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GT Sport E3 2016 Trailer

Unknown?

Member
Those graphics are insane!

And at 60 fps... I can't believe people calling this bad lmao. I must've watched a different trailer than everyone else.

The foliage looks so much better than past GTs, I'm so glad trees look good now as the rest of the tracks always have. The air balloons at willow springs are a nice touch.
 

Unknown?

Member
The decorations and outer areas might not be great but the track itself is accurate, that's what actually matters.
Ummm he was responding to a comment about graphics. Of course being accurate matters but GTs version is accurate to a T while looking better.
 

danowat

Banned
I still think basing the game around console e-sports is a massive gamble as it seems to be putting all of its eggs in an unproven basket to the detriment of the 'typical' GT experience that most fans want (and were expecting to get). The whole thing seems ill conceived from the ground up. Sticking an FIA licence on multiplayer won't suddenly eliminate the terrible drivers and idiots, and the appeal of wrecking a 'meaningful' race could bring the spoilers and wreckers out of the woodwork.
Shooting for an iRacing style crowd on console? I'm not really sure what the demographic is really, like you say it's pretty much got nothing your common or garden GT fan wants.
On the subject of wreckers, the fact that PD has said both parties in a collision will get penalised regardless of fault could prove a bit of an issue with public games.
I think the game could have legs with the organised league crowd, but just not sure how much mass appeal that will give it.
 

Vamp

Member
Looks fine, but i am not impressed from the graphics I was expecting more.
Photo mode looked amazing btw.
 
I'm actually pretty surprised how many posters I am seeing in here that ostensibly seem to feel that this game lives and dies for them by the visual fidelity.

For me the fact that GT was pretty consistently the prettiest racer around was a huge perk but certainly never the point. And I'm only talking about those specific kinds of posts. I see plenty of posts expressing very legitimate issues with other things certainly.

I mean, the game most definitely isn't ugly and if they can actually maintain 60FPS this time around then that will be a first for the series. As far as I am aware, none of the others came anywhere near consistently hitting that frame rate.

If it comes out and doesn't look a whole lot better than it does currently and still can't maintain that frame rate then yeah, that's a little weird considering what Turn 10 have done on the less powerful system, but I think it's a little early to be judging some of this stuff. Though if you were expecting this game to come anywhere near DC at this frame rate, you simply had impossible expectations.

Honestly my only big issue with the game visually is the shadow quality. It's really friggin bad.
 
^ "living or dying by graphics" is what I feel like PD themselves are doing. It's worrying seeing so much of a focus on the graphics and "scapes" features when the racing itself is still heavily flawed and we don't have a locked 60. Ever since it hit the PS3 it feels like GT has just suffered a ton of missteps, to the point where I still play GT2 and 4 more than 5 or 6.
 

benzy

Member
I mean, the game most definitely isn't ugly and if they can actually maintain 60FPS this time around then that will be a first for the series. As far as I am aware, none of the others came anywhere near consistently hitting that frame rate.

The only GT games that failed to hit stable 60fps were the two on PS3.
 
^ "living or dying by graphics" is what I feel like PD themselves are doing. It's worrying seeing so much of a focus on the graphics and "scapes" features when the racing itself is still heavily flawed and we don't have a locked 60. Ever since it hit the PS3 it feels like GT has just suffered a ton of missteps, to the point where I still play GT2 and 4 more than 5 or 6.

I agree with this. The HD generation was a hard thing for developers to deal with and it does seem like GT was one of the biggest casualties of that. Things like the standard cars were a direct result of the cost and time required to create high quality models to the standard that PD were known for.

It definitely seems like authentic visuals become a bit more prominent of a focus for them on GT5, and we have had the same weaknesses in this franchise for several entries now.

The only GT games that failed to hit stable 60fps were the two on PS3.

Haven't played those ones in a loooong time. I'll take your word for it.
 
I agree with this. The HD generation was a hard thing for developers to deal with and it does seem like GT was one of the biggest casualties of that. Things like the standard cars were a direct result of the cost and time required to create high quality models to the standard that PD were known for.

It definitely seems like authentic visuals become a bit more prominent of a focus for them on GT5, and we have had the same weaknesses in this franchise for several entries now.



Haven't played those ones in a loooong time. I'll take your word for it.
Pretty much.

Plenty of people even in this thread have tried to say the game is better than Forza or worse than Driveclub just from graphics alone, when most haven't even played it. Racing games should be those where the graphics matter the least. I'd play a modern game that looks like GT4 if it handled well and runs at a solid 60 (and that's precisely what I DO do with GT4 lol)

It's crazy to see a game touted as an "X-killer" when nobody seems to care about the actual gameplay.
 
