• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

State of Decay 2 Announced - XB1/PC, 2017, has online

Will post trailer, looked fucking tremendous.

https://www.youtube.com/watch?v=_JMJFyXuGUw

You'll be taking charge of new communities. Same apocalypse, but new faces. Can't comment on story just yet :)

You can play single player or co-op. Co-op will be drop-in drop-out, up to 4 people.

Can't comment on the story just yet, but you'll be in a new map.

You'll be playing as a community, just as in SoD! We'll have more details on exactly how co-op works with communities in the coming weeks.

We'll be dropping more information as soon as we're able, but I'm not aware of the schedule for it.

Base building was one of our core gameplay components, and really the thing that set SoD apart, IMO. It'll definitely be expanded upon.

I wish I could give more details on exactly how the co-op works, but suffice to say for now that it'll be drop-in, drop-out.

You say 'map' like there's only one. :)

Oh, I'm sure that will happen. Beta helped us a lot with SoD. Stay tuned on the undeadlabs.com forums to be the first in on that, but it'll probably be some months.

It's running on UE4. We're really excited about how good it looks already!

Offline, single player if you like, or drop-in drop-out co-op with friends if you choose. We have a lot of fans that loved the single player experience, and we don't want to lose that.
 
The youtube video description:

"The next installment in the critically acclaimed “State of Decay” franchise immerses you in an all-new, multiplayer zombie survival fantasy. Build a lasting community, working with other players or solo to overcome challenges while exploring your own unique story in a world that remembers the choices you make. "
 

SpaceHorror

Member
Awesome!

Is the first worth picking up on X1? I played a bit of it on 360 but it was pretty janky, though really fun. Kind of dropped it but have been interested in giving it another shot now that I have a X1.
 

Stiler

Member
State of Decay was hands down my favorite zombie game. Actually focused on the survival elements and made you feel like you had to survive and weren't simply a superman stuck in the world and could just fight an entire horde of zombies.

I assume the trailer was hinting at mp, that was the main thing missing from State of Decay and something people have wanted, so glad to see it finally.
 
I refuse to be impressed because of the mediocre first game with the fucking horrendous performance.

Hope they release this one in a better state, but until then, won't even bother.
 

Memory

Member
Best part of the conference for me, loved the first one. I hope you can also play solo, although it will be cool to play co-op also.
 
I refuse to be impressed because of the mediocre first game with the fucking horrendous performance.

Hope they release this one in a better state, but until then, won't even bother.

Was the performance no better on the XB1 version?

On a related note, are we likely to get BC for the 360 version already? Been waiting for that for a while now, and I'd have thought sequel announce time would be the perfect place to add it while the series has eyes on it.
 
I refuse to be impressed because of the mediocre first game with the fucking horrendous performance.

Hope they release this one in a better state, but until then, won't even bother.

I understand where you are coming from even though I loved the first one. But I also only played that on X1 not 360 and that still had a shit load of problems. But fuck does it look amazing.
 

mgamini

Neo Member
Hey folks!

We're so excited to finally be able to talk about SoD2. Hit me up if you have any questions, and I'll answer whatever I can.
 

TVexperto

Member
Hey folks!

We're so excited to finally be able to talk about SoD2. Hit me up if you have any questions, and I'll answer whatever I can.

Enjoyed the first one... will this continue the story or is it a reboot (new zombie apocalypse), it it single player or multiplayer?
 

mnannola

Member
Hey folks!

We're so excited to finally be able to talk about SoD2. Hit me up if you have any questions, and I'll answer whatever I can.

Game looks awesome! Could you provide any details on how multiplayer will work? How many players will be supported at once?
 

Stumpokapow

listen to the mad man
State of Decay 1 is a very interesting, flawed game. The core mechanics and world are great, but it was let down by a lack of any real content. The game felt like busywork a lot of the time, like the caricature of an MMO. I hope State of Decay 2 fixes this by really having crafted, compelling mission content along-side the open world stuff.

I also hope it actually comes to PC and not just UWP.

Edit: I have the #1 most upvoted review on Steam of State of Decay 1, so I thought I'd repost it here to elaborate on what I mean:
I finished State of Decay, I enjoyed it, and I would recommend it--but with some hesitations. The more I played the game, the more it felt sort of rote and a little tiring. It feels like the developers built a great core gameplay loop, but didn't do much to add to that.

