Though Broly said that the system wouldn't be online only. Which I think would be the same even if it was on Xbox One, since the actual implementation is just bad.
They should let people earn fight money offline, there's no reason to be sent back to the main menu if you're playing single player because of server issues, no reason to not earn fight money for playing survival offline.
Is not as if it could be exploited, since nothing around fight money is time based. You only earn it by beating modes, leveling up. Not every 24 hours, no bonus every 2 days.
It's really sad to see what Street Fighter has become and how Capcom handles the IP :.(
In my opinion Capcom made a big mistake to releasing Street Fighter V exclusive to one console. For me as a huge fan of Street Fighter it was disappointing to hear that Street Fighter V will not launch on a console I own. There could be a version of the game for XBox One, Nintendo Wii U and even Nintendo 3DS. Ironically I own all consoles where Street Fighter V did not released on, and I can't and I don't want to purchase another console like the PlayStation 4. I'm sure that Street Fighter V would have sold alot better if it would have stayed a multiplatform game, and Capcom would have not disappointed many other Street Fighter fans around the world who only own an XBox One, Nintendo Wii U or a Nintendo 3DS instead of a PlayStation 4.
I really don't like it when multiplatform games become exclusive to one platform, especially when multiplatform games become exclusive from IP's I grow up with and have really good memories about :.(
Street Fighter V deserves to sell well and if I would own a PlayStation 4 I would've bought it
They really should. What they should have done is decreased the singleplayer FM payouts so that if players cheated (and they did) it wouldn't have that profound of an impact. Conversely, online matches should give a certain amount of FM per match with a bonus for winning.
More people playing competitively cause it's easy and SF evo was painfully boring.
To me nrs is not trustworthy at all after they dropped the ball on the pc version. I will always support Capcom over them until they give me a reason not to.And besides that, MKX has given me far more playtime than SFV has. I still trust NRS over Capcom.
sfv was a blast to watch but it was also the first year. I can imagine it will only get more exciting.I really hate to admit it, but it was kinda boring compared to SFIV Evo finals. And I'm someone who much prefers playing SFV to SFIV. Maybe SFV just isn't as interesting to watch.
I'll say it again, making a multiplayer-centric game and tieing the majority of your currency to (frustrating, boring) single player content is asinine. Requiring an online connection for earning currency from said SP content is salt on the wound.
And that game was indeed butt ugly. SFV is a breath of fresh air, visuals-wise. Especially with the women finally looking physically capable of their superhuman feats.needs to be ugly as fukkkkkkkk like IV
It's arguable that SFV wouldn't have been made, or at least wouldn't be anywhere near finished, had Sony not partially funded its development. So basically there was never an option to release it on X1.
The Street Fighter franchise is one of Capcom's biggest franchises, I don't believe that Street Fighter V would've been not excisted without Sony In my opinion Sony just wanted another big 3rd Party exclusive videogame for the PlayStation 4, and Capcom made the mistake to agree to this deal probably for quick money. Now Capcom has a great game that does not sell because it's only on one instead of four consoles, and dissapointed alot of fans who don't own a PlayStation 4 and can't play Street Fighter V.
But that's only my opinion
The Street Fighter franchise is one of Capcom's biggest franchises, I don't believe that Street Fighter V would've been not excisted without Sony In my opinion Sony just wanted another big 3rd Party exclusive videogame for the PlayStation 4, and Capcom made the mistake to agree to this deal probably for quick money. Now Capcom has a great game that does not sell because it's only on one instead of four consoles, and dissapointed alot of fans who don't own a PlayStation 4 and can't play Street Fighter V.
But that's only my opinion
So what are the other two consoles besides Xbox One?
Why would fans of street fighter 5 not own a ps4? I doubt they lost a ton of sales I really do except for mobile. I bet a mobile sf5 would have sold well especially if it crossed talked accounts with your console account.
