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No Man's Sky went gold

GribbleGrunger

Dreams in Digital
Lol. This happens to me every night lately.

Yup I heard it. "Lava caves"... shweeeet!
Lava being confirmed is great. Love to see an active volcano.

Bare in mind it was given as an example only but I'm certain they'll include it. I can't see why it would be a problem.
 

GribbleGrunger

Dreams in Digital
Just quoting myself for the new page because I think this is a reasonable theory.

OK, I'm going to have a stab at this because it's 6:30 in the morning here in the UK and I can't stop thinking about it:

I believe we all start on the outskirts of the same 'galaxy' and we're tasked with getting to its centre.

When we get to the centre we'll get another map which is a map of the universe and here we'll discover the ultimate goal and that's to get to the centre of the universe, but to do that we'll have to travel through even more galaxies.

Because we've already upgraded our ships, the journey from the outskirts of a new galaxy to the centre won't take anywhere near as long. And of course, as we level up and buy even better ships the journey through the galaxies to their centres, and ultimately to the centre of the universe, will grow faster and faster.

But we won't have to travel alone from the centre of our first galaxy. Here we will be able to buy ships with room for 1 or 2 or 3 passengers. From here on out we'll be able to traverse the galaxies with our chosen friend/friends. You'll now be able to buy your next piece of equipment: A 2/3/4 way communication device.

How would you be able to synchronise with all three friends (if you decide to form a 4 player party) if you and another friend decide to go off on a journey while the other friend couldn't? Think Star Trek and those save locations. You'd get a message from your friend who was now able to play. After finding one of those save locations you simply wait until he beams in, materialising in the usual Star Trek Fashion. These save points can also be used for fast travel on the one planet.

Something on getting to the centre of the galaxy: In the most recent vid Sean shows us lines leading towards the centre of the galaxy ... he likened them to GPS. But why bother with that when the brightness of the centre can't be missed and steering towards it would be easy? Because what the algorithm does is show you a route that offers the most variety and the necessary materials to complete your journey. Those people who just want to go to the centre of the galaxy now have a focused objective while those who want to meander and take in the sights can just ignore the GPS.

I don't think any of that is out of the question.
 

greatgeek

Banned
the only things i'm curious right now are:

blackholes?

supernova?

dwarves?
Black holes, yes. Supernovae, no. I beliwve Shaun said this in the GI interview. He definitely did say that they're not really really trying to replicate real-world stars, and there will be some fantastic star types in-game (there seem to be green stars on the galaxy map) - so idk about dwarves. Pulsars would be nice, though.

Lol. This happens to me every night lately.

Yup I heard it. "Lava caves"... shweeeet!
Lava being confirmed is great. Love to see an active volcano.
Lava worlds and Mordor-like hellscapes or 1/10.
 

bigDave

Member
Black holes, yes. Supernovae, no. I belive Shaun said this in the GI interview. He definitely did say that they're not really really trying to replicate real-world stars, and there will be some fantastic star types in-game (there seem to be green stars on the galaxy map) - so idk about dwarves. Pulsars would nice, though.


Lava worlds and Mordor-like hellscapes or 1/10.

pulsars are quite related to supernovae
 
Some more ships from that GDC video. Apologies for blurriness. Zoomed in screens from mobile.

6HIbU6Th.jpg



Is this what I think it is!?

y3NLbLl.jpg


Yiss!
 
Im just building a PC now. Will grab it on PS4 first and probably double dip on PC down the road.

Im just so glad they hit 60fps on PS4.
 
In terms of seeds, it's worth remembering that they have "used up" all the seeds for star systems as they have created a system for each 64 bit integer.

What's less clear, and what we're all really talking about, is how they have spread those seeds out in 3d space versus what those seeds create.

They have said there is a sense of progression as you move into the middle, and also that things get weirder and tougher as you move in.

That means there must be a link between where the seed number (star system) is located in the galaxy and what that seed will generate. This means part of the seed must be used to set distance from centre, and also "weirdness".

So coming back to universe versus galaxy, it really depends on whether they could figure out a way to do multiple versions of these orderings. They would need to somehow distinguish a subset of the seeds, enough, so that they generated systems that felt like a separate galaxy, as opposed to just a separate system.

