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DF: Quantum Break PC vs XB1

Zaph

Member
How long do you think it'll be before Microsoft has to restate their commitment to PC gaming? 12 months? 16?
 
Just saw the video comparing the XBone and the PC version and wtf... the reconstruction technique used in the console version is in use in the PC and cannot be disabled. WTF is this bullshit, remedy? Goddamn it.

ps: I don't even have a PC to run this game, but this is some serious bullshit for PC players.
 

dmr87

Member
You could probably take any PC enthusiast on here and they would point out so much shit in X PC port/game. Yet people that develops and tests games for a living can apparently not see when a game runs like shit. So it's either that they know about the problems and ignores them in favor of just getting the game out while shitting out a couple of patches later down the line hoping that people will forgive and forget. Or some people are very incompetent. It's probably the former, but in some cases also the latter. And Microsoft's UWP, oh boy.
 
I'd bet money that QA said "yo, this game runs like shit.. this needs more dev time" but MS said "ship that shit. we don't care, we'll fix it later if they complain loud enough"
 
It's amazing that Microsoft has gone from talking up their reaffirmed commitment to PC gaming to GFWL 2.0 so fast we barely even had time to see it coming.

You could probably take any PC enthusiast on here and they would point out so much shit in X PC port/game. Yet people that develops and tests games for a living can apparently not see when a game runs like shit.

Yeah, this really baffles me, particularly with games that stutter like this. You only have to see a couple of seconds of a game being played to know if it stutters; I don't know how you can go through an entire development cycle without ever noticing it.
 

Unai

Member
You could probably take any PC enthusiast on here and they would point out so much shit in X PC port/game. Yet people that develops and tests games for a living can apparently not see when a game runs like shit. So it's either that they know about the problems and ignores them in favor of just getting the game out while shitting out a couple of patches later down the line hoping that people will forgive and forget. Or some people are very incompetent. It's probably the former, but in some cases also the latter. And Microsoft's UWP, oh boy.

Yeah, this really baffles me, particularly with games that stutter like this. You only have to see a couple of seconds of a game being played to know if it stutters; I don't know how you can go through an entire development cycle without ever noticing it.

The devs most likely do see the problems. It's usually the publisher the one who doesn't want to spend more money to fix everything.
 

nOoblet16

Member
To the people who defend UWP and people who keep saying "Just enjoy the game and quit nitpicking about graphics and framerate"

This game shows everything wrong with UWP.
Half of the issues could be fixed by the community right now but they can't because of UWP.

Frame pacing, framerate unlocker, maybe even native rendering and removing the film grain...all could have been fixed if it wasn't for UWP.
 

nOoblet16

Member
@Dark
Is it possible to go higher than 50FPS if the screen has a higher than 60 refresh rate?

You could probably take any PC enthusiast on here and they would point out so much shit in X PC port/game. Yet people that develops and tests games for a living can apparently not see when a game runs like shit. So it's either that they know about the problems and ignores them in favor of just getting the game out while shitting out a couple of patches later down the line hoping that people will forgive and forget. Or some people are very incompetent. It's probably the former, but in some cases also the latter. And Microsoft's UWP, oh boy.

I doubt it's that. Won't be surprised if they had to rush to make a PC release which resulted in a half assed port. They have to be aware of the issues but probably just didn't/couldn't spend any time optimising it for the platform.
 

nynt9

Member
The devs most likely do see the problems. It's usually the publisher the one who doesn't want to spend more money to fix everything.

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You're just imagining those issues bro.

"By adjusting FOV, do you really mean FOV or draw distance? The FOV is automatically adjusted when aiming and during cinematics, look-ats etc. Not sure if making it more adjustable would benefit that much, unless you're a big fan of fisheye lenses or really tight close-ups of the back of Jack's head."

"It's like Brokeback Mountain all over again... You can exit Quantum Break just like any Windows 10 application, move the mouse cursor to the upper right corner and the regular [X] should appear."
 

shandy706

Member
The game is terrific on Xbox One.

Sucks that the PC build is awful in its current state. I really wanted to do my second play-through on the PC for the Story/Character changes.

Hopefully there are some patches coming. Maybe they'll get here by the time my PC key does.
 

etta

my hard graphic balls
Maybe Remedy just ran the win32 version through that converter and all these issues are due to that.
They should release it on Steam right away. I'd hate for them to take a financial hit because of this.
 

guybrushfreeman

Unconfirmed Member
Thanks for the article dark10x this whole thing is so disappointing. On top of the technical issues this is the basically the highest priced game on sale in many regions right now. It's pretty awful to the consumer to release a broken product and then have the arrogance to price it above the market. I can't really imagine how this could've gone worse for Remedy and Microsoft. I feel for Remedy a little as well but this makes them both look awful.
 

LordRaptor

Member
It's pretty awful to the consumer to release a broken product and then have the arrogance to price it above the market.

