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Resident Evil 7 Biohazard announced (PC/XB1/PS4), Jan 2017, PS4 demo out now

dlauv

Member
This looks wonderful. I was getting sick of the overwrought super hero anime melodrama shit.

Rely on Horror says that it will all make sense in-universe at the end. I'm so glad they're moving onto a less capable protag.
 

Astral Dog

Member
I actually don't want much cheese in the game. Bad VAs, poor writing, and bad localization efforts, at least IMO, shouldn't be upheld. Especially when the unintended stuff seems better than their intended attempts to display that aspect.

I want more things like the Trevor family subplot of REmake.

That doesn't mean some wouldn't be unwelcome. Some of the things said in REv2 got a chuckle out of me, as have some in other titles. But it has to be more natural than trying to make it ooze out of every corner.

much of that "cheese" comes from the localization in the games and not the story itself.
 
Last major Capcom release was 'should've done your in-depth research before buying Street Fighter V', now they're kicking it up to 'should've done your in-depth research and scoured obscure corners of the internet before judging a demo we put out to the public to judge our new game Resident Evil 7 by'.

While I agree the execution has been terrible, that's not what was said or done. This was something stated on the official Capcom channel on Twich. Hardly obscure. There's likely to be plenty of interviews throughout the week as well, so the word will get out.

Yes, they put it out there as a RE7 representation, misunderstanding why P.T. worked (PT concept first, Silent Hills still early in development, fans explore and reveal it to themselves; RE7 already well underway before Kitchen Tech demo to explore VR compatibility, fans told what it's tied to already and setting expectations). It's right to judge it.

But when it comes out that this is just a tech demo opposed to the actual game, than there's no point in continuing the false narratives. Just hold it to that this was a shit marketing stunt and wait to see what the actual game representation.
much of that "cheese" comes from the localization in the games and not the story itself.

Much of it does, yes. However, we still have some ridiculous elements in the storyline itself like the Carla and Simmons plot, RE 0's leeches, and CVs climax.
 
Reading the Rely on Horror article

The game’s protagonist will be a normal person, not someone with the skillset that comes with being a STARS officer or like other heroes/heroines from the series’ past (think Outbreak). Those that have been left wondering how this is still Resident Evil shouldn’t worry. It’s been stated that it will all make sense in the end, and it was intended for us to question what we’re seeing, and for us to speculate and make any possible connections to the series’ lore.
Lucentto could have worded it better because I got the exact opposite impression here, lol.

Curious to see how this protagonist will tie in with the rest of the cast, who are essentially Super Hero in this universe :p
 

TGO

Hype Train conductor. Works harder than it steams.
Stream also just confirmed that RE7, the actual main game, was already coming along quite a bit when they developed the kitchen tech demo.

So this debunks development started then.
giphy.gif

If the game was already coming along in it's present form why would Kitchen demo have anything to do with it, can we say gullible?
Am I suppose to believe Capcom made RE6, RER & RER2 Released REHD and RE0HD and gave the go ahead for a remake of RE2 and during that time they was making this FPhorror as RE7?
or they made a tech VR demo which got a good response and "ARE" making it into RE7 now and thats why we haven't seen anything from the real game other then the Kitchen extended demo which apparently has nothing to do with the game, yeah I think I'm going with the latter.

And I bet the game has no connections to RE other then little bit mentioning stuff which we have to work for ourselves, the game is being slapped together sorry.
 

Rean

Member
wtf,
I got to the phone and the guy just punched me again. Can i use the axe to stop him or something?
 
giphy.gif

If the game was already coming along in it's present form why would Kitchen demo have anything to do with it, can we say gullible?
Am I suppose to believe Capcom made RE6, RER & RER2 Released REHD and RE0HD and gave the go ahead for a remake of RE2 and during that time they was making this FPhorror as RE7?
or they made a tech VR demo which got a good response and "ARE" making it into RE7 now and thats why we haven't seen anything from the real game other then the Kitchen extended demo which apparently has nothing to do with the game, yeah I think I'm going with the latter.

Or, just maybe, it was just a shit marketing stunt after seeing the P.T. reception and, like usual, totally missing the mark on why that marketing stunt had worked.
 

Daffy Duck

Member
I really am starting to feel confused by all this......I also think there's nothing else to do, no further Easter eggs, no nothing.
 

Jackpot

Banned
A soft reboot.

RE5 gave nice closure to the whole over-arcing story. RE6 showed just what a mess it had become.

Go back to (relatively speaking) small-scale horror in 1 location with only a handful of characters.

http://www.neogaf.com/forum/showthread.php?p=206552047&highlight=#post206552047

whee my prayers were answered.

