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GT Sport E3 2016 Trailer

driver116

Member
There must be a ton of optimisation left to do, any idea if they're using a traditional LOD system on these early builds? Something must be eating into the performance.

Fortunately the replays/spectator mode are not indicative of in game performance - though most people believe they will be playing from replay/spectator mode.
 
WTF? What are you even talking about? Gt sport is not being made on PS3. Sounds like you just want to shit post on GT.

GT5 and 6 are the most recent trend of development we can observe from PD and both had serious framerate issues. GT Sport's trailers and spectator modes show more of the same issues. We've been told that they're aiming for 60FPS on release but we were also told that GT6 would have upgrades to the audio engine which obviously didn't happen.

I've loved the franchise since GT1 but it dropped off massively recently, but apparently being disappointed with GTS just means I'm trolling? If you think genuine concern over the single most important part of a racing game is just shitposting then I don't even know what to say to you.
 
Forza's Nürburgring isn't even close to the version in GT.
In what sense? Or maybe I should rephrase that to ask what makes the GT/GT Sport Nurburgring such a standout in comparison to its peers?

I always enjoyed the GT version of the ring because of the dynamic time, but the track itself in Forza, as of Forza 5 is amazing.
 
Hahaha
Im7pq0L.png
thisisneogaf.gif
 

Apex

Member
Really? There are reports of frame drops and screen tearing.
First impressions from the very first demos and trailers?

London event:
The uber smooth look of the action is at a level we've not come anywhere close to in previous versions of the game. Framerates were impressive, link

Nurburgring build:
From what I saw yesterday on several screens, the framerate was already really smooth, from start to end. I have no doubt that GT6 will hit 60fps at least most of the time. That said, I am not DF, so maybe what they showed was constant 55 fps ;).

Japan event:
https://www.youtube.com/watch?v=12_HWpwLrRA

There have been many playable builds since the London event and all them showed a progression in graphics and performance being the very early build used to create the first trailer the worst of all. There was a report from someone explaining how the London demo evolved in a daily basis and how it was receiving updates from the PD headquarters in Tokyo once or more times a day. I can't remember were I read it but there are references in the GTP news:

"This aligns with reports that Polyphony were receiving new builds on a daily basis" link
"With talk of Polyphony receiving new builds in London every day, it’s possible we may see something new come out of Japan. If not, E3 is less than two weeks away…" link

London build:
3tuhhr3yj2v.jpg


E3 trailer:
pbtdhxayj1b.jpg

link
 

Mascot

Member
The game is 6 months out.

And still 4-5 months of prep time.

Delicious

According to Kaz it takes a few months to compile the gold master, so if mid-November is still the goal then there's only around two to three months of dev time left to make the game as perfect as people expect.

First impressions from the very first demos and trailers?
*snip*

The game isn't a locked and v-synched 60fps right now, no matter how many anecdotal subjective quotes from random observers you drag up. It just isn't. It might be by launch, but PD have previous in this regard.
 
According to Kaz it takes a few months to compile the gold master, so if mid-November is still the goal then there's only around two to three months of dev time left to make the game as perfect as people expect.

Not really we know they going to keep on working on the game even after it goes gold .
We have day 1 patches for a reason lol .
 
According to Kaz it takes a few months to compile the gold master, so if mid-November is still the goal then there's only around two to three months of dev time left to make the game as perfect as people expect.

I'm willing to bet there will be a day one patch. It's 2016 after all.
 

Mascot

Member
Not really we know they going to keep on working on the game even after it goes gold .
We have day 1 patches for a reason lol .

I'm willing to bet there will be a day one patch. It's 2016 after all.

Oh, no doubt. But are people really expecting Forza-levels of unfaltering engine performance from the non-PSVR version of GT Sport, even after the tenth patch? I just don't trust PD to be able to deliver this. They haven't even said it'll happen. They said it's a goal.

For Turn 10 it's not a goal, it's a fundamental truth around which everything else is built, and that's the only way to absolutely guarantee it. Kaz doesn't care enough about 60fps and v-synch. He proved this with GT5 & 6.
 
Oh, no doubt. But are people really expecting Forza-levels of unfaltering engine performance from the non-PSVR version of GT Sport, even after the tenth patch? I just don't trust PD to be able to deliver this. They haven't even said it'll happen. They said it's a goal.

