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The Legend of Heroes: Trails in the Sky SC |OT| More Olivier Than Ever

UberTag

Member
Finally knocked Trails in the Sky SC off my backlog.
Bagged all of the achievements except the two that remain bugged.
Now my dilemma... do I hold off on tackling Trails of Cold Steel until after the localization of the 3rd comes out or do I dive in now?
 

Nose Master

Member
Why is Hard so stupid in SC? I didn't have much of a problem with it in FC, and it's absurd in SC. I've been on this Jaeger fight for like 2 hours. Can't even grind short of doing it for hours per level with barely any increase to damage or defense. I don't get it. The parts with only two party members were always a bit worse, but never like this. I think I'm gonna bump it down. It's a chore to slog through these fights with two people.
 

Famassu

Member
Why is Hard so stupid in SC? I didn't have much of a problem with it in FC, and it's absurd in SC. I've been on this Jaeger fight for like 2 hours. Can't even grind short of doing it for hours per level with barely any increase to damage or defense. I don't get it. The parts with only two party members were always a bit worse, but never like this. I think I'm gonna bump it down. It's a chore to slog through these fights with two people.
Because the game originally wasn't designed/developed with a Hard mode in mind, it was added into the PSP version, I think? It's just plastered into the game with minimum effort & balancing.

Finally knocked Trails in the Sky SC off my backlog.
Bagged all of the achievements except the two that remain bugged.
Now my dilemma... do I hold off on tackling Trails of Cold Steel until after the localization of the 3rd comes out or do I dive in now?
Just play it now. It's perfectly enjoyable even without having played The 3rd.
 

Eila

Member
Why is Hard so stupid in SC? I didn't have much of a problem with it in FC, and it's absurd in SC. I've been on this Jaeger fight for like 2 hours. Can't even grind short of doing it for hours per level with barely any increase to damage or defense. I don't get it. The parts with only two party members were always a bit worse, but never like this. I think I'm gonna bump it down. It's a chore to slog through these fights with two people.

That's the prologue boss, right? I also had a very hard time, but as you said once you get 4 party members the game is much more manageable.
Game took me over 100 hours, so it was a bit jarring to hear the game is more like 50 hours long. I did have to retry many fights and some were excessively long, on top of my obsession with getting almost all dialogue. I imagine I would have shortened it considerably by picking normal difficulty.
 

chaosblade

Unconfirmed Member
I think I'm just going to put off the Cold Steel games until after 3rd.

I'm not really interested in Cold Steel as a standalone game at all, and Cold Steel 2 is the one that has more ties with 3rd. So going 3rd -> (CS since I need to play it ->) CS2 makes sense to me since it shouldn't be that far off ("Spring 2017").
 

Arthea

Member
That's the prologue boss, right? I also had a very hard time, but as you said once you get 4 party members the game is much more manageable.
Game took me over 100 hours, so it was a bit jarring to hear the game is more like 50 hours long. I did have to retry many fights and some were excessively long, on top of my obsession with getting almost all dialogue. I imagine I would have shortened it considerably by picking normal difficulty.

a game is not 50 hours, I also have above 100 hours and every single person on my FL who finished it have above 100 hours... except for Knurek, but he kinda speedran it and with a guide, so that's quite different than a game being 50 hours long and I think he still has 60 something hours not 50.
Where do you get that 50 hours long thingie? just curious

Also that fight has nothing on certain other fight
where you fight with Estelle alone
and
one of the last bosses, rather one before last
.
As I said before I find SC being a harder game than FC.
 

Eila

Member
a game is not 50 hours, I also have above 100 hours and every single person on my FL who finished it have above 100 hours... except for Knurek, but he kinda speedran it and with a guide, so that's quite different than a game being 50 hours long and I think he still has 60 something hours not 50.
Where do you get that 50 hours long thingie? just curious

Also that fight has nothing on certain other fight
where you fight with Estelle alone
and
one of the last bosses, rather one before last
.
As I said before I find SC being a harder game than FC.

By then you have way more options than in the prologue! I just used CP recovery items I had been hoarding up through all the game.
 
By then you have way more options than in the prologue! I just used CP recovery items I had been hoarding up through all the game.

