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No Man's Sky Spoiler Thread

"Original leaker" already established that without selling those Atlas(?) stones you will be grinding days for money because raw materials have next to no value. You want make game extremely grindy and boring? Why?

I didn't want to be specific and spoil anything. I was referring to the Atlas stones more than anything. They need cutting down in price.
 
Zero effort...aside from the like, 40+ hours he's played the game.

Some games, I would argue most, have actually difficult trophies that you need to go out your way to complete in order to get 100% and/or Platinum. If you just roll your face on KB or pad for few hours to ding 100% / Platinum that is some lazy ass trophy design.

imo
 
Again we're back to heavily scrutinizing ONE (1) person's rushed playthrough of a game that'll most likely be patched come launch.

Can we all just seriously wait 8 days and see what the official release brings?
 
Some games, I would argue most, have actually difficult trophies that you need to go out your way to complete in order to get 100% and/or Platinum. If you just roll your face on KB or pad for few hours to ding 100% / Platinum that is some lazy ass trophy design.

imo

Just roll your face on the keyboard for 40 hours.
 
Zero effort...aside from the like, 40+ hours he's played the game.

Well I absolutly agree with you but to most of people the time you need to get the trophies doesn't count. On every trophy guide I've seen on internet, I often see "Difficulty to get the Plat: 1/10, time to get it: 100/200h"... Wtf! xD Trohpies difficulty is scored on how much skill it asks, not how long it gets to get them. I agree that time should count.

Anyway I kinda don't care trophies or achievements anymore (I did between 2005/2008).
 
Again we're back to heavily scrutinizing ONE (1) person's rushed playthrough of a game that'll most likely be patched come launch.

Can we all just seriously wait 8 days and see what the official release brings?

I mean I watched like 3 hours of another dude playing the game last night and it backed up pretty much everything the other guy said. I think it's pretty clear what the game is at this point.

a patch isn't going to "fix" that.
 
Again we're back to heavily scrutinizing ONE (1) person's rushed playthrough of a game that'll most likely be patched come launch.

Can we all just seriously wait 8 days and see what the official release brings?

They've been working on it for 4 years. How much do you think is getting changed in the last 8 days?
 
To be fair, we're talking one Galaxy, of which both streamers visited a smattering of planets, in a list of galaxies that stretches almost indefinitely, so while their observations deserve some merit, statistically we've seen a super small sample of what is out there.

The gameplay mechanics that are at issue here, can indeed be fixed with a patch. We're mainly talking about moving some sliders from one end of the spectrum to the other, all of which can easily be remedied with a patch.

For a game of this scope, I feel like the true consensus won't come until a few days after launch when a greater player base is able to divine a pattern.

Until then, most of you are grossly speculating some aspects of all of this, that we'll never have the answer to until after release.
 
Again we're back to heavily scrutinizing ONE (1) person's rushed playthrough of a game that'll most likely be patched come launch.

Can we all just seriously wait 8 days and see what the official release brings?

Meanwhile we had more streams of the game.

Until then, most of you are grossly speculating some aspects of all of this, that we'll never have the answer to until after release.

As do you assuming that other galaxies are the real deal.
 
I so hope FOV and LOD issues can be fixed in PC version. Devs not saying a word about port or even showing it is bad sign tho, expecting 1:1 with PS4 version.

I'm dead serious when I say I'm not buying the game if you can't adjust the FOV, either officially or through hacks. even watching the streams was uncomfortable. Procedurally generated motion sickness.
 
I'm dead serious when I say I'm not buying the game if you can't adjust the FOV, either officially or through hacks. even watching the streams was uncomfortable. Procedurally generated motion sickness.

There will most definitely be mod support and patch support, so I don't see you waiting that long.
 
People on this site make it sound like its GOTY 2016 so maybe now everyones realizing the issue with overhyping a game like this.

I don't think it's overhyped, just overpriced. $60 for this game seems high. It's too bad, the reviews are probably going to be savage due to the lack of value proposition here.

I'm personally willing to give it a chance if we are talking 60%+ meta, which I think is very generous. It just continuous to amaze the general lack of quality in the games Sony is pushing out there this gen compared to Microsoft.
 
I'm dead serious when I say I'm not buying the game if you can't adjust the FOV, either officially or through hacks. even watching the streams was uncomfortable. Procedurally generated motion sickness.

Oh yeah, that FOV looks smaller than console standard. Looks like 40-ish instead of your normal console 55. For me minimum is around 80, I prefer 90-95 depending on game.

Still even with that tiny ass FOV game has some serious LOD issues so saved rendering power isn't helping there, possible engine "feature" with its streaming engine that could be mitigated with SSD. Hopefully.