The way the game works is thus: You have a base stocked with survivors. As time passes, the base uses up resources. So you go around a few towns and surrounding countrysides, break into houses and warehouses and the like, and steal stuff. You'll find both items that your character can use, and resources that your base can use. You carry regular items in a backpack, which has both a slot and weight limit after which you get encumbered and tired more easily. Base resources are loaded into a large rucksack, which further encumbers you. If you can't carry everything at an area, you can send for someone from your base to run to where you are, pick up the remainder, and bring it back to the base. NPCs can get caught by zombies while they're making their way out to the looting point or while they're making their way back.

You can designate certain buildings to be "outputs". The game doesn't explain at all why you would do this, but the internet explains: the most important reason to do it is that an area designated a outpost spawns no zombies and is booby-trapped so that if external zombies move through, they get killed. You'll want to put at least a few outposts near your base to sort of create a zombie-free buffer. The second reason, which is not made clear in the game at all, is that if you leave base resources in an outpost, you will have a permanent daily allowance of that resource, which lowers your need for scavenging. By the end of the game I had a daily surplus of food and medication and broke even on fuel, so I only needed ammo and construction materials.

After a while your character will get tired. Fatigue lowers your maximum stamina. You can keep playing, but it'll keep getting worse. So you're advised to go back to home base and switch to another character. Likewise, serious injury lowers your maximum health. This is the game's way of forcing you to use multiple characters. This can be frustrating if you only have a few with good skills. Skills include cardio, wits (ability to search through things quietly), melee combat, shooting, and reflexes (appears to relate to combat) and they are leveled up by using them; someone who shoots all the time will quickly get a high level of shooting skill. At a certain point, once you've leveled skills, you can also select "specializations" for your characters. The game does not explain this, so it was about 2/3rds of the way through the game before I discovered this was a thing.

While you're out and about, you'll be asked to do missions. Missions could involve helping out neighboring groups of survivors, going to save one of your runners who has been caught in a zombie-infested area, helping to board up a building, climbing tall buildings to locate new sources of resources.

You can also find new areas to move to, as each base has different built-in facilities and different numbers of expansion slots. I only moved my base once, from the default church into a spacious and facility-rich warehouse. You can use materials to build different areas in your base; a guard tower, a garden, a medical tent, a research library, a cooking area, a gym/training area, etc. Some require particular survivors with particular skills to staff them, but most just give you a sort of passive boost. You can upgrade most building facilities. Ultimately other than areas that help survivors recover from fatigue or injury, I didn't really notice much of an impact from base facilities at all. It felt like another mechanic that was sort of neat but ultimately hollow.

There is a plot, but not much of one. At random, you'll get radio missions to go deal with various groups of people. There are military personnel who are here for an unknown reason, local small criminals and drug/weapons dealers, a group of friendly survivors, a courthouse serving as some kind of post-collapse civilian government, and a few one-offs. The actual plot missions themselves differ very little from the random missions you get. For example, taking the sheriff on a ride-along to clear out zombie infestations and save a trapped civilian is exactly like clearing out zombie infestations and saving trapped civilians.

Your player characters are basically randoms. You start as a camping dude named Marcus who has great default skillset. He's accompanied by a perpetual whiner who is useless named Ed. You meet up with an ex-military woman named Maya. Pretty much everyone else after these three are total blind randoms. There are five or six NPC voices that voice everyone; there's a wide wide wide variety of dialogue but little in the way of characterization. They do this because anyone can permanently die. During my first run-through, I lost both Marcus and Maya due to bad planning about 10 minutes apart 4 hours in. I was so gutted that I restarted the game. In my second and final playthrough, I was about 7 hours in when I lost Marcus on a routine errand. I considered restarting again. So they've done a good job of making the loss of a high level character pretty tragic. Marcus was my only loss that wasn't ordained by plot reasons on my second playthrough.

I guess I would describe my experience as sort of hollow. I loved the melee combat, which is quite complex and very tense (although poorly explained). I loved driving around in my car and opening my door to whack a passing zombie, or doing a donut and whipping a zombie hanging off the back into a telephone pole. But... I guess I never really felt like anything matters. I'd just wander around and scavenge (unnecessarily, my resources were never low) until I'd get a mission, missions were basically no different than wandering around in general, I'd play side missions until I got a plot mission, which were no different really. Occasionally I'd have to go back to my base to check on construction or switch characters. I was never scarce on weapons or ammo or meds at my base. I always had more than enough influence, the game's currency.

So in conclusion, I'd say that this is definitely a game that's worth trying, but that if you're like me, you might get tired of part-way through because there's not a lot of variation and much of the game seems a little like busy-work.
 
Hey folks!

