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Mega Man X4 - Zero Rising

TsuWave

Member
i wanna be able to play this game on my vita for the longest time but its only on US PSN :/

my favorite mega man game
 

3rdEdge

Member
X4 is definitely my favorite Mega Man X game, and also one of my favorite Saturn games (yeah, I chose the Saturn instead of the Playstation back in the day and I don't regret it). That first time you're on the Stage Select screen, each boss getting highlighted one by one along with a mission description and that awesome Stage Select theme playing in the background, felt epic to me. The presentation and the gameplay just clicked together in a way that no other game in the series has matched in my opinion. And I have to admit back when the game was first released I was a sucker for anime cutscenes in my games, no matter how cheesy! So my nostalgia excuses the awful voice acting and ham-fisted story. I might just have to dig out my Saturn and give this game another go for old time's sake.
 

cordy

Banned
X4, X2 or X1, all 3 of those are my favorites and I can't pick between either of them. Needless to say X4 was great in every aspect. I might have to play it again this weekend.
 

G-Fex

Member
Just started a playthrough of X4 as Zero, and yeesh. Idk if it's playing Zero without his full moveset, or my skills got rusty, but some of the levels sucked as Zero whereas it was fun with X.

This midboss in particular can go kiss my ass.



I don't recall having this much of an issue when I played as X.


This boss has NO I-frames.

So feel free to spam shots as much as you want if you can.
 
I played the japanese version first, and when I got the na / pal release... God, I've never been able to get over the awful voice dub and how all the bosses expect for the final stages were missing the combat voices. Even the jet skying segments had the volume levels messed and it was impossible to hear the music.


And the replaced opening music... plainly offensive.
 
The Japanese version was my first PS1 game. Coming off straight from NES, the game just blew me away. No lines on the extendable life bar? Switch weapons without going to the menu? Dash? Wall hike? Anime? Voice acting? Enemies aren't named ____ Man? Two part stages? Collectable armor? Saves???? Everything was just a revelation.

I also really liked how the cutscene portraits actually reflect what armor pieces you had.

Japanese names were weird. I still remember them somehow and I think only Split Mushroom had the same name.
 
That game was amazing. I remember I played it for the first time with the japanese version and loved the opening song. Some years later, I tried to play the US version and I just skiped the intro. Then, after listening the voice acting I just stopped playing and it is the main reason why I haven't bought it on PS classics.
 

Ishida

Banned
My favorite game in the X series.

This was the game that made me get a PlayStation instead of an N64 (Yes, I'm THAT big of a Mega Man fan), which was the best decision I made in my gaming life (We could not afford two consoles, it was one or the other).

The music, the graphics, the level design, playing as Zero, the animated cutscenes... You have no idea how much this game blew my mind back in the day, when I first saw it. "A game on a CD!? That's fucking INSANE! You get to play as Zero the whole game?! Look how awesome the graphics look! I NEED a PlayStation, NOW.".
 

Gnomist

Member
Having grown up on Mega Man games on the NES and SNES, it was 8 and X4 that prompted me to buy my first PlayStation. X4 was right behind the first X game when it came to favorites of that series. Haven't listened to the OST for a while...still great!
 
Whya re you even doing these? This makes it hard for tohers to make their own threads or lttp's or whatever. You also aren't putting much meat in these for a "retrospective.

This continues my ongoing Mega Man Retrospective and since I covered MM4, lets move to the fourth Mega Man X title! Man, this game is a massive one. It brings a lot to the X series in major ways; new gameplay style, updated presentation, and anime cut-scenes. We even get insight on backstory of Zero!

Mega Man X4 is my favorite Mega Man X title and I can't wait to explain why this is such a fun action platformer.

History:
This game has a simple history, with the developers trying to make a great sequel to the fun Mega Man X3. One thing they set out to do was make Zero playable, but work different compared to X. In Mega Man X3, he was more of an 'extra' character with larger health and a stronger Mega Buster.


In X4, they made him play COMPLETELY different from X and it shows, but will get to that in the gameplay portion.

The rest of the history follows here thanks to the game's Wikipedia Page:
"Mega Man X4 was developed by Capcom. Instead of designing the game's various pieces of artwork as he had done in the past, Keiji Inafune focused his attention on being a producer. He was also involved in creating the game's storyline, a role he described as "only slightly less than it was for X1". Instead of presenting Repliforce as blatantly evil villains like Sigma, the writing staff decided to leave them some "moral leeway. They did not want the ideals of Repliforce and the Maverick Hunters to be so black-and-white. Inafune left his former design responsibilities up to other artists that had previously worked on the Mega Man X series. Artist Haruki Suetsugu did not design its characters as he would do for later games in the series, but was given drafts in order to draw illustrations for promotional purposes. Hitoshi Ariga was responsible for designing X's secret "Ultimate Armor" featured in both the game and as a Japanese Bandai action figure. He spent four days coming up with the initial blueprint, but was told by his supervisor to go back and try again. After tinkering with the Mega Man X3 armor parts, he noticed that attaching them in specific ways made it look like an airplane. Ariga recounted creating the armor as an extremely difficult yet fun task. He also revealed that Zero was intended to have his own Ultimate Armor, but the development team chose to not finalize it."