Nintendo Wii U and Nintendo 3DS
As I said earlier, Street Fighter IV were also on the Nintendo 3DS and I believe a Nintendo Wii U version would be also possible with some work If Nintendo is able to make something like The Legend of Zelda: Breath of the Wild for the Nintendo Wii U, than Capcom should be able to make a simple Street Fighter for the Nintendo Wii U too
Nintendo Wii U and Nintendo 3DS
As I said earlier, Street Fighter IV were also on the Nintendo 3DS and I believe a Nintendo Wii U version would be also possible with some work If Nintendo is able to make something like The Legend of Zelda: Breath of the Wild for the Nintendo Wii U, than Capcom should be able to make a simple Street Fighter for the Nintendo Wii U too
Why do you think that? It's pretty clear with SFxT and SFV that Capcom believes the way forward with fighting games is microtransactions and earning FM to buy things incentivizes people to play which increases the likelihood that they'd spend actual money.
Why would fans of street fighter 5 not own a ps4? I doubt they lost a ton of sales I really do except for mobile. I bet a mobile sf5 would have sold well especially if it crossed talked accounts with your console account.
Unreal 4 doesn't support Wii u. The tech behind SFV is a generation above anything from Wii u or last gen. The difference with Zelda is that it is a game built for last gen with a next gen port.
But again...There are gamers who doesen't own a PlayStation 4 because they've an XBox One or a Nintendo Wii U. That means there are potentially 20 Million XBox One and 13 Million Nintendo Wii U owners, and on top of that there are potentially 50 Million Nintendo 3DS owners who maybe have bought Street Fighter V. That's over 80 Million potential buyers who Capcom has lost because they made it exclusive to the PlayStation 4. And I can asure you that I am one of them, because if the game would be on XBox One or the Nintendo Wii U then I've bought Street Fighter V
Why would fans of street fighter 5 not own a ps4? I doubt they lost a ton of sales I really do except for mobile. I bet a mobile sf5 would have sold well especially if it crossed talked accounts with your console account.
But again...
- The Wii U doesn't officially support Unreal Engine 4, & the system didn't sell anywhere near enough for Epic to justify getting the engine to work on the Wii U
- The 3DS would be a porting nightmare, on top of it not being anywhere near capable of handling Unreal Engine 4
- Both the 3DS & the Wii U are on their way to the grave thanks to the impending arrival of the NX
- Most of the fighting game audience exists on the PS4 now thanks to SFV, GGXrd, KoF, etc. being PS4 console exclusives (or Sony console exclusive in the case of GGXrd)
Because you wouldn't have crossplay. Basically, since all players wouldn't be connecting to a server to play online, there'd be no reason to create such an infrastructure in the first place. So no FM, no persistent internet connection required. And that means modes that are dragged down by Fight Money/always online could be properly developed and be fun instead of a grind/chore/frustration.
Right now, because you have crossplay between all systems/platforms involved, it basically allowed Capcom a chance to experiment with something they failed on. And that failure has led Capcom to focus more on making money from its current player base, which is why stuff like Survival isn't going to be getting fixed.
There are gamers who doesen't own a PlayStation 4 because they've an XBox One or a Nintendo Wii U. That means there are potentially 20 Million XBox One and 13 Million Nintendo Wii U owners, and on top of that there are potentially 50 Million Nintendo 3DS owners who maybe have bought Street Fighter V. That's over 80 Million potential buyers who Capcom has lost because they made it exclusive to the PlayStation 4. And I can asure you that I am one of them, because if the game would be on XBox One or the Nintendo Wii U then I've bought Street Fighter V
I believe the infrastructure was designed first to help sell DLC and they figured if they are going to spend money on this they may as well try and establish PS4/PC crossplay in order to increase the likelihood of a large playerbase (which in turn increases their chances of selling more DLC). I do agree with you that if SFV was on the XB1 as well we wouldn't have had crossplay because I don't believe they'd bother creating a shared ecosystem if PS4 and XB1 players couldn't play with each other. So, in that regard, I'm actually happy that this is a console exclusive because the larger player pool with the PC users added in is important to me.
I also believe Survival will be "fixed" to some degree, even if the fix isn't satisfactory. When people were complaining to the dev team that there was no Arcade or Vs. CPU, they responded by saying they wanted to revise their current singleplayer offerings (which, of course, pissed a lot of people off). So if they're going to adjust Survival I imagine it'll fix some of the problems players have with it although I don't necessarily believe it'll make that mode fun. At best I'm hoping is that it'll be just a boring grind as opposed to what it is now, an extremely frustrating grind.
