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No Man's Sky Spoiler Thread

/u/daymeeuhn on Reddit, original leaker, said he has never seen this easy platinum to get. Said he has few ships to destroy and he will ding platinum with basically zero effort.


He had united money/fuel due to selling an overvalued item.

It probably will get NERFED in the day 1 patch.
 
I'll definitely be holding off until I watch some extended Let's Plays, but so far this looks like it could be the perfect game to get lost in for a few hours with some podcasts on in the background. Hell, I can even see myself just enjoying sitting back and watching someone else play the game for a few hours.
 
I don't think it's overhyped, just overpriced. $60 for this game seems high. It's too bad, the reviews are probably going to be savage due to the lack of value proposition here.

I'm personally willing to give it a chance if we are talking 60%+ meta, which I think is very generous. It just continuous to amaze the general lack of quality in the games Sony is pushing out there this gen compared to Microsoft.

The guy got 35 hours for one 'playthrough', evidently didn't discover/uncover everything it had to offer, and said it had loads of WHOA and FUCK YES moments.

That's not $60? Sounds like a perfectly reasonable £40 to me and that's about $70.
 
Oh, come on. It's mentioned in almost all the interviews he gave. Do you really want a post with a wall of quotes? Because I can do it later from home.

So you think the person who just played the game to the centre has seen everything about the game?

That's my issue, that going to the centre won't provide you with all the content.
 
For me I think the idea of "exploring all these planets" has an allure, but only if they offer something interesting. Having billions of planets isn't all that exciting if going to them isn't fun. I'm hearing a lot about how the buildings are all samey etc. It doesn't really sound like it's going to be full of mystery and yeah this guy obviously hasn't visited all the planets, but then nor is anyone. If he's spent 35 hours playing it and those are his experiences, then they may well be mine when I spend 35 hours in it too.

I think in my heart of hearts, I know that a procedurally generated game can't really engender a place with "mystery" a la Indy walking into an un-opened-for-2000-years tomb, because that requires hand crafting. Even Destiny, which has its repetitive dungeons, was able to do that quite well, but that's because they were able to lead you down a (metaphorical) path before showing you the goods. That's just not possible when it's procedurally generated, I think. Which is a shame.
But the planets DO! I never even knew this was a thing until I watched last night's stream. Planets have from things from derelict stations and other types of objectives. The player even got called to last on a planet and see a certain character while he was traversing the star system. I was actually surprised!
 
For me I think the idea of "exploring all these planets" has an allure, but only if they offer something interesting. Having billions of planets isn't all that exciting if going to them isn't fun. I'm hearing a lot about how the buildings are all samey etc. It doesn't really sound like it's going to be full of mystery and yeah this guy obviously hasn't visited all the planets, but then nor is anyone. If he's spent 35 hours playing it and those are his experiences, then they may well be mine when I spend 35 hours in it too.

I think in my heart of hearts, I know that a procedurally generated game can't really engender a place with "mystery" a la Indy walking into an un-opened-for-2000-years tomb, because that requires hand crafting. Even Destiny, which has its repetitive dungeons, was able to do that quite well, but that's because they were able to lead you down a (metaphorical) path before showing you the goods. That's just not possible when it's procedurally generated, I think. Which is a shame.

Yeah, as legacy said, there are things on planets. Ping your radar and it shows you points of interest (towns, ruins, derelicts, characters) across the whole planet, as well as veins of resources. Every planet will have something on it.
 
So you think the person who just played the game to the centre has seen everything about the game?

That's my issue, that going to the centre won't provide you with all the content.

What has this to do with my post?

Besides, search No Man's Sky and centre of the galaxy and you'll find tons of articles mentioning this as the main scope of the game. From Playstation blog to CNN.

You want to take the time while doing that? You're free to do that. Don't blame others because they're doing what they're supposed to do in this game.
 
What has this to do with my post?

Besides, search No Man's Sky and centre of the galaxy and you'll find tons of articles mentioning this as the main scope of the game. From Playstation blog to CNN.

You want to take the time while doing that? You're free to do that. Don't blame others because they're doing what they're supposed to do in this game.

Mainlining to the "goal" in an open world game is almost always a waste. It's like playing Skyrim and just running the main quest.
 
What has this to do with my post?

Besides, search No Man's Sky and centre of the galaxy and you'll find tons of articles mentioning this as the main scope of the game. From Playstation blog to CNN.

You want to take the time while doing that? You're free to do that. Don't blame others because they're doing what they're supposed to do in this game.

You can do what you want in the game, that's the point.

The problem is people questioning "surprises" or depth because one guy went to the centre, I'm saying going to the centre won't provide you with all the content.
 
I come to the realization that what most people find boring from looking at the latest streams comes from a differente taste on sci fi than most people have. I had a conversation some time ago with friends on what is the first thing people think when it comes to sci fi. To some of us, it was Star Wars, the newest Trek movies, Mass Effect, and such. To others, was 2001, Battlestar Galactica, Moon, etc. One is full of spetacle, color and action, other is more silent, calm. I was having a hard time reading some of the comments saying planets looked boring and devoid of things to do while I was very surprised (especially with the geography, wich I was worried would be shallow because of the 128 blocks thing) and excited with all these really alien looking planets. Then I remembered that conversation and well, there are really tastes for everything.
 