So the focus on making a more realistic story with the Repliforce and not making things so black-and-white was important for the development team. The game released in August 1, 1997 to critical success with high reviews and people loving the game. The cut-scenes were made fun of in the western versions though.....but we will get to that soon enough.

The game also saw release on other platformers, like the Sega Saturn the same year, 2006's MMX Collection on PS2/GC, and most recently in 2014 on North American PlayStation Network (with support on PS3, PSP and PS Vita).

Story:
The plot has X and Zero head out to protect a city from attack with it sadly being destroyed by unknown forces. A army of Repolids called the Repliforce come storming in to help but then get labelled as Mavericks due to people thinking they caused the attack.

They revolt and send members of their armies across the world to take over the world. In the shadows, a familiar face is pulling the strings *cough* Sigma *cough* and X & Zero have to save the world yet again.

But things are different this time out......while X just goes out to stop Sigma from ruining things as usually, Zero has a much more larger tale. We get insight on his history before becoming a Maverick Hunter, his relation to Sigma, WHY Sigma became so evil and most importantly, hints toward Zero's true origins as the game progresses.

Even Marvericks have more personality, with X & Zero having fun dialog's with the different hunters when they meet them. Overall the story is enjoyable and I really like how strong it is. But, what makes it gold, is the voice acting. The NA voice actors for the game are.....amazing.

We have a young boy voice X, some whinny guy voice Zero and we get the infamous statement.
"What am I fighting FOOOOORRRRRRRRRRRRRR!?!?" - Zero

Love the story in the game and the bad voice acting makes it even better.

Gameplay:
Well, its more Mega Man X. Iconic jumping, dashing and shooting robots and Mavericks that get in your way across colorful and well designed stages. But, what makes this different is how the little things work.

X has two different types of arm cannons he can pick up from Dr. Light and his special weapons are mapped to /\. Outside of that, his upwards Air-Dash is sadly gone from X3 and the Ride Armors only come in one style. Though the Jet-Bikes are back from X2 and they are a lot more fun to use compared to that game!

Zero is where everything changes, with his gameplay being completely unique from X. Zero has his Z-Saber and can learn different abilities when beating robot masters, not outright having new 'cannon weapons'. So, instead of shooting a fireball upward, you have a fire sword uppercut. Instead of shooting a electric web, you have a powerful forward lighting strike. This continues and it makes Zero more of a fighting game character then a platforming hero.


The best part about the game is that every level is designed for BOTH X and Zero. Nothing is that different for each character and it allows the game to work on a Sonic 3 & Knuckles style level. You have these different styles to play as, but they function evenly.

Level Design:
Very strong with great usage of themes. You have the fire level but flaming rocks keep getting close to you, they are destroying your grounding and pillars of flames are over your head. The Ice stage works great too, with ice blocks, well, blocking your path and the ice making movement more slippery.


This continues with a cyber space stage that pushes you to have a literal time attack and by doing so, you can get more goodies for X (heart tank, Dr. Light Armor upgrade).

Love these stages as both characters. The bosses have great designs and patterns too. While they are easy with the weakness, they are very hard with Zero and this makes fights fun. A new play style & classic Mega Man challenge? I'm game!

My favorite fights are with Split Mushroom and Jet Stingray. Not to mention, the game has its own Street Fighter character. Yes, Magma Dragoon might as well be a dragon version of Ryu with fireballs and uppercuts making him quite the foe to fight for either character.


X knows some of those moves though, as X and X2 prove.

Sigma Fortress:
This section of the game is fun, they are hard but fair. You have options to take the upper or lower paths, great visual design and some great fights against a number of foes. Fighting the Repliforce Leader, Ires (Zero) or Double (X) are some of the most fun fights in the X series.

The final fight against Sigma is quite hard too but was fun.

Presentation:
The game looks great with really detailed sprites, strong animation work and great designs for characters old and new. Love the little details in every stage and the Ice Level has some nice nods to X1 and X3.

Then we get the anime cut-scenes and history on that is here:
"The FMV cutscenes in Mega Man X4 were produced by IG Port's subsidiary XEBEC. The game's musical score was composed by Toshihiko Horiyama. The score also features the opening theme Makenai Ai ga Kitto aru (負けない愛がきっとある?, lit. "Unbeatable Love I Surely Have") and the closing theme One More Chance, both sung by Yukie Nakama."

Musically, the game rocks, man. You have wonderful Intro Stage theme for X and the other stages have catchy themes too. Not as memorable as X1 or X2, but still really great sounding tracks.