The decorations and outer areas might not be great but the track itself is accurate, that's what actually matters.

I used to think that until Raceroom's version. With the trees in the right places, right FOV and their complex motion blur, the track seems faster and more thrilling, without being prone to misjudging speed and braking distance from tunnel-vision FOV.
It's whining on a high level. The only Nordschleife version from a recent game that I'd qualify as not-good is the one from Project CARS, with almost every car bottoming out in the Fuchsröhre and some invisible walls on some edges of the track.

Shooting for an iRacing style crowd on console? I'm not really sure what the demographic is really, like you say it's pretty much got nothing your common or garden GT fan wants.
On the subject of wreckers, the fact that PD has said both parties in a collision will get penalised regardless of fault could prove a bit of an issue with public games.
I think the game could have legs with the organised league crowd, but just not sure how much mass appeal that will give it.
It will be super interesting to track online participation numbers. If they get this wrong and people will feel like they are getting screwed either way and it therefore doesn't matter if they get better or not, online play could die short after release with only the hardcore guys and "I love driving in the wrong direction" guys left, killing any fun newcomers might have.
PD have to find the right way to encourage people to drive by the rules have fun fighting for 18th position and rather drive slow behind someone waiting for chance than risking throwing away their own race and the race of 2-3 other guys in a crash. Just penalizing people for not having done anything wrong and then maybe double penalizing them for rage-quitting will not cut it.
 
Pretty much.

Plenty of people even in this thread have tried to say the game is better than Forza or worse than Driveclub just from graphics alone, when most haven't even played it. Racing games should be those where the graphics matter the least. I'd play a modern game that looks like GT4 if it handled well and runs at a solid 60 (and that's precisely what I DO do with GT4 lol)

It's crazy to see a game touted as an "X-killer" when nobody seems to care about the actual gameplay.

To be fair, all we can really judge from a trailer is visuals. We can't exactly know how the game plays until we play it with the exception of looking at what the collisions are like and such.

But yeah, I'm not seeing a whole lot of comments expressing interest in the actual handling and overall playability.
 

shandy706

Member
Forza's Nürburgring isn't even close to the version in GT.

Do you mind providing us with your personal side by side of the entire track layout. I see good looking trees in GT.

However, the grass, roads, and surrounding outside of the trees (granted there are a lot of trees on the track) from what I've seen doesn't tell me anything.

Have you played Forza 6?

The replays and spectator stuff looks really rough in a lot of areas.
 
To be fair, all we can really judge from a trailer is visuals. We can't exactly know how the game plays until we play it with the exception of looking at what the collisions are like and such.

But yeah, I'm not seeing a whole lot of comments expressing interest in the actual handling and overall playability.

Oh I'm aware of the first point, it's totally fair. But like you said tons of people are like (paraphrasing) "this looks great, it's going to be much better than X" based on graphics alone. Saying it looks better is fine because it does, but saying it's a better game on one of the least important factors alone is dumb.

I used to think that until Raceroom's version. With the trees in the right places, right FOV and their complex motion blur, the track seems faster and more thrilling, without being prone to misjudging speed and braking distance from tunnel-vision FOV.
It's whining on a high level. The only Nordschleife version from a recent game that I'd qualify as not-good is the one from Project CARS, with almost every car bottoming out in the Fuchsröhre and some invisible walls on some edges of the track.

Bringing RaceRoom into a console racing game thread is almost unfair lol. But yeah, the motion blur and sound make RaceRoom feel so much more intense than anything else. I don't think I've seen a greater sense of speed in any game except maybe DiRT Rally, which also nails the sound and motion blur.

Thinking back on it now, motion blur is pretty much the only graphical effect that can actually affect the gameplay (sense of speed), and it's the one effect GT still doesn't have outside of replay mode.
 

bud

Member
could it be that the shadows and lighting are still dynamic and that they've just disabled it for the sake of performance? it would explain the shadows, and it gives me hope they could possibly maybe probably not release a dynamic time change update down the line.
 

Apex

Member
All this talk about the graphics and always the critics ignore this part:
Yamauchi admits that GT Sport actually is still in a very early stage. Even the graphics are not even close to final. “They are roughly at 50 to 60 percent of what we want to achieve on PS4.”

The damage was disabled in the demos, many basic effects were not implemented (skidmarks, sparks, backfires, good smoke and dirt, track shadows over the cars were missing, no wind effect in the grass, etc), they have not showcased yet anything about weather effects/tracks, nothing about the night tracks, etc.

