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Under 100k copies of Street Fighter V were shipped/sold digitaly from April to June

RK9039

Member
Is the "view the most recent match" broken or what? it's been like this for some days now. Can't even save my replays anymore, seriously things just stop working for no reason in this game.
 

Pompadour

Member
Though Broly said that the system wouldn't be online only. Which I think would be the same even if it was on Xbox One, since the actual implementation is just bad.

They should let people earn fight money offline, there's no reason to be sent back to the main menu if you're playing single player because of server issues, no reason to not earn fight money for playing survival offline.

Is not as if it could be exploited, since nothing around fight money is time based. You only earn it by beating modes, leveling up. Not every 24 hours, no bonus every 2 days.

They really should. What they should have done is decreased the singleplayer FM payouts so that if players cheated (and they did) it wouldn't have that profound of an impact. Conversely, online matches should give a certain amount of FM per match with a bonus for winning.
 

HotHamBoy

Member
It's really sad to see what Street Fighter has become and how Capcom handles the IP :.(

In my opinion Capcom made a big mistake to releasing Street Fighter V exclusive to one console. For me as a huge fan of Street Fighter it was disappointing to hear that Street Fighter V will not launch on a console I own. There could be a version of the game for XBox One, Nintendo Wii U and even Nintendo 3DS. Ironically I own all consoles where Street Fighter V did not released on, and I can't and I don't want to purchase another console like the PlayStation 4. I'm sure that Street Fighter V would have sold alot better if it would have stayed a multiplatform game, and Capcom would have not disappointed many other Street Fighter fans around the world who only own an XBox One, Nintendo Wii U or a Nintendo 3DS instead of a PlayStation 4.

I really don't like it when multiplatform games become exclusive to one platform, especially when multiplatform games become exclusive from IP's I grow up with and have really good memories about :.(

Street Fighter V deserves to sell well and if I would own a PlayStation 4 I would've bought it :)

It's arguable that SFV wouldn't have been made, or at least wouldn't be anywhere near finished, had Sony not partially funded its development. So basically there was never an option to release it on X1.

They really should. What they should have done is decreased the singleplayer FM payouts so that if players cheated (and they did) it wouldn't have that profound of an impact. Conversely, online matches should give a certain amount of FM per match with a bonus for winning.

I'll say it again, making a multiplayer-centric game and tieing the majority of your currency to (frustrating, boring) single player content is asinine. Requiring an online connection for earning currency from said SP content is salt on the wound.

More people playing competitively cause it's easy and SF evo was painfully boring.

I really hate to admit it, but it was kinda boring compared to SFIV Evo finals. And I'm someone who much prefers playing SFV to SFIV. Maybe SFV just isn't as interesting to watch.
 

Lothars

Member
And besides that, MKX has given me far more playtime than SFV has. I still trust NRS over Capcom.
To me nrs is not trustworthy at all after they dropped the ball on the pc version. I will always support Capcom over them until they give me a reason not to.

I really hate to admit it, but it was kinda boring compared to SFIV Evo finals. And I'm someone who much prefers playing SFV to SFIV. Maybe SFV just isn't as interesting to watch.
sfv was a blast to watch but it was also the first year. I can imagine it will only get more exciting.
 

Pompadour

Member
I'll say it again, making a multiplayer-centric game and tieing the majority of your currency to (frustrating, boring) single player content is asinine. Requiring an online connection for earning currency from said SP content is salt on the wound.

If their fear with the always online connection was that people were going to get huge payouts from cheating the single player they would have had to realize that was going to happen anyway, especially since they released a PC version of the game.

Ideally, the game would give you a payout of XP and FM for how many rounds you participated in and then gave you bonuses for victory, first match of the day, first victory of the day, whatever.
 

TH-Work

Banned
It's arguable that SFV wouldn't have been made, or at least wouldn't be anywhere near finished, had Sony not partially funded its development. So basically there was never an option to release it on X1.