Player Select: https://www.youtube.com/watch?v=V96NPJ5jPU0&index=2&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK
Opening Level (X): https://www.youtube.com/watch?v=EceE4uc3DeU&index=4&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK
EREGION THEME: https://www.youtube.com/watch?v=kMI3r4G4yxU&index=6&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK
Stage Select: https://www.youtube.com/watch?v=X3YFjBID83o&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK&index=3
Colonel And General: https://www.youtube.com/watch?v=TzB4P7T8edQ&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK&index=18
Final Weapon Stage: https://www.youtube.com/watch?v=YzZICFT-BxI&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK&index=23
Web Spider: https://www.youtube.com/watch?v=wHu9Zel0NYU&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK&index=8
Cyber Peacock: https://www.youtube.com/watch?v=NlGUVUDEeyA&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK&index=9
Magma Dragoon: https://www.youtube.com/watch?v=odgb3Pqqtvw&index=11&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK
Frost Walrus: https://www.youtube.com/watch?v=RYb1dvQe3as&index=16&list=PL7oGGg7qjS8F4XJDsztd9KadNadVR6koK

Overall:
This is a wonderful Mega Man X adventure and one I highly recommend any fan of the series give a look. Zero gives the game a lot of replay value and the core game is fun as X OR Zero.

I'm hammering this point home as X6 will make this a major talking point. Overall, lovely game and recommend everyone gives this a shot!

1. New gameplay style? What?

2. X4 was not a cirtical success and got heavily mixed average reviews.

3. No Repliforce did not revolt to take over the world they specifically said they would make a utopia for reploids and not harm their human creators. Granted that makes final weapon make even less sense but...

4. Actually X also has a pretty involved story seems you have Zero bias here.

5. X has more than just two arm cannons. Also the upwards dash was part of an armor upgrade so it's not "lost" per se.

6. Actually the levels are clearly made with X in mind.

7. Quite the foe? Dragoon isn't really wow...

8. HAHA Usage of themes. What???
 

RK128

Member
Whya re you even doing these? This makes it hard for tohers to make their own threads or lttp's or whatever. You also aren't putting much meat in these for a "retrospective.

You fucking make them then. I spend hours making these retrospectives because I enjoy most of the Mega Man games and then you waltz in saying I do a shit job? Not fair honestly.

I know that my MM4 Retrospective was weak, but I put time into making this one and you know what? Not that knowledgeable on Mega Man compared to Sonic or Ratchet & Clank. But I never had people coming in saying I do shit work for those Retrospectives.

Sorry for my language but I am honestly annoyed with your comment. Do not post in my more future Retrospectives I make going forward please. Thank you for wasting my time.

Edit: Sorry for my language and the MM Retrospective will continue but please, if you guys don't like my work, then don't bother posting for these Retrospectives.
 
You fucking make them then. I spend hours making these retrospectives because I enjoy most of the Mega Man games and then you waltz in saying I do a shit job? Not fair honestly.

I know that my MM4 Retrospective was weak, but I put time into making this one and you know what? Not that knowledgeable on Mega Man compared to Sonic or Ratchet & Clank. But I never had people coming in saying I do shit work for those Retrospectives.

Sorry for my language but I am honestly annoyed with your comment. Do not post in my more future Retrospectives I make going forward please. Thank you for wasting my time.

Edit: Sorry for my language and the MM Retrospective will continue but please, if you guys don't like my work, then don't bother posting for these Retrospectives.

Guy, half your retrospective was wrong in multiple areas, filled with "OMG awesome,", very little detail, and some pictures.

I have nothing against you but uh.. I mean.

Also I never said you did "shit work" where the hell did that come from? Also if you want to make a detailed retrospective of Megaman shouldn't you know more about the series? I mean you just admitted you weren't knowledgeable about it.

That kind of goes against the point of a retrospective. But all I am saying is maybe double check the thread before posting, I'll leave it for now.
 

RK128

Member
As of today, the Mega Man Retrospective is over, as least for a few months.

I hope you all enjoyed my thoughts on the series so far and that the franchise gets great games in the future.

Thank you for your time.
 

Syril

Member
Guy, half your retrospective was wrong in multiple areas, filled with "OMG awesome,", very little detail, and some pictures.

I have nothing against you but uh.. I mean.

Also I never said you did "shit work" where the hell did that come from? Also if you want to make a detailed retrospective of Megaman shouldn't you know more about the series? I mean you just admitted you weren't knowledgeable about it.

That kind of goes against the point of a retrospective. But all I am saying is maybe double check the thread before posting, I'll leave it for now.
Dude you can't just go into other people's threads and complain about the existence of them with language like "Whya re you even doing these?" There are ways to correct people about information that are the least bit polite.
 

RK128

Member
Dude you can't just go into other people's threads and complain about the existence of them with language like "Whya re you even doing these?" There are ways to correct people about information that are the least bit polite.