Imagine you have to take the numbers 1 to 400 million and they make galaxy 1, then 400,000,001 to 800m make galaxy 2 etc...if you want galaxy 2 to look and feel different to galaxy 1 then you'd need something very fundamental to happen when the seeds switch. Quite possibly different art assets and creature types.

I think this would just be too hard.

Thinking about it some more they could order galaxies with the same "weirdness" filter as systems but this post is already too long and people won't read it :)

I may be totally off-base on what Hello is doing, but assuming I halfway understand, each galaxy would be generated in the same manner as each star system and each planet is. Everything descends from the initial master seed value. So the "universe algorithm" would generate X number of galaxies. The galaxy generator, based on the unique seed value it's fed, would customize each one according to the rules Hello defined. Each galaxy then uses its own algorithm with the value its given to generate all the stars and their placements, and each star does its own algorithm thing.

I don't believe the actual star "number" would have anything to do with its placement. It's just that the galaxy is told to generate a certain number of stars, and there's an algorithm that disperses them in a certain way based on its seed value. So you fly through the galaxy map, and the map says, "hey generator, give me the stars located in this rectangle of space", and so the generator does its algorithms thing and generates 243 stars in that area which the map displays.

The whole universe is an enormous series of russian dolls that descend from that original seed value. Algorithms and rule systems define how each level of generation creates its parts. The galaxies step would just be another level of generation on top.

So the 18 quintillion stars would just get divided up into different galaxies via some algorithm, and for instance galaxy 12, based on its seed value, would get an allotment of 500 billion stars. I think that 64-bit maximum would only matter for the database, as I assume each star gets its own db record on their server. And of course the initial master seed value is probably 64-bit.

Or I could be completely wrong (about part or all of what I said) and each galaxy gets an entirely new seed value that generates another 18 quintillion stars. But those would be unfathomably-sized galaxies, of a scale that I don't think exists in our real universe.
 

mrklaw

MrArseFace
It'd be really cool if your player character model was procedurally generated as well. I mean, why not?

The planets, flora, fauna, ships, and weapons are procedurally generated, so why not the player character? At the very least, have it's base skeleton be a bipedal creature with two legs and two arms, but outside of that, why not just have the rest of you be procedural as well? Of course, what would dictate your seed? Player profile? How may trophies you have? I don't know. It would be cool if we weren't all the same person in a space suit. Just a thought I had right now.

Also, do screenshot threads have titles? I was just going to name it "No Man's Sky Screenshot Thread." lol. I've already got the thread saved to my notepad, so on August 8th, I'll post it, probably sometime during the day or evening. I'm assuming it's going to go live in NA at 9PM PST (The desire to double dip and buy digital is great, so I can play it immediately, not have to wait for my delivery Tuesday...). I'd like to have the screenshot thread up before then. I don't know how quickly those threads go up before release date.

The centre of the universe/galaxy is simply a room with a mirror so you can see yourself after countless hours inhabiting that body. Who knows what hideous creature you were actually controlling..
 

greatgeek

Banned
If there will indeed be frontier towns (but not cities), I wonder how they've been implemented. How large will they be? What gameplay oppurtunities do they provide? How dynamic is the simulation? Can the player interact with many of the residents? Are they just flavor? I'm leaning towards them being fairly static, uninteresting places with nothing to other than talk to a shopkeeper.
Some more ships from that GDC video. Apologies for blurriness. Zoomed in screens from mobile.




Is this what I think it is!?



Yiss!
The third to the left is almost a Tie fighter.
 

mrklaw

MrArseFace
I wonder how many gaffers are going PC vs PS4...

I'm really torn. Everything has been shown on PS4 so it should be well tuned to that, but I have a strong PC and the type of game should be able to have higher levels of detail and/or longer draw distance by adding processor power. So PC should naturally be much better looking (at least draw distance/LoD - assets may be limited by targetting PS4)
 
PS4, seems like an ideal kick back on the sofa game.

Yup, PS4 for me also, this feels like such a sofa game for me. Grab a beer, kick back, and explore the shit out of some stars.

Granted, I only have a Mac, so PC isn't an option anyway. Considering the low spec requirements though, I hope Hello eventually ports this to Mac. Would be a nice laptop game.
 
