Fenderputty said:The Wii has sold to a much larger market then the PS2 ever thought of doing. I know plently of people with Wii's that never even played video games before.
I'm not disagreeing with that, but there was a ratio thrown up in the past that said 70% of people who owned the Wii also owned the PS2. Throw in the sales of the 360 and PS3, and I think - excepting the super-late adopters of consoles - it's probably a good portion of the active PS2 userbase covered. And I knew plenty of people who owned PS2s that never played games at all; they just wanted a DVD player.
So I doubt everyone with a PS2 has a system yet, and I'm sure there's more people out there who might one day think about jumping into gaming for the motion.
What is this obsession with motion? It's not about motion, it's about how motion was used with software. Is NSMB Wii selling like a bat out of hell because of its use of motion? No, it's because people want that piece of software - just like they wanted Wii Sports, Wii Fit, Mario Kart, etc. and so on. These people are buying these games for the same reasons that gamers do: They want the game experience.
Nintendo had many of their best designers working on Wii Sports, Wii Fit, Resort, and so on... It wasn't just motion that sold the Wii; it was merely a tool in what they were doing, not the end-all of the product.