When I become more knowledge on Mega Man, will come back to this Retrospective. Damage is done though, done making these for Mega Man going forward.
 
When I become more knowledge on Mega Man, will come back to this Retrospective. Damage is done though, done making these for Mega Man going forward.

Just ignore that guy man, you are doing a great job with these. Don't let one person ruin something cool.
 

RK128

Member
Just ignore that guy man, you are doing a great job with these. Don't let one person ruin something cool.

Will come back to these later but for now, its on hold for good. Will come back to these most likely next month or early June when college is over and have more time anyway.
 

Shredderi

Member
Shit, I always love reading these man. I get it. You're passionate about these and then someone shits all over it and you don't wanna do it anymore, but try to power through it and continue making these because I really wanna see what you think about X6. Don't let that one guy ruin it.
 

RK128

Member
Shit, I always love reading these man. I get it. You're passionate about these and then someone shits all over it and you don't wanna do it anymore, but try to power through it and continue making these because I really wanna see what you think about X6. Don't let that one guy ruin it.

Will cover the MM series in the future but not any more. Maybe in June it will start again but again, serious about my choice and stand by it.
 

Videoneon

Member
Favorite boss fights were Split Mushroom and Storm Owl.

Double and Iris fights are pretty easy. With Double, hug the wall and react, with Iris...I basically just mash buttons because it doesn't matter.

I will say that the General fight with Zero is annoying and takes patience.
 
Dude you can't just go into other people's threads and complain about the existence of them with language like "Whya re you even doing these?" There are ways to correct people about information that are the least bit polite.

1. I didn't come and shit on it, I made very valid points and he himself admitted that he was not that knowledgeable about the series here and via PM. Which goes against a retrospective.

2. All I did in my initial post was point out some issue, correcting some of the statements he made and pointing out that there was a lack of meat to the retrospective.

You guys are making it out like I walked in here for no reason when he even admitted he was making these without much knowledge of the series/games.
 

RK128

Member
1. I didn't come and shit on it, I made very valid points and he himself admitted that he was not that knowledgeable about the series here and via PM. Which goes against a retrospective.

2. All I did in my initial post was point out some issue, correcting some of the statements he made and pointing out that there was a lack of meat to the retrospective.

You guys are making it out like I walked in here for no reason when he even admitted he was making these without much knowledge of the series/games.

Will conclude everything now.

A) Don't know a lot about the series but learned a lot about it recently and have been trying hard to do it right.

B) It takes a long time to make these Retrospectives and do my research before making them.

C) Try hard making these and my postive outlook on these is reflective on my enjoyment of these titles.

D) I play and most of the time, BEAT the games before I make the Retrospectives on each title. The only exception to this rule are games I cannot play (like Sonic Lost World Wii U/Boom Wii U and Sonic Shuffle's Retrospectives).

You didn't make me stop making these Retrospectives and I decided to end them on my own. Just pointing that out for people now knowing what is happening without context.

I take great pride in making these and ironically, this retrospective was made after my week break and I still did a bad job. So, it is a good move not making these anymore.
 

Narroo

Member
I'm surprised that no one is commenting on how this game has what is quite possibly one of the worst Megaman Bosses ever: The general. Especially, with Zero. The OP commented that the levels were designed with both X and Zero in mind, but the bosses definitely weren't.
 
Will conclude everything now.

A) Don't know a lot about the series but learned a lot about it recently and have been trying hard to do it right.

B) It takes a long time to make these Retrospectives and do my research before making them.

C) Try hard making these and my postive outlook on these is reflective on my enjoyment of these titles.

D) I play and most of the time, BEAT the games before I make the Retrospectives on each title. The only exception to this rule are games I cannot play (like Sonic Lost World Wii U/Boom Wii U and Sonic Shuffle's Retrospectives).

You didn't make me stop making these Retrospectives and I decided to end them on my own. Just pointing that out for people now knowing what is happening without context.

I take great pride in making these and ironically, this retrospective was made after my week break and I still did a bad job. So, it is a good move not making these anymore.

Thanks for clearing that up, and I hope you play more Megaman and give us some amazing retrospectives in your next ones.

I'm surprised that no one is commenting on how this game has what is quite possibly one of the worst Megaman Bosses ever: The general. Especially, with Zero. The OP commented that the levels were designed with both X and Zero in mind, but the bosses definitely weren't.

I feel that's true for X5 as well and yet X5 is all about Zero. Unless the laser works anyway.
 

Maedhros

Member
I regret playing this game in japanese only. I freaking love the corniness of the dub version. Japanese dub was great.
 
D) I play and most of the time, BEAT the games before I make the Retrospectives on each title. The only exception to this rule are games I cannot play (like Sonic Lost World Wii U/Boom Wii U and Sonic Shuffle's Retrospectives).

