http://www.wired.co.uk/article/google-ai-montezuma-revenge
https://youtu.be/0yI2wJ6F8r0
Really interesting stuff, and these are the sort of improvements that will allow play things like 3 dimensional adventure games, like gta or something. It's stark seeing the difference in how many rooms were explored before and after.
https://youtu.be/0yI2wJ6F8r0
Google's Deep Mind has learned how to play yet another game - this time because it had been 'incentivised' to want to win.
"Intrinsic rewards" meant the AI obtained "significantly improved exploration in a number of hard games, including the infamously difficult Montezuma's Revenge", wrote Google researchers in a paper.
Intrinsic motivation (IM) algorithms typically use signals to make the AI more 'curious' and are inspired by classic, human-based psychological ideas.
Montezuma's Revenge was a 1984 platform game for the Atari 2600 in which a character navigates a series of complex rooms in an underground Aztec temple.
The model, which had inbuilt rewards, explored 15 rooms out of a potential 24 the old model, which was not incentivised, explored only two.
Really interesting stuff, and these are the sort of improvements that will allow play things like 3 dimensional adventure games, like gta or something. It's stark seeing the difference in how many rooms were explored before and after.