• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Gears of War 4 Beta |OT| Hello Chainsaw My Old Friend, I've Come To Rev You Up Again

wow, between the awful lag and terrible map design this beta has really turned me off to gears 4. these maps feel like they were hastily built in a map editor, i can't believe they thought these maps were the best way to show off gears 4.

Shit man, this beta is really letting me down.
 

pizzacat

Banned
wow, between the awful lag and terrible map design this beta has really turned me off to gears 4. these maps feel like they were hastily built in a map editor, i can't believe they thought these maps were the best way to show off gears 4.

Shit man, this beta is really letting me down.
I agree on the map editor part except for the ship one. I'm not getting any of that lag except for one match so idk how they're doing this if anyone is hosting or its dedicated servers.

I really really really don't like the ranking system since it seems to depend on win/loss. That's the worst type of thing to have on a gears game when you have the worst teammates ever playing against a stacked team and because you keep on losing you stay stuck with horrible teammates.

Don't like how the dropshot keeps on going up the more you line it up so it usually hits a wall if I'm trying to do a long shot

Why was the hammerburst given retro accuracy and reticle but not the dmg?

Active Reload system is garbage, it's so bad. People are rewarded a full clip of dmg boost shots for hiding and waiting for cool-downs? The old active system would still have people pre-activing but they would waste bullets, so you would have to sacrifice bullets for dmg boost bullets, you shoot 3 you lose 3 and now have 13 bullets instead of 16. Why try to change gears best mechanic since the one button cover system? That reminds me of another thing

mantling over cover without taking cover is done with the b button?

084.png


I understand this is a beta to take feedback and it may seem like I'm only experiencing bad things from this test but I like the rest but maybe because it feels a lot like gears 3 anyway.

We'll see what's up in October, hopefully things change
 

Varg

Banned
still haven't gotten my code and I bought and played ultimate edition within a two weeks of release :(

Hopefully I get that message soon
 
I agree on the map editor part except for the ship one. I'm not getting any of that lag except for one match so idk how they're doing this if anyone is hosting or its dedicated servers.

I really really really don't like the ranking system since it seems to depend on win/loss. That's the worst type of thing to have on a gears game when you have the worst teammates ever playing against a stacked team and because you keep on losing you stay stuck with horrible teammates.

Don't like how the dropshot keeps on going up the more you line it up so it usually hits a wall if I'm trying to do a long shot

Why was the hammerburst given retro accuracy and reticle but not the dmg?

Active Reload system is garbage, it's so bad. People are rewarded a full clip of dmg boost shots for hiding and waiting for cool-downs? The old active system would still have people pre-activing but they would waste bullets, so you would have to sacrifice bullets for dmg boost bullets, you shoot 3 you lose 3 and now have 13 bullets instead of 16. Why try to change gears best mechanic since the one button cover system? That reminds me of another thing

mantling over cover without taking cover is done with the b button?

084.png


I understand this is a beta to take feedback and it may seem like I'm only experiencing bad things from this test but I like the rest but maybe because it feels a lot like gears 3 anyway.

We'll see what's up in October, hopefully things change
It's just that you'd expect more of the sequel to gears 3 when it comes to map designs. That game had not only terrific maps from a strategic standpoint but they also had a ton of personality to them, too, along with being pretty decently sized. These maps, for the most part, feel so simple, small, and uninspired compared to anything from previous numbered gears games.

The gameplay changes aren't things that bother me much because that stuff can be tweaked and ironed out in the next 6 months. But the maps? you can't really fix that.
 

nOoblet16

Member
Mantling over cover while running should be assigned to X. Or better it should be automatic, so if you want to take cover from a roadie run you press A and go into cover (you can do that in the game right now), but if you want to mantle you keep holding A and your character does it automatically. Both would be find, B is not.

Another complaint I have is that the execution sign after you grab someone from a cover is somewhat iffy.
 

pizzacat

Banned
It's just that you'd expect more of the sequel to gears 3 when it comes to map designs. That game had not only terrific maps from a strategic standpoint but they also had a ton of personality to them, too, along with being pretty decently sized. These maps, for the most part, feel so simple, small, and uninspired compared to anything from previous numbered gears games.

The gameplay changes aren't things that bother me much because that stuff can be tweaked and ironed out in the next 6 months. But the maps? you can't really fix that.
You forget that it is possible, remember beta versions of thrashball and trenches?

They were easy fixes by opening the places a bit more but in reality the maps here can be fixed.

But you're right. foundation and dam are awful.