Actually, I think I'd be happy to assist in making the Lost World Wii U retrospective. :)

I offer my assistance as someone who actually managed to collect every single red ring and as a writer at Sonic Stadium.

Can't be right away, but I can hopefully assist with what you need. :)
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Whya re you even doing these

LOTS OF OFFENSIVE SHIT
Thanks for shitting up a great thread. It's not so much your comments, it's your condescending attitude.

I regret playing this game in japanese only. I freaking love the corniness of the dub version. Japanese dub was great.
I played the dub first, so its cheesiness holds a special place in my heart, but when I played the JP version years later I was surprised how good it was.
 

SkyOdin

Member
1. New gameplay style? What?
He is talking about Zero. Yes, Zero had a completely new style of gameplay for the Mega Man franchise, one that would become a big part of the franchise moving forward. So RK128's statement is completely accurate.
2. X4 was not a cirtical success and got heavily mixed average reviews.
Wikipedia cites the game as having "generally positive reviews", and I haven't found any evidence to contradict that. If you think thats wrong, you need to actually present some evidence to the contrary.
3. No Repliforce did not revolt to take over the world they specifically said they would make a utopia for reploids and not harm their human creators. Granted that makes final weapon make even less sense but...
I'll be fair to RK128 here. The plot for Mega Man X4, like most Mega Man games, is sparse and short on detail. The idea of the Repliforce revolt is correct. It is also really hard to really evaluate the actions that Repliforce takes, since we get only a partial glimpse at what they actually do. Also, General never actually says that they won't harm humans, only that their actions are not motivated by a hatred of humanity.
4. Actually X also has a pretty involved story seems you have Zero bias here.
As someone who has played the Mega Man series my entire childhood, and has a deep familiarity with the entire Mega Man franchise, you are wrong, RK128 is right. X was robbed. They put half the effort into X's story in X4 that they put into Zero's. I am a huge X fan, so the treatment of X bothers me a fair bit.
5. X has more than just two arm cannons. Also the upwards dash was part of an armor upgrade so it's not "lost" per se.
RK128 was referring to how X gets two different X Buster upgrades in the game: the Plasma Shot and the Stock Buster. This is the only game to have two alternate weapons for the same armor set. Well, I think Maverick Hunter X actually had two different options, but that's a remake made much later. And yes, it is perfectly acceptable to say that an ability is lost if it was in a previous game and not present in the new one. People say stuff like that all the time.
6. Actually the levels are clearly made with X in mind.
Considering how much the game is built around Zero, his story, and his new moveset, I would be honestly surprised if he was tacked on. The gameplay is perfectly well balanced for both characters. What they are designed for isn't any of the two characters in particular. Rather, they are designed with the idea that you could clear any stage as if it was your first stage. So they had to make it possible to clear the stages with the base abilities of either character.
7. Quite the foe? Dragoon isn't really wow...
He gave me a ton of trouble as a kid. Dragoon is definitely the toughest bosses for Zero, because Zero doesn't get a skill that is particularly effective against him. X's Double Cyclone can shut him down easily, but Zero can't interrupt him like that. No matter what though, Magma Dragoon is a flashy and memorable foe who easily stands out as one of the best Mega Man X stage bosses.
8. HAHA Usage of themes. What???
He is talking about the usage of fire-themed stages or ice-themed stages. And yes, X4 is really good at turning those themes into fun stages.

Look, if you are going to criticize someone and tell them to stop making posts, maybe you should demonstrate some basic reading comprehension and civility first.
 
Thanks for shitting up a great thread. It's not so much your comments, it's your condescending attitude.


I played the dub first, so its cheesiness holds a special place in my heart, but when I played the JP version years later I was surprised how good it was.

Pointing out some misinformation is shitting and offensive now?

How dare I point out that Repliforce wasn't out to take over the world because that "FACTUALLY" was not the plot OH NO!.

Seriously it's over now, just continue posting about the game. There's nothing to argue. Thank you.
 

SkyOdin

Member
I take great pride in making these and ironically, this retrospective was made after my week break and I still did a bad job. So, it is a good move not making these anymore.

Don't get discouraged RK128.

As a longtime, hardcore Mega Man fan, I appreciate the effort you have been putting into these threads. It has been a great way to talk about the series again, since the Official Community thread has been mostly dead. It is also always cool to see people play games in the series for the first time too. I was really looking forward to your write-ups on the Battle Network and Zero series games.

If you want to take a break, go ahead. I understand getting discouraged and wanting to get some distance from something. However, I want you to know that you have plenty of people who do enjoy your effort in making this retrospective.
 

SkyOdin

Member
I'm surprised that no one is commenting on how this game has what is quite possibly one of the worst Megaman Bosses ever: The general. Especially, with Zero. The OP commented that the levels were designed with both X and Zero in mind, but the bosses definitely weren't.

