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Fantastic sci-fi colony sim RimWorld coming to Steam Early Access in July

https://ludeon.com/blog/2016/05/steam-release-this-summer-with-scenario-system/
http://store.steampowered.com/app/294100/

I’m planning on releasing RimWorld into Steam Early Access this summer.Steam release will also be the release of Alpha 14, which will be very content-rich and have at least one major new system.

The current tentative release month is July (though this could be delayed if something unforeseen happens). I considered pushing it sooner, but I want to have time to make Alpha 14 really juicy for you, and to pump up a bit of hype. June is also a bit crowded.

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Features currently in the game:
  • Factions
  • Social relationships
  • Personality traits
  • Raider sieges
  • Various biomes
  • Medical system (long-lasting wounds, blindness, doctors, medicine, surgery, organ harvesting)
  • Prosthetics (wooden legs to bionic eyes)
  • Diseases (flu, plague, malaria, etc.)
  • Temperature and seasons (snowfall during winter, heatstroke, weather-appropriate clothing, etc.)
  • Habits and interests (artists, sculpting, skygazing, mediation, chess, etc.)
  • Aging (cataracts, gray hair, etc.)
  • Animal taming
  • Ancient artifacts, cryopods
  • Storms and seasonal events (lightning storms, toxic fallout, volcanic eruptions, etc.)
  • Psychic powers, weapons, armor, traps, defenses
  • Dynamic ecosystem (predators, prey, spreading insect hives)
  • Economy (space-traveling traders, ground caravans, etc.)
  • Mining, farming, trading
And coming with the Steam release:
The big feature is the scenario system. The classic RimWorld experience is to survive with three crash-landed passengers – but the game isn’t limited to this any more. Now you can customize, trade, and randomize different scenarios. In each one, the starting conditions, items, characters, research, and persistent game rules are different.

scenario_example.jpg
Just look at how detailed that scenario creator is

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this is becoming more and more space dwarf fortress, but with an actual ui.

yay!

Rimworld is what you need.

Deep, ultra fracking deep, complex and BRUUUUUTAL.

Yup, easily shaping up to be the Dwarf Fortress for sci-fi fans

Yeah Rimworld is probably the closest thing to Dwarf Fortress I've seen. Definitely more accessible.

I've played every second release of this game until recently where I've played both the recent releases and this latest one improves the (already amazing) game so much it's well worth it. I've lost two whole days to it so far, with one colony that crashed and burned (well, got dragged off unconscious to be slaves for some pirates) and another that's doing a pretty amazing job of limping along, even with blights, alien ship crashes, various family members fleeing pirates for the safety (ha!) of my colony, and so on. The combination of all the factors in the game combine to some pretty amazing stories, and it still has that incredible "just one more day" pull.
 
Wow, can't believe I've only just really heard of this. If it could really match Dwarf Fortress in scope and open-ended progression then count me in.
 
Looks interesting, I've missed out on the kickstarter for it otherwise I would've backed it (though tbh I've never played Dwarf Fortress so that comparison doesn't really mean much to me).
 
Oh, and here's the most recent trailer
https://www.youtube.com/watch?v=866pKJDoHj4

Wow, can't believe I've only just really heard of this. If it could really match Dwarf Fortress in scope and open-ended progression then count me in.
I don't think anything can match Dwarf Fortress, but this is probably the next best thing. A good example of the complexity is the social relationships
Colonist family and social relationship system / Social relationships with friends, rivals, family, chats, arguments, and fights
Opinion system; pawns care about dozens of memories and situations to determine their opinions of each other
Family members out to cousins and beyond
Lovers, fiancees, marriages, ex-lovers, ex-spouses
Lovin’
People may get in social fights with those they dislike (even neutrals and enemies do this)
Animal bonding
Devs goes into detail about the social element here
https://www.youtube.com/watch?v=PAOZrfu7n3Q
 
IN.

In in in in in in in IN.

Like Dwarf Fortress but not incredibly obtuse? Gimme gimme gimme.

I also like the sound of scenarios, casual that I am. Maybe somebody will piece together a campaign someday...

Don't look at me like that.
 
This sounds great. Disappointed in myself for never paying attention to it before.

I'll probably nab it on Steam early access.
 
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