There are gamers who doesen't own a PlayStation 4 because they've an XBox One or a Nintendo Wii U. That means there are potentially 20 Million XBox One and 13 Million Nintendo Wii U owners, and on top of that there are potentially 50 Million Nintendo 3DS owners who maybe have bought Street Fighter V. That's over 80 Million potential buyers who Capcom has lost because they made it exclusive to the PlayStation 4. And I can asure you that I am one of them, because if the game would be on XBox One or the Nintendo Wii U then I've bought Street Fighter V
The way Capcom worded the reveal of SFV made it clear that it's not going anywhere but PS4 & PC. And even then, the NX may barely be able to hit Xbox One levels while docked (& that's just me being generous), so an NX port may be out of the question either way.NX would be a good platform to get SFV on. But Arcade mode is a must. SF on handheld has always sold decently. Fighting games in general are perfect for handhelds. Its always fun to play a few rounds of the game on the go.
I hope Sonys contract allows them to release on NX. It wouldnt really be a serious platform anyway since I doubt there will be any Stick support. But if it comes out with SFV on launch. MANY ppl would buy it.
Fighting games are just one of those genres where people like to buy 1 fighting game everytime they buy a system. Its what boosted SSF4 sales so much.
Pokkén did okay considering the Wii U's small install base. But yeah, if Sony were to approve of Nintendo getting a port, it would be for the NX (if it could even handle SFV).Eh SFV would bomb so hard on Wii U it's not even funny. A fucking Pokemon fighting game didn't sold all that much better on that console...
But again...
- Most of the fighting game audience exists on the PS4 now thanks to SFV, GGXrd, KoF, etc. being PS4 console exclusives (or Sony console exclusive in the case of GGXrd)
By offering the colors for pay, Capcom has no incentive to change Survival or how the rewards are dolled out.
And Capcom's infrastructure for SF5 is pretty trash. They already had to ditch Zenny to get the thing to work, which is what the holdup on DLC for months before they trashed the concept entirely.
Either way, it's not like Sony's gonna loosen their grip on the game. SFV is still showing promise on the competitive side of things, which was part of the reason why Sony paid to speed up development.I see this faaaaar too often. The potential reach of a Street Fighter game is way beyond that of the general FGC. It should not at all be lumped in with games like Guilty Gear, BlazBlue, KOF and the like. Those types of games are likely to be bought by gamers that are fans of the genre itself, and will buy numerous games within it. Mortal Kombat and Street Fighter are games that are often bought by people that won't purchase any other fighter at all, and certainly don't choose their console for it. Take a look at something like Mortal Kombat X (of any version of Street Fighter IV)... was any defacto FGC console cause for the game not selling on other platforms? No, not it wasn't.
Now if Capcom wants Street Fighter to sit in league with those other PS4-exclusive fighters that you mention.. then sure, they're going the right way to placing it there.
Either way, it's not like Sony's gonna loosen their grip on the game. SFV is still showing promise on the competitive side of things, which was part of the reason why Sony paid to speed up development.
Either way, it's not like Sony's gonna loosen their grip on the game. SFV is still showing promise on the competitive side of things, which was part of the reason why Sony paid to speed up development.
You know, I said earlier in this thread that Capcom was being sinister and not incompetent but in regards to Survival mode and the color situation I believe that's just them being idiots. Street Fighter V is clearly a game that was released like 4/5ths of the way through the dev cycle where they are currently finishing up what they had planned for the game before they could tackle actual new content (as in content they conceived after launch) or fixes. As revising Survival will take quite a bit of dev time their solution for the colors is a quick fix to a problem players have been extremely vocal about.
Yeah, their infrastructure is trash, I won't argue that. Now that the paid DLC is going through Sony and Steam they, hopefully, won't run into as many issues.
Their main issue with the FM system is the payout amounts, how you can earn FM, and the prices of items in the stores. Hopefully all of that will be revised now they have more accurate data on how people are actually earning FM.
The way Capcom worded the reveal of SFV made it clear that it's not going anywhere but PS4 & PC. And even then, the NX may barely be able to hit Xbox One levels while docked (& that's just me being generous), so an NX port may be out of the question either way.
I think the payout amounts for FM have decreased because they know it didn't sell as well as they wanted, and are trying to get the current players to buy DLC with money sooner than possible. The General Story, with both difficulties combined, should not give you half the amount of base FM you can earn from character stories.
