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Cyberpunk 2077: What we know so far

Flipyap

Member
Meeting her and having a short conversation would be IMO a cool easter egg. I really want them to do it.

Making a whole quest about her would be IMO unnecessary.
Any kind of direct interaction would be too much. Neither of those franchises belongs to CD Projekt and Cyberpunk especially doesn't need to be directly linked to a medieval fantasy universe. It's not that kind of setting.
It was a cute reference and it worked because it was so vague, but the idea of her actually appearing in a Cyberpunk game is already so played out that even a background cameo might be pushing it by the time the game comes out.
 
Will subscribe. The Witcher isn't really my thing, but this is. If this lives up to its potential it could be one of my favorite games ever.

Now all I need is for both FROM and Naughty Dog to make a sci-fi game.
 
I think that hidden tidbit said they would have liked it to come out 2015/2016 was it? Since that's not happening and since they should really take their time, I don't think it'll be before 2018 in any case.
 

MadYarpen

Member
Any kind of direct interaction would be too much. Neither of those franchises belongs to CD Projekt and Cyberpunk especially doesn't need to be directly linked to a medieval fantasy universe. It's not that kind of setting.
It was a cute reference and it worked because it was so vague, but the idea of her actually appearing in a Cyberpunk game is already so played out that even a background cameo might be pushing it by the time the game comes out.

Fair enough. I love the witcher characters so for me it would be great, but you make a good point. Still, some at least small reference would make me happy.
 

boinx

Member
Pretty much every bit of info about this game is making me hard.

Not much hope in them nailing the soundtrack to my idea of how a world like this should sound like musically tho. The Ghost in the Shell game on PS1 had the right idea with dope ass techno beats. Cold, mechanical and futuristic, just the way it should be.
 

Fjordson

Member
Great OP, I actually hadn't read some of those articles. Sucks that this is probably still 2+ years away, but greatness takes time I suppose.

I'm hyped because I love The Witcher, but sci-fi >> fantasy for me. Especially cyberpunk sci-fi. This should be right up my alley.
 

Walpurgis

Banned
GameSpot: What is it? 250 folks you have working at Warsaw? Does that include GOG?

CDPR: On the dev side, it's over 300. In total, the group is almost 500.
http://www.gamespot.com/videos/the-witcher-3-and-cyberpunk-2077-with-marcin-iwins/2300-6430122/

Starts at 15:00

It's hard to tell what he's talking about but Wikipedia had CDPR at 250 employees as of May 2015 so I think the 300 is developers in Warsaw and Krakow, and 500 is with GOG.

The video is a 40 minute talk with CDPR Co-founder Marcin Iwinski. They talk about TW3 winning awards, the interviewer tries to talk about Cyberpunk and CDPR's small 2016 project (to no avail), CDPR's independence and business strategy of consumer respect, and Marcin Iwinski talks about the games he plays. There's also some talk about Donald Trump at the very end. :p
 
I feel like the bigger and more successful they become the more likely they'll Bioware. I know the companys whole message is to never sell out and stuff but when they make another game of the year huge seller title and companies are throwing millions (if not billions) of dollars to have the company under their branch?
 

Walpurgis

Banned
I feel like the bigger and more successful they become the more likely they'll Bioware. I know the companys whole message is to never sell out and stuff but when they make another game of the year huge seller title and companies are throwing millions (if not billions) of dollars to have the company under their branch?

In the interview, when asked if Iwinski thought CDPR has already achieved their goal of being one of the top three developers in the world, he mentioned Rockstar and how they rarely release games but maintain the highest quality. I think they will be less like Bioware and more like that.

As for companies throwing money at them, he mentioend that CDPR was in real trouble during the economic crisis of 2008/2009 in the EU and they were looking for buyers. No one was willing to give them money and that was a lesson for them. Companies line up to give you money when you don't need it and mysteriously disappear when you do. Since The Witcher 3, they've been approached by many publishers but have declined because their independence is extremely important to them. For example, the letter that was included in TW3 box would not be allowed by a publisher. They have experience with this on The Witcher 1 and they feel like it's not their game when that happens. Their shareholders understand their way since CDPR talks about it frequently. Because of this, there are shareholders that will never invest in CDPR and Iwinski said they are fine with that.

After The Witcher 3's success, I believe they will stay on this path because its massive success has justified it economically.
 

