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Pokémon Sun/Moon to contain multiple islands

I don't consider myself a "casual" and I have no fucking clue what you're talking about.

Lets look at their mainline game history with microtransaction and butcher them with that.

Yeah I must be missing something because I don't remember any of the Pokemon games having DLC
 

wmlk

Member
HMs will probably stay the same. If Gamefreak still haven't done anything about it even after gen 5 improved TM usage then they're probably not going to touch it ever. They probably see it as too much of a tradition to completely overhaul, unfortunately.
I wish they at least made more meaningul use of them if they really want to keep them in that much. I can't remember a single good environmental puzzle involving TMs in a Pokemon game in a long while.

Good environmental puzzles died after Gen IV. Too tough for those kids!
 
Why worry about competitive when you're playing in-game? It's not like the AI is smart enough to abuse lost turns in crappy moves like Fly/Dive/etc.
Would love if they finally did a hard mode, but of course Nintendo gonna Nintendo. I don't have interest in playing these games online anymore, so having the story mode require even an ounce of strategy would be wonderful. Never gonna happen tho
 
Would love if they finally did a hard mode, but of course Nintendo gonna Nintendo. I don't have interest in playing these games online anymore, so having the story mode require even an ounce of strategy would be wonderful. Never gonna happen tho

Well, I'd make the recommendation of changing to set battle first as shift battle inherently breaks Pokemon. It's how I've played the games since Gen 3 and had a great experience since.
 

Rutger

Banned
Not surprising in the least. Hopefully they've learned from the mistakes of Hoenn though.

Have some boats that can take us to any island and keep surfing for optional stuff so they can focus on the land that will always be more interesting than the surfing areas.
 

JoeM86

Member
Wow, people have a warped view.

Series director, Junichi Masuda, has stated that he doesn't like the idea of kids having to spend money to get more of a game that should have been there at the outset, so there will be no DLC, no microtransactions. Deal with it.

Isn't it more a case of them being optional now? Relegated to secrets and taken away from the main path.

Yep, that's pretty much it. HMs and puzzles like that are off to the side, for the explorers. It's just not necessary to get through from A to B
 

Mr-Joker

Banned
Yeah it was pretty obvious after looking at the region map.

Now the question is how will they handle travelling from island from island as people didn't like how Hoenn handled it and that was for small area.

Hawaii has 8 main islands.

Pokémon games usually have 8 gyms.



Hmmmm...


Sooo Hawaii was created by Arceus then. ;p

Anyone who thought this
alola.jpg


was the entire region was deluding themselves. Hawaii is much more than just O'ahu.
.

Man if one island is that big and diverse it just makes me wonder how big the others will be.
 

Lynx_7

Member
Well, I'd make the recommendation of changing to set battle first as shift battle inherently breaks Pokemon. It's how I've played the games since Gen 3 and had a great experience since.

I always do this too, and also avoid grinding at all costs, only facing trainers and gym leaders. It helps a little but still isn't enough to make it truly challenging outside one or two specific gym leaders like Elesa or Clay (BW2 hard mode if you come unprepared).The fundamental problem is that you have too many resources and your enemies have too few. You have a full team of 6 pokemon, nearly unlimited item usage, hold items and just generally a better team and options, while your enemies have... 2 to 3 underleveled Pokémon and abysmal AI. They also heal once in a while... Sometimes.

In order to make a legit hard mode for Pokémon you'd need to tweak the economy so that stacking Revives and Full Restores isn't a viable option, give enemies better team compositions with hold items like Life Orbs/Leftovers/etc (and make those more accessible to the player too), gym leaders with full teams and slightly better AI so that they may actually utilize strategies (like how Ghetsis would try to poison stall you with his Cofagrigus), preferrably give them properly trained EV/IV Pokemons and, most importantly, actually make sure to take Exp. Share into account so that their level curve scales accordingly.

They'll never actually do that though.
 
Isn't it more a case of them being optional now? Relegated to secrets and taken away from the main path.

Hardly any secrets though. In fact, the new games don't really leave much to be explored, and I think the DS games were the last to leave some areas explorable.
 

Mr-Joker

Banned
Hardly any secrets though. In fact, the new games don't really leave much to be explored, and I think the DS games were the last to leave some areas explorable.

Yeah Unova in Black and White was a circle but it still had areas to explore that require HM which would reward the players with useful items, TM or rare Pokémon.

Kalos however lacked any areas to branch off to explore other than Azure Bay, which was a pain to explore due to the camera and Terminus Cave, which came late in the game.
 

Kyzer

Banned
To me all the games were pretty well designed for the amount of exp from trainers and gyms along the way to the elite four always leads to a nice hard fight for a team of 6. I always play on battle set as well because otherwise Pokemon is just a type quiz.
 
To me all the games were pretty well designed for the amount of exp from trainers and gyms along the way to the elite four always leads to a nice hard fight for a team of 6. I always play on battle set as well because otherwise Pokemon is just a type quiz.

I do agree with the sentiment that they should explore giving the opponents more options though. More super Wallys would be dope.
 

Lynx_7

Member
Isn't it more a case of them being optional now? Relegated to secrets and taken away from the main path.

You certainly use them in optional areas, but there's not much puzzle solving involved from what I can remember. I'm talking about stuff like RBY's Victory Road where you use strenght to move rocks between floors and position them in a specific tile so that they open up a new path for you to progress, or using rocks to stop the current water in order to get to Articuno with Surf. Nothing too elaborate, but it beats "move rock out of the way". Maybe there is some stuff like that in BW2's postgame which I didn't fully explore but I can't remember it on XY or BW.
 

