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NPD Sales Results for March 2016

darkinstinct

...lacks reading comprehension.
That's some faulty reasoning. The reasoning could work if Evo stopped existing a few months after Drive Club launched. But it launched in October of 2014. Was largely fixed a few months into the next year. And Evo shut down (and the staff went to Codemasters) a little less then a month ago.

That's the thing, Evo basically stopped existing a few months after DC launched. Sony laid off a lot of staff and the remaining team was tasked to developing DLC. But at that point (March 2015) it was already clear that the team would not develop another game. They just got another year to finally finish the PS+ version.
 

jjonez18

Member
i really thought MS would win March. WW not a chance, but in the US? Will they ever win a hardware month again if they don't somehow win April?

I thought the Division would help them. Will be interesting to see QB numbers next month.

Gears of War launches October 11. Could get that month by a sliver. May be some new hardware launching alongside it too.
 
That's the thing, Evo basically stopped existing a few months after DC launched. Sony laid off a lot of staff and the remaining team was tasked to developing DLC. But at that point (March 2015) it was already clear that the team would not develop another game. They just got another year to finally finish the PS+ version.

None of what you posted actually points to it being a flop.

There exists a broad spectrum of categories a games sales can fall into.

It's not binary: commercial success and flop.
 

Unknown?

Member
What Vita well over the PS3?

Where is this endurance coming from? Was there a resupply after a long drought?
PS3 is still $250, only $100 less than PS4 and lots of retailers don't stock them anymore. I only see refurbished at Best Buy. No one's going to buy one new at that price! PS3 would have strong legs if it dropped to $129 like PS2 or even $149 but that'll never happen.
 

rhandino

Banned
That's some faulty reasoning. The reasoning could work if Evo stopped existing a few months after Drive Club launched. But it launched in October of 2014. Was largely fixed a few months into the next year. And Evo shut down (and the staff went to Codemasters) a little less then a month ago.
Are we forgetting that Evolution Studios was reduced shortly after Driveclub launched and not in the "Of course they reduced staff, they finished the game!!1!" kind of way.

No one thought it was a flop when it released. Revisionist history.
???

People expected the game to sold better and the fact that Take-two didn't even mentioned the game in their fiscal report confirmed suspicions that the game under performed so it was not surprise when Take-two almost closed Irrational and another studio is going to do the games (if they make another, that's it)

Thanks to Irrational and 2K’s passion in developing the games, and the fans who believe in it, BioShock has generated retail revenues of over a half billion dollars and secured an iconic place in gaming. I’m handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative.
 
Driveclub was a flop. I'll give you my reasoning: Evolution no longer exists.

I think it was more likely a combination of things... did it make money? Thats not clear, the third Motorstorm launched at a difficult time... Drive club's one year delay was likely a very expensive move then it launched with some server issues which are the sort of thing you shouldn't really have when you've delayed it for a long period and that meant the PS+ version didn't happen for a while after.

Reviews were alright but probably didn't help their cause (also weren't bad either), to be fair to Sony they seemed to bundle it hard in Europe at least. I suspect that individually these issues may not have caused them to be close but when you add it all up, delaying from launch was probably really not good for them (even if it helped them make a better game), I suspect it would have sold well at launch and without the year long delay.

Its a series of unfortunate events really.
 

Kusagari

Member
Driveclub was likely successful enough on its own.

Once you factor in the multiple debacles around the game, I assume the situation gets far more murky.
 

Kathian

Banned
Driveclub was likely successful enough on its own.

Once you factor in the multiple debacles around the game, I assume the situation gets far more murky.

Wouldn't describe it as successful and the debacles can't be separated from it. Don't quite get that.
 

Kill3r7

Member
That's the thing, Evo basically stopped existing a few months after DC launched. Sony laid off a lot of staff and the remaining team was tasked to developing DLC. But at that point (March 2015) it was already clear that the team would not develop another game. They just got another year to finally finish the PS+ version.

None of what you posted actually points to it being a flop.

There exists a broad spectrum of categories a games sales can fall into.

It's not binary: commercial success and flop.

Agreed. The only thing we can say is that DC might have flopped in the US/NPD but it evidently sold really well in the rest of the world, especially for a racing game in this day and age.
 

jjonez18

Member
If Halo could only do it by 25k, i'm not sure Gears can.

That was against PS4's first pricecut. Still wasn't a good showing on either front. The PS4's pricecut underwhelmed (initially) and Halo moved a series low number in both software and hardware moved.

If Gears goes up against a 349$ PS4 I think Xbox can steal October. This is only given what we know of course. There could be a PS4 slim + $299 + PSVR + Horizon combo planned that completely cleans house for all we know.
 