DarkFlame

Banned
I feel like the bigger and more successful they become the more likely they'll Bioware. I know the companys whole message is to never sell out and stuff but when they make another game of the year huge seller title and companies are throwing millions (if not billions) of dollars to have the company under their branch?


Bioware messed with a shitty publisher which is EA...in the interview he specifically says that he wants to stay independent so that CD Project has a 100% saying about the game they are creating and since i'm confident they won't go Bioware at all
 
Boy, I know it took you a long time to put all this shit together. I commend you for it and I appreciate it. Number one thing I want other than stellar gameplay is some decent customization options for black folks. Some decent skin and some hair options other than a fro and maybe some braids. How bout some dreads of various lengths, the tied back ones, the tied ups, some chunky twists, some twist outs, puff tails, frohawks, box braids, Dominican blowouts, all that shit.
 
Man, This is pretty awesome, you did an AMAZING job, well done.
Cyberpunk sound so amazing to be honest, the amount of details and ideas going in is crazy, I just hope that the character's story is strong and defined. I know many won't like this, but I really like games with pre-set characters more, the story tends to be alot more focused.

On another note, how many studios does CDPR consist of now ?, and which focuses on which ?, Warsaw - The Witcher and now Cyberpunk, Krakow - the new 2016 project and future Witcher games ?.
 

Ushay

Member
My god, reading those bullet points in the OP made me so damn hyped for this. Especially the games that inspired Cyberpunk... Deus Ex, Baldurs Gate.
 

Walpurgis

Banned
Man, This is pretty awesome, you did an AMAZING job, well done.
Cyberpunk sound so amazing to be honest, the amount of details and ideas going in is crazy, I just hope that the character's story is strong and defined. I know many won't like this, but I really like games with pre-set characters more, the story tends to be alot more focused.

On another note, how many studios does CDPR consist of now ?, and which focuses on which ?, Warsaw - The Witcher and now Cyberpunk, Krakow - the new 2016 project and future Witcher games ?.

Thanks for the praise. I actually agree with you on the story. I prefer more defined characters but why is that? It's because of my experience with Bioware games and Skyrim. Both had stories that suffered because of character creation and didn't really offer enough to make up for it in my view.

However, I've read about other games that let you make your character and offered an incredible amount of freedom. I haven't played them so I can't comment on the quality of their stories but the freedom is unlike anything you've seen before. I think that kind of freedom enough to make up for the story if it isn't up to par. These games are called sandbox RPGs.

An example of what I am talking about is Ultima VII (1992).
Wikipedia said:
The gameworld of Ultima VII is renowned for its interactivity: virtually everything not nailed to the ground (and not excessively heavy) can be moved, taken, or interacted with in some way. It is possible, for instance, to bake bread, to forge weapons, to milk cows, to play musical instruments, to paint a self-portrait, and to change a baby's swaddling. The Avatar and his companions, if not fed regularly, will complain of hunger pains and severe thirst, and will even perish if these matters are not attended to eventually. If they come across a disgusting or gruesome scene, they may groan and vomit; sufficient intake of strong alcoholic beverages will also result in visible nausea.

Ultima VII allows free exploration of the game world, featuring a main plot and several other major subquests and tasks for the player to complete. It is a markedly open-ended game, where following the main plotline is inessential to the purposes of enjoyment, exploration, and character advancement — once the player is free from their starting location of Trinsic, a walled city.
[...]
The Avatar can steal and murder to his heart's content, without making the game impossible to finish. [...] NPCs — either the party members or the people of Britannia — react to killings of innocents and stealing whenever they became aware of it; party members may leave the group if they witness too much bloodshed and larceny and will refuse to join the party until the player redeems himself. They may even openly revolt and attack the Avatar if he goes about committing wanton crimes incessantly.
This is a game from 1992 but even in 2016, I have not seen such things. Skyrim is the closest that I have played but the NPCs but it feels very barebones and shallow. I'm not too knowledgeable in this area since I just have Skyrim so maybe check out one of Durante's RPG threads to see more. All I know is that I was not convinced by Skyrim's sandbox.

In any case, I have confidence that CDPR will break new ground and accomplish things that no one has before (again). If anyone can manage to make a character created game with a good story, it is CDPR.