Edit:
There will most definitely be mod support and patch support, so I don't see you waiting that long.

I wouldn't hold my breath for mod support or even .ini hacks. Devs are way too silent about port.
 
I don't think it's overhyped, just overpriced. $60 for this game seems high. It's too bad, the reviews are probably going to be savage due to the lack of value proposition here.

I'm personally willing to give it a chance if we are talking 60%+ meta, which I think is very generous. It just continuous to amaze the general lack of quality in the games Sony is pushing out there this gen compared to Microsoft.

It depends massively on what you want from the game really. I paid £40 for Elite Dangerous and played it as a mostly solo experience, I felt it was worth the money.

On paper this looks like it has more content to it than that but with arcadey flying rather than flight sim level stuff.
 
Oh yeah, that FOV looks like smaller than console standard. Looks like 40-ish instead of your normal console 55. For me minimum is around 80, I prefer 90-95 depending on game.

Still even with that tiny ass FOV game has some serious LOD issues so saved rendering power isn't helping there, possible engine "feature" with its streaming engine that could be mitigated with SSD. Hopefully.

Edit:

I wouldn't hold my breath for mod support or even .ini hacks. Devs are way too silent about port.

40-ish??

I hope that's at least vertical FOV, otherwise it would be unplayable.
 
Meanwhile we had more streams of the game.



As do you assuming that other galaxies are the real deal.

What do you mean by "the real deal"? We know the game has multiple galaxies.

Unless you're referring to the speculative "things get weirder/harder" thing that people are now assuming about successive galaxies after the first. It's true, there's no reason to just assume that.
 
I don't think it's overhyped, just overpriced. $60 for this game seems high. It's too bad, the reviews are probably going to be savage due to the lack of value proposition here.

I'm personally willing to give it a chance if we are talking 60%+ meta, which I think is very generous. It just continuous to amaze the general lack of quality in the games Sony is pushing out there this gen compared to Microsoft.

I don't really get the contention with the price point. The first leaker spent 35 hours to complete the first "loop" of the game. That was rushing over a 3 day period. A lot of $60 games don't even offer that much gameplay time these days.

Also, if you're paying $60 for a retail copy these days you're not taking advantage of GCU and Amazon Prime, which everyone here should be. I can't remember the last time I paid full retail price for a game.
 
To be fair, we're talking one Galaxy, of which both streamers visited a smattering of planets, in a list of galaxies that stretches almost indefinitely, so while their observations deserve some merit, statistically we've seen a super small sample of what is out there.

The gameplay mechanics that are at issue here, can indeed be fixed with a patch. We're mainly talking about moving some sliders from one end of the spectrum to the other, all of which can easily be remedied with a patch.

For a game of this scope, I feel like the true consensus won't come until a few days after launch when a greater player base is able to divine a pattern.

Until then, most of you are grossly speculating some aspects of all of this, that we'll never have the answer to until after release.


I think it will take months. It's an open-universe sandbox game, yet people have decided going to the centre is the definitive thing which means if you follow the line you witness everything.
 
I think it will take months. It's an open-universe sandbox game, yet people have decided going to the centre is the definitive thing which means if you follow the line you witness everything.

It may take months, but knowing that some people have an absurd amount of time to devote to games, and also including professional streamers that play games as their day job, it may be much less time than that now.

I'm sure the PC version will be datamined within the first few weeks as well. :/
 
I don't think it's overhyped, just overpriced. $60 for this game seems high. It's too bad, the reviews are probably going to be savage due to the lack of value proposition here.

I'm personally willing to give it a chance if we are talking 60%+ meta, which I think is very generous. It just continuous to amaze the general lack of quality in the games Sony is pushing out there this gen compared to Microsoft.

I think you must be playing different consoles to me.
 
It depends massively on what you want from the game really. I paid £40 for Elite Dangerous and played it as a mostly solo experience, I felt it was worth the money.

On paper this looks like it has more content to it than that but with arcadey flying rather than flight sim level stuff.

Is Elite randomly generated, though?

My perception, which might be almost totally wrong, is that NMS' structure is a huge, sprawling randomly generated mess. So it will be fun for a good chunk of time, but get old very quickly due to repetition. I'm thinking 1980s RPGs with their weird, nonsensical randomly generated dungeons.

This kind of thing works well for an arcade priced title or multiplayer game, but is a tough pill to swallow otherwise. I'd be happy to eat crow, I was one of the people who fell in love with the initial unveil of the game. Definitely not a preorder friendly game though, in terms of being a guaranteed quality title.
 
Usually a bad port would imply poor performance even on super high specs.

