One thing I love is that it sounds like they may not be too concerned about how small and 'mobile' this device is.
You can't compete with smartphones on portability. For playing on the bus or train, smartphones are and always will be king. But no one I knew ever played their Nintendo portables there anyway. (I and knew a 100+ people with DS's back in the day.) They were for portable use around the home, or while the TV was busy, or on the toilet, or when you couldn't sleep in bed, and of course on long trips and holidays where you would inevitably have a bag to carry it anyone. All of which means that a tiny, pocket-fitting form factor really isn't essential at all.
This means they can afford to stick in a good battery, a big screen and make the controls ergonomic. And that's what they should do.
Nintendo has been using the same architecture since Gamecube, there had to be a change eventually especially with the radical shift in ideology (combining mobile and home divisions).
Exactly. Now was the time to ditch BC and ditch dual-screens. They're desperate and have a smaller audience than ever before to disappoint by dropping it, after all.
It does make you wonder how they'll handle VC, though. Hopefully, since they'll need to write all of their emulators from scratch, this means we get proper NES emulation for once.
And if we could get the DS emulation with higher resolutions that they developed for the Wii U but never unlocked that would be great too.
I'd accept having to pay an 'upgrade fee' again, but buying them all from scratch would be spitting in the face of those of us who actually bought a Wii U / 3DS. They need to play nice with their hardcore fans.
The bezel here kills it. There's no need to have all those buttons actually on the hardware on the bottom. Make some of them software, but some of them on the sides etc.
Also, I really don't feel like a camera is necessary anymore and hope they drop it for the sake of cost / bezel.