Actually, I'm less concerned about the main story and more concerned about whether or not the player character will be voiced. Hearing someone else's voice come out of my character in Dragon Age: Inquisition made it feel like another person and I say this as someone with the common American English accent. I really want to recreate myself in Cyberpunk 2077 but that won't work with a weird voice. Also, as Blasian said, hairstyles are a concern too. However, since the game is set in the future, I am not too worried.
 

Turkoop

Banned
I think many things have been removed or changed, like first and third person view - I don't think this makes sense or is typically for a CDPR Game.
But let us hope the best and see a full reveal or at least a teaser at E3.
 

Walpurgis

Banned
Man, This is pretty awesome, you did an AMAZING job, well done.
Cyberpunk sound so amazing to be honest, the amount of details and ideas going in is crazy, I just hope that the character's story is strong and defined. I know many won't like this, but I really like games with pre-set characters more, the story tends to be alot more focused.

On another note, how many studios does CDPR consist of now ?, and which focuses on which ?, Warsaw - The Witcher and now Cyberpunk, Krakow - the new 2016 project and future Witcher games ?.

I believe the current situation is that most development takes place in Warsaw where CDPR is based and Krakow is a smaller support studio. The end goal is for both Krakow and Warsaw to develop completely different games alongside each other but we're not there yet. :p

At that recent investor meeting, CDPR said they will have a two-fold expansion by starting four new teams and begin expanding outside of Poland so the future is very, very bright. :)
I think many things have been removed or changed, like first and third person view - I don't think this makes sense or is typically for a CDPR Game.
But let us hope the best and see a full reveal or at least a teaser at E3.

The game is cyberpunk and futuristic so I think most of the combat involves guns. The description of the combat kind of sounded like Mass Effect with the use of special active abilities in conjunction with guns. I can imagine it being first person since that is basically Deus Ex. Third person works too since that would be like The Division.

I hope they have it like that since their original statement was unclear. I just want 3rd person at least, tbh.
 
Thanks for the praise. I actually agree with you on the story. I prefer more defined characters but why is that? It's because of my experience with Bioware games and Skyrim. Both had stories that suffered because of character creation and didn't really offer enough to make up for it in my view.
Totally agree, It is even more bothersome when the world, the setting, and alot of things that are so interesting gets ruined by the non-existent character.

However, I've read about other games that let you make your character and offered an incredible amount of freedom. I haven't played them so I can't comment on the quality of their stories but the freedom is unlike anything you've seen before. I think that kind of freedom enough to make up for the story if it isn't up to par. These games are called sandbox RPGs.

An example of what I am talking about is Ultima VII (1992).

This is a game from 1992 but even in 2016, I have not seen such things. Skyrim is the closest that I have played but the NPCs but it feels very barebones and shallow. I'm not too knowledgeable in this area since I just have Skyrim so maybe check out one of Durante's RPG threads to see more. All I know is that I was not convinced by Skyrim's sandbox.

In any case, I have confidence that CDPR will break new ground and accomplish things that no one has before (again). If anyone can manage to make a character created game with a good story, it is CDPR.
I have never heard about that game, but woooh, that sounds really great, and it takes things to another level.
I agree with you on CDPR, I have no doubt about them, but I am thinking more of how much I'll enjoy the game, a preset character will help that big time.

Actually, I'm less concerned about the main story and more concerned about whether or not the player character will be voiced. Hearing someone else's voice come out of my character in Dragon Age: Inquisition made it feel like another person and I say this as someone with the common American English accent. I really want to recreate myself in Cyberpunk 2077 but that won't work with a weird voice. Also, as Blasian said, hairstyles are a concern too. However, since the game is set in the future, I am not too worried.
I kinda have to disagree here, I didn't play Inquisition, but I prefer voiced characters, it is a matter of personal prefrences really, but I could never get behind silent characters, which made FPSs kinda jarring to me as a kid, I could never play a silent character as kid, not at all, as I grew up I was able to put up with it and enjoy certain games for what they are, yet the issue remains that non voiced characters lose all their appeal to me, they become forgotten, only game that proved otherwise was the first Dead Space, it wasn't till the end of the game that I noticed Isaac was completely silent, probably because I was too imeresed in the world, trying to survive the horror. haha

I believe the current situation is that most development takes place in Warsaw where CDPR is based and Krakow is a smaller support studio. The end goal is for both Krakow and Warsaw to develop completely different games alongside each other but we're not there yet. :p

At that recent investor meeting, CDPR said they will have a two-fold expansion by starting four new teams and begin expanding outside of Poland so the future is very, very bright. :)
It is awesome to see such a studio expands and gets bigger and bigger, I'll always support them.
 