The Street Fighter franchise is one of Capcom's biggest franchises, I don't believe that Street Fighter V would've been not excisted without Sony ;) In my opinion Sony just wanted another big 3rd Party exclusive videogame for the PlayStation 4, and Capcom made the mistake to agree to this deal probably for quick money. Now Capcom has a great game that does not sell because it's only on one instead of four consoles, and dissapointed alot of fans who don't own a PlayStation 4 and can't play Street Fighter V.

But that's only my opinion ;)
 

Pompadour

Member
The Street Fighter franchise is one of Capcom's biggest franchises, I don't believe that Street Fighter V would've been not excisted without Sony ;) In my opinion Sony just wanted another big 3rd Party exclusive videogame for the PlayStation 4, and Capcom made the mistake to agree to this deal probably for quick money. Now Capcom has a great game that does not sell because it's only on one instead of four consoles, and dissapointed alot of fans who don't own a PlayStation 4 and can't play Street Fighter V.

But that's only my opinion ;)

So what are the other two consoles besides Xbox One?
 

gatti-man

Member
The Street Fighter franchise is one of Capcom's biggest franchises, I don't believe that Street Fighter V would've been not excisted without Sony ;) In my opinion Sony just wanted another big 3rd Party exclusive videogame for the PlayStation 4, and Capcom made the mistake to agree to this deal probably for quick money. Now Capcom has a great game that does not sell because it's only on one instead of four consoles, and dissapointed alot of fans who don't own a PlayStation 4 and can't play Street Fighter V.

But that's only my opinion ;)

Why would fans of street fighter 5 not own a ps4? I doubt they lost a ton of sales I really do except for mobile. I bet a mobile sf5 would have sold well especially if it crossed talked accounts with your console account.
 

TH-Work

Banned
So what are the other two consoles besides Xbox One?

Nintendo Wii U and Nintendo 3DS ;)

As I said earlier, Street Fighter IV were also on the Nintendo 3DS and I believe a Nintendo Wii U version would be also possible with some work ;) If Nintendo is able to make something like The Legend of Zelda: Breath of the Wild for the Nintendo Wii U, than Capcom should be able to make a simple Street Fighter for the Nintendo Wii U too ;)
 

Zackat

Member
Why would fans of street fighter 5 not own a ps4? I doubt they lost a ton of sales I really do except for mobile. I bet a mobile sf5 would have sold well especially if it crossed talked accounts with your console account.

I'd love to be able to watch replays on my cellphone through an app of some sort. But that is a pipe dream that will never happen.
 

Asd202

Member
Nintendo Wii U and Nintendo 3DS ;)

As I said earlier, Street Fighter IV were also on the Nintendo 3DS and I believe a Nintendo Wii U version would be also possible with some work ;) If Nintendo is able to make something like The Legend of Zelda: Breath of the Wild for the Nintendo Wii U, than Capcom should be able to make a simple Street Fighter for the Nintendo Wii U too ;)

Not with how much budget they had for SFV also as already have been said SFV is running on UE4 which is not suppored on Wii U.
 

JayEH

Junior Member
Nintendo Wii U and Nintendo 3DS ;)

As I said earlier, Street Fighter IV were also on the Nintendo 3DS and I believe a Nintendo Wii U version would be also possible with some work ;) If Nintendo is able to make something like The Legend of Zelda: Breath of the Wild for the Nintendo Wii U, than Capcom should be able to make a simple Street Fighter for the Nintendo Wii U too ;)

Unreal 4 doesn't support Wii u. The tech behind SFV is a generation above anything from Wii u or last gen. The difference with Zelda is that it is a game built for last gen with a next gen port.
 

mnz

Unconfirmed Member
UE4 doesn't run on WiiU and 3rd party doesn't sell there anyway. 3DS would be a huge port job as well. It would basically be a new game.
 

KingBroly

Banned
Why do you think that? It's pretty clear with SFxT and SFV that Capcom believes the way forward with fighting games is microtransactions and earning FM to buy things incentivizes people to play which increases the likelihood that they'd spend actual money.