In the UK, you can buy it on a disk at retail for X1 for £40, digitally for X1 through the Xbox store for £45 (with free AW) and for PC digitally only through the Win10 store for £50.

e:
The correct response to this is of course "Why would you live there?"
 

nOoblet16

Member
In the UK, you can buy it on a disk at retail for X1 for £40, digitally for X1 through the Xbox store for £45 (with free AW) and for PC digitally only through the Win10 store for £50.

e:
The correct response to this is of course "Why would you live there?"

I find myself asking the same question all the time.
 

ethomaz

Banned
This is the worst that come from the video gaming industry.

BTW I said in the last DF thread that this retro construction tech is ridiculous bad but I was wrong about Remedy having the minimum common sense to remove it from PC.

It is umbeliable for me but they choose to use this frankenstein tech on PC.

Not just that they fucked up high level with performance and optimizations on PC. Well to be fair even on Xbone it is a pretty bad IQ for thus gen standards.

It is sad to see good games getting this treating from developers.
 
More like PC version really close to XBone version.
The xbone does have high quality everything thoug, the only concession there seems to be is resolution.

There is a chance that the internal resolution rendering problem is something Durante could fix. Then things like frame pacing/framerate locking could be fixed with tools like RTSS. But as it stands we are At the mercy of the developer fixing things. No doubt they will do the best they can, but there's still no guarantee.

I mean if the community can go some ways to fixing shitshows like the saints row 2 PC port then some chance is better than no chance right?
Of course a chance is better than none. But the game is quite heavy and the rendering cost is clearly direct related to the resolution. (more so than the usual)

Seeing the hit just increasing the resolution on shadows or the volumetric lights are a big evidence that turning the resolution up would only make things that much worse and not necessarily because of lack optimization, but because the game does seem very expensive.

Though, given how it performs on xbone it def should perform better on pc, but that could be that weird limit in place.

But indeed, resolving the frame pacing /limit would already do wonders, and that should be fixable already.

But in the very least we know that the bits that will enable those tools to work on uwp are arriving soon. Far from being ideal but future releases will benefit from it. Perhaps ms should deliver those bits sooner for windows insider folks? At least there would be an way to play the game.

You could at least fix the framepacing most likely if it were not uwp. Locking it to some value that divides well into your native hz.

For example, those with 120hz monitors could lock to 60 (if the bug of 5/6th refresh rate in the game works the way I think it does), or those with 60hz monitors could lock it to a real 30fps.
Yeah, and that is the biggest issue even.

Hopefully this makes ms worry and deliver sooner than expected the compatibly with external tools.
 
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Ah man that is actually a huge bummer to me. I can't imagine the game is doing all that great at retail right now and PC gamers are really patient if they get some communication from the devs but with this kind of stuff I feel like they are really sending this game to die.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Didnt Microsoft / Remedy said the QB PC release matching the Xbox one was because they were surpised how easy it was to do a PC port ?

Yes, which is why this showing of UWP being a total shitshow for them is laughable and "exhibit A" on why PC gamers wish they'd just leave their PC initiatives alone and just roll out DirectX updates while not holding said DX updates hostage.

Everytime they've said they "care about the PC" something like this happens where it blows right up in their face because of numerous issues.

BruceLeeRoy said:
but with this kind of stuff I feel like they are really sending this game to die.

UWP already sent it to die on PC. Nobody should be supporting the UWP initiative unless they're literally handing the game out like candy/free to folks in an attempt to garner good will. There is far too many limitations to buy into Microsoft's "Games for Windows Live 2.0" initiative. Double so when you've seen what happened to GfWL 1.0
 

Paz

Member
Certainly would be nice if folks had full control over v-sync, buffering, and the ability to mod game files right now.

How can the biggest player in the entire PC space fuck it up so bad every time they try to be part of PC gaming, this platform is going to do lasting damage to every game that uses it :(
 
Maybe Remedy just ran the win32 version through that converter and all these issues are due to that.
They should release it on Steam right away. I'd hate for them to take a financial hit because of this.

They can't. It's down to MS for that and they won't let it go on Steam.
 
I don't know what Microsoft is doing this generation. I am so confused as to what they want or what message they want gamer's to receive. This port along with other issues, have left me scratching my head at the incompetence of Microsoft. Their handling of highly sensitive issues is crap.

I honestly think that they have sold more Playstations than Sony. This port is absolutely uncalled for coming from a company like Remedy and Microsoft. If you are committed to PC, then do it correctly. Don't shoehorn games and then expect people to be alright with it. It's embarrassing and both companies should feel embarrassed. People want to support you, but judging from this port and other bad things, you give us little reason to do so. This is not just PC either. This is Xbox related as well.