Great thread, very well done OP!

Can't wait for this, anything CDPR is gonna be great!

They said there are going to announce it Fallout 4 style in 2017. To me, it hints that they are aiming for a 2017 release.
 

Walpurgis

Banned
I kinda have to disagree here, I didn't play Inquisition, but I prefer voiced characters, it is a matter of personal prefrences really, but I could never get behind silent characters, which made FPSs kinda jarring to me as a kid, I could never play a silent character as kid, not at all, as I grew up I was able to put up with it and enjoy certain games for what they are, yet the issue remains that non voiced characters lose all their appeal to me, they become forgotten, only game that proved otherwise was the first Dead Space, it wasn't till the end of the game that I noticed Isaac was completely silent, probably because I was too imeresed in the world, trying to survive the horror. haha
I only prefer non-voiced if the game has a character creator. If there is a defined character that everyone plays as like Geralt, I prefer voiced.
They said there are going to announce it Fallout 4 style in 2017. To me, it hints that they are aiming for a 2017 release.
That's what I'm feeling but it might be internally delayed (I think it has been at least once before).
 

injurai

Banned
Great thread, very well done OP!

Can't wait for this, anything CDPR is gonna be great!

They said there are going to announce it Fallout 4 style in 2017. To me, it hints that they are aiming for a 2017 release.

Source on this? I was expecting a 2018 release.
 

injurai

Banned
They said that they will not discuss the game until 2017 as this is the year of The Witcher. They separately said that they want to do a Fallout 4 style reveal.

I see. Probably two independent thoughts.

I'm expecting this game to be revealed at E3 2017 and launched in 2018 with a possible Q2 (2019) release if they delay for QA and polish.

Especially given the time frame of 4 years on their past games, with 2077 being even bigger than TW3. I think it's reasonable to expect this time frame.

Remember they said 2077 and another game between 2017 and 2021. That tells me 2077 in 2019, Mystery game in 2021.
 

DOWN

Banned
I hope more developers start doing this. Fortunately Fallout 4's success shows that it can be done.

Fallout 4 has had the most backlash over transparency and undercooked conceptual development of any Bethesda title yet. It made me miss the old hype train with plenty of demos, interviews, and trailers. Bethesda didn't give enough info in those ~5 months and it simply wasn't enough time.
 

HStallion

Now what's the next step in your master plan?
I hope more developers start doing this. Fortunately Fallout 4's success shows that it can be done.

Fallout 4 also has some gigantic name recognition that allows them to pull that off with ease compared to a new IP or something along those lines. Rockstar does it as well but again, their games are pretty damn gigantic when it comes to mindshare.
 

Walpurgis

Banned
Fallout 4 also has some gigantic name recognition that allows them to pull that off with ease compared to a new IP or something along those lines. Rockstar does it as well but again, their games are pretty damn gigantic when it comes to mindshare.

There are benefits to announcing so late though. For example, if they are aiming for fall 2017 and some megatons are announced to release then (such as a new Rockstar title), they can quietly push it back to the new year without anyone knowing. Without any strong competition like that, I think they have earned the mindshare to do a Fallout 4 style release. Remember that Fallout 4 only earned this mindshare through Skyrim. And for all intents and purposes, this is the next Skyrim.
 

pablito

Member
Boy, I know it took you a long time to put all this shit together. I commend you for it and I appreciate it. Number one thing I want other than stellar gameplay is some decent customization options for black folks. Some decent skin and some hair options other than a fro and maybe some braids. How bout some dreads of various lengths, the tied back ones, the tied ups, some chunky twists, some twist outs, puff tails, frohawks, box braids, Dominican blowouts, all that shit.

Some mixed options would be dope too. Never seen my corkscrew hairstyle in a game before.
 

Marvel

could never
Excellent thread, yes this game is my most anticipated game in quite some time. Might be tough to top W3 though, that's in my top 5 of all time.

Hope we get an E3 tease.
 

DOWN

Banned
Additional news:

There is a Michał Madej in a CDPR - a new Design Director.

https://www.linkedin.com/in/michalmadej

Design Director - CD PROJEKT RED

Creative Director - Ubisoft (Far Cry 3)

Design Director - Techland (Dead Island)

Creative Director - CD PROJEKT RED (The Witcher 1)

There were some refreshing things about Far Cry 3 and its psychedelic violence sequences so maybe he had something to with that boldness.
 