Nah, I think that General is actually easier as Zero once you get the hang of fighting him. The trick is to focus on getting to the wall behind him instead of jumping across his arms. If you can get to the wall behind and above him, you can attack his head freely for a while. The main thing you need to watch out for is him rising up, but you can double jump safely over his head to avoid that. It is a very different strategy than with X, but just as viable. I think General will actually die faster to Zero.
 
He is talking about Zero. Yes, Zero had a completely new style of gameplay for the Mega Man franchise, one that would become a big part of the franchise moving forward. So RK128's statement is completely accurate.
Wikipedia cites the game as having "generally positive reviews", and I haven't found any evidence to contradict that. If you think thats wrong, you need to actually present some evidence to the contrary.
I'll be fair to RK128 here. The plot for Mega Man X4, like most Mega Man games, is sparse and short on detail. The idea of the Repliforce revolt is correct. It is also really hard to really evaluate the actions that Repliforce takes, since we get only a partial glimpse at what they actually do. Also, General never actually says that they won't harm humans, only that their actions are not motivated by a hatred of humanity.
As someone who has played the Mega Man series my entire childhood, and has a deep familiarity with the entire Mega Man franchise, you are wrong, RK128 is right. X was robbed. They put half the effort into X's story in X4 that they put into Zero's. I am a huge X fan, so the treatment of X bothers me a fair bit.
RK128 was referring to how X gets two different X Buster upgrades in the game: the Plasma Shot and the Stock Buster. This is the only game to have two alternate weapons for the same armor set. Well, I think Maverick Hunter X actually had two different options, but that's a remake made much later. And yes, it is perfectly acceptable to say that an ability is lost if it was in a previous game and not present in the new one. People say stuff like that all the time.
Considering how much the game is built around Zero, his story, and his new moveset, I would be honestly surprised if he was tacked on. The gameplay is perfectly well balanced for both characters. What they are designed for isn't any of the two characters in particular. Rather, they are designed with the idea that you could clear any stage as if it was your first stage. So they had to make it possible to clear the stages with the base abilities of either character.
He gave me a ton of trouble as a kid. Dragoon is definitely the toughest bosses for Zero, because Zero doesn't get a skill that is particularly effective against him. X's Double Cyclone can shut him down easily, but Zero can't interrupt him like that. No matter what though, Magma Dragoon is a flashy and memorable foe who easily stands out as one of the best Mega Man X stage bosses.
He is talking about the usage of fire-themed stages or ice-themed stages. And yes, X4 is really good at turning those themes into fun stages.

Look, if you are going to criticize someone and tell them to stop making posts, maybe you should demonstrate some basic reading comprehension and civility first.

Oh great, why.

2. You can learn to use effort. You went to aquick wiki article. ALl you have to do is type in Megaman X4 review on your favorite search engine and you willg et reviews from sites like GS, IGN Etc. Heck, you can even go to gamerankings, which compiles reviews!

3. Really? https://www.youtube.com/watch?v=68HOm7HmkTA REALLY?

4. He implied he had barely any story when he did. Whether you like what they gave you or not is subjective. Heck he even gets an additional boss fight.

5. I know what the arm parts are, but I am getting tired of you saying what he was "really" referring to when he clearly wasn't That whole paragraph started with him listing the details, and all he put for X was two arm canons and nothing else along with an upwards dash, but then gave more detail for Zero. All you had to do is read one sentence above that X statement.

6. Tacked on=/= not exactly made with Zero in mind. We even have comments about boss fights in this very thread about other people. Zero seems to be a character with a decent moveset and execution but bosses, enemies, and some stage design decisions don't seem to work in zeros favor, heck X gets all the hidden routes for goodies.

7. He says "dragon version of Ryu with fireballs and uppercuts making him quite the foe to fight for either character." as if him being like RYu is the reason why he's challenging? Also he threw some hyperbole in there.

8. Yes I had no idea Megaman never had a slippery Ice Level before this game. Or a fire level. He gets the rocks though. Otherwise, not much difference in stage themes from before.

Look if you are gong to criticize someone who is criticizing someone maybe know what you are talking about, look up what you are arguing before trying to fight over the plot, and uh yeah, calm down.
 

Narroo

Member
Nah, I think that General is actually easier as Zero once you get the hang of fighting him. The trick is to focus on getting to the wall behind him instead of jumping across his arms. If you can get to the wall behind and above him, you can attack his head freely for a while. The main thing you need to watch out for is him rising up, but you can double jump safely over his head to avoid that. It is a very different strategy than with X, but just as viable. I think General will actually die faster to Zero.

That may be true, once you master the fight, but it's so janky and unfun. You're basically abusing the AI because the fight doesn't really work "as intended" which is a strike right there. The AI/Boss Design abuse you mention is not obvious, and even once you get it down, incredibly unfun. The General is a terrible boss no matter who you play as. Oh, and that's not counting all the slow down and chinging noises. MY EARS!

Then there's Jet Stingray without the double-jump. Ack!