Also from that video

4hje25Ah.jpg


Just looking at the thumbnails, the planets seem varied

Yeah man. Looks like lots of variety for sure.

If there will indeed be frontier towns (but not cities), I wonder how they've been implemented. How large will they be? What gameplay oppurtunities do they provide? How dynamic is the simulation? Can the player interact with many of the residents? Are they just flavor? I'm leaning towards them being fairly static, uninteresting places with nothing to other than talk to a shopkeeper.
Just seems like such a golden oppertunity to be a place to meet another human player.

After the game has been out a while and people have enjoyed their vision of the game, i hope they go ahead and make hub towns for you to meet other players at. Just toss a waypoint on a galactic map and let players find their way there. That would be so cool.
 
Yeah man. Looks like lots of variety for sure.


Just seems like such a golden oppertunity to be a place to meet another human player.

After the game has been out a while and people have enjoyed their vision of the game, they go ahead and add hub towns for you to meet other players at. Just toss a waypoint on a galactic map and let players find their way there. That would be so cool.

"Picked a meeting spot? Great, don't go anywhere, I'm on my way. According to my nav computer it should only take 763,928 jumps to get there. See you in soon!"
 
Thats true, it wasnt soecified that the 60fps was on the PS4. I may have done some assuming on my end.

I think it's a pretty safe assumption considering all of the footage they've shown so far is PS4.
Besides, Sean was one of the lead Burnout engine devs and cares about framerate. They weren't going to give up 60 on PS4 without a fight.
 
"Picked a meeting spot? Great, don't go anywhere, I'm on my way. According to my nav computer it should only take 763,928 jumps to get there. See you in soon!"
Well there could be multiple ones spread throughout the galaxy.


It might be tough to meet a friend but you could make it happen. Meeting a stranger seems more likely. They could also implement a spawning system if they so wished. I think its possible to see stuff like this down the road.

I think it's a pretty safe assumption considering all of the footage they've shown so far is PS4.
Besides, Sean was one of the lead Burnout engine devs and cares about framerate. They weren't going to give up 60 on PS4 without a fight.
I believe they pulled it off but I guess ill keep my fingers crossed until we get offical confirmation.
 

mrklaw

MrArseFace
I think it's a pretty safe assumption considering all of the footage they've shown so far is PS4.
Besides, Sean was one of the lead Burnout engine devs and cares about framerate. They weren't going to give up 60 on PS4 without a fight.

Also the entire engine looks built around very scalable LoDs so they should be able to adjust draw distance and when each level of detail switches in to hit a desired framerate. That's the part that makes me think a PC version could be even better, but I don't think the draw distance (while very noticeable) is that terrible on PS4.

I do wonder if they can run their terrain generators on the GPU though - that would help a lot compared to being stuck with the jaguar cores.
 

mrklaw

MrArseFace
Console or GTX 1080 with a 34" Ultrawide monitor...

No contest really. I don't hate myself enough to get it on PS4.

This is literally my setup but I'm still thinking PS4.. :p

The amount of time I'd likely sink into this seems like a perfect background activity type of thing for me to lay on the sofa while my wife is reading or whatever. Maybe I should get a steam link :)
 

WadeitOut

Member
This is literally my setup but I'm still thinking PS4.. :p

The amount of time I'd likely sink into this seems like a perfect background activity type of thing for me to lay on the sofa while my wife is reading or whatever. Maybe I should get a steam link :)

I can always carry my PC down to my 4K TV if I need to lounge that bad lol
 

c0Zm1c

Member
I think it's a pretty safe assumption considering all of the footage they've shown so far is PS4.
Besides, Sean was one of the lead Burnout engine devs and cares about framerate. They weren't going to give up 60 on PS4 without a fight.

The version demonstrated during IGN First last July was supposedly the PC version (played with a wired DS4 controller). If I remember right, confirmation came from a podcast where one of the presenters said "they showed the PC version."
 

soqquatto

Member
What is this based on other than wishes?

it's 100% wishes. what's at the center of it all has never been even hinted, also, Sean has always discouraged thoughts of multiplayer. it could be as GribbleGrunger says or it could be a box full of fluffy bunnies swimming in chocolate. but I would pick GribbleGrunger's version over the fluffy bunnies, I must say.
 
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