Nuh-uh. '80s, cheesy cyberpunk is the best cyberpunk. It's cheap, it's urban, it's underground, it's noire, and it's a rebellion. It's also intellectual, and it doesn't need a "futuristic" update to be. If it did it would just be normal science fiction.

Cyberpunk 2077, not Cyberpunk 2020. I'm pretty sure they didn't advance the setting 57 years for the sake of holding desperately onto the anachronistic "80's future" aesthetics, man. You should probably just go ahead and put any hopes it isn't going to be updated to be non-ludicrous to modern sensibilities to bed.

This is, almost de facto, going to be much closer to "modern cyberpunk" (transhumanism/futurepunk) than "traditional"/80's cyberpunk. There aren't going to be people rocking 8-tracks or "neato" computer-watches with 50 MB of on-board memory. There probably won't even be much in the way of the "giant rusty servos" cybertech. You're probably talking Deus Ex: Human Revolution as a baseline, here, not Johnny Mnemonic.

I mean, I could be wrong, but again: 2077. They pushed the metaplot forward fifty seven freaking years. Part of that is undoubtedly because the "far-off" future of 2020 would be a tongue-in-cheek joke at best, but it's dollars to donuts that a huge part of it is actually wanting to extrapolate a dystopian future built around modern sensibilities rather than retro-cyberpunk.
 

injurai

Banned
Cyberpunk 2077, not Cyberpunk 2020. I'm pretty sure they didn't advance the setting 57 years for the sake of holding desperately onto the anachronistic "80's future" aesthetics, man. You should probably just go ahead and put any hopes it isn't going to be updated to be non-ludicrous to modern sensibilities to bed.

This is, almost de facto, going to be much closer to "modern cyberpunk" (transhumanism/futurepunk) than "traditional"/80's cyberpunk. There aren't going to be people rocking 8-tracks or "neato" computer-watches with 50 MB of on-board memory. There probably won't even be much in the way of the "giant rusty servos" cybertech. You're probably talking Deus Ex: Human Revolution as a baseline, here, not Johnny Mnemonic.

I mean, I could be wrong, but again: 2077. They pushed the metaplot forward fifty seven freaking years. Part of that is undoubtedly because the "far-off" future of 2020 would be a tongue-in-cheek joke at best, but it's dollars to donuts that a huge part of it is actually wanting to extrapolate a dystopian future built around modern sensibilities rather than retro-cyberpunk.

And I think it will be better for it. I want to see a present take on the future, not retread the attempts of the 80's. To me Cyberpunk isn't just the 80's aesthetic either. It's as much the 90's and all the underground movements since then till now.

I think it would be neat if there were some "corners" of 2077's world that had some 80's throwback. But I certainly don't want it to be the norm.

Take 80's noire. That is just inspired by the noire that came before. Figure out what Cyberpunk inspired itself with. Then pull from that sources of inspiration and remold it once again. Remold it in the year 2016 and rediscover what Cyberpunk can be. Move the ball forward. I have trust that CDPR will be doing this.

The last thing I want to see is Perturbator score this entire game. Maybe one song that can play on an ingame radio.
 

Walpurgis

Banned
Additional news:

There is a Michał Madej in a CDPR - a new Design Director.

https://www.linkedin.com/in/michalmadej

Design Director - CD PROJEKT RED

Creative Director - Ubisoft (Far Cry 3)

Design Director - Techland (Dead Island)

Creative Director - CD PROJEKT RED (The Witcher 1)
He created The Witcher 1..... but he also created Dead Island. :p I'm sure CDPR will put his talents to proper use. Thanks, added to the OP.
I mean, I could be wrong, but again: 2077. They pushed the metaplot forward fifty seven freaking years. Part of that is undoubtedly because the "far-off" future of 2020 would be a tongue-in-cheek joke at best, but it's dollars to donuts that a huge part of it is actually wanting to extrapolate a dystopian future built around modern sensibilities rather than retro-cyberpunk.

The extrapolation bit lines up perfectly with what series creator Mike Pondsmith has said about the game and is the reason why it had to be pushed 57 years forward. I'm not expecting any 80s retroness because of that and because it didn't appear in the CGI trailer.
 