For Turn 10 it's not a goal, it's a fundamental truth around which everything else is built, and that's the only way to absolutely guarantee it. Kaz doesn't care enough about 60fps and v-synch. He proved this with GT5 & 6.

We're talking about a game running on a system with 16 times the RAM and 10 times the GPU performance.

Kaz wanted 1280x1080, it was a lofty goal. They had to cut FPS to hit that higher relative resolution and keep vertical resolution at 1080 lines.

Now we're going from 1280x1080 to 1080p on 10x more powerful GPU. That's only like 50% resolution increase.

This narrative that Polyphony isn't committed to a great experience and excellence at 60 fps is just too much koolaid from the anti-GT narrative. This isn't PS3 anymore. I don't see anyone approaching that level of technical excellence on PS3 in a car videogame, it just didn't happen.

Take off the edge and take a step back. None of the gameplay videos show anything but a consistent 60 fps so far.
 
We're talking about a game running on a system with 16 times the RAM and 10 times the GPU performance.

Kaz wanted 1280x1080, it was a lofty goal. They had to cut FPS to hit that higher relative resolution and keep vertical resolution at 1080 lines.

Now we're going from 1280x1080 to 1080p on 10x more powerful GPU. That's only like 50% resolution increase.

This narrative that Polyphony isn't committed to a great experience and excellence at 60 fps is just too much koolaid from the anti-GT narrative. This isn't PS3 anymore. I don't see anyone approaching that level of technical excellence on PS3 in a car videogame, it just didn't happen.

Take off the edge and take a step back. None of the gameplay videos show anything but a consistent 60 fps so far.

The PS3 hardware isn't what stopped PD from achieving a solid 60fps, it's entirely a design decision. Hardware is never a scapegoat for performance, the graphics are. I could probably have a game run at 120fps on a PS1 if it looked like Pong. The PS4 isn't magically going to give them a solid 60fps game, they're going to "spend" that extra hardware on eye candy as opposed to a proper VSync lock if past experiences are anything to go by.

Like Mascot I don't trust PD to deliver with 60fps at all, not after the misstep of their last games.
 

test_account

XP-39C²
While true, Kaz did say that the PS3 was a nightmare to develope for, so hardware isnt a non-factor. Surely they could have made some extra sacrifices, but we'll see what happends with GT Sports.


Personally, i expect the game to run at 60fps 99%+ at the time and have some very rare drops, and then we're going to have a lot of posts talking about those drops, mostly because Forza is 60fps solid, not because it really affect the game overall in any real meaningful way.
 
According to Kaz it takes a few months to compile the gold master, so if mid-November is still the goal then there's only around two to three months of dev time left to make the game as perfect as people expect.



The game isn't a locked and v-synched 60fps right now, no matter how many anecdotal subjective quotes from random observers you drag up. It just isn't. It might be by launch, but PD have previous in this regard.

I fail to see how that changes anything, polish and bug fixing is the last thing developers work on up to and after release.
 

Mascot

Member
I fail to see how that changes anything, polish and bug fixing is the last thing developers work on up to and after release.

This whole discussion stemmed from people calling GT Sport a 60 fps racer when nobody has any real idea whether it will be or won't be. So beyond opinions, it's a pointless discussion. And anyway, it seems from the last few posts that even if it launches with a jittery framerate that tears all over the place, it'll get a free pass because it will definitely be patched to perfection eventually at some time in the future.

See? Pointless.
 

Apex

Member
Oh, no doubt. But are people really expecting Forza-levels of unfaltering engine performance from the non-PSVR version of GT Sport, even after the tenth patch? I just don't trust PD to be able to deliver this. They haven't even said it'll happen. They said it's a goal.

For Turn 10 it's not a goal, it's a fundamental truth around which everything else is built, and that's the only way to absolutely guarantee it. Kaz doesn't care enough about 60fps and v-synch. He proved this with GT5 & 6.
I think only the Forza fans can think like that. GT3 and GT4 were locked at 60 fps at the time that the First forza was 30 fps and T10 were excusing themselves with some hyperbole about the physics engine frame rate. PD always have cared about the 60 fps, there are many references and apologies along the years and in the last interviews. A GTS with the flawless performance of GT3 I don't think that is likely to happen with all the features running at once but what many fans are expecting is a significant better performance than in the PS3 generation because that's the reason of cutting the real-time features from the game.
 

bud

Member
they've taken out dynamic weather & time changes to hit their 60fps target.

i don't see why they wouldn't be able to hit that target.
 

