• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Zelda Wii U - Recap of 5 hours gameplay stream

xoh8qdd.gif


Death Mountain "creature"
Aaaaah, this is the type of stuff I was hoping for. Seeing something cool in the distance and then setting out for it. I imagine the NX may even be better for this type of spotting.
 
It shows up a few times. I caught a screencap of it at 6:09. It almost looks like it has a spindly leg like a guardian.



EDIT: After watching it a couple more times, it looks like it might be a giant insect or arachnid.

Cool and I was thinking the same. But it would be a HUGE Guardian!
 

Chaos17

Member
Im surprised Nintendo isn't putting out this E3 demo almost like a ground zero.

It would sell a ton and fill the huge gap they have in releases.

People will bash it if it has any flaws judging it as it was final version of game. They're already people judging the trailer as it was the whole game so...

I understand your statement, it may have worked with other devs but people are not forgiving at all with Nintendo.
 
I didn't watch all the footage, but has there been any indications the guardians will be different? I hope they're not all just octopus robots and some fly, some burrow underground, etc.
 

RagnarokX

Member
Since you're the most knowledgeable one here. Do you think this Link is a reincarnation or an old Link coming back?

I don't have enough info to say, but I think the most interesting idea would be for this to be the same Link from OoT after he fell in battle with Ganon. He's been recovering in a sheikah healing chamber for 100 years and seems to have amnesia. It's just strange that this Link has been kept in stasis for 100 years while Ganon attacked the kingdom.
 

emb

Member
swan song
n.
1. A farewell or final appearance, action, or work.


:(

Let's hope not, but other than that I absolutely agree!
The thought of this actually being the case crossed my mind during the showing yesterday. With Nintendo going into the mobile space, NX potentially struggling to find it's market (can't assume too much I know, but it's not implausible all things considered), and Zelda games like this seeming to take ~4 years to make lately, it just seems scarily possible. We might not see many more full Zelda experiences.

No use worrying about unlikely futures though, for now I (and we) should focus on what a joy this game already looks like today, and the year + hardware bump they have to keep going for improvements.
 
I didn't watch all the footage, but has there been any indications the guardians will be different? I hope they're not all just octopus robots and some fly, some burrow underground, etc.
There hasn't been, but Nintendo has a history of taking a design and giving it variations through an adventure. I imagine we're just seeing the base model.
 
I didn't watch all the footage, but has there been any indications the guardians will be different? I hope they're not all just octopus robots and some fly, some burrow underground, etc.

As far as I've noticed it looks like some may be stationary. I'm not sure if that's because they are different creatures, or because some just happen to be stuck in the ground. I'd love to see a flying one, though - but I'd also be terrified.
 
There hasn't been, but Nintendo has a history of taking a design and giving it variations through an adventure. I imagine we're just seeing the base model.

I am mostly hoping to avoid another Imprisoned situation, though a lot of that was just bad design and not lazy design. There were increasingly complex ways to kill him in further fights, but it was just not communicated at all.
 

Chaos17

Member
I didn't watch all the footage, but has there been any indications the guardians will be different? I hope they're not all just octopus robots and some fly, some burrow underground, etc.

Stream didn't go beyong first area so we didn't saw any other kind of enemies that were shawn in the stream.

edit: beaten
 
Was not impressed at all by the trailer, was disappointed really. After watching some gameplay vids though, wow. Looks like something I want to play right now. Day one.
Same for me. The trailer didn't do much for me, but these videos and the various points listed in the OP really got me interested.
 
As far as I've noticed it looks like some may be stationary. I'm not sure if that's because they are different creatures, or because some just happen to be stuck in the ground. I'd love to see a flying one, though - but I'd also be terrified.

I think, ideally, I would want the Guardians to essentially be Shadow of the Colossus colossi. Basically, each one is just a different gimmick and they all have to be tackled different ways. I want to have to race alongside a fast-moving guardian on my horse until I can leap off and get on top. Or I want to dive on a flying one from a cliffside.

I am starting to make myself sad because I am sure this will not happen.
 
xoh8qdd.gif


Death Mountain "creature"

And now, for probably the first time in my life, I'm considering going media black-out on this game.

I want to start up this game and run right for that creature as soon as I can. I want to find out what it is for myself. I really don't want that mystery to be revealed in just a trailer or some shit.

I have a ton of reservations for this game, but all of the mystery is still managing to get me incredibly hyped. There's so much I want to discover.
 

mStudios

Member
I think its a past link but maybe from a game thats not existed yet. Which the story will handle.

I don't have enough info to say, but I think the most interesting idea would be for this to be the same Link from OoT after he fell in battle with Ganon. He's been recovering in a sheikah healing chamber for 100 years and seems to have amnesia. It's just strange that this Link has been kept in stasis for 100 years while Ganon attacked the kingdom.

Both great theories.
 