Disgraced

Member
Cyberpunk 2077, not Cyberpunk 2020. I'm pretty sure they didn't advance the setting 57 years for the sake of holding desperately onto the anachronistic "80's future" aesthetics, man. You should probably just go ahead and put any hopes it isn't going to be updated to be non-ludicrous to modern sensibilities to bed.

I mean, I could be wrong, but again: 2077. They pushed the metaplot forward fifty seven freaking years. Part of that is undoubtedly because the "far-off" future of 2020 would be a tongue-in-cheek joke at best, but it's dollars to donuts that a huge part of it is actually wanting to extrapolate a dystopian future built around modern sensibilities rather than retro-cyberpunk.
I made a big mistake—mark out the "80's" part of my post. I don't want retro, per se. I want all the other things I said more. I want it to be dumb. I want to it be brutal, and I want it to be science fiction for the working Joe.

Often times average people have antiquated ideas. I don't necessarily want an antiquated aesthetic, but I do think cyberpunk is about and for everymen in a technologically advanced setting. So it should reflect as much. Cyberpunk doesn't need scanlines, an urban setting, and synth music. The last thing I'm trying to be is dogmatic. Who the fuck am I, anyway? This is cyberpunk. Rules? Fuck the rules.

But at some point there needs to be a defining characteristic—and I think it's that it should be dumb. 2020's roles' names are extremely dumb, and cool as hell.

Netrunners, fixers, and rockerboys aren't cool as hell? Give me a break.
 

Disgraced

Member
I'm not expecting any 80s retroness because of that and because it didn't appear in the CGI trailer.
I am. At least in part. Like I said, of course it doesn't need it. But cyberpunk was conceived in the '80s, and that aesthetic is iconic. They're not going to abandon it entirely in a game straight-up called "Cyberpunk," 2020 or 2077.

Not to mention the '80s aesthetic is like... hot... like... right now... so making it contemporary would include that. Mohawks are the hottest hairstyle right now. There's scanlines all over the website. Look at this concept art. Look at that shirt. Look at Rob and Bob on the left.

TFSpent.jpg


This guy is literally Gogol from Cyber City Oeda.

nWqpGYX.jpg


GzUcEZJ.jpg
 
With the tag line of this game being "style over substance" combined with the concept art I would be extremely surprised if there weren't some 80s future influences and customization options.
 

Walpurgis

Banned
I am. At least in part. Like I said, of course it doesn't need it. But cyberpunk was conceived in the '80s, and that aesthetic is iconic. They're not going to abandon it entirely in a game straight-up called "Cyberpunk," 2020 or 2077.

Not to mention the '80s aesthetic is like... hot... like... right now... so making it contemporary would include that. Mohawks are the hottest hairstyle right now. There's scanlines all over the website. Look at this concept art. Look at that shirt. Look at Rob and Bob on the left.

TFSpent.jpg


This guy is literally Gogol from Cyber City Oeda.

nWqpGYX.jpg


GzUcEZJ.jpg
I guess they might then. I'm actually not very familiar with Cyberpunk 2020 and the genre in general. That first image looks futuristic to me but if that is the 80s style that you mean then you're probably right to expect more of it. Whatever CDPR has decided on, it will be stunning.
 

Exodust

Banned
Great thread, Walpurgis. A lot of info I didn't know about.

Can't wait till this game, brehs. Cyberpunk is my favorite setting and Witcher 3 is one of my favorite games of all time(definitely best out of this generation and possibly last 5 years too). So this is basically my dream game coming to fruition.
 

DOWN

Banned
They said last week that it's bigger than Witcher 3 but did they clarify if they mean content or world?
 
They said last week that it's bigger than Witcher 3 but did they clarify if they mean content or world?
At one point there was an article or interview online that said that the game wouldnt be as big in square miles but one really dense city and its surroundings.

For the life of me I can't find the one that said it wouldn't be as big in map size though.
 

Maligna

Banned
Description of Brain Dancing from CDPR.

"New Hollywood lets you be a space pilot, but there's also an underground for illegal recordings, for example, putting you in the mind of a serial killer. The problem is that this new medium is completely addictive. So people are thrown out of their houses and onto the street, because they don't pay their rent. They lie in the gutter and still experience some cool braindance, but don't know what is going on around them."

I really need the Brain Dance sections to be VR compatible. It makes too much sense.
 
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