Only caveat is that I'm not that big a fan of The Hills Have Eyes type enemies. Ditto for ghosts.

Virus powered "demons" and other bogeymen are fine, but virus powered "ghosts" and you end up with shit like teleporting Tyrants and psychic powers.
 
giphy.gif

If the game was already coming along in it's present form why would Kitchen demo have anything to do with it, can we say gullible?
Am I suppose to believe Capcom made RE6, RER & RER2 Released REHD and RE0HD and gave the go ahead for a remake of RE2 and during that time they was making this FPhorror as RE7?
or they made a tech VR demo which got a good response and "ARE" making it into RE7 now and thats why we haven't seen anything from the real game other then the Kitchen extended demo which apparently has nothing to do with the game, yeah I think I'm going with the latter.

And I bet the game has no connections to RE other then little bit mentioning stuff which we have to work for ourselves, the game is being slapped together sorry.

Someone mentioned earlier that last year at E3 they were talking to a Sony employee and they told him "Capcom has a VR demo on the showfloor and no one realizes just how big a deal it is", which would absolutely point toward it already being sort of a preview to an existing RE7.

And as pointed out in the RE7 logo thread, look at the T

kitchent1jlt.jpg
 

Neff

Member
Entirely forced combat. There's no options to avoid combat in nearly all encounters.

While RE4 is a very combat-friendly game, RE4 speedrunners basically kill enemies yielding grenades, and one-shot bosses by spending all their money on rocket launchers, and that's about it. A RE4 speedrun typically consists of 80% running and avoiding, much like the classic titles.

I actually don't want much cheese in the game. Bad VAs, poor writing, and bad localization efforts, at least IMO, shouldn't be upheld. Especially when the unintended stuff seems better than their intended attempts to display that aspect.

I know what you mean. I love this stuff when it comes naturally. RE6 was gloriously, wonderfully cheesy because it was ridiculous and over the top, but it was totally played with a straight face. When they wink to the audience and try and self-consciously force it like with Revelations 1 and 2, it just falls flat.
 
While RE4 is a very combat-friendly game, RE4 speedrunners basically kill enemies yielding grenades, and one-shot bosses by spending all their money on rocket launchers, and that's about it. A RE4 speedrun typically consists of 80% running and avoiding, much like the classic titles.

Between this and TLoZ, I'm misremembering a lot of shit.
 
I really don't see how going first person stops them from incorporating other aspects that made the original games what they are. When I think Resident Evil, I think puzzles, exploration, horror atmosphere, item management, a penalty to dying, and a lot of other things, and those are still achievable.

I'm getting flash backs to just before the launch of the recent Doom title, and how many posts there were saying it wasn't going to be a real Doom game, and what a Doom title really was. I think we should at least wait for more details about the full game before decrying this as an imposter.

What comes to my mind when talking about RE elements is the offence side of the horror games. In most horror games imo you are powerless so as to feel the "horror" but RE changed the odds. The games made it so that you are not over powered barring RE5,6 but it gives you a choice of whether to fight or fly. It defined survival horror to me.

First person combat has never appealed to me in any form of video games so far and seeing RE pick first person just saddens me. The are sacrificing a lot of options when going first person.

But yeah I absolutely agree that we haven't seen the actual game and my views may change but i doubt it.

Co-signed.


Like I said earlier, Alien: Isolation manages to do a lot of things classic early RE is known for even with the first person perspective quite well.

But isolation is a beast of its own and I never for a second thought it had anything to do with RE elements.
 

Astral Dog

Member
Much of it does, yes. However, we still have some ridiculous elements in the storyline itself like the Carla and Simmons plot, RE 0's leeches, and CVs climax.

some of it awesome and part of the series charm, some of that lame. but still i wonder if this is going for a more grounded approach, after 5 and 6 thats what the series desperately needs.
 

GAMEPROFF

Banned
some of it awesome and part of the series charm, some of that lame. but still i wonder if this is going for a more grounded approach, after 5 and 6 thats what the series desperately needs.
I agree.

They wrote themself in a corner with 5 and 6.
Also its absolutly ridicolus with all the viruses.
 
Someone mentioned earlier that last year at E3 they were talking to a Sony employee and they told him "Capcom has a VR demo on the showfloor and no one realizes just how big a deal it is", which would absolutely point toward it already being sort of a preview to an existing RE7.

And as pointed out in the RE7 logo thread, look at the T

kitchent1jlt.jpg

What about the T?
 

TGO

Hype Train conductor. Works harder than it steams.
Someone mentioned earlier that last year at E3 they were talking to a Sony employee and they told him "Capcom has a VR demo on the showfloor and no one realizes just how big a deal it is", which would absolutely point toward it already being sort of a preview to an existing RE7.