I also had more issues with the big endgame fight vs. the prologue boss on hard, but I'll admit that I felt less hopeless since the options I had available to me were MUCH higher at the end of the game than at the start.
 

Nose Master

Member
Finally got past the Prologue. Put them both in the corner to avoid splitting, equipped La Tear, spammed AT Delay, threw what cookies I had, etc.

Game has been back to tolerable difficulty ever since. The ingredients for Surprise Cookies and the like being so readily available is silly. Things are OP.

If you choose (Chapter 1 spoilers)
Agate instead of Scharizardifrankifoof, is the beginning of the game actually different? Or is it just different dialogue (obviously) with different party members?
 
Finally got past the Prologue. Put them both in the corner to avoid splitting, equipped La Tear, spammed AT Delay, threw what cookies I had, etc.

Game has been back to tolerable difficulty ever since. The ingredients for Surprise Cookies and the like being so readily available is silly. Things are OP.

If you choose (Chapter 1 spoilers)
Agate instead of Scharizardifrankifoof, is the beginning of the game actually different? Or is it just different dialogue (obviously) with different party members?

Yup, that's pretty much how you handle the Prologue boss. It'd have been WAY easier if I could have still made more cookies. Or at least if I had known before hand that my cookie ingredient lady was going to go away.
 

Eila

Member
a game is not 50 hours, I also have above 100 hours and every single person on my FL who finished it have above 100 hours... except for Knurek, but he kinda speedran it and with a guide, so that's quite different than a game being 50 hours long and I think he still has 60 something hours not 50.
Where do you get that 50 hours long thingie? just curious

Haha just went back to this thread.
I got the 50 hours long main story number on howlongtobeat.
https://howlongtobeat.com/game.php?id=31863
 

Famassu

Member
Haha just went back to this thread.
I got the 50 hours long main story number on howlongtobeat.
https://howlongtobeat.com/game.php?id=31863
My playthrough was something like 80 hours while doing 99% of all the quests except finding those stupidly easily missable books (and I did miss some of the final quests in the game because I didn't go to a certain place in the penultimate chapter until it was too late & the plot suddenly started moving forward whether you wanted it or not -_-; ). And that was WITH a guide + without talking to everyone all the time, so anyone playing without a guide and/or someone who wants to talk to everyone at every turn to see how NPCs react to happenings in the world would probably take longer even if they didn't find/do all side quests.
 

chaosblade

Unconfirmed Member
The only one that looks off is the completionist times. 50 hours, give or take, for the story alone sounds reasonable, as does 75ish hours if you throw in some side stuff.

I guess one could argue that a true completionist run is going to require a guide which will speed things up compared to a "main story + extras" run without a guide.
 

Zhao_Yun

Member
Just saw the end of Chapter 8.

I was actually a bit annoyed in this chapter since it mostly felt like filler to extend the play time by forcing you to run around everywhere and kill monsters. The twist in the end of the chapter with Olivier showing his true identity really made up for it though! Looking forward to the final chapter now.
 

omgfloofy

Banned
Re: Chapter 8

I think the whole thing of traveling all over Liberl is definitely a reward to the people who put a lot of attention to the NPCs in the game, personally.

And don't read this until you've fully finished all the cutscenes that start the chapter you're on now:
Especially because the final chapter is your 'point of no return.' That's your chance to see how their stories end up.
 

Zhao_Yun

Member
Haven't read the second part of the spoiler yet, but

I actually enjoy talking to NPCs a lot in this game and have been trying to talk to all of them after each story section to get more details on how their daily life has developed. I just think after the events of Chapter 7, I really wanted to know how the story would continue, so having to run around everywhere (especially if you did all the sidequests and visited all the towers for the orbs) without any real story progression kinda annoyed me. Worst was probably all the running around for the Elmo Hot Springs sidequest. The hidden sidequest at the Academy was cool though.
 

ZoronMaro

Member
Ch 8 might have been my favorite part of SC only because I really expected something like that to happen at the end of FC.
Every chapter you're restricted to a specific region and it feels a little limiting, even if all the regions are pretty decently sized (besides you spend an entire game being hand-held and exploring a country region by region, it makes sense that at the end one would want free reign). So having a point right at the very end of the game where you can go wherever, felt like a breath of fresh air to me
, it's good it never happened in FC because that made me appreciate it all the more.
 