Because you wouldn't have crossplay. Basically, since all players wouldn't be connecting to a server to play online, there'd be no reason to create such an infrastructure in the first place. So no FM, no persistent internet connection required. And that means modes that are dragged down by Fight Money/always online could be properly developed and be fun instead of a grind/chore/frustration.

Right now, because you have crossplay between all systems/platforms involved, it basically allowed Capcom a chance to experiment with something they failed on. And that failure has led Capcom to focus more on making money from its current player base, which is why stuff like Survival isn't going to be getting fixed.
 

TH-Work

Banned
Why would fans of street fighter 5 not own a ps4? I doubt they lost a ton of sales I really do except for mobile. I bet a mobile sf5 would have sold well especially if it crossed talked accounts with your console account.

There are gamers who doesen't own a PlayStation 4 because they've an XBox One or a Nintendo Wii U. That means there are potentially 20 Million XBox One and 13 Million Nintendo Wii U owners, and on top of that there are potentially 50 Million Nintendo 3DS owners who maybe have bought Street Fighter V. That's over 80 Million potential buyers who Capcom has lost because they made it exclusive to the PlayStation 4. And I can asure you that I am one of them, because if the game would be on XBox One or the Nintendo Wii U then I've bought Street Fighter V :)
 

TH-Work

Banned
Unreal 4 doesn't support Wii u. The tech behind SFV is a generation above anything from Wii u or last gen. The difference with Zelda is that it is a game built for last gen with a next gen port.

Unreal Engine runs on everything, it just needs to get portet to the hardware if I remember correctly :)
 

Neoxon

Junior Member
There are gamers who doesen't own a PlayStation 4 because they've an XBox One or a Nintendo Wii U. That means there are potentially 20 Million XBox One and 13 Million Nintendo Wii U owners, and on top of that there are potentially 50 Million Nintendo 3DS owners who maybe have bought Street Fighter V. That's over 80 Million potential buyers who Capcom has lost because they made it exclusive to the PlayStation 4. And I can asure you that I am one of them, because if the game would be on XBox One or the Nintendo Wii U then I've bought Street Fighter V :)
But again...
  • The Wii U doesn't officially support Unreal Engine 4, & the system didn't sell anywhere near enough for Epic to justify getting the engine to work on the Wii U
  • The 3DS would be a porting nightmare, on top of it not being anywhere near capable of handling Unreal Engine 4
  • Both the 3DS & the Wii U are on their way to the grave thanks to the impending arrival of the NX
  • Most of the fighting game audience exists on the PS4 now thanks to SFV, GGXrd, KoF, etc. being PS4 console exclusives (or Sony console exclusive in the case of GGXrd)
 

Shadoken

Member
Why would fans of street fighter 5 not own a ps4? I doubt they lost a ton of sales I really do except for mobile. I bet a mobile sf5 would have sold well especially if it crossed talked accounts with your console account.

SF is a pretty well known franchise.Hardcore Fans arent the only ones who buy the game. If your average joe who played SF2 back in the day saw SFV on the shelf and he owns an Xbox he might buy it.

SSF4 even sold 1.2m on 3DS. Theres a huge audience for this game on any platform. It should be on as many platforms as it can to maximize sales.

But again...
  • The Wii U doesn't officially support Unreal Engine 4, & the system didn't sell anywhere near enough for Epic to justify getting the engine to work on the Wii U
  • The 3DS would be a porting nightmare, on top of it not being anywhere near capable of handling Unreal Engine 4
  • Both the 3DS & the Wii U are on their way to the grave thanks to the impending arrival of the NX
  • Most of the fighting game audience exists on the PS4 now thanks to SFV, GGXrd, KoF, etc. being PS4 console exclusives (or Sony console exclusive in the case of GGXrd)

NX would be a good platform to get SFV on. But Arcade mode is a must. SF on handheld has always sold decently. Fighting games in general are perfect for handhelds. Its always fun to play a few rounds of the game on the go.

I hope Sonys contract allows them to release on NX. It wouldnt really be a serious platform anyway since I doubt there will be any Stick support. But if it comes out with SFV on launch. MANY ppl would buy it.
Fighting games are just one of those genres where people like to buy 1 fighting game everytime they buy a system. Its what boosted SSF4 sales so much.
 