And as pointed out in the RE7 logo thread, look at the T

kitchent1jlt.jpg
I'm giving them a chance, but things like "we haven't given the character a name yet" "there will be links to the RE universal you can peace together" just screams like this game was made into RE7 rather than started as RE7.
I mean 2 years development and they haven't named the main character? really? I mean I love the art style and everything I've seen and trailer look great but then I play this first person demo and I'm thinking this ain't Resident Evil and it's not even good enough for me to ignore that fact.
I hope I'm wrong.

God of War has changed but atleast it still looks and feels like God of War and it's changed for the better, this doesn't.
 

Zanzura

Member
Wild speculation here, but this house kinda gives me some Lisa Trevor vibes. The environment is aesthetically similar to where you first encounter her. Her backstory has her removing her "father's" and "mother's" faces and there are portraits in the demo with their heads covered/masked, similar to Lisa herself. The man who subdues you also is missing facial features, most notably his eyes (EDIT: Looking at a youtube playthrough, he actually has glasses on. Comparing him to the fireplace photo, it appears to be the man in that picture.) She has displayed incredible resilience to physical harm and she played a pivotal role in Umbrella's experiments so maybe Umbrella is trying to track her down hence the helicopter photo?

That's about as many connections to a past RE game I can come up with, perhaps there are more? I'm definitely no expert as I have yet to finish any of the classic REs before 4 and came up short of finishing 6's campaign (stopped at Ada). Most of this is gathered from the RE wikia entry on Lisa so people more knowledgeable could probably pick this theory apart.

As for the demo itself, I'm left wanting more, and I'm hoping someone figures out what the hell the finger and axe are for. I'm getting the impression this could be something like REmake but in first person. It's pretty clear there's going to be combat since there's an "Aim Assist" option and picking up the axe tells you R2 is "Attack" not "Use Tool" or something along those lines. L2 also has you ready the axe with two hands and I'm guessing that's how you're going to aim your firearms. Item management is back with limited inventory along with varying item slot sizes. Puzzles are somewhat suggested to be back with the keys (there's definitely a key inside that finger, damn it.) and actions taken in the videotape manipulating things in the present. It could be really interesting to put an RE spin on the Amnesia/Penumbra/PT formula and I'm not getting the impression they're making a straight up clone of those games since combat is obviously suggested to be a part of it. It would be nice if the demo itself had some combat and that's still entirely possible if there is in fact a mystery to be solved.
 

Riposte

Member
What? RE4 was a massive change in direction compared to the previous game.

I don't think it was that massive. It's noteworthy of course, but it's still much less of a change than what this demo proposes. I think ArkkAngel007's list is weak, many of which are standard things that change with sequels (e.g., enemy types). The big change was perspective and aiming and how that was reflected by the rest of the game, but you could even argue stuff like increased item drops was always already happening. I would say since RE2, the series has been making a strong push towards "action". The demo is almost a completely different beast (but also a familiar one, hence comparisons to PT), even in the way it tries to scare you. I mean Mikami himself said what he considered "survivor-horror" to be and it a big part of it was toppling the things trying to scare you. As things stand, you are meant to be fully powerless.

I'm not going to say "it's not Resident Evil", because Capcom decides what's Resident Evil, as I've always said. I simply disagree with the notion that RE7, based on the demo, reflects what the series has always been (i.e., even RE6 is closer to RE1-3/0 and fits on the progression that started with at least 2) and that its change is smaller than one made with RE4.

EDIT: It's also funny how in the past I've warned and argued against turning RE into a newer kind of horror game like Amnesia, I went and searched for those posts for a laugh. I think CliffyB once proposed a kind of RE sequel like that. I lament, for the series's sake, how RE was burned into people's brains as "the scary game", since it may have been their first one, so all of the components that make a game what it is is overlooked in a sort of meme-ish fashion. Actually, what I truly lament is what this does for the TPS genre, which has been increasingly standardized and relied on Japanese developers to spice it up. This is like losing Lost Planet again, quite a shame. (I think the sort of VR-based FPS experience we'll be seeing more and more in the future has little hope of carrying on with the whole balance of action game mechanics (dodging, flipping, etc.) with shooter mechanics that TPS does better.)
 
It's always odd to see people denounce RE4-6 just because they were action

RE 4-6 are good tps games but not a very good RE game IMO. Even Code Veronica and Zero were better than those 3 as a resident evil game. But from technical and production perspective 4-6 is obviously better. Also as a action game 4-6 is obviously better than 0 or CV.
 

Manu

Member
If anything, a second drastic gameplay/concept reboot is finally gonna end the "true RE/true fan" nonsense arguing once and for all.