It's been a long time since I've played X5, but if I recall correctly, it wasn't so bad. I think Zero at least had proper weaknesses for the bosses in that game? X4 had something weird going on with Subweapons vs bosses for Zero.
 
It's a good game, probably the last great Mega Man X game. Having the second option to play as Zero did add some well needed length to the franchise, and Zero definitely is the harder of the two characters.

I was just incredibly excited when this game came out, as the graphical leap from the SNES to this game really made the experience all the more exciting to a kid back in the mid 90s.
 
That may be true, once you master the fight, but it's so janky and unfun. You're basically abusing the AI because the fight doesn't really work "as intended" which is a strike right there. The AI/Boss Design abuse you mention is not obvious, and even once you get it down, incredibly unfun. The General is a terrible boss no matter who you play as. Oh, and that's not counting all the slow down and chinging noises. MY EARS!

Then there's Jet Stingray without the double-jump. Ack!

It's been a long time since I've played X5, but if I recall correctly, it wasn't so bad. I think Zero at least had proper weaknesses for the bosses in that game? X4 had something weird going on with Subweapons vs bosses for Zero.

Yeah but some bosses were really slow to beat (though that's worse in X6), X5's issue was basically stages were basically build for X and his two armors, which were based on accessing multiple areas of multiple stages. I mean the general easiest Common/Playthrough of X5 is to choose X, have zero lose his buster, have him go crazy, then you "kill" him. Plot wise though it's pretty much mostly Zero.

I'd say Zero is easiest to use in X6 of the PSX games. Although some guys like that Squid guy take 4000 years to beat.
 

Narroo

Member
Yeah but some bosses were really slow to beat (though that's worse in X6), X5's issue was basically stages were basically build for X and his two armors, which were based on accessing multiple areas of multiple stages. I mean the general easiest Common/Playthrough of X5 is to choose X, have zero lose his buster, have him go crazy, then you "kill" him. Plot wise though it's pretty much mostly Zero.

I'd say Zero is easiest to use in X6 of the PSX games. Although some guys like that Squid guy take 4000 years to beat.

Being slow to beat was common to both X and Zero though.

The bosses are easily the worst parts of X4 and X5 and it's really what prevents them from being great.
 

Syril

Member
It's been a long time since I've played X5, but if I recall correctly, it wasn't so bad. I think Zero at least had proper weaknesses for the bosses in that game? X4 had something weird going on with Subweapons vs bosses for Zero.

Zero didn't even learn attacks from some of the bosses. Two of his "subweapons" were his double jump and air dash.
 
Being slow to beat was common to both X and Zero though.

The bosses are easily the worst parts of X4 and X5 and it's really what prevents them from being great.

Nah it was way worse in X6 with Zero, Infinity majillion or whatever his name is took forever with the weakness. I mean like, you were barely hurting him.

I agree though X4 and X5 had some Bosses were weakness or not Boss's either didin't take much damage or they gave you only a small window to hit.

Heck in X5 when you fight the whale, I would almost suggest taking the Ultimate Armor off if you are using it since it goes in to close on him and the spikes are right there,.

I tried to use Ultimate armor only run once with no weapons (oddly the laser worked with no parts, but that was always random) and the Bosses were worse in some areas.

Also I forgot which one but one of the games had it so that if you beat a boss and got it as X you wouldn't have it as Zero even though you could switch between them.
 

Man God

Non-Canon Member
X4 is the last game with tolerable bosses. X5 and especially X6 go off the rails with the damage soak.
 
X4 is the last game with tolerable bosses. X5 and especially X6 go off the rails with the damage soak.

This guy

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That may be true, once you master the fight, but it's so janky and unfun. You're basically abusing the AI because the fight doesn't really work "as intended" which is a strike right there. The AI/Boss Design abuse you mention is not obvious, and even once you get it down, incredibly unfun. The General is a terrible boss no matter who you play as. Oh, and that's not counting all the slow down and chinging noises. MY EARS!

Then there's Jet Stingray without the double-jump. Ack!

It's been a long time since I've played X5, but if I recall correctly, it wasn't so bad. I think Zero at least had proper weaknesses for the bosses in that game? X4 had something weird going on with Subweapons vs bosses for Zero.

Jet Stingray is easy to beat even without the double jump, I was able to kill it in a matter of seconds by scaling walls into Kuuenbu and pretty much spam that whenever Stingray switches spots. With X, it's pathetically easy since you can just scale walls into charge shot.

X4 is the last game with tolerable bosses. X5 and especially X6 go off the rails with the damage soak.

The problem isn't so much the damage soak (though IIRC, how much they tank attacks depends on the countdown timer in relation to your rank), it's the amount of invincibility frames that bosses are given before you're allowed to damage it again. Which is precisely why Zero is OP in X5, his melee attacks are fast and can hit bosses multiple times vs. X losing out on extra damage when he uses the charge shots (especially charge shots with lingering damage effects like the Fourth Armor or Ultimate Armor) or even regular shots for that matter. Even then, I didn't find any of X5's bosses to be particularly frustrating in terms of damage soaking when I had multiple playthroughs as X and Zero.
 