Pompadour

Member
Because you wouldn't have crossplay. Basically, since all players wouldn't be connecting to a server to play online, there'd be no reason to create such an infrastructure in the first place. So no FM, no persistent internet connection required. And that means modes that are dragged down by Fight Money/always online could be properly developed and be fun instead of a grind/chore/frustration.

Right now, because you have crossplay between all systems/platforms involved, it basically allowed Capcom a chance to experiment with something they failed on. And that failure has led Capcom to focus more on making money from its current player base, which is why stuff like Survival isn't going to be getting fixed.

I believe the infrastructure was designed first to help sell DLC and they figured if they are going to spend money on this they may as well try and establish PS4/PC crossplay in order to increase the likelihood of a large playerbase (which in turn increases their chances of selling more DLC). I do agree with you that if SFV was on the XB1 as well we wouldn't have had crossplay because I don't believe they'd bother creating a shared ecosystem if PS4 and XB1 players couldn't play with each other. So, in that regard, I'm actually happy that this is a console exclusive because the larger player pool with the PC users added in is important to me.

I also believe Survival will be "fixed" to some degree, even if the fix isn't satisfactory. When people were complaining to the dev team that there was no Arcade or Vs. CPU, they responded by saying they wanted to revise their current singleplayer offerings (which, of course, pissed a lot of people off). So if they're going to adjust Survival I imagine it'll fix some of the problems players have with it although I don't necessarily believe it'll make that mode fun. At best I'm hoping is that it'll be just a boring grind as opposed to what it is now, an extremely frustrating grind.

There are gamers who doesen't own a PlayStation 4 because they've an XBox One or a Nintendo Wii U. That means there are potentially 20 Million XBox One and 13 Million Nintendo Wii U owners, and on top of that there are potentially 50 Million Nintendo 3DS owners who maybe have bought Street Fighter V. That's over 80 Million potential buyers who Capcom has lost because they made it exclusive to the PlayStation 4. And I can asure you that I am one of them, because if the game would be on XBox One or the Nintendo Wii U then I've bought Street Fighter V :)

The 3DS version of SSF4 runs surprisingly well but it is still stripped down. They would have to create an entirely new Street Fighter V just to run on the 3DS. As for Wii U, they could probably get it to run on that system but it would be a similar situation to the 3DS version (and the 3DS version made more sense as that is a much more successful platform than the Wii U).

Frankly, if we're disregarding the limits of hardware just to target more people then they should have released SFV on the PS3.
 

KingBroly

Banned
I believe the infrastructure was designed first to help sell DLC and they figured if they are going to spend money on this they may as well try and establish PS4/PC crossplay in order to increase the likelihood of a large playerbase (which in turn increases their chances of selling more DLC). I do agree with you that if SFV was on the XB1 as well we wouldn't have had crossplay because I don't believe they'd bother creating a shared ecosystem if PS4 and XB1 players couldn't play with each other. So, in that regard, I'm actually happy that this is a console exclusive because the larger player pool with the PC users added in is important to me.

I also believe Survival will be "fixed" to some degree, even if the fix isn't satisfactory. When people were complaining to the dev team that there was no Arcade or Vs. CPU, they responded by saying they wanted to revise their current singleplayer offerings (which, of course, pissed a lot of people off). So if they're going to adjust Survival I imagine it'll fix some of the problems players have with it although I don't necessarily believe it'll make that mode fun. At best I'm hoping is that it'll be just a boring grind as opposed to what it is now, an extremely frustrating grind.

By offering the colors for pay, Capcom has no incentive to change Survival or how the rewards are dolled out.

And Capcom's infrastructure for SF5 is pretty trash. They already had to ditch Zenny to get the thing to work, which is what the holdup on DLC for months before they trashed the concept entirely.
 