Agreed. The only thing we can say is that DC might have flopped in the US/NPD but it evidently sold really well in the rest of the world, especially for a racing game in this day and age.

It was heavily bundled and immediately discounted here in the UK, if it had sold "really well" evolution would still be around.
 

Kusagari

Member
Wouldn't describe it as successful and the debacles can't be separated from it. Don't quite get that.

Purely looking at it sales, if everything around it went fine, I can't see how Sony would be upset about the sales. From all indications it seems to have done better than Forza has lately.

I'm sure the numerous debacles added to the overall cost of the game by a lot though.
 

rhandino

Banned
How many racing games have sold 2+ million copies this gen? Feel free to include multi platform games. Racing is a dying genre.
HJTbfCu.jpg
 
Are we forgetting that Evolution Studios was reduced shortly after Driveclub launched and not in the "Of course they reduced staff, they finished the game!!1!" kind of way.

Nobody is forgetting that. This talk is based around DC being a "flop."

The argument I'm presenting isn't "DC sold a shit ton and was a massive success."
 

DeepEnigma

Gold Member
PS3 is still $250, only $100 less than PS4 and lots of retailers don't stock them anymore. I only see refurbished at Best Buy. No one's going to buy one new at that price! PS3 would have strong legs if it dropped to $129 like PS2 or even $149 but that'll never happen.

I would buy a new slim to replace my OG Phat (that is loud) if they were in the $129 region. But alas they are not, and I refuse to spend that much on one.
 

Ryng_tolu

Banned
So far 2016 continue to be the worst XB1 year ever... Even with The Division which sold over 800,000 at retail and that temporaney pricedrop, is just barely up YOY this month. And is also way down compared to March 2014, but that's expect since this was the Titanfall month ( which sold 1,080,000 at retail).

CgF75apW8AArczJ.jpg:large
 
The racing genre is such a mess. Calling one racer a "success" and others "failures" when the whole genre is a shell of its former self?

Racing generated <4% market share in the US last year. So all these racing games are fighting for slices of a very small niche. It's a very tough market to be in, and no one's really winning at it.

1 title has hit 2m this gen, and it isn't The Crew. 1 other title hit 1m, also not The Crew. Everything else is below that.
 
Purely looking at it sales, if everything around it went fine, I can't see how Sony would be upset about the sales. From all indications it seems to have done better than Forza has lately.

I'm sure the numerous debacles added to the overall cost of the game by a lot though.

Indeed, not just the monetary loss, it made Sony look like a joke a number of times.

having to announce a delay 4 weeks before the release of their new console, leaving a hole in their retail line up AND one in their PS+ offering - that they had to fill that would have cost. Then there was no release date for months, then it released, the servers shit the bed, leaving PSN+ owners again without the game, and many purchasers with problems playing the game.

It was a PR disaster a number of times,not even good post launch support could make up for it.
 
The racing genre is such a mess. Calling one racer a "success" and others "failures" when the whole genre is a shell of its former self?

Racing generated <4% market share in the US last year. So all these racing games are fighting for slices of a very small niche. It's a very tough market to be in, and no one's really winning at it.

1 title has hit 2m this gen, and it isn't The Crew. 1 other title hit 1m, also not The Crew. Everything else is below that.

2m has got to be MK. 1m is most likely Forza 5?

I'm blanking out on what other games could hit those numbers in the NPD.
 

DeepEnigma

Gold Member
The racing genre is such a mess. Calling one racer a "success" and others "failures" when the whole genre is a shell of its former self?

Racing generated <4% market share in the US last year. So all these racing games are fighting for slices of a very small niche. It's a very tough market to be in, and no one's really winning at it.

1 title has hit 2m this gen, and it isn't The Crew. 1 other title hit 1m, also not The Crew. Everything else is below that.

Exactly.
 
When you go from being head to head with your competition last generation, to being outsold 2:1 this generation, I would consider that a disaster.

2:1? Oh, we're doing these worldwide things in the US thread again.

Anyways, If your key metric is share, then what's happening in the US isn't great. But it's hardly a disaster.

Nearly 20% HW growth vs your prior gen release is also hardly a disaster. Hell, if you told MS before launch or even after that debacle of an E3 that they'd have that kind of growth after 2 1/2 years in the US they would have been ecstatic.

This arguing of extremes isn't a good look. Not everything is a disaster or a huge success. Plenty of stuff is just kinda blah.

MK8 but I think he is talking WW numbers when mentioning the Crew.