MK_768

Member
Yeah this is pretty obvious. Also, seems a little obvious hat there won't be too much surfing. Guess soaring will be a big thing
 

Mr-Joker

Banned
To me all the games were pretty well designed for the amount of exp from trainers and gyms along the way to the elite four always leads to a nice hard fight for a team of 6.

Except for gen 2, my team are currently between level 33-36 and I am about to start training them for the Elite 4.

Anyway I don't play on set as I prefer the freedom of switching out.

More super Wallys would be dope.

Super Wally, when did that happen?
 

kiguel182

Member
Don't forget those 3 trees that are blocking 3 crucial routes!


Just do away with HMs already please. I don't want anymore hm slaves or wasted hm moves. Or at the very least make all HMs as good as surf or better. Or make it easy to delete HMs on the fly and have it function like tms.

I still can't believe HMs are a thing. Just make items Game Freak!
 
Well, I'd make the recommendation of changing to set battle first as shift battle inherently breaks Pokemon. It's how I've played the games since Gen 3 and had a great experience since.

It can only take you so far. Set only takes away your free switch, and even then, the AI isn't advanced enough to punish players for switching out. There's really nothing stopping one from switching after the AI throws out their Pokemon. Sure you lose the free turn, but again, the AI isn't that advanced enough to punish you for it.
 
Super Wally, when did that happen?

After Beating the Battle Maison Super Rank a bunch of times in ORAS, Wally upgrades his team to arguably the strongest team in the pokemon series single player, it's pretty easily dismantled in Shift battle, but on set battle, the dude is kind of a monster.

It can only take you so far. Set only takes away your free switch, and even then, the AI isn't advanced enough to punish players for switching out. There's really nothing stopping one from switching after the AI throws out their Pokemon. Sure you lose the free turn, but again, the AI isn't that advanced enough to punish you for it.

And at this point, what can you do to make the AI better without cheating (aka knowing exactly what you'll switch into)? The only way to make a good pokemon single player battle is to have the trainers run a single strategy to be countered by the player and have 6 pokemon, AI changes would simply have to be either in pursuit of the strategy or hitting a weakness that the player would have the sense to counter in some way. That's it, and it would be wholly satisfying to the player, I assure you. Routes and caves would be designed to wear down the player and the gyms test individual strategies associated with type. I rather enjoyed the Sinnoh gyms because of this idea.

On the topic of AI, It took decades to get chess AI to a competent level and even more years to get them to beat grandmasters and chess had hundreds of years to get all the metagame knowledge it needed. Now Pokemon is definitely not as in depth as Chess but the metagames and mind aspects of out thinking the other person are similar aspects. It's just not a reasonable expectation from a single player turn based series to ask AI of that level to run prediction algorithms and be an enjoyable experience in single player. (Not regarding the fact that most "AI" in games is actually complex Scripting to begin with)
 

Lynx_7

Member
Do people just not know repels are a thing, or what? You don't even have to open up the menu to reuse them anymore.

Enemy encounters isn't the only issue though, water routes are boring because they all look and feel the same. You're in a large, open blue area with some trainers here and there. There's nothing interesting about traversing them and using repels doesn't solve that. They don't even have visual appeal since they all look boring and sameish (I mean, it's water, not much you can do about that), so there's really not much going for them. Dive makes them a little more interesting I guess but still not as much as land.
Hail Team Magma.
Though I'll admit they might appeal to treasure-hunter kinds of player when they're designed like in the Hoenn games, it's just not for me.
 
It wouldn't b difficult for them to implement something like ferries in this game betwen every island. Would almost be surprised if they didn't have it, at least for the bigger ones.


Don't forget those 3 trees that are blocking 3 crucial routes!


Just do away with HMs already please. I don't want anymore hm slaves or wasted hm moves. Or at the very least make all HMs as good as surf or better. Or make it easy to delete HMs on the fly and have it function like tms.

HMs should be removed, I agree. Keep it so that you have to defeat gym leaders to use them, but have HMs being "attributes", not moves. Every pokemon that may learn an HM automatically knows it without wasting move space. Or at the very least having them optional. Surf is awesome, at least in-game non-competitively, but it should still be optional.
 

Rutger

Banned
Do people just not know repels are a thing, or what? You don't even have to open up the menu to reuse them anymore.

The problem with surfing isn't the random battles, because repels solve that, it's that everything looks the same and the variety of Pokemon that can be found is pretty low because nearly everything that can be found has to be related to water in some way.

Water routes are boring.
 
finding a bird, a rat, a few bugs and a radish isn't exactly a ton of variety either, but that's the sort of thing you see in many fields and forests.

Alternatively, a rock, a bat, a fairy and another rat
 
That's greatly underestimating the variety you could find in a Kalos Route after the first gym.

Sure, but that cliff route, for example, has like 20 pokemon shoved in to a single route and feels really overcrowded. It's great to have a diversity, but I'd rather see pokemon be more spread out than have it play like one of those "EVERY POKEMON IN ONE GAME" romhacks where every route has a million pokemon because there's no space.
 

MajorMane

Member
I fully expect a ferry/boat system to be in place (Mr. Briney, but on steroids) for a bit of the game since I don't think they'll give you Surf so early. I'm okay with water routes and having multiple islands.
 
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