MakotoYuki
Member
This is good news for NX, I hope that the Pro controller works with it.
According to sales data, no it wouldn't have reached GC numbers.I don't even dislike the gamepad, and while not something I use, off screen is something a lot of people like
It's just not worth the downsides as it doesn't add enough from a gameplay perspective
If the Wii U launched with the Pro and it was $100 cheaper it would have done Gamecube numbers at least, the gamepad really held it back, it's not what people wanted
This sounds like a comment about Zelda specifically rather than the out-of-context statement about the console as a whole people are going to make it be for the next several years.
We have had 7, that's 7 Zelda games making good use of Dual Screens and touch screen setup.Aonuma is the same guy that made a big deal about second screen inventory and map since OoT 3D. And he was actually right.
Just because he's saying a lie to justify the NX porting doesn't make it true.
According to sales data, no it wouldn't have reached GC numbers.
You keep saying the same stuff over and over when you have been proven otherwise.
I believe you are on the money.Wasn't he all lovey dovey about it when it came to the OOT/MM/WW/SS remasters? Seems odd to shit on it now unless he's just using it as cover for dropping those features to make porting to the NX simpler.
Don't derail the main argument here with my "supposed love" for the Gamepad. You claim that a Wii U with a Pro controller instead would do at least GC numbers. Well, the actual data we have proves otherwise. You don't have much ground to back up your claims. So come up with something substantial before trying to refute when people debunk your claim.Sales data is just sales data, it doesn't tell you why people didn't buy it, or why they did
I doubt many people bought a Wii U because of the gamepad
I bet a lot of people didn't buy one because of the gamepad
No mater how good you think it is, that won't change the fact that the people who buy dedicated gaming hardware don't want what they perceive as gimmicks
Don't derail the main argument here with my "supposed love" for the Gamepad. You claim that a Wii U with a Pro controller instead would do at least GC numbers. Well, the actual data we have proves otherwise. You don't have much ground to back up your claims. So come up with something substantial before trying to refute when people debunk your claim.
Also is so contradictory to claim: "Sales data is just sales data", when you are using sales as your main point to disaprove something. It is rather peculiar to say the least.
And in regards to my stance of the Gampead, not only i was on point of what the Wii U would be in terms of interface even before it was unveiled, i also was very critical about it, when it was necessary.
XDWell Nintendo can hire you and you can use your sales data crystal ball to help them get the NX to sell 100m copies then
My point was that I personally think that a much cheaper Wii U with a input device that doesn't alienate the core while offering little of its own, would be seen as a much more attractive prospect to the average gamer, as Nintendo games are why people love Nintendo, and a cheaper Wii U would still have an abundance of Nintendo games
You are of course, free to disagree with that
The issue here is why are we ignoring the facts and reality? Aonuma spoke good things about the use of touch screens and dual screens in the past. He has actually developed games in the Zelda series where the interface is put to good use.?
Aonuma is the same guy that made a big deal about second screen inventory and map since OoT 3D. And he was actually right.
Just because he's saying a lie to justify the NX porting doesn't make it true.
This is a good point.I take it more like he means the action parts of the game. Like changing broken weapon while still in the fight. You would have to look down while the enemy is attacking you.
Yea, is not that hard.It's not that hard to understand the big difference between the DS- and WiiU setup of dual screens and why the latter is naturally worse. That's what the quote in the OP is all about.
This has been answered already. Repeating again:He spoke about it positively in the past because they were stuck with it, you can't say "yeah you know what, this is a pretty bad idea really" when you have to push this thing for the next few years
Now they might be free of it they can be a little more honest about how much of a burden it was
Now please, let's get back to the actual topic.
The issue here is why are we ignoring the facts and reality? Aonuma spoke good things about the use of touch screens and dual screens in the past. He has actually developed games in the Zelda series where the interface is put to good use. And despite of how much of a failure the Wii U is, every single system has the Gamepad and the Zelda games on it have been able to support both Gamepad features and Wii U Pro controllers.