Asd202

Member
There are gamers who doesen't own a PlayStation 4 because they've an XBox One or a Nintendo Wii U. That means there are potentially 20 Million XBox One and 13 Million Nintendo Wii U owners, and on top of that there are potentially 50 Million Nintendo 3DS owners who maybe have bought Street Fighter V. That's over 80 Million potential buyers who Capcom has lost because they made it exclusive to the PlayStation 4. And I can asure you that I am one of them, because if the game would be on XBox One or the Nintendo Wii U then I've bought Street Fighter V :)

Eh SFV would bomb so hard on Wii U it's not even funny. A fucking Pokemon fighting game didn't sold all that much better on that console...

The problem with SFV that the game is way too hard to people that don't want to invest time in it, lacks good tutorials and it also lacks single player modes that people play in games like MKX. All that aside though it has a very cult following, it had the biggest tournament ever with EVO 2016 and on Gaf we are on the fourth community thread with posts everyday.
 

Neoxon

Junior Member
NX would be a good platform to get SFV on. But Arcade mode is a must. SF on handheld has always sold decently. Fighting games in general are perfect for handhelds. Its always fun to play a few rounds of the game on the go.

I hope Sonys contract allows them to release on NX. It wouldnt really be a serious platform anyway since I doubt there will be any Stick support. But if it comes out with SFV on launch. MANY ppl would buy it.
Fighting games are just one of those genres where people like to buy 1 fighting game everytime they buy a system. Its what boosted SSF4 sales so much.
The way Capcom worded the reveal of SFV made it clear that it's not going anywhere but PS4 & PC. And even then, the NX may barely be able to hit Xbox One levels while docked (& that's just me being generous), so an NX port may be out of the question either way.

Eh SFV would bomb so hard on Wii U it's not even funny. A fucking Pokemon fighting game didn't sold all that much better on that console...
Pokkén did okay considering the Wii U's small install base. But yeah, if Sony were to approve of Nintendo getting a port, it would be for the NX (if it could even handle SFV).
 

Synth

Member
But again...
  • Most of the fighting game audience exists on the PS4 now thanks to SFV, GGXrd, KoF, etc. being PS4 console exclusives (or Sony console exclusive in the case of GGXrd)

I see this faaaaar too often. The potential reach of a Street Fighter game is way beyond that of the general FGC. It should not at all be lumped in with games like Guilty Gear, BlazBlue, KOF and the like. Those types of games are likely to be bought by gamers that are fans of the genre itself, and will buy numerous games within it. Mortal Kombat and Street Fighter are games that are often bought by people that won't purchase any other fighter at all, and certainly don't choose their console for it. Take a look at something like Mortal Kombat X (of any version of Street Fighter IV)... was any defacto FGC console cause for the game not selling on other platforms? No, not it wasn't.

Now if Capcom wants Street Fighter to sit in league with those other PS4-exclusive fighters that you mention.. then sure, they're going the right way to placing it there.
 

Pompadour

Member
By offering the colors for pay, Capcom has no incentive to change Survival or how the rewards are dolled out.

And Capcom's infrastructure for SF5 is pretty trash. They already had to ditch Zenny to get the thing to work, which is what the holdup on DLC for months before they trashed the concept entirely.

You know, I said earlier in this thread that Capcom was being sinister and not incompetent but in regards to Survival mode and the color situation I believe that's just them being idiots. Street Fighter V is clearly a game that was released like 4/5ths of the way through the dev cycle where they are currently finishing up what they had planned for the game before they could tackle actual new content (as in content they conceived after launch) or fixes. As revising Survival will take quite a bit of dev time their solution for the colors is a quick fix to a problem players have been extremely vocal about.

Yeah, their infrastructure is trash, I won't argue that. Now that the paid DLC is going through Sony and Steam they, hopefully, won't run into as many issues.

Their main issue with the FM system is the payout amounts, how you can earn FM, and the prices of items in the stores. Hopefully all of that will be revised now they have more accurate data on how people are actually earning FM.
 