Wonder if there´s gonna be multiple endings depending on how much story you unlock/bosses you defeat. \o/

I like to think about that "you can beat the final boss right away" thing like Morrowind- in Morrowind you had a huge number of paths to the finale of the game, but it was always more or less the same ending, the only difference was that in some playthroughs you don't interact with some NPCs, or any NPC's at all. Those choices don't really affect your "ending cutscene" like, say, in Fallout 3/4 or the Witcher 3, but they greatly change your gameplay experience throughout the game.

I think the Zelda team is going for a similar system where you can choose exactly how you want to progress through the world, rather than make different cutscenes at the end based on a few choices interspersed throughout the game.

I didn't watch all the footage, but has there been any indications the guardians will be different? I hope they're not all just octopus robots and some fly, some burrow underground, etc.

I think as of now we've seen the immobile guardians, mini guardians in the shrines, and the fully fledged guardians out in the field. I agree that hopefully there are a huge variety of them throughout the game and actually I'm pretty confident about that, even if they're only different in the same way the bokoblins shown have been different. By that I mean, we've essentially seen two types of bokoblin (orange and blue, and I guess stalfos version makes three) but they all play very differently depending on what equipment they have available. Similar to Dark Souls enemies, really.

Though I also hope that there are different versions of guardians beyond the octorok style, maybe some bipedal guardians would be cool too.
 

MajorMane

Member
I don't have enough info to say, but I think the most interesting idea would be for this to be the same Link from OoT after he fell in battle with Ganon. He's been recovering in a sheikah healing chamber for 100 years and seems to have amnesia. It's just strange that this Link has been kept in stasis for 100 years while Ganon attacked the kingdom.

I thought about this, but I feel like it just doesn't match up. It'd be cool, but seemingly, the Ganon from OoT is imprisoned by the Seven Sages and there's an entire war in there. 100 years is not long enough from really any of the games we've seen to necessitate the vast difference in Hyrule that we've seen.
 
I think, ideally, I would want the Guardians to essentially be Shadow of the Colossus colossi. Basically, each one is just a different gimmick and they all have to be tackled different ways. I want to have to race alongside a fast-moving guardian on my horse until I can leap off and get on top. Or I want to dive on a flying one from a cliffside.

I am starting to make myself sad because I am sure this will not happen.

That would be cool, but I'd be worried about it being too derivative. I would, however, love to see guardian-ized traditional Zelda bosses. Like Gohma overtaken by technology or something.
 

Oddish1

Member
I don't have enough info to say, but I think the most interesting idea would be for this to be the same Link from OoT after he fell in battle with Ganon. He's been recovering in a sheikah healing chamber for 100 years and seems to have amnesia. It's just strange that this Link has been kept in stasis for 100 years while Ganon attacked the kingdom.

It doesn't really prove or disprove anything, but if this Link was the one from OoT then he should be left-handed.
 
Not really. The Kokiri could have evolved into Koroks in any timeline.

Wind Waker is the least likely timeline for this to take place in because it would have to be between OoT and WW, and that's not likely since we know what happened between those two games. After WW wouldn't make sense because this is old Hyrule and that got completely destroyed and even if the Great Sea receded it wouldn't make sense for the Hylians to leave New Hyrule.

Considering the state of The Temple of Time, it would also have to be before Twilight Princess, and that doesn't make sense either because we know what Ganon was doing between OoT and TP.

The only timeline where this game makes sense is the Fallen Hero timeline. My guess is that this Link is actually the Hero of Time who was defeated by Ganon and was sealed in a chamber to recuperate by the sheikah. Zelda and the sages have been keeping Ganon sealed in Hyrule Castle for the 100 years since Link's defeat.

Hmm... I haven't played Spirit Tracks, did they say the islanders went to New Hyrule with Link, Zelda and the pirates?

I just remembered that the Boss room from the Tower of the Gods in Wind Waker looks similar to the tech in BotW:
f2479d95bf32dffa38071654e07e3ed8.png

I think the water receded and this is old Hyrule.
 
I think, ideally, I would want the Guardians to essentially be Shadow of the Colossus colossi. Basically, each one is just a different gimmick and they all have to be tackled different ways. I want to have to race alongside a fast-moving guardian on my horse until I can leap off and get on top. Or I want to dive on a flying one from a cliffside.

I am starting to make myself sad because I am sure this will not happen.

It's important to note that the Guardians aren't the only "Boss" type creatures or if they really count as bosses at all. They're really really supremely dangerous enemies, that you only get introduced to in their broken state but still incredibly powerful.

For Example the Steppe Talus I imagine was designed to surprise newbies, it doesn't look particularly difficult but it does demand the climbing mechanic and has counters against Ranged Cheese and is still relatively punishing if you make a mistake.
 

Not

Banned
I don't have enough info to say, but I think the most interesting idea would be for this to be the same Link from OoT after he fell in battle with Ganon. He's been recovering in a sheikah healing chamber for 100 years and seems to have amnesia. It's just strange that this Link has been kept in stasis for 100 years while Ganon attacked the kingdom.