SkyOdin

Member
Oh great, why.

2. You can learn to use effort. You went to aquick wiki article. ALl you have to do is type in Megaman X4 review on your favorite search engine and you willg et reviews from sites like GS, IGN Etc. Heck, you can even go to gamerankings, which compiles reviews!
Gamerankings only had five reviews. Five. Wikipedia cited more than that. Also, those reviews were generally positive.
Seriously, a video link is not a coherent response. Look, that video takes place before the incident at the Sky Lagoon that triggers the Repliforce coup d'etat. And yes, they use the word "coup" constantly in the game, which is clear enough proof that it is a full scale rebellion to usurp control of the world government. The creation of a utopia for reploids is strongly implied to involve full scale war against humanity for control over the Earth.
4. He implied he had barely any story when he did. Whether you like what they gave you or not is subjective. Heck he even gets an additional boss fight.
X doesn't even appear in any animated cutscenes other than the opening and his ending. Most of his cutscenes are dedicated either to setting up the plot as a whole or setting up a single boss fight against a person who isn't even connected to the Repliforce plot. X has no personal connection to any of the events in the game, and has nothing equivalent to Zero's massive backstory flashback. For Zero, X4 is a major turning point in his life. For X, the entire game is filler.
5. I know what the arm parts are, but I am getting tired of you saying what he was "really" referring to when he clearly wasn't That whole paragraph started with him listing the details, and all he put for X was two arm canons and nothing else along with an upwards dash, but then gave more detail for Zero. All you had to do is read one sentence above that X statement.
Uh, no that is clearly what he was talking about. This is why I say that you need to work on your reading comprehension.
6. Tacked on=/= not exactly made with Zero in mind. We even have comments about boss fights in this very thread about other people. Zero seems to be a character with a decent moveset and execution but bosses, enemies, and some stage design decisions don't seem to work in zeros favor, heck X gets all the hidden routes for goodies.
Nah, Zero can handle every fight in the game just fine. He sometimes requires different strategies than X, but there are just as many places where Zero is better at certain challenges than X is. The only clear advantage X has is his extra defense from the armor, and that doesn't apply if you are going for an unarmored X run.
7. He says "dragon version of Ryu with fireballs and uppercuts making him quite the foe to fight for either character." as if him being like RYu is the reason why he's challenging? Also he threw some hyperbole in there.
Hey, it's a cool fight. It's a challenging fight. Are saying that Magma Dragoon isn't hard or isn't a fun fight. You seem to be wanting to mock the OP without actually making any thoughts or statements of your own.
8. Yes I had no idea Megaman never had a slippery Ice Level before this game. Or a fire level. He gets the rocks though. Otherwise, not much difference in stage themes from before.
He is obviously talking about the quality of the content, and the unique ways these themes were implemented in this game. Execution matters, and new twists on old ideas are always good to see. It is hardly odd to talk about stuff like that.
Look if you are gong to criticize someone who is criticizing someone maybe know what you are talking about, look up what you are arguing before trying to fight over the plot, and uh yeah, calm down.
Turst me, I've played this game a dozen times over since the year it was released. I know it front and back, and I can tell you where every health tank, sub tank, and weapon upgrade is from memory. I can still tell you the route I created to get the maximum number of upgrades possible before you beat the fourth boss (I had trouble fighting Colonel as a kid). I mostly completed an unarmored X, no boss weapon run of the game too. I can tell you the strategies on how to beat every boss in the game with either character. I'm not an absolute master of the game, but I know it.

Honestly, maybe you should stop nitpicking little details and start paying more attention to the context of the words you are reading. You keep taking single sentences out of context and nitpicking them without understanding where they fit in a paragraph, let alone the rest of the post. Your comprehension of the X4 story seems similarly isolated and disjointed.
 

SkyOdin

Member
That may be true, once you master the fight, but it's so janky and unfun. You're basically abusing the AI because the fight doesn't really work "as intended" which is a strike right there. The AI/Boss Design abuse you mention is not obvious, and even once you get it down, incredibly unfun. The General is a terrible boss no matter who you play as. Oh, and that's not counting all the slow down and chinging noises. MY EARS!

Then there's Jet Stingray without the double-jump. Ack!

It's been a long time since I've played X5, but if I recall correctly, it wasn't so bad. I think Zero at least had proper weaknesses for the bosses in that game? X4 had something weird going on with Subweapons vs bosses for Zero.

Being slow to beat was common to both X and Zero though.

The bosses are easily the worst parts of X4 and X5 and it's really what prevents them from being great.

I don't know what to say here, I loved all of the boss fights in X4. I even enjoy the fight against General.
 
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