We're so excited to finally be able to talk about SoD2. Hit me up if you have any questions, and I'll answer whatever I can.

Co-op or MMO?

And how long after the events of the first game is this set? And as it's a return to Trumbell, will you adding new locations/environments?
 

derFeef

Member
Hey folks!

We're so excited to finally be able to talk about SoD2. Hit me up if you have any questions, and I'll answer whatever I can.

1. very excited, SoD is a gem of a game. If a rough gem ;)

Here is my question. Will I play a single character this time, or can I switch again? How is this working in coop?
 

mgamini

Neo Member
Enjoyed the first one... will this continue the story or is it a reboot (new zombie apocalypse), it it single player or multiplayer?

You'll be taking charge of new communities. Same apocalypse, but new faces. Can't comment on story just yet :)

You can play single player or co-op.

Game looks awesome! Could you provide any details on how multiplayer will work? How many players will be supported at once?

Thanks! Co-op will be drop-in drop-out, up to 4 people.
 

jond76

Banned
Hey folks!

We're so excited to finally be able to talk about SoD2. Hit me up if you have any questions, and I'll answer whatever I can.

Any first person view option? I know there was some interest in it when the remaster of part one was announced.

Congrats on the announcement.

Also, how big is the map? Cities?
 

Tryxx

Member
please take my money. State of decay is such an amazing game, and this is that MMO that they have been always wanting to make. Fucking hell what a great show Xbox had, not gonna lie if i said i wasnt really impressed with their lineup.
 

_machine

Member
Hey folks!

We're so excited to finally be able to talk about SoD2. Hit me up if you have any questions, and I'll answer whatever I can.
Is that running on Unreal Engine 4 (or Unity/Proprietary tech)? Some of the material/shading work looks familiar to me from the days of working with the engine. I also really love the look you have crafted for the game; it's both distinct, beautiful and thematically strong.
 

mgamini

Neo Member
Co-op or MMO?

And how long after the events of the first game is this set? And as it's a return to Trumbell, will you adding new locations/environments?

Can't comment on the story just yet, but you'll be in a new map.


1. very excited, SoD is a gem of a game. If a rough gem ;)

Here is my question. Will I play a single character this time, or can I switch again? How is this working in coop?

You'll be playing as a community, just as in SoD! We'll have more details on exactly how co-op works with communities in the coming weeks.


When will we get some more gameplay is it at the show ? hows base building been expanded on ?

Good question. We'll be dropping more information as soon as we're able, but I'm not aware of the schedule for it.

Base building was one of our core gameplay components, and really the thing that set SoD apart, IMO. It'll definitely be expanded upon.
 

derFeef

Member
@Stump did you try the new modes? They could be quite the challange and eliminate that "hollow busy work" stuff you describe.
 

mgamini

Neo Member
Can you shed some light on the co-op mechanics?

Game looks amazing - can't wait!

Cheers!

I wish I could give more details on exactly how the co-op works, but suffice to say for now that it'll be drop-in, drop-out.


Any first person view option? I know there was some interest in it when the remaster of part one was announced.

Congrats on the announcement.

Also, how big is the map? Cities?

You say 'map' like there's only one. :)


How about a beta ? ;)

Oh, I'm sure that will happen. Beta helped us a lot with SoD. Stay tuned on the undeadlabs.com forums to be the first in on that, but it'll probably be some months.


Is that running on Unreal Engine 4 (or Unity/Proprietary tech)? Some of the material/shading work looks familiar to me from the days of working with the engine. I also really love the look you have crafted for the game; it's both distinct, beautiful and thematically strong.

It's running on UE4. We're really excited about how good it looks already!
 

Ramirez

Member
Never played the first, but this was probably my favorite thing at the conference. The concept seems like it'd be a blast with friends.

Is the first game on Xbox One? How's the performance?
 

mgamini

Neo Member
Is the game always online or can you play offline too?

Offline, single player if you like, or drop-in drop-out co-op with friends if you choose. We have a lot of fans that loved the single player experience, and we don't want to lose that.
 
Hey folks!

We're so excited to finally be able to talk about SoD2. Hit me up if you have any questions, and I'll answer whatever I can.

You guys keeping the same kind of game pacing? I liked that the first one lacked certain conveniences that would probably be a lot more uncomfortable in an environment that has to be ready for multiplayer, but i hope you still need to always be careful about where you go and how to get back home.

Also congrats on getting another chance to execute on your concepts, the first one was really impressive and heart warming.

aww shit bottom page'd fuck
 
Top Bottom