There's no way the Sheikah became an advanced civilization and died out while the Master Sword wore down that much in only 100 years after OoT.
 

-MB-

Member
People will bash it if it has any flaws judging it as it was final version of game. They're already people judging the trailer as it was the whole game so...

I understand your statement, it may have worked with other devs but people are not forgiving at all with Nintendo.

Dont forget, it will be impossible to stop hackers to remove any restrictions from the demo, allowing ppl to explore beyond the plateau, and maybe blowing many secrets and obviously unfinished sections wide open for all to see.
 

RagnarokX

Member
I thought about this, but I feel like it just doesn't match up. It'd be cool, but seemingly, the Ganon from OoT is imprisoned by the Seven Sages and there's an entire war in there. 100 years is not long enough from really any of the games we've seen to necessitate the vast difference in Hyrule that we've seen.

Nintendo plays fast and loose with details. There's not enough time between OoT and TP for the geographical changes that happen between those games but they happened. The Temple of Time apparently likes to fly around and sit itself wherever the hell it feels like.

Just think of it like this: The stories are legends. There is a timeline and in general the progression from game to game makes sense. But details like geography and certain races aren't as concrete. Each legend is told with details missing or added. Locations move around and stuff.

The way Hyrule Historia tells it, Link fell in battle against Ganon and Zelda and the sages were able to seal Ganon in the Sacred Realm. Centuries passed and portals to the Sacred Realm began opening up. People started going through the portals to search for treasure and Ganon built up his forces. War broke out between Ganon's forces spilling out of the portals and the sages of that time managed to seal the portals.

This game could take place during the time when Zelda and the sages sealed Ganon after Link's defeat. Ganon got the complete triforce and made his wish, becoming the Calamity Ganon. Zelda and the sages just have enough power to keep Ganon at bay while Link recuperates in a healing chamber for 100 years. Link wakes up and helps Zelda seal Ganon and the triforce away in the Sacred Realm.
 

The Lamp

Member
Honestly, this is the best combat aside from skyward sword 1:1 sword play. The witch time, weapon changes, jumping combat, creativity to use environment with items.. it goes hard

Yes, and it's streamlined but deep with weapon variety, armors, and environmental triggers and items. I could not be happier.

For this to be the GOTG it just needs a good amount of large complex dungeons + fun clever shrines + meaningful NPCs and towns and quests.
 

LoveCake

Member
Thanks for the summery OP.

Not so sure about the lack of a full story though, however I should get a couple of hundred hours out of this on my WiiU, no need to bother with a NX for a couple of years if at all.
 

Not

Banned
Yes, and it's streamlined but deep with weapon variety, armors, and environmental triggers and items. I could not be happier.

For this to be the GOTG it just needs a good amount of large complex dungeons + fun clever shrines + meaningful NPCs and towns and quests.

I really hope there are some cool and memorable sidequests (beyond shrinehunting) like in MM. Gratitude crystals just didn't do it for me.
 
Thanks for the summery OP.

Not so sure about the lack of a full story though, however I should get a couple of hundred hours out of this on my WiiU, no need to bother with a NX for a couple of years if at all.

What do you mean lack of full story? Where did you hear that? They said they were holding back a lot of story things from the E3 demo specifically, like towns and most NPCs
 

MajorMane

Member
Nintendo plays fast and loose with details. There's not enough time between OoT and TP for the geographical changes that happen between those games but they happened. The Temple of Time apparently likes to fly around and sit itself wherever the hell it feels like.

Just think of it like this: The stories are legends. There is a timeline and in general the progression from game to game makes sense. But details like geography and certain races aren't as concrete. Each legend is told with details missing or added. Locations move around and stuff.

The way Hyrule Historia tells it, Link fell in battle against Ganon and Zelda and the sages were able to seal Ganon in the Sacred Realm. Centuries passed and portals to the Sacred Realm began opening up. People started going through the portals to search for treasure and Ganon built up his forces. War broke out between Ganon's forces spilling out of the portals and the sages of that time managed to seal the portals.

This game could take place during the time when Zelda and the sages sealed Ganon after Link's defeat. Ganon got the complete triforce and made his wish, becoming the Calamity Ganon. Zelda and the sages just have enough power to keep Ganon at bay while Link recuperates in a healing chamber for 100 years. Link wakes up and helps Zelda seal Ganon and the triforce away in the Sacred Realm.

Very true regarding the details about geography, etc. I agree that this would be the most interesting theory, but even placing it during that point in the timeline as you suggest, it would go against what has been established previously (i.e. the Imprisoning War mentioned in Link to the Past)

If this happens during that time, almost assuredly there'd need to be more people such as the Knights of Hyrule for the stories to make sense. (Maybe there will be. We haven't seen much.)

Of course, again, this could be chalked up to "details" again however and they could make it work, I suppose. But I feel like the story would then be about how a great hero returned to help Hyrule and not about how the sages and people of Hyrule were able to seal Ganon away.
 
Top Bottom