Mascot

Member
I think only the Forza fans can think like that. GT3 and GT4 were locked at 60 fps at the time that the First forza was 30 fps and T10 were excusing themselves with some hyperbole about the physics engine frame rate. PD always have cared about the 60 fps, there are many references and apologies along the years and in the last interviews. A GTS with the flawless performance of GT3 I don't think that is likely to happen with all the features running at once but what many fans are expecting is a significant better performance than in the PS3 generation because that's the reason of cutting the real-time features from the game.

You said it yourself - it was after GT4 that Kaz stopped caring about frame rate. If he cared at all then GT5 and 6 would have been locked down like 3 & 4. Other features took priority though (like a ridiculous frame rate-killing resolution that was no use to man nor beast).

I dunno, maybe Kaz now cares about frame rate again. But he also told us he cared about audio.

I guess we'll find out in November.
 

test_account

XP-39C²
This whole discussion stemmed from people calling GT Sport a 60 fps racer when nobody has any real idea whether it will be or won't be. So beyond opinions, it's a pointless discussion. And anyway, it seems from the last few posts that even if it launches with a jittery framerate that tears all over the place, it'll get a free pass because it will definitely be patched to perfection eventually at some time in the future.

See? Pointless.
Those guys simply said that the game is likely to get a day 1 patch to show that developement will still happen after the gold version is sent to press. They didnt say anything that it will be patched to perfection. Theres also no indication that the game will have jittery framerate and tearing all over the place, but yes, its kinda pointless to discuss it, i agree.
 

DGaio

Member
Another point that we should take into account is that they probably had to rebuild the majority of the engine for PS4 since it's a different architecture, so things that worked on PS3 might not work the same away on the PS4.

Although I don't excuse them for not having the features introduced in GT 6 - Dynamic lightning and / or weather effects - I can understand to some extent why having all those features might be an hard task to begin with, prioritizing other ones first - stable performance, sounds, network code - instead of those, since after all this isn't GT 7 to begin with and focused towards something else.
 

Mascot

Member
I really hope GTS does have stellar graphical performance but it's not unreasonable for anyone to have doubts that PD will deliver.
 
This whole discussion stemmed from people calling GT Sport a 60 fps racer when nobody has any real idea whether it will be or won't be. So beyond opinions, it's a pointless discussion. And anyway, it seems from the last few posts that even if it launches with a jittery framerate that tears all over the place, it'll get a free pass because it will definitely be patched to perfection eventually at some time in the future.

See? Pointless.

If it is all pointless why even bother lol. As for it getting a free pass? You made that up. It won't get a free pass, you must not be paying attention. Unless the next GT is perfection and the standard for all recers people are going to shit on it.
 
If it is all pointless why even bother lol. As for it getting a free pass? You made that up.
He's talking about framerate and that did get a free pass in both GT5 and GT6.

But there's little to gain by pointing it out to brick walls. Everybody here hopes that GT can lock it at 60fps and continue to improve.
 
If it is all pointless why even bother lol. As for it getting a free pass? You made that up. It won't get a free pass, you must not be paying attention. Unless the next GT is perfection and the standard for all recers people are going to shit on it.

It absolutely did get a free pass on the framerate area. As I've said many, many, many times, framerate is what actually matters in a racing game, but so many people are letting a shitty framerate slide because it looks good, which is totally wrong.

Also, the trailer is literally advertising it as "The new standard in racing", so of course people are going to shit on it when it turns out that it's far from that. If they're going to talk the talk then they obviously have to prove it.
 
Game development 101. But i guess heavy discussion should be based solely on when its ugly

Of course there is going to be more negative talk around this game than positive. I feel it's slightly turning in a more positive direction but there's still a lot more they will hopefully answer at E3.
 
Of course there is going to be more negative talk around this game than positive. I feel it's slightly turning in a more positive direction but there's still a lot more they will hopefully answer at E3.
I wouldn't even say just this game, just pure fact the Internet focuses on the negative.

Anyway like you said still a lot of work to do and if they can improve even more like they did from the may event to the build they recently shown I'm game it's looking a whole lot better with at least 4 months to go
 

Blam

Member
Have they confirmed destruction on the cars?

I haven't seen them crash once, always slow down before it's too late. Man the AA looks horrendous.
 
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