Who am I kidding, that shit's never gonna stop.
 

Riposte

Member
I hate it when people just categorize RE4 with 5 and 6. Its more rage inducing than the jump to first person.

Bruh, RE5 is RE4 with co-op, a real-time inventory, and a scenario that recreates a lot of RE4's scenes. At most, it's worst designed, so you don't like it, but there's no game on the planet that's essentially more like RE4 than RE5. RE6 differentiates itself in more ways, it's also doing a lot of things RE4 did.
 
Bruh, RE5 is RE4 with co-op, a real-time inventory, and a scenario that recreates a lot of RE4's scenes. At most, it's worst designed, so you don't like it, but there's no game on the planet that's essentially more like RE4 than RE5. RE6 differentiates is more ways, it's also doing a lot of things RE4 did.

I get it dou, do realize why people categorize it, but its very different in execution.

Its likes i give you the same ingredients for the 3 games but they were mixed differently.
 
Bruh, RE5 is RE4 with co-op, a real-time inventory, and a scenario that recreates a lot of RE4's scenes. At most, it's worst designed, so you don't like it, but there's no game on the planet that's essentially more like RE4 than RE5. RE6 differentiates itself in more ways, it's also doing a lot of things RE4 did.

Yeah I never understood this weird RE4 praise but RE5 hate, they are essentially the same games, cept one has coop.
 
Bruh, RE5 is RE4 with co-op, a real-time inventory, and a scenario that recreates a lot of RE4's scenes. At most, it's worst designed, so you don't like it, but there's no game on the planet that's essentially more like RE4 than RE5. RE6 differentiates itself in more ways, it's also doing a lot of things RE4 did.

Yeah, that's how I've always felt about 5. It took everything RE4 did and amplified it

It's always odd to see people denounce RE4-6 just because they were action

I wish people would stop that, because it just makes the rest of us survival horror fans like me look bad. I'm open to trying anything as long as it's fun. 4 and 5 were still fun. 6 was trash, but not because it was action - that was the least of its problems.

There WAS a period of years where I was bitter and pissed off that the series was no longer focused on survival horror, but I got over it in time. The Revelations games helped with that. I think people pissed off about RE7 will get over it too, assuming it turns out to be much more than what we've seen in this demo (very underwhelming).
 

Boke1879

Member
giphy.gif

If the game was already coming along in it's present form why would Kitchen demo have anything to do with it, can we say gullible?
Am I suppose to believe Capcom made RE6, RER & RER2 Released REHD and RE0HD and gave the go ahead for a remake of RE2 and during that time they was making this FPhorror as RE7?
or they made a tech VR demo which got a good response and "ARE" making it into RE7 now and thats why we haven't seen anything from the real game other then the Kitchen extended demo which apparently has nothing to do with the game, yeah I think I'm going with the latter.

And I bet the game has no connections to RE other then little bit mentioning stuff which we have to work for ourselves, the game is being slapped together sorry.

I mean the game comes out in January. We'll see if you're right in 7 months.
 
RE needed a switchup. Whether this ends up good or bad it's really exciting to see Capcom experimenting and trying out new things. Even if this ends up not being a great 'Resident Evil' game, I think people should be excited to try out something new. There seems to be more to this game than just "walk/run/hide," so I wish people would give it a chance.

A developer already said combat is a part of the main game - we have not seen any of the actual RE7 yet. All material that is out there right now is just for this teaser/demo. I am tell you - we will be getting the real trailer for RE7 if we complete this demo
 

Se_7_eN

Member
Personally, I love this demo... I really hope Resident Evil 7 is along similar lines.

Does most of GAF still hate this?
 

Jesb

Member
I'm not really sure how I feel about a fps for RE. It could be a great change or very bad. Cant really form an opinion based off the demo either. Alot of what will be in the final game is missing. But this doesn't feel like RE. Not the RE of old, and not the RE4 that was great. This just comes off as something else. More in common with Outlast and PT than a RE game.
 

Neff

Member
Personally, I love this demo... I really hope Resident Evil 7 is along similar lines.

Does most of GAF still hate this?

Judging by the vaguely damage control-y interview Capcom gave today, I'd say the negative reception of NeoGAF has left its mark. They made a point of assuring their audience that the demo isn't part of the game and is a 'tonal' indicator only.

I'm sure I'm not the only one hoping the full game is much better.
 
I love that there has to be so many time machines avaiable today.

Cant think of any other reasons Everyone can already judge the quality of the 7 main game.
But I guess you would like to have another pile of shit like Resident Evil 5 or 6.

5 was uninspired but it wasn't the huge elephant turd that 6 was is

I'd rather capcom try something brand new than the cacapoopoopeepee that 6 is
 
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