UberTag

Member
Haven't read the second part of the spoiler yet, but

I actually enjoy talking to NPCs a lot in this game and have been trying to talk to all of them after each story section to get more details on how their daily life has developed. I just think after the events of Chapter 7, I really wanted to know how the story would continue, so having to run around everywhere (especially if you did all the sidequests and visited all the towers for the orbs) without any real story progression kinda annoyed me. Worst was probably all the running around for the Elmo Hot Springs sidequest. The hidden sidequest at the Academy was cool though.
I refer to Chapter 8 as
the Joshua Apology Tour. You travel all across Liberl, meet up with all of the peeps you know and go "Hey, I found Joshua. He' s back. Did you miss him? See Josh, they missed you." "Yeah, I was a schmuck for leaving Estelle. It won't happen again. I was being a big dummy." Wash, rinse, repeat that a dozen or so times. Plus Antoine treks across half the continent with that researcher... how cool is that? Also enjoyed seeing how the lack of orbment tech impacted everyday life and how that factored into the gameplay as you had to adjust your gameplay-style appreciably (going less arts dependent) as you handed off ZFGs. I appreciated that a ton.

Also, just a heads up, but a patch released to Steam last week appears to have fixed the Odyssey of Anton achievement and the chest counter for the Baby, Come Back achievement. There are still a couple chests inside the Liber Ark Tunnels that aren't counting properly but I'd still count this as progress.
 

Psxphile

Member
Also, just a heads up, but a patch released to Steam last week appears to have fixed the Odyssey of Anton achievement and the chest counter for the Baby, Come Back achievement. There are still a couple chests inside the Liber Ark Tunnels that aren't counting properly but I'd still count this as progress.

Penguins still borked? Been debating another run to grab all the achievements I've missed and complete with full BP for a while now, in anticipation of The 3rd.
 

UberTag

Member
Penguins still borked? Been debating another run to grab all the achievements I've missed and complete with full BP for a while now, in anticipation of The 3rd.
The penguin achievement has been able to be unlocked for a while now but was bugged somewhat due to the fact that Grass Hoppers in Zeiss were also being counted "as penguins" even though they're clearly not penguins.

I have no idea whether that issue was corrected with the most recent update. If anything, the Divine Penguin in Chapter 8 that drops the Grail Locket ought to be substituted in for the Grass Hopper.
 
Ch. 7 was the iffy one for me.

I refer to Chapter 8 as
the Joshua Apology Tour. You travel all across Liberl, meet up with all of the peeps you know and go "Hey, I found Joshua. He' s back. Did you miss him? See Josh, they missed you." "Yeah, I was a schmuck for leaving Estelle. It won't happen again. I was being a big dummy." Wash, rinse, repeat that a dozen or so times. Plus Antoine treks across half the continent with that researcher... how cool is that? Also enjoyed seeing how the lack of orbment tech impacted everyday life and how that factored into the gameplay as you had to adjust your gameplay-style appreciably (going less arts dependent) as you handed off ZFGs. I appreciated that a ton.

Also, just a heads up, but a patch released to Steam last week appears to have fixed the Odyssey of Anton achievement and the chest counter for the Baby, Come Back achievement. There are still a couple chests inside the Liber Ark Tunnels that aren't counting properly but I'd still count this as progress.

Ch 8 spoilers:

vQKQ2SC.jpg

Estelle ain't the only quip-meister around here!
 

chaosblade

Unconfirmed Member
Chapter 7 felt kind of pointless/fillery
since it's nothing more than going through four samey dungeons and completely failing to progress the story. All it does is tease some of the backstory of the enforcers that doesn't actually come together until the final chapter. And it's like they felt obligated to show the purpose of the towers so they had to stick mandatory dungeons in them. I don't think that's enough to support chapter 7 as-is though, they could have fit both of those into chapter 8 with enforcer encounters being tied to the chapter's progress (it's not like the chapter has a meaningful boss anyway) and the towers being optional dungeons.