The physics are fine confirmed by the people who played the demos and the differences are clearly seen in the one car replays, is just the multiplayer netcode like happened in GT5/6 that does not update the online cars at the same rate as the player own car physics or with the same variables, so the rest of online cars often jump postitions and appear to run with basic physics. In spectator mode that happens with all the cars but is not representative of the real inputs or the car behaviour experienced by the players. I hope it improves in the final game.

All this is basic stuff to anyone who played previous GTs.

could it be that the shadows and lighting are still dynamic and that they've just disabled it for the sake of performance? it would explain the shadows, and it gives me hope they could possibly maybe probably not release a dynamic time change update down the line.
Maybe they can implement an slider with a precise time selection, like in previous GTs but this time with no dynamic changes.
 
People need to stop calling this a 60fps racer until the game proves it deserves the name.

pretty sure we will see graphical downgrades over a hitchy frame rate, if they can't get the game to keep a solid 60fps. Sony seems to be really aggressive with the VR comfort levels they are aiming for. The reprojection tech Sony uses for PSVR needs a stable framerate; the impact of lost frames would be doubled, if I'm not mistaken.
 

Conduit

Banned
All this talk about the graphics and always the critics ignore this part:


The damage was disabled in the demos, many basic effects were not implemented (skidmarks, sparks, backfires, good smoke and dirt, track shadows over the cars were missing, no wind effect in the grass, etc), they have not showcased yet anything about weather effects/tracks, nothing about the night tracks, etc.

The physics are fine confirmed by the people who played the demos and the differences are clearly seen in the one car replays, is just the multiplayer netcode like happened in GT5/6 that does not update the online cars at the same rate as the player own car physics or with the same variables, so the rest of online cars often jump postitions and appear to run with basic physics. In spectator mode that happens with all the cars but is not representative of the real inputs or the car behaviour experienced by the players. I hope it improves in the final game.

All this is basic stuff to anyone who played previous GTs.


Maybe they can implement an slider with a precise time selection, like in previous GTs but this time with no dynamic changes.

True!

Anyway, there was some pics with time progression IIRC.
 

Prophane33

Member
Has it been 100% confirmed that there is no single player content? I see a lot of people posting about that, but I don't recall anyone ever officially saying anything. If that's the case I might be a bit more on-the-fence about my pre-order.
 

Loris146

Member
Has it been 100% confirmed that there is no single player content? I see a lot of people posting about that, but I don't recall anyone ever officially saying anything. If that's the case I might be a bit more on-the-fence about my pre-order.

There are two single player mode : arcade and campaign. The latter seems to be different from a standard career mode. It's more like a "huge tutorial" with challenges, races to prepare yourself for online competition.
 
Has it been 100% confirmed that there is no single player content? I see a lot of people posting about that, but I don't recall anyone ever officially saying anything. If that's the case I might be a bit more on-the-fence about my pre-order.

There's no "regular" career mode, only tutorials/preparations for online.
 

Prophane33

Member
There are two single player mode : arcade and campaign. The latter seems to be different from a standard career mode. It's more like a "huge tutorial" with challenges, races to prepare yourself for online competition.

There's no "regular" career mode, only tutorials/preparations for online.

Thanks for the replies. Gonna keep my pre-order, for now, maybe I'll actually end up enjoying online racing.
 

Heshinsi

"playing" dumb? unpossible
No career mode and no tuning has killed my interest and makes it the GT I have skipped, oh well on to the wait for GT7.

No tuning? So this game seems to be a competition designed one off then, and I hope GT7 is announced for the rest of us. I want to buy this game so bad too :(
 
And for millions of others worldwide.

What's GT6's weekly online user base? This sporting experiment won't end well at all, I can't wait for the massacre and record low sales.
Everytime a game takes an online focus a large amount of posters think "It wont end well" only time it actually happened was with sfv
 

ethomaz

Banned
And for millions of others worldwide.

What's GT6's weekly online user base? This sporting experiment won't end well at all, I can't wait for the massacre and record low sales.
Last time I saw (a month ago) there are over 250k registered times in the last Seasonal Weekly Event.

I can check again but there are a big active user base in GT6 yet.
 
Really? There are reports of frame drops and screen tearing.

And in the replay/stream footage you can see it drop *below* 30 despite it only adding motion blur and DOF. It's strange enough that it drops to 30 for replays but struggling even with that isn't a good sign.
 
And in the replay/stream footage you can see it drop *below* 30 despite it only adding motion blur and DOF. It's strange enough that it drops to 30 for replays but struggling even with that isn't a good sign.

There must be a ton of optimisation left to do, any idea if they're using a traditional LOD system on these early builds? Something must be eating into the performance.
 
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