Mantling over cover while running should be assigned to X. Or better it should be automatic, so if you want to take cover from a roadie run you press A and go into cover (you can do that in the game right now), but if you want to mantle you keep holding A and your character does it automatically. Both would be find, B is not.
I was thinking automatically as well but I can see people making mistakes during the first few frames of the run startup and mantling to their death
 

Figments

Member
It's just that you'd expect more of the sequel to gears 3 when it comes to map designs. That game had not only terrific maps from a strategic standpoint but they also had a ton of personality to them, too, along with being pretty decently sized. These maps, for the most part, feel so simple, small, and uninspired compared to anything from previous numbered gears games.

The gameplay changes aren't things that bother me much because that stuff can be tweaked and ironed out in the next 6 months. But the maps? you can't really fix that.

...I don't know about that. The only Gears 3 map I thought was decently sized was Drydock.

Gears 4 maps feel more spaced out and open, to be honest. A lot of maps in Gears 3 felt really small and constrained. And I kind of like the factory one in 4 so far. Gives me a sense that the world was trying to put itself back together after the events of the first trilogy.

I think the "uninspired" criticisms are a bit unfair, though. The previous maps seemed to have more "personality" because the world was still largely at war and large areas were simply destroyed. As far as we know, the new monsters have only just begun to come out of the woodwork. Shit hasn't gotten real yet.
 
I feel like the shotgun should not allow headshot damage unless it's within near point blank range, and gibbing should be limited to point blank active reload or not, anything out of that should be a down so you can't get insane 8 meter gibs from the hip.

Hammerburst could do with being a pinpoint rifle with a tiny damage boost, give the lancer a little more spread at max range, maybe slow down the dropshot projectile a touch because that thing is 10 times better then the boomshot in the beta right now.
 

S.Holmes

Banned
Guys how do you perform the knife execution ? I pressed X to pull the opponent over to me and afterwards it stopped doing anything and opponent got away I thought you just had to press X once and he would perform the knife execution but he didn't.

Do I need to press an additional button or something ?
 
Guys how do you perform the knife execution ? I pressed X to pull the opponent over to me and afterwards it stopped doing anything and opponent got away I thought you just had to press X once and he would perform the knife execution but he didn't.

Do I need to press an additional button or something ?

After pulling them over, walk up in front of them and press Y.
 

aBarreras

Member
Guys how do you perform the knife execution ? I pressed X to pull the opponent over to me and afterwards it stopped doing anything and opponent got away I thought you just had to press X once and he would perform the knife execution but he didn't.

Do I need to press an additional button or something ?

get close to him a press and hold Y
 

Stat Flow

He gonna cry in the car
Having fun with this. Delighted to hear that the Sawed-Off is out.
I have to say, here are some things that bother me:

- Lunge movement + shotgun is too strong. Thats what everyone does at all times; jump left and right and shotgun every 2 seconds. It would be better if your character got "tired" from the lunge and needed to recuperate after 1 or 2 lunges.

- Sticking on walls and getting off should take longer. Like that people arent going in and out cover super fast

- Make the lancer stronger by default

edit: And i have to say, after playing some Ultimate this weekend then this, i kinda prefer Ultimates gameplay.
These are all very very bad ideas...my god.

-Lunge movement + Shotgun is the core of close range combat. Why would you want to gimp it by introducing something that has never been in Gears and would gimp it entirely? Close Range = Movement.

-Take longer? Not sure what this means. But that sounds like it'd slow down the game. You basically want it to be like they're wading through water when getting in and out of cover?

-Lancer is a long range weapon and primarily acts as support. The retro is your stronger machine gun. No need for this to be stronger. It's a good balance, where it is now.
 
Mantling over cover while running should be assigned to X. Or better it should be automatic, so if you want to take cover from a roadie run you press A and go into cover (you can do that in the game right now), but if you want to mantle you keep holding A and your character does it automatically. Both would be find, B is not.

Another complaint I have is that the execution sign after you grab someone from a cover is somewhat iffy.

What's wrong with having B for vaulting? X is already for grabbing, which could cause issues if it's pressed at the wrong time. B is the only choice left.
 

nOoblet16

Member
What's wrong with having B for vaulting? X is already for grabbing, which could cause issues if it's pressed at the wrong time. B is the only choice left.

Grab only works if you are already in cover, mantling with X won't interfere with it since you can't grab someone while running and mantling only works while running.
 
Grab only works if you are already in cover, mantling with X won't interfere with it since you can't grab someone while running and mantling only works while running.

I still don't see the problem with B. Pressing B while holding A is just as easy as pressing X while holding A.
 

nOoblet16

Member
I still don't see the problem with B. Pressing B while holding A is just as easy as pressing X while holding A.
But it's not?