Well then we should all try to stay on topic. And MK8 doesn't have many Rivals when it comes to Racing.
 

Kill3r7

Member
The racing genre is such a mess. Calling one racer a "success" and others "failures" when the whole genre is a shell of its former self?

Racing generated <4% market share in the US last year. So all these racing games are fighting for slices of a very small niche. It's a very tough market to be in, and no one's really winning at it.

1 title has hit 2m this gen, and it isn't The Crew. 1 other title hit 1m, also not The Crew. Everything else is below that.

MK8 and NFS: Rivals, but I think he was talking WW numbers when mentioning the Crew.
 

shandy706

Member
@CosmicQueso

Forza 5 hit 1 million back in 2014 didn't it. I wonder where it is now?

Surely it has hit or is at least close to 2 million.

Also, what are the stats for Horizon 2?

I figure it's well over 1 mill too...
 

Curufinwe

Member
That's the thing, Evo basically stopped existing a few months after DC launched. Sony laid off a lot of staff and the remaining team was tasked to developing DLC. But at that point (March 2015) it was already clear that the team would not develop another game. They just got another year to finally finish the PS+ version.

They also made a $15 Bikes expansion.
 

ps3ud0

Member
Why is the racing genre so dead? Its not like say rhythm games where you could point to specific things...

You couldnt even say that theres movement of sales from arcade racers to sims. To me its a wierd trend as always thought its an evergreen genre - hopefully VR gives it a boost/props it up...

Such a shame - one of the main reasons I buy consoles really

EDIT: Perhaps this is just a US thing?!?

ps3ud0 8)
 

Ryng_tolu

Banned
Including digital sales, Mario Kart 8 was over 1.9 million back in MARCH 2015.

Now it's definitive massive over 2 million, since the game has insane legs and is massive bundled.
 

Curufinwe

Member
Nearly 20% HW growth vs your prior gen release is also hardly a disaster. Hell, if you told MS before launch or even after that debacle of an E3 that they'd have that kind of growth after 2 1/2 years in the US they would have been ecstatic.

The 360 is going to catch up with the Xbone soon enough, despite the fact it was supply constrained for a lengthy period after launch.

There's no way to spin that as being OK.
 

maxiell

Member
When you go from being head to head with your competition last generation, to being outsold 2:1 this generation, I would consider that a disaster.

Head to head?

In the United States, the Xbox 360 was far more of a financial success than you're implying and they had Xbox Live revenue. The PS3 was nowhere near as profitable here.
 

Elios83

Member
Purely looking at it sales, if everything around it went fine, I can't see how Sony would be upset about the sales. From all indications it seems to have done better than Forza has lately.

I'm sure the numerous debacles added to the overall cost of the game by a lot though.

Driveclub can't be considered a successful game otherwise Evolution would still be with Sony. It's as simple as that.
Some people are quickly forgetting (and forgiving) the fact that the game missed it's intended release date by a whole year and even with that it came out with a totally broken online that needed months to be fixed and barebone contents. It was a colossal debacle and it also had really poor sales at launch. All this caused financial and image damages.
Sony quite frankly should have closed the studio back then, instead they tried to save the situation by shifting to a ''game as a platform'' business model and in that time Evolution was able to realize their vision through continous updates.
But it's clear that the financial side of the whole thing was not working hence the recent decisions to pull the plug. Fortunately the talents were acquired by Codemasters and not scattered around.
But no Driveclub can't be considered overall a successful project just because eventually developers were given all the time and resources to make the game they had in mind notwithstanding all the failures.
At this point people should have a wait and see approach about Street Fighter V as well, instead the bashing in this thread alone is quite strong as far as I can read.
 
More like the Splatoon had nothing else to compete with. While the PS4 had a ton of third party games to choose from.

Splatoon having nothing to compete with doesn't explain it matching up favorably against Mario Kart 8 which released during a similar drought in the same month the previous year.
 
so I see we got numbers last night

So I wonder how much of an effect that Gamestop deal had? Enough to keep the gap from being 100k again?

1 title has hit 2m this gen, and it isn't The Crew. 1 other title hit 1m, also not The Crew. Everything else is below that.

Driveclub and Forza 5?

or Driveclub and Project Cars?

oh right US only...

MK8 and NFS?
 
The 360 is going to catch up with the Xbone soon enough, despite the fact it was supply constrained for a lengthy period after launch.

There's no way to spin that as being OK.

Not saying it's okay. It's just not a "disaster". And we don't yet know what MS might be doing with revisions or anything. Who knows, maybe they come out with something that reinvigorates the curve. No one knows right now.
 
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