Neoxon

Junior Member
I see this faaaaar too often. The potential reach of a Street Fighter game is way beyond that of the general FGC. It should not at all be lumped in with games like Guilty Gear, BlazBlue, KOF and the like. Those types of games are likely to be bought by gamers that are fans of the genre itself, and will buy numerous games within it. Mortal Kombat and Street Fighter are games that are often bought by people that won't purchase any other fighter at all, and certainly don't choose their console for it. Take a look at something like Mortal Kombat X (of any version of Street Fighter IV)... was any defacto FGC console cause for the game not selling on other platforms? No, not it wasn't.

Now if Capcom wants Street Fighter to sit in league with those other PS4-exclusive fighters that you mention.. then sure, they're going the right way to placing it there.
Either way, it's not like Sony's gonna loosen their grip on the game. SFV is still showing promise on the competitive side of things, which was part of the reason why Sony paid to speed up development.
 

Pompadour

Member
Either way, it's not like Sony's gonna loosen their grip on the game. SFV is still showing promise on the competitive side of things, which was part of the reason why Sony paid to speed up development.

This is true. People can point at Capcom's financial mistakes and claim the company is ran by idiots but, by all accounts, Sony wants to get into eSports for whatever reason and SFV came out in 2016 (instead of 2018) due to their involvement. Sony, and especially their PlayStation division, is very successful so armchair business execs criticizing them doesn't hold as much water in comparison to criticizing Capcom.
 

KingBroly

Banned
You know, I said earlier in this thread that Capcom was being sinister and not incompetent but in regards to Survival mode and the color situation I believe that's just them being idiots. Street Fighter V is clearly a game that was released like 4/5ths of the way through the dev cycle where they are currently finishing up what they had planned for the game before they could tackle actual new content (as in content they conceived after launch) or fixes. As revising Survival will take quite a bit of dev time their solution for the colors is a quick fix to a problem players have been extremely vocal about.

Yeah, their infrastructure is trash, I won't argue that. Now that the paid DLC is going through Sony and Steam they, hopefully, won't run into as many issues.

Their main issue with the FM system is the payout amounts, how you can earn FM, and the prices of items in the stores. Hopefully all of that will be revised now they have more accurate data on how people are actually earning FM.

I think the payout amounts for FM have decreased because they know it didn't sell as well as they wanted, and are trying to get the current players to buy DLC with money sooner than possible. The General Story, with both difficulties combined, should not give you half the amount of base FM you can earn from character stories.
 

Shadoken

Member
The way Capcom worded the reveal of SFV made it clear that it's not going anywhere but PS4 & PC. And even then, the NX may barely be able to hit Xbox One levels while docked (& that's just me being generous), so an NX port may be out of the question either way.

Cant they adjust games graphics settings between Docked and Undocked mode? Since its Unreal engine a port might not even be that expensive.

We also dont know the details of the contract. Since NX is a handheld and not a traditional console. I mean its mostly only going to sell to casuals since FGC will still want PS4 to maintain parity with CPT.
 

Zackat

Member
I think the payout amounts for FM have decreased because they know it didn't sell as well as they wanted, and are trying to get the current players to buy DLC with money sooner than possible. The General Story, with both difficulties combined, should not give you half the amount of base FM you can earn from character stories.

Yeah dude totally. They are incompetent AND sinister.
 

Pompadour

Member
I think the payout amounts for FM have decreased because they know it didn't sell as well as they wanted, and are trying to get the current players to buy DLC with money sooner than possible. The General Story, with both difficulties combined, should not give you half the amount of base FM you can earn from character stories.

They really stressed that you would have enough money to buy Alex for free just by doing the Character Stories so they figure at least one DLC character is a gimme just by turning on the game. The payout on Cinematic Story Mode is smallish because it takes almost no effort to complete on both modes and it isn't locked behind the purchase of another character. People who buy the Season Pass can get a massive amount of FM just from the single player content of those six characters.

Personally, I'm not reading too much into the DLC they're releasing this year. All of it was clearly designed ahead of time and I'm not sure there is anything in the game that wasn't conceived prior to launch. The only thing that was seemingly changed in response to player reactions was some minor bug fixes and server side adjustments to matchmaking. At Capcom Cup I'm sure we'll hear about where they are planning to take the game now after they're no longer beholden to the content/changes they decided before the game launched.
 