It's basically the one issue I had with the flow of the second half of the game, post-chapter 4. I think most of the game pre-chapter 4 could have been better too, but that's a different topic of discussion and I've posted my opinion about that enough times before.
 
Chapter 7 felt kind of pointless/fillery
since it's nothing more than going through four samey dungeons and completely failing to progress the story. All it does is tease some of the backstory of the enforcers that doesn't actually come together until the final chapter. And it's like they felt obligated to show the purpose of the towers so they had to stick mandatory dungeons in them. I don't think that's enough to support chapter 7 as-is though, they could have fit both of those into chapter 8 with enforcer encounters being tied to the chapter's progress (it's not like the chapter has a meaningful boss anyway) and the towers being optional dungeons.

It's basically the one issue I had with the flow of the second half of the game, post-chapter 4. I think most of the game pre-chapter 4 could have been better too, but that's a different topic of discussion and I've posted my opinion about that enough times before.

The one involving Renne was mandatory so as to give the showdown in 8 more heft.

"They've went to those towers and we can only get to one; lets go to the nearest one!" And voila.
 

Psxphile

Member
Trails in the Sky SC Steam Update

Trails in the Sky Second Chapter has received a few new updates recently! Including...new treasure chest phrases. We're still tweaking a few things here and there for them (you might notice some funky apostrophes as an example), but they should add a bit of fun on your journey.

Other updates include some much-needed bug fixes:
- Updated the text for a few text bugs/term fixes
- Fixed Odyssey of Anton achievement bug. The achievement should now unlock correctly and can be obtained retroactively.
- Fixed Penguin de Samba achievement bug. Similarly, this should be possible to obtain retroactively.
- Fixed some issues with the chest achievement, but it seems like the achievement can still end up broken under some circumstances while working under others. Our programmer is going to continue investigating this and issue a completed fix a.s.a.p. "Broken" chests will need to be checked individually by players in order to obtain the achievement.

As always, if you happen to spot something, feel free to write it in to support@xseedgames.com with as many details as possible and we'll try our best to look into it.

For these updates, we'd like to make sure the treasure chest bug and all its strange happenings are squashed for good before we update the GOG version of Trails in the Sky SC. We haven't forgotten you guys! We just want to make sure everything is completely good to go first.

Thanks for your patience, everyone! Please enjoy.
Seems to be about fixes done over the last several weeks/months? Anyway, nice to have it in writing.

EDIT: actually that Facebook account has been getting regular updates. Apparently they went and updated Bleublanc's voice files in SC with new reads on his old lines via his new VA they got for Cold Steel 2. For consistency, I bet. Link
 

UberTag

Member
I can vouch for the fact that the Baby, Come Back achievement can now be earned... although it does still seem to be bugged.

Two chests that had already counted towards my chest counter once before had their "open" flags reset after the patch and managed to count towards it a second time.
(These are the two chest flags that reset themselves.)

Whereas two chests in Liber Ark Tunnels 1 never advanced the chest counter at all - either pre-patch or post-patch.
 

zakujanai

Member
Loaded up an old save today just to hear the new Bleublanc voice. I thought I'd miss the old one but I didn't actually notice the difference. The voice seemed well suited anyway, looking forward to hearing more from him.

(Though I'm much more excited to hear
Mueller
speak in CS2)
 

Gu4n

Member
(Though I'm much more excited to hear
Mueller
speak in CS2)
I hate to be the one to rain on your parade, but he has like two, maybe three lines. Blueblanc has a couple of ridiculous monologues, again, you can look forward to, though.
 

zakujanai

Member
I hate to be the one to rain on your parade, but he has like two, maybe three lines. Blueblanc has a couple of ridiculous monologues, again, you can look forward to, though.

I'll take what I can get as far as he's concerned, I was pretty sad he never spoke in CS. Together with Bleublanc and Olivier (Trails needs more Lt. Col. Cid) they're easily my favourite characters. I do have a lot of love for Crowe now, and I'm pretty sad I'll never hear
Leowe
speak.
 

Adam Prime

hates soccer, is Mexican
I just jumped back into this game last night... I'm getting a MacOS soon, this game isn't playable on Mac is it? I think I'll have to keep borrowing my wife's laptop.
 