I come to the realization that what most people find boring from looking at the latest streams comes from a differente taste on sci fi than most people have. I had a conversation some time ago with friends on what is the first thing people think when it comes to sci fi. To some of us, it was Star Wars, the newest Trek movies, Mass Effect, and such. To others, was 2001, Battlestar Galactica, Moon, etc. One is full of spetacle, color and action, other is more silent, calm. I was having a hard time reading some of the comments saying planets looked boring and devoid of things to do while I was very surprised (especially with the geography, wich I was worried would be shallow because of the 128 blocks thing) and excited with all these really looking planets. Then I remember that conversation and well, there are really tastes for everything.

You're absolutely right there. This is definitely catering to a specific type of sci-fi. Not everyone will find it appealing.
 
You can do what you want in the game, that's the point.

The problem is people questioning "surprises" or depth because one guy went to the centre, I'm saying going to the centre won't provide you with all the content.

Mainlining to the "goal" in an open world game is almost always a waste.

Some people will want to achieve a goal, to play for something. Most of the people actually, that's why achievements/trophies are so popular.

Others just want to explore and to see how many shades of purple can the same planet have. It's perfectly fine, but it doesn't give you any right to complain about the people who play with a goal in mind, as they want.

If everybody plays the games as they want there can't be a wrong way to play the game.
 
I've seen this as an explanation of how the game is actually structured:
(ignore the death stranding comment)



Based on the daymeeuhn comments:


It makes a lot of sense programmatically, instead of having a giant space that is unbounded in each direction. I was always concerned with how they'd keep track of your position in 3d space if the number of planets they use is 2^64 which is the maximum possible number in 64 bit systems - having that many planets means that to be able to represent position in 3d space you'd need more numbers than that to represent the in-betweens.

Has this been disproven yet? Because if not, it absolutely sucks all the magic out of it.

Why take the time to "explore" something if it isn't a part of a larger whole? What is the value out of exploring a randomly assembled cluster of planets/systems?

Did the two streamers start on the same planet or something?

Is the linear path to the "center" the same preset of planets for every player?
 
Has this been disproven yet? Because if not, it absolutely sucks all the magic out of it.

there's all sorts of programmer tricks to store large positional data in smaller precision numbers than you'd think. Just takes a bit of forethought & consistency in how you deal with the numbers.
 
I think you answered your own question.
How is someone being enthusiastic about their art qualifying for blame?




Hint, it's not. As much as he talked enthusiastically about the game he never said anything that, to a rational person, would imply or otherwise suggest NMS being something other than what we've seen. Hell, he purposely undersold the game.
 
I think you answered your own question.

No he hasn't. Sean had boundless enthusiasm for everything we now see IS in the game. But there's more in the game than Sean had boundless enthusiasm for.

The truth of the matter is, those of us who knew what the game was are excited, those who invested too heavily in speculation and then expected things to be there that aren't are disappointed, and those that always hated the game and never intended to ever like the game are still at it.

They're like that unwelcome drunken man who stumbles up to you in a pub and insists on babbling on when you're trying to have a decent conversation with your friends.
 
Some people will want to achieve a goal, to play for something. Most of the people actually, that's why achievements/trophies are so popular.

Others just want to explore and to see how many shades of purple can the same planet have. It's perfectly fine, but it doesn't give you any right to complain about the people who play with a goal in mind, as they want.

If everybody plays the games as they want there can't be a wrong way to play the game.

Of course, but it makes statements about game length meaningless. If your complaint is "when I play this game rushing towards the 'goal', it comes too soon", then I don't know what to tell you.
 
The stream last night solidified my hype even though the guy playing didn't seem big on exploration or soaking in the scenery on the ground or in space. With that said I do think this could have used a beta more than most games, just due to its nature. Balancing the economy, gear progression, and planet composition all sorta require a bunch of people playing--nevermind all the potential bugs & glitches that can & will arise in a game with so many variables. Willing to bet even the Day 1 patch makes a pretty huge difference.
 
Man, all this pre-release stuff has been a nightmare.

Real curious (and really have been) on thoughts of game sites actually reviewing the game. If that code is final based on the dude who sold the $1300 copy, then you could probably assume places are reviewing it as we speak. No word of actual embargo yet right?
 
Where are the big hostile space beasts?

Can random creatures attack you while exploring a planet?

the streamer I watched last night only found like one hostile animal in several hours. and he shot at it and it ran away. so the answer is yes, but it doesn't look like you'll be defending yourself nonstop.
 
This is why embargoes, NDAs, and street dates exist. One guy may adversely affect the sales of this game, and little of what he's said has been verified by anyone. He hasn't provided any independently verified proof of his claims, but "games journalists" will publish the story anyway. I can't wait for the Polygon/ Kotaku hit piece to follow. :/
 
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