Synth

Member
Either way, it's not like Sony's gonna loosen their grip on the game. SFV is still showing promise on the competitive side of things, which was part of the reason why Sony paid to speed up development.

Sure, but that's a different argument entirely.
 

Neoxon

Junior Member
Cant they adjust games graphics settings between Docked and Undocked mode? Since its Unreal engine a port might not even be that expensive.

We also dont know the details of the contract. Since NX is a handheld and not a traditional console. I mean its mostly only going to sell to casuals since FGC will still want PS4 to maintain parity with CPT.
But if, for argument's sake, the NX is able to barely hit Xbox One levels while docked (& again, this is me being generous, given the Pascal & X2 rumors), we don't know how low the NX will be underclocked while in Mobile Mode. It may be too low for SFV to properly function.
 

gatti-man

Member
SF is a pretty well known franchise.Hardcore Fans arent the only ones who buy the game. If your average joe who played SF2 back in the day saw SFV on the shelf and he owns an Xbox he might buy it.

SSF4 even sold 1.2m on 3DS. Theres a huge audience for this game on any platform. It should be on as many platforms as it can to maximize sales.



NX would be a good platform to get SFV on. But Arcade mode is a must. SF on handheld has always sold decently. Fighting games in general are perfect for handhelds. Its always fun to play a few rounds of the game on the go.

I hope Sonys contract allows them to release on NX. It wouldnt really be a serious platform anyway since I doubt there will be any Stick support. But if it comes out with SFV on launch. MANY ppl would buy it.
Fighting games are just one of those genres where people like to buy 1 fighting game everytime they buy a system. Its what boosted SSF4 sales so much.

Literally a sentence down from what you highlighted I said a mobile sf*5 would have sold well. I don't believe being on the wiiU or xbone would have produced meaningful sales once the cost of porting would be brought into it and losing Sony funds. I just don't. Fans of fighters usually buy the most popular console for the biggest online community. It makes sense street fighter fans would have bought a PlayStation especially since we've known about this exclusivity for some time before launch.
 

Synth

Member
But if, for argument's sake, the NX is able to barely hit Xbox One levels while docked (& again, this is me being generous, given the Pascal & X2 rumors), we don't know how low the NX will be underclocked while in Mobile Mode. It may be too low for SFV to properly function.

I can play SFV on my Surface Pro 4 in low spec mode at 60fps without issue. I can't play essentially anything current-gen on that machine regardless of settings (running Killer Instinct at 320x240 with everything at lowest setting still fails the online play test). The NX is not going to be weak enough that a port of Street Fighter V wouldn't work comfortably on it.
 

Shadoken

Member
Literally a sentence down from what you highlighted I said a mobile ps5 would have sold well. I don't believe being on the wiiU or xbone would have produced meaningful sales once the cost of porting would be brought into it and losing Sony funds. I just don't. Fans of fighters usually buy the most popular console for the biggest online community. It makes sense street fighter fans would have bought a PlayStation especially since we've known about this exclusivity for some time before launch.

Lets put it this way. Say you are a fan of SF and Halo , but a much bigger fan of Halo and SF is your casual interest. You would still go and buy an Xbox.

Not only that , but many people buy consoles based on what their friends and people in their social circle have. These are people who would have casual interest in SF and would have bought it if available on their system. However they wont BUY a system just because SF is on it. A lot of casual SF fans would have jumped shit on to MK if they own an Xbox. There are a lot of people who just buy SF and MK casually to relieve that Arcade era nostalgia.
 

HotHamBoy

Member
Lets put it this way. Say you are a fan of SF and Halo , but a much bigger fan of Halo and SF is your casual interest. You would still go and buy an Xbox.

Not only that , but many people buy consoles based on what their friends and people in their social circle have. These are people who would have casual interest in SF and would have bought it if available on their system. However they wont BUY a system just because SF is on it.

But to be fair, PS4 has a lot of great games that aren't on XB1. It's not like you would only get SFV out of it.