I think the payout amounts for FM have decreased because they know it didn't sell as well as they wanted, and are trying to get the current players to buy DLC with money sooner than possible. The General Story, with both difficulties combined, should not give you half the amount of base FM you can earn from character stories.
Either way, it's not like Sony's gonna loosen their grip on the game. SFV is still showing promise on the competitive side of things, which was part of the reason why Sony paid to speed up development.
But if, for argument's sake, the NX is able to barely hit Xbox One levels while docked (& again, this is me being generous, given the Pascal & X2 rumors), we don't know how low the NX will be underclocked while in Mobile Mode. It may be too low for SFV to properly function.Cant they adjust games graphics settings between Docked and Undocked mode? Since its Unreal engine a port might not even be that expensive.
We also dont know the details of the contract. Since NX is a handheld and not a traditional console. I mean its mostly only going to sell to casuals since FGC will still want PS4 to maintain parity with CPT.
SF is a pretty well known franchise.Hardcore Fans arent the only ones who buy the game. If your average joe who played SF2 back in the day saw SFV on the shelf and he owns an Xbox he might buy it.
SSF4 even sold 1.2m on 3DS. Theres a huge audience for this game on any platform. It should be on as many platforms as it can to maximize sales.
NX would be a good platform to get SFV on. But Arcade mode is a must. SF on handheld has always sold decently. Fighting games in general are perfect for handhelds. Its always fun to play a few rounds of the game on the go.
I hope Sonys contract allows them to release on NX. It wouldnt really be a serious platform anyway since I doubt there will be any Stick support. But if it comes out with SFV on launch. MANY ppl would buy it.
Fighting games are just one of those genres where people like to buy 1 fighting game everytime they buy a system. Its what boosted SSF4 sales so much.
But if, for argument's sake, the NX is able to barely hit Xbox One levels while docked (& again, this is me being generous, given the Pascal & X2 rumors), we don't know how low the NX will be underclocked while in Mobile Mode. It may be too low for SFV to properly function.
Literally a sentence down from what you highlighted I said a mobile ps5 would have sold well. I don't believe being on the wiiU or xbone would have produced meaningful sales once the cost of porting would be brought into it and losing Sony funds. I just don't. Fans of fighters usually buy the most popular console for the biggest online community. It makes sense street fighter fans would have bought a PlayStation especially since we've known about this exclusivity for some time before launch.
Lets put it this way. Say you are a fan of SF and Halo , but a much bigger fan of Halo and SF is your casual interest. You would still go and buy an Xbox.
Not only that , but many people buy consoles based on what their friends and people in their social circle have. These are people who would have casual interest in SF and would have bought it if available on their system. However they wont BUY a system just because SF is on it.
Fans of fighters
But to be fair, PS4 has a lot of great games that aren't on XB1. It's not like you would only get SFV out of it.
But to be fair, PS4 has a lot of great games that aren't on XB1. It's not like you would only get SFV out of it.
I wish SFV (or USFIV, for that matter) was on Vita. That would boost sales, right?
This is it though. "Fans of fighters" are a small number. They're the sort of userbase that translates to the sales numbers games like Guilty Gear, KoF, BlazBlue, Skullgirls, Virtua Fighter, and the like put up. They're not even close to encompassing all the buyers of a game like Soul Calibur or Tekken, let alone a Street Fighter or Mortal Kombat..
Yea, but if Street Fighter is the only fighting game you'd buy.. then the existence of the other fighters means nothing.
Ok, so what about all the great PS4 console exclusives that aren't fighting games? There's a shitload.
Ok, so what about all the great PS4 console exclusives that aren't fighting games? There's a shitload.
Hell, PS4 is worth buying just for Persona 5, I'm sure, even though it will be on PS3.
Yea, those games are helping sell more PS4s... but XB1 games also help sell XB1s, and the people that bought it for those reasons aren't automatically not going to be interested in buying a new Street Fighter game.
SSF4 even sold 1.2m on 3DS. Theres a huge audience for this game on any platform. It should be on as many platforms as it can to maximize sales.
Well, they got Killer Instinct.
People need stop mentioning that embarassment, it still to this day has not sold through its initial shipment.
People need stop mentioning that embarassment, it still to this day has not sold through its initial shipment.
People need stop mentioning that embarassment, it still to this day has not sold through its initial shipment.