Bloodborne, dark souls and now the infamous " Nioh"
Serious, pause mode please.
I didn't know that Ni-oh doesn't let you pause the game, gonna pass on the game now.
Bloodborne, dark souls and now the infamous " Nioh"
Serious, pause mode please.
Can BB or DS be "suspended"?
I hate that shitI just want to be able to pause cut scenes. My biggest gripe is I have to get up or even hit the ps button to "tab" out of the game real quick and I come back and the cutscene was continuing to play in the background OR because I hit options, instead of pausing or confirming to skip, it just ends the cutscene.
OP said "every game it seems nowadays doesn't have a pause." Then OP just posted example of games that are exactly the same genre. So really the complaint should be SoulsborneNioh games need a Pause mode.
Man, while the "can't shut online off" angle technically applies to those two as well... they're fucking racing games, and in the case of Rivals random cops can see you can lose their shit. In games all about constant momentum you kind of need a pause button unless explicitely playing with other people, and part of why it's sort of OK in the Souls games is that once you're safe in an area you generally STAY safe barring invasions, pulling over to the side of the road, as is logical in reality, could have a cop see you and flip his shit instead.The latest two Need for Speed games (Rivals and NFS 2015) have had no pause and it is one of the few reasons I didn't end up buying NFS 2015.
I always play in offline mode, why is it not possible to pause?
Beyond that "always online with other people interacting" case, there was Salt & Sanctuary doing that, and that's basically a 2D Soulslike. It has that "you're generally safe if the area's cleared out anyway" angle but it's still kind of an annoying thing to copy when Demon's Souls/Dark Souls was really more like PSO not allowing pausing.Aren't those like the only games to not have pause modes?
I can't think of 1 other game that doesn't.
I've seen this complaint, but in practice it has never been an issue for me. If something comes up so important that I have to stop playing immediately.. then I just stop playing immediately and accept whatever mess is left when I get back. Which is almost always extremely minor like being back at the bonfire. I accept this trade off for a game that feels constantly alive and a threat.
And its not about bloodborne or dark souls, maybe im just unlucky cause the last 5 games i played no one had pause button:
Metal gear solid: phantom pain
Adding a pause function to these games even while playing offline is a bad idea: Pausing just before you're about to die is all you need for not dying; you can use (and abuse) the pause function in games like Devil May Cry, Ninja Gaiden, Otogi, Bayonetta and many others. That's one of the reasons you can't pause Dark Souls even while playing offline.
You can pause MGSV. I do it all the time.
That's not why most of these games don't have a pause option. It's usually because of some persistent online stuff.I dont know where this "always on game" thing came up, it seems every game its like that nowadays, i get the idea is to make the game harder and dont let your focus down
Part of the tension in those games comes from no pause mode. And how would it work with matchmaking? You could just smash the pause button every so often to interrupt invaders, like a big jessie.
Those games don't need pause buttons. Deal with it.
You get put outside the fog wall during boss fights.Souls games always save your progress. Just quit to the main menu. When you restart your character will be just where you left him.
Not sure if this works during boss battles though (never tried it)
Part of the tension in those games comes from no pause mode. And how would it work with matchmaking? You could just smash the pause button every so often to interrupt invaders, like a big jessie.
Those games don't need pause buttons. Deal with it.
If you're referring to using potions/hp recovery items, not necessarily. Skyward Sword lets you pause but selecting and using items is done in real time; the game doesn't stop for you to heal.
Your examples are basically the same type of game. Most every other existing game has pause.
I'm fine with no pausing in Souls games when you're online, but when you play offline you should absolutely be able to pause the game. There's no reason not to at that point.
As for any other "always on" game, it's just the nature of the beast. There's no reasonable way to implement pausing for multiplayer (seriously, try pausing in Dota 2 and see how people react in a match. Spoilers: not well.).
Adding a pause function to these games even while playing offline is a bad idea: Pausing just before you're about to die is all you need for not dying; you can use (and abuse) the pause function in games like Devil May Cry, Ninja Gaiden, Otogi, Bayonetta and many others. That's one of the reasons you can't pause Dark Souls even while playing offline.
In Wii and Wii U, I use the Home button as Pause. It works fine by me.
Same in my N3DS XL.
would be very confusing if someone invade you and you paused.
Adding a pause function to these games even while playing offline is a bad idea: Pausing just before you're about to die is all you need for not dying; you can use (and abuse) the pause function in games like Devil May Cry, Ninja Gaiden, Otogi, Bayonetta and many others. That's one of the reasons you can't pause Dark Souls even while playing offline.
It's so easily circumvented in the Souls games that I've always been surprised it's such a big deal to some people. I could see disliking it but for it to be a deal-breaker if you like the actual game is surprising.
i'm confused, does the other side of this argument even exist? what advantages does not having a pause button bring?
some of you seem to be defending the Souls games as if we're saying the whole game is shit because no pause. this topic isn't even directly aimed at Souls.
I don't know if that's intentional so much as a happy side effect for the hard core and exasperating for anyone who wants to never be offline. Though I think the fact the game is always active in that you can still run around, use the inventory, etc is probably a key factor for why it's not there in that it might require more of a careful reworking to ensure as few issues as possible, and when the AIM is to make it a persistently online game it's not worth it to them, fairly or not to us.Some games allow you to heal from the menu that's true. What I mean, though is that pausing during a fight may give you the clarity you need to overcome a challenge: Like having a panic attack because you got surprised by an enemy or a bunch of enemies, or perhaps you were not prepared to fight a boss, you pause the game for a few seconds that will help you to regain your composure and then you go back to the game. That's the reason why you don't have pause functions even while playing offline.
Dark Souls/Bloodborne
I know these games are multiplayer/online for lots of people, but developers should make an offline mode with pause. as a person who finished DS1,2 and Bloodborne all offline, not having pause is my biggest problem with these games.
I have played many action game and I have have never used the pause button to "cheat" at the game and if the person is playing single player off-line who fucking cares if they are abusing the pause button to cheat as they will get wrecked if they try that tactic on-line.
I am sorry but it's just poor game design if the game doesn't allow the player to pause the game in single player off-line and not a game feature nor a case of how you soul fan say "git gud"
OP directly mentions souls games, so yeah it is. The argument is that the games are always online, and also that it creates tension, the feeling that you're never safe.