This Miyamoto quote is often used on Gaf and I am going to use it again.
"A delayed game is eventually good, but a rushed game is forever bad."
 

nynt9

Member
Certainly would be nice if folks had full control over v-sync, buffering, and the ability to mod game files right now.

How can the biggest player in the entire PC space fuck it up so bad every time they try to be part of PC gaming, this platform is going to do lasting damage to every game that uses it :(

Because they don't care about PC gamers. They just want to push their platform on people. If that comes at the expense of a few pesky PC gamers, so be it. They can just keep pushing harder with PR (and perhaps moneyhats) until it becomes a thing... until they abandon it a few years later for their new hotness platform.
 
I don't know what Microsoft is doing this generation. I am so confused as to what they want or what message they want gamer's to receive. This port along with other issues, have left me scratching my head at the incompetence of Microsoft. Their handling of highly sensitive issues is crap.

I honestly think that they have sold more Playstations than Sony. This port is absolutely uncalled for coming from a company like Remedy and Microsoft. If you are committed to PC, then do it correctly. Don't shoehorn games and then expect people to be alright with it. It's embarrassing and both companies should feel embarrassed. People want to support you, but judging from this port and other bad things, you give us little reason to do so. This is not just PC either. This is Xbox related as well.

This Miyamoto quote is often used on Gaf and I am going to use it again.
"A delayed game is eventually good, but a rushed game is forever bad."

The tiny sliver of light at the end of the tunnel is that the game itself is pretty fucking good, I'm probably being stupidly naive right now in hoping that the issues can be fixed sooner rather than later. Wanted to do my second playthrough once my PC code arrived but from the sounds of it, my 970 might run the game worse than the Xbone which is bullshit.
 
This is garbage. Microsoft is responsible here, more so than Remedy, IMO. Spencer said Quantum Break was developed for Xbox One and was not a good fit to just jump over to PC.

Suddenly, the men upstairs say that QB has to end up on PC in order to prop up this UWA initiative which, as of now, has failed with Quantum Break. They sent the game out to die as a UWP, and I wish I could find the article now, but I remember Remedy saying that there were limitations to UWP that they were working through, things that should be there but weren't finished yet.

This is the thing about Microsoft that confuses me to no end. This could have been the PREMIERE UWP. The killer app for the Windows 10 Store. They could've have released the XB1 version first (since it's clear that a majority of the game's development went into it) and released the PC version in a finished, playable state.

But it seems that since the start of this generation, Microsoft has been determined to undermine whatever success they have in gaming spaces. Good games held back by a weak console, good games held back by a restrictive, unnecessary app platform.

Quantum Break is a fantastic game. It deserves better than this.
 

nOoblet16

Member
Considering how good of a port Alan Wake was, I fully believe MS is at fault here for making Remedy do a rushed PC release when they probably never planned it and thought would be doing one until MS asked them to do a simultaneous release.
 

aeolist

Banned
Maybe Remedy just ran the win32 version through that converter and all these issues are due to that.
They should release it on Steam right away. I'd hate for them to take a financial hit because of this.

there is no win32 version, this is an xbone game running on UWP. same for gears and KI.

the only high-profile game on UWP i know of with a win32 version is tomb raider, which coincidentally (or not) seems basically fine on either platform.
 

etta

my hard graphic balls
They can't. It's down to MS for that and they won't let it go on Steam.
This is disheartening. They made Quantum Break to generate funds for Alan Wake 2, and they did a fantastic job with it.
I hope it sells well enough on Xbox alone to accomplish what they set out to do. It's a crying shame that Microsoft didn't ensure the PC port is up to standards at launch, and I hope that doesn't create any animosity between them, Remedy are a top tier developer deserving the utmost respect.
 
This Miyamoto quote is often used on Gaf and I am going to use it again.
"A delayed game is eventually good, but a rushed game is forever bad."

The tiny sliver of light at the end of the tunnel is that the game itself is pretty fucking good, I'm probably being stupidly naive right now in hoping that the issues can be fixed sooner rather than later. Wanted to do my second playthrough once my PC code arrived but from the sounds of it, my 970 might run the game worse than the Xbone which is bullshit.

Yes, the game is good for XB1, but unfortunately not for PC. I believe wumster is talking about delaying the PC version. I'm pretty sure PC gamers wouldn't mind, especially knowing that this was an XB1 exclusive. Pushing the PC version to be released at the same time with XB1 is the mistake. It's rushed.
 

Smokey

Member
It's really a shame what happened here. I want to play the game but have a hard time supporting 720p in 2016, but it appears the PC version is shot to hell.
 
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Ah man that is actually a huge bummer to me. I can't imagine the game is doing all that great at retail right now and PC gamers are really patient if they get some communication from the devs but with this kind of stuff I feel like they are really sending this game to die.

I get what they're trying to say but that's not really a good response when it's clear the problems ARE widespread. Poor communication
 
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