Even just in the Fighting Game genre, PS4 has GGXrd, Injustice UE, Nitroplus Blasterz (lol), Skullgirls 2nd Encore, Last Blade 2 and soon BBCF and a new and improved port of Garou: Mark of the Wolves. I'm sure any new console versions of Under Night and Dengenki Bunk will be skipping XB1.

If you are a fighting game fan, in general, you should have a PS4. Or at least a good PC.
 

Synth

Member
Fans of fighters

This is it though. "Fans of fighters" are a small number. They're the sort of userbase that translates to the sales numbers games like Guilty Gear, KoF, BlazBlue, Skullgirls, Virtua Fighter, and the like put up. They're not even close to encompassing all the buyers of a game like Soul Calibur or Tekken, let alone a Street Fighter or Mortal Kombat.

But to be fair, PS4 has a lot of great games that aren't on XB1. It's not like you would only get SFV out of it.

Yea, but if Street Fighter is the only fighting game you'd buy.. then the existence of the other fighters means nothing.
 

Shadoken

Member
But to be fair, PS4 has a lot of great games that aren't on XB1. It's not like you would only get SFV out of it.

True. But if all your buddies are buying an Xbox to play COD. You would still go for that console.
Am not talking about Gaf-esque crowd here who buy systems based on exclusives and stuff. Just your average joe whos going to pick up a console.

SF is a pretty big name brand , if you were talking about a game like say Guilty gear or KOF then no being exclusive doesn't really hurt it that much.

I wish SFV (or USFIV, for that matter) was on Vita. That would boost sales, right?

Didnt it have SFxT and Marvel. Both sold super bad , so no I dont think so.

This is it though. "Fans of fighters" are a small number. They're the sort of userbase that translates to the sales numbers games like Guilty Gear, KoF, BlazBlue, Skullgirls, Virtua Fighter, and the like put up. They're not even close to encompassing all the buyers of a game like Soul Calibur or Tekken, let alone a Street Fighter or Mortal Kombat..

Exactly my point. Many people like to buy that "One" fighting game. And its usually SF,MK or Tekken.

Average Xbox buyer who is remotely interested in SF will go "Oh SF is not there? Cool I'll just buy MK instead". Now this guy is probably not going to spend more than 2 hours on the game , but it is still a lost sale for Capcom. Remember SFIV sold more on Xbox 360 here in the US. A lot of those people are people with just casual interest in SF and are not going to switch over to PS just because of Street Fighter.
 

HotHamBoy

Member
Yea, but if Street Fighter is the only fighting game you'd buy.. then the existence of the other fighters means nothing.

Ok, so what about all the great PS4 console exclusives that aren't fighting games? There's a shitload.

Hell, PS4 is worth buying just for Persona 5, I'm sure, even though it will be on PS3. Of course, there's also Bloodborne. Uncharted 4.
 

Synth

Member
Ok, so what about all the great PS4 console exclusives that aren't fighting games? There's a shitload.

Yea, those games are helping sell more PS4s... but XB1 games also help sell XB1s, and the people that bought it for those reasons aren't automatically not going to be interested in buying a new Street Fighter game.
 

Shadoken

Member
Ok, so what about all the great PS4 console exclusives that aren't fighting games? There's a shitload.

Hell, PS4 is worth buying just for Persona 5, I'm sure, even though it will be on PS3.

I dont think we are referring to people who are going to buy Persona. There are many dudebros casual gamers who pick up SF and MK. Who are mostly just going to buy an Xbox one because they owned an Xbox 360.
Now am not saying SFV will sell another 1.4m on Xbox. But it would definitely be a sizeable number. MK and KI sold very well on Xbox so they do have a FG audience on that platform.
 

HotHamBoy

Member
Yea, those games are helping sell more PS4s... but XB1 games also help sell XB1s, and the people that bought it for those reasons aren't automatically not going to be interested in buying a new Street Fighter game.

Well, they got Killer Instinct. And Mortal Kombat.

At my local barcade MK II gets way more play than SSFII. ...And no one is touching Samurai Shodown II or Virtua Fighter 2 :(
 
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