Recently I've been getting a game bug where the game all of a sudden minimizes to desktop. It usually occurs during a battle, but it's random. Frequency is about 1 per hour. Most of the time I can go back into the game, but 1 or 2 times it just crashes and I lose my progress. Never happened in the first 20-25 hours of the game. Anyone else get this? Google has not been helpful. Otherwise I'm going to chalk this up to Windows 10 doing something stupid in the background.
 

DonMigs85

Member
Recently I've been getting a game bug where the game all of a sudden minimizes to desktop. It usually occurs during a battle, but it's random. Frequency is about 1 per hour. Most of the time I can go back into the game, but 1 or 2 times it just crashes and I lose my progress. Never happened in the first 20-25 hours of the game. Anyone else get this? Google has not been helpful. Otherwise I'm going to chalk this up to Windows 10 doing something stupid in the background.

Hasn't happened to me yet, what point you at in the game?
 

aravuus

Member
FWIW, my Windows 10 PC does something similar every now and then. Pretty sure it launches the command prompt for a millisecond which takes the focus off the current window. So if I'm playing a game on full screen, it throws me to the desktop.

Only happens once or twice a day for me, though, so I couldn't be bothered to fix it. But it might be the same thing.
 

Psxphile

Member
Trails in the Sky SC is today's Daily Deal on Steam.

EDIT: actually, come to think of it this is not the best place to post about this. Anybody who visits here probably already has the game. 35% off probably not good enough for a new thread, though...
 

max_505

Member
I just jumped back into this game last night... I'm getting a MacOS soon, this game isn't playable on Mac is it? I think I'll have to keep borrowing my wife's laptop.

Use Mac's Bootcamp program to install a Windows partition and play the game there. You'll have to allot some disk space (minimum is 30gb iirc) for that partition though.
 
I had been playing this off and on, but took a huge break when Tokyo Mirage Sessions came out. I'm around Chapter 5
After the dragon appears and about to go to the airship dock.
 

Morrigan Stark

Arrogant Smirk
So I finally started on this. I am only into Chapter 1 (
Olivier just joined my party
) got a few questions:

- Big stuttering problem. The FPS drops massively and chugs like crazy sometimes. Seems to be worse near areas with waters, such as on that beach trail, but it affects some other areas too (not all). Any ideas? Trails FC never had this issue and my PC sure can run this game...

- I seem to be perpetually broke. Buying recipes drain my mira. I just got a whole bunch of mira from turning in some side-quests so maybe it was temporary but prior to that I had to sell ingredients and even quartz to be able to afford recipes and stuff in the nearby towns. Is this normal?

- Any of the casino mini-games worth it? I'm guessing they're all more or less a waste of time but who knows...

- Are there any quests that arbitrarily expire again like in FC, or does the game warn you a bit more or telegraph quest expiration a bit more this time around?

Thanks!
 

chaosblade

Unconfirmed Member
So I finally started on this. I am only into Chapter 1 (
Olivier just joined my party
) got a few questions:

- Big stuttering problem. The FPS drops massively and chugs like crazy sometimes. Seems to be worse near areas with waters, such as on that beach trail, but it affects some other areas too (not all). Any ideas? Trails FC never had this issue and my PC sure can run this game...

- I seem to be perpetually broke. Buying recipes drain my mira. I just got a whole bunch of mira from turning in some side-quests so maybe it was temporary but prior to that I had to sell ingredients and even quartz to be able to afford recipes and stuff in the nearby towns. Is this normal?

- Any of the casino mini-games worth it? I'm guessing they're all more or less a waste of time but who knows...

- Are there any quests that arbitrarily expire again like in FC, or does the game warn you a bit more or telegraph quest expiration a bit more this time around?

Thanks!

Tinker a bit with the settings. Some people were able to fix stuttering by changing the mipmap setting, others with hardware vertex shading. The latter worked for me.

I recall money being tighter than FC, but I don't remember how much. The casino is apparently easily abused for tons of money, but I never actually used it outside the sidequest there.

SC is every bit as bad about hidden and expiring sidequests. And the buffer for a top bracer ranking is next to non-existent unlike FC, max BP and A rank basically go hand in hand.
 
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