Halo 4 open sandbox is garbage. That section was on rails with a little pool to play on in the side. It does play very nicely though, no denying that. Halo 4 would have been much better with the story if your buddies didn't show up and all is well, it was neat being on an alien world.

I still kinda hate Halo 3 weapons and shooting but you get used to it. Still pretty awesome open levels.

Reach is unbelievabley underrated. Hope 343 remaster it for MCC, does have MC and Cortana in it!
 
I'll never understand how people rank Reach so low. I think it's the best in the series.

Opinions though.
Very solid campaign, visually good too


H1 > h3 > reach >2 > 5 > 4

4 is just really bad and 5 is half bad.

Probably change my mind a bit on different days in the best


I honestly just don't see how people can like 4, it's designed so badly, so linear and the sponge enemies are just so bad its damn hard to actually care to go.oh that pile of shit.

Add in bad af, bad art style with horrible vehicle physics, never do a full play through of that again.

Those levels on the silver platforms with enemies everywhere. Winter to break this disc.
 
It is difficult to make a general ranking of these games because people are prioritizing different traits in each. What you can do is rank the them based on traits that vary between them-- such as music, level design, aesthetics, plot, etc.
 
I wouldn't go so far as to say Halo 3 was trash tier, I still REALLY enjoyed playing through it - Halo is pretty much my favourite series for replay value, but I definitely remember Reach feeling clunky. Halo 3 felt like had moved yet further again from the mechanics of CE that was nailed so well.
As a game I can't make a qualified opinion on the overall quality of Halo 3 because I haven't finished the campaign, but the gunplay in particular in Halo 3 is super spongy/inaccurate feeling compared to Halo 2,4,5 which feel on point. Halo CE is a tad bit spongy but feels better than Halo 3.
 
Reach's campaign is my favorite. The cutscenes are actually good, the graphics were nice, the story was cool and well-told, and it ticked all the checkboxes I expect out of a Halo campaign (big vehicle levels, smaller infantry-based levels, moments of spectacle, and the freedom to approach areas however I please).
 
Irregardless of how we rank the individual games I think we can all agree that the Halo games are by far the greatest shooters on console.

It is not even close.
 
Irregardless of how we rank the individual games I think we can all agree that the Halo games are by far the greatest shooters on console.

It is not even close.

QFT.

Even my least favourite, Reach (I said I hated it, but that is a relative disapointment term) is still a great FPS. I can't think of many others that are better (I maybe enjoyed Crysis 2 more, even though its dumb). Bioshock 2 is actually a great shooter, but I tend not to think of it as an FPS the same way as Halo, Crysis etc.

I need to play Wolfenstein though heard good things about it.

Subjective opinions funny to reconcile, folks can't fathom how I have Reach as least favourite, similarly I can't fathom how CE isn't universally regarded as the best campaign, yet some folks have it like in 4th or 5th, not even top 3?

:D
 
Having just played through Halo 3 and Halo 4 back to back, as I said in the first post - The Storm, The Covenant and The Ark are actually not so big on scale and spectacle as I remember and there is plenty of big open areas in Halo 4. There is also plenty of linearity in Halo 3.

Whilst none of what you say here is necessarily untrue (they're not as big as you might remember, and Halo 4 does have open areas), the comparison of the two still puts H3 in the light, in my eyes. My main gripe with the mostly excellent H5 SP is that it never quite got that H3 vibe back, which is what I really want.
 
I couldn't bring myself to play a lot of Halo 3's campaign. It didn't do much for me, and was boring. I did get into the multiplayer for a couple or few weeks, though.

I always preferred ODST, but even then I just beat it once and had rented it.

Halo 4 was better, for sure. The campaign was possibly the best in the series outside of ODST, the multiplayer was fun for a while. It hooked me more than any previous Halo.
 
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