That is one type of bad port, yes. With NMS I'm afraid devs just take PS4 version and port it over as 1:1 to PC and only test that it runs. Not adding stuff like increased LOD loading ranges and faster so you don't see land rendering 5m in front of you as you move or option to increase FOV from PS4 versions vomit inducing one.
 
I think it will take months. It's an open-universe sandbox game, yet people have decided going to the centre is the definitive thing which means if you follow the line you witness everything.

Yeah, I wonder from where the people took the idea that they need to go to the centre of the galaxy? There's no way the developer of the game had hyped that to no end.
 
That is one type of bad port, yes. With NMS I'm afraid devs just take PS4 version and port it over as 1:1 to PC and only test that it runs. Not adding stuff like increased LOD loading ranges and faster so you don't see land rendering 5m in front of you as you move or option to increase FOV from PS4 versions vomit inducing one.

My understanding is they develop on PC, and backport to PS4. In many of the media demonstrations, for example, they used PCs - saying that the PS4 version was too unstable at the time.

Of course, I've no idea what options (if any) they put in the PC version.
 
Yeah, I wonder from where the people took the idea that they need to go to the centre of the galaxy? There's no way the developer of the game had hyped that to no end.

It being the main goal and people rushing to it is no big surprise. People do this shit with every new game, and the fact that this isn't a story-heavy game with seemingly one big mystery (what's at the center?) should make it that much more obvious why someone might do that.

But certainly we must also realize that rushing to "endgame" in a game about exploration is going to result in some skewed views of the game.
 
My understanding is they develop on PC, and backport to PS4. In many of the media demonstrations, for example, they used PCs - saying that the PS4 version was too unstable at the time.

Of course, I've no idea what options (if any) they put in the PC version.

Hopefully they do right thing here and give PC review copies to people like TotalBiscuit. No matter what you think about his views on things he does put out good content and port reports which really show off game options and performance.

Edit: Uploading your discoveries into games database gives you in-game moneys, cool. Renaming function is playing with fire tho.
 
all it is, is exploring random planets. It's mostly about being curious to see what the program generates and visiting and seeing all the different combinations.

I don't disagree with most of your posts, but this is really untrue. It's possible to play the entire thing without setting foot on a planet (except your starting one which is forced). You can just flip resources, trading in space, or be a pirate if you want. There are actual game systems and an economy (however flawed/broken) behind the game. The devs want to be challenging you all the time while on-planet too (even if it sounds like this barely worked for the leaked players).

Oh it was. Ok.

Here are 180000000000000 Planets. Pls follow this path and ignore all of em

It's your choice, man. You can go laterally. Go anywhere you want.

So you gather materials and kill animals 95% of the time, is that it?

See above
 
Yeah, I wonder from where the people took the idea that they need to go to the centre of the galaxy? There's no way the developer of the game had hyped that to no end.


He never really hyped it, he said it's something people will do and will give closure.

Also, what I said was that travelling to the centre won't provide you with every surprise in the game, which some people are implying because they don't believe there's anything beyond the twitch streamer's experience.
 
So you gather materials and kill animals 95% of the time, is that it?

You start, you crash on a planet, your ship is broke. You get told to collect different resources, some which you recraft, you fix your ship and hyperdrive, you fly off to a beacon on another close by planet. You find the beacon, have to collect some resources, you fly off to a meeting place. You meet somebody you who can't understand. You collect more resources from more planets to keep reaching more dudes closer to the center, which involves more survival (using resources). Each planet as one biome as you're encouraged to keep exploring different planets. You can also trade resources.

This isn't a commentary on the game being good or bad, this is from watching the various streams of people playing.
 
Watched another hour of footage and yup, it still looks great and the kind of game I've been wanting to play for a long time.

Cannot wait to dive into it on the 12th.
 
For me I think the idea of "exploring all these planets" has an allure, but only if they offer something interesting. Having billions of planets isn't all that exciting if going to them isn't fun. I'm hearing a lot about how the buildings are all samey etc. It doesn't really sound like it's going to be full of mystery and yeah this guy obviously hasn't visited all the planets, but then nor is anyone. If he's spent 35 hours playing it and those are his experiences, then they may well be mine when I spend 35 hours in it too.

I think in my heart of hearts, I know that a procedurally generated game can't really engender a place with "mystery" a la Indy walking into an un-opened-for-2000-years tomb, because that requires hand crafting. Even Destiny, which has its repetitive dungeons, was able to do that quite well, but that's because they were able to lead you down a (metaphorical) path before showing you the goods. That's just not possible when it's procedurally generated, I think. Which is a shame.
 
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