Pressing X and A is easier because your thumb naturally points towards X while holding the controller...not the same at all for B where you have to tilt your thumb in order to reach for B while holding A since it's on the outside of the thumb while X is on the inside.

It's the reason you won't find games use a A+B combination usually but will find tons that use A+X.
 
But it's not?

Pressing X and A is easier because your thumb naturally points towards X, so you can press A with the middle of you thumb and X with the tip. Pressing B while holding X requires you to move you thumb to an unnatural position.

It's the reason you won't find games use a A+B combination usually but will find tons that use A+X.

While I prefer A+X for something like Super Mario Bros where I have to run and jump all the time, I have no problems pressing B while holding A once every match or so. I don't need to move my thumb to press B, so I guess it's just not a problem I have.

Sadly, mantling is barely useful on these maps. Most covers are too big, so you can't even jump over them.
 

nOoblet16

Member
Mantling is useless too as it slows you down, you're better off aiming for the edge of the cover to slide in and proceed forward immediately...much faster !
 

Natural

Member
Been playing for a little while now, I like it. Can tell it borrows heavily from Gears 3.

I noticed the Torque doesn't glow when charging to shoot, makes it harder to notice.
 

nOoblet16

Member
Been playing for a little while now, I like it. Can tell it borrows heavily from Gears 3.

I noticed the Torque doesn't glow when charging to shoot, makes it harder to notice.
Audio visual cues on most weapons right now are just terrible.I know they used placeholder audio as it's unfinished but don't know about visual cues.

You can't hear the torque bow properly, not even if you are the one firing it. The Dropshot has a hissing sound and a red laser but it's hard to see and useless because how fast it travels. You only hear grenades when they are about to explode not really when they land on the ground.
 

Figments

Member
I feel like the Tournament control scheme should be the default in Gears going forward. Left Bumper for roadie run/dodge/cover is useful as fuck.
 

UncleMeat

Member
But it's not?

Pressing X and A is easier because your thumb naturally points towards X while holding the controller...not the same at all for B where you have to tilt your thumb in order to reach for B while holding A since it's on the outside of the thumb while X is on the inside.

It's the reason you won't find games use a A+B combination usually but will find tons that use A+X.

just buy this :)

 
Mantling is useless too as it slows you down, you're better off aiming for the edge of the cover to slide in and proceed forward immediately...much faster !

Yeah, the maps are just not done with mantling in mind. Most covers are small or in weird places, so it doesn't have any benefits.

EDIT: Actually, it can be used around the grenade area on Dam fairly effectively. I've gotten a few kills that way.
 

Theorry

Member
"Rod Fergusson ‏@GearsViking
Can't wait for tomorrow! #noreason #GearsofWar4"

Probably the showing of the escalation mode?
 

Ballistik

Member
Mantling is useless too as it slows you down, you're better off aiming for the edge of the cover to slide in and proceed forward immediately...much faster !

Not all useless, yeah it slows you down a bit compared to roadie running... but I found it useful in cases where you are trying to get away from gunfire. Your movement is less predictable when they don't know if you're bouncing out of cover or jumping over it. I also had an instance where I was running and mantled over cover only to find out there was an enemy on the other side so I inadvertently kicked him out of cover and finished him with the gnasher. He didn't have time to react.
 

nOoblet16

Member
Man I have barely been able to touch sniper rifles so far, even when I do manage to pick it up I end up getting chased by people so get no chance to use it.
 

UncleMeat

Member
Already have it, but I don't use paddles in anything except Halo 5. I don't even know what I've mapped them to, my entire configuration is custom for that game and I only know what each button does lol.

Well you can program multiple settings and save 2 at a time on the controller but you probably know that. I only use 2 paddles and fortunately my Halo and Gears settings ended up the same with A and B programmed to the paddles - both games using default controls.
 

etta

my hard graphic balls
DPirMQQ.gif


That first point blank active would have splattered me all over the map.

XQ5hvrZ.gif


And this just sums up every Gnasher battle I have had so far.

I seriously can't play this beta for more than 2 games at a time before I am wholly burned out by it.

I still have a spare beta code, anyone that still needs it?

This happened to me a lot as well. I feel like I get insta-rekt by the gnasher but when I use it I do 5 dmg.
 
Can you tell which team they are on or do they look the same regardless? (when using LB)

I'm pretty sure they look the same. You can only blow up the other teams grenades though, and the reticle will turn red when you aim at their grenades.

If the grenades are black with a thin white outline they aren't yours.

If they are pure white you're safe.

A couple of days ago I said the more I play it the more I dislike it, but I've returned to a more neutral feeling.

I still think the game needs totally re-balancing and I hope beta feedback will round off a number of rough edges, but overall I am happy.
 
Top Bottom