So why all of the sudden is a bad thing?
This is a good point.
However, we are looking at a Zelda game that is using elements inspired by many other developers. Why not slow down time while the selection process takes place?
Even if had the best reason in the world to ditch touchscreen inventory, what about other alternatives like Gyroscope selection? Why fallback to a traditional, cumbersome and intrusive management system?
They have the tools in there to make a better system, yet they are not doing so for reasons with might never know offically.
Hopefully this is a good sign NX wont have a gamepad 2.0
This is odd because it completely contradicts NintendoLife's report. http://www.nintendolife.com/news/20...ust_in_the_legend_of_zelda_breath_of_the_wild
This. I'm curious to how they'll handle map jumping or Inkstrikes without the GamePad. Obviously they'll keep the gyro controls, so no worries there.The touchscreen allowed instant map jumping and analysis of map cover, plus the Miiverse implementation was used brilliantly.
This man is becoming my hero.
Give him a promotion.
Please save Nintendo with your acceptance of young talent and upending conventions.
Wait, what does the tablet do in BOW?
Iwata talked at a GDC before they announced the Wii U about the issues of having the primary TV being occupied and thus kids not being able to play the console. The GamePad and Off-TV play was supposed to address that issue. The problem is that it isn't really a problem in the West. Most people have multiple TVs. In Japan, where I believe it is a bigger issue, it wasn't a big enough selling point when most gamers have handhelds anyway to solve that problem.
I've always been baffled how this wasn't clear from time of concept.
And failing that, how could programming the phrase "Please look at the Gamepad" to appear on the TV (or vice-versa) not produce an epiphany?
Pro Controller confirmed!
Aonuma: Do you want to add a feature where you blow into the gamepad to call your horse?!
Programmer: Oh God, No!
Aonuma: Well Hurry up!
It is amazing really, but I suppose they were hoping they would ride the tablet hype of 2012
I just hope they have learned their lesson
The kind of people who buy gaming hardware in 2016 are not the same as those who did so in 2006, no causal gamers will shell out hundreds of dollars on an NX, so they need to target the core, or they might as well give up now
The core don't want what they perceive as gimmicks, so if the NX doesn't launch with a standard controller as the default, it will struggle to sell Wii U numbers, let alone anything better than that
He spoke about it positively in the past because they were stuck with it, you can't say "yeah you know what, this is a pretty bad idea really" when you have to push this thing for the next few years
Now they might be free of it they can be a little more honest about how much of a burden it was
This has been pointed out to Oni many times but he refuses to accept.Wii U most likely didn't have anything to do with attempting to ride tablet hype. iPad didn't launch until 2010, when it would have been deep in R&D, and we all know how insular Nintendo is.
More likely, it was just an attempt to adapt the DS concept to a home console.
I don't have the sources handy but as I understand it he's given two reasons:
lda-breath-wild-aonuma-demo"] interview with WIRED[/URL] he said:
"We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing. You have your cars GPS system on your dash. If you had it down in your lap, youre going to get into an accident!"
Compare and contrast the above statements with what Aonuma said after The Game Awards:
"Recently, I've taken to relying on the map on my smart phone when I'm out walking in a place I'm not familiar with. A map isn't something you keep tucked away in your bag, it's by holding it in your hand and being able to constantly check it as you move forward step by step that gives you that sense of adventure."
Yes.Is motion aiming in zelda U? Loved it in WW and TP HD.
Yes.
This has been pointed out to Oni many times but he refuses to accept.
Nintendo has been contemplating the integration of a screen in a controller for decades and it was actively researching it before the Wii release even. The Wii U is not an attempt to cash in in the raise of the tablet popularity, however, it is plausible that it gave Nintendo a little more security when releasing the Gamepad.
People will label me crazy but I fully plan on playing this game with the Pro Controller (assuming it supports it). I just don't find the gamepad comfortable enough, and constantly looking down has proven to be more of a hassle than it's worth.