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Jimquisition: YOLO Army (July 4, 2016)

This is basically what it boils down to, yeah.

Steam gets flooded with scam artist crap and repackaged asset packs, while good stuff can get buried

Steam isn't there to do advertising for you.

If your game gets buried it's your own fault.

The amazon/bookstore analogy is perfect.
 
It's a shame that Steam Greenlight contains these sort of business practices because I always liked the concept behind it. Is there nothing Valve could/will change about it though? Still, there is great stuff that will hopefully make it on there (like Scorn) and it's good that Jim is bringing attention to these games that show a lot of promise in his segment Greenlight's Good Stuff.
 
Well Jim suggests that it might be easy with the rise of cheap key stealing sites like G2A, since otherwise you're quite right.

I thought of that, but while G2A is cheap, it still costs money, and the price of those keys would add up.

Having actually watched the video now, I understand the only a limited number of upvoters are actually getting keys. It's "vote for a chance to win" not, "vote and receive".
 
Going through my Steam Discovery queue each day in the sale was like wading through an open sewer at times. It felt like i saw nothing but trash from about 2/3rds of the recomendations. Mostly early access identikit survival garbage or this Digital Homicide style collection of random assets repackaged as a full game.
Theres far too much of this asset flip shit on greenlight/steam in general. Its time they asserted some kind of fucking quality control.
 
Going through my Steam Discovery queue each day in the sale was like wading through an open sewer at times. It felt like i saw nothing but trash from about 2/3rds of the recomendations. Mostly early access identikit survival garbage or this Digital Homicide style collection of random assets repackaged as a full game.
Theres far too much of this asset flip shit on greenlight/steam in general. Its time they asserted some kind of fucking quality control.

I am very curious what you've been buying to get that sort of stuff. I actually saw quite a bit that interested me in my recommendations when going through the card stuff in a big variety of genres and styles.
 
I am very curious what you've been buying to get that sort of stuff. I actually saw quite a bit that interested me in my recommendations when going through the card stuff in a big variety of genres and styles.

Ill tell you what i wasnt buying: Digital Homicide titles and Identikit survival bollocks.
 
This problem exists because Valve is too lazy to curate the store themselves. They might as well not bother with Greenlight and just let everything into the store at this point.
 
Soooooo...what is Steam doing about this?

how_it_works_english.jpg
 
But how do those devolpers and publishers make money?

Their games get greenlighted but no one buy their shit, right?

Indie bundles and card money likely... And it's not as if they likely spent much of their own money to make these games. A lot of the assets are usualy either stolen or purchased and used without modification.
 
Whats sad to me that under this pile of shite ... some actually interesting and cool titles can get buried because they from the first look doesnt look that cool ... for example titles like Sprinter, Mommy's Action Pack or Shrouded in Sanity :-/
 
Good video, but I think Jim should have pointed out that its not just Yolo Army doing such things.

All of those gleam.io giveaways let you join groups almost exclusively for greenlighting shitty games. Everyday they post those giveaways on your activity feed, you can win high-profile games or even skins from CS:Go or such. I am actually quite sure there is just one "company" behind all of that.

The strange thing is, that these groups also make ads for quite some bigger games like ARK.

But how do those devolpers and publishers make money?

Their games get greenlighted but no one buy their shit, right?

Digital Homocide brings hundreds of games to Steam, releases them for like 50cent to 1$ and by the sheer quantity I guess he can earn quite well. "Its just 50 cent and it has trading cards. I can sell them."
 
Yolo Army seems pretty shady.

But I must take umbrage with Jim's claim at about 9:30 that he "was one of Greenlight's biggest boosters" but now it's "slowly become a breeding ground for lazy hacks". Just to clarify--this is exactly what you would want to have happen. All the stuff that's actually professional makes it on to Steam, either because increasingly developers simply bypass Greenlight, or because those who do go for Greenlight get Greenlit quickly.

It would make sense if the argument was "Now that no one takes Greenlight seriously anymore, the good games are lingering there"; but it's not. Jim then notes that he's started a series called "Greenlight Good Stuff" to highlight good stuff on Greenlight, and that it's already producing results; they got "Shots Fired" greenlit! Well, sure, that's technically true. Except "Shots Fired" was only on Greenlight for 10 days total. It certainly would have been greenlit within its first month regardless of calling attention to it. It's not like it was lingering in the depths of Greenlight for months, crowded out by the Yolo Army, and then brave Jim cut through the bullshit to discover it. By all means, call attention to good stuff, but there's not an actual problem here.

Assuming the process works, the vast majority of stuff on Greenlight on an ongoing basis will be bad.
 
How are they getting the free games and what Valve can do to prevent this? I couldn't believe that cutscene was real.
 
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