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No Man's Sky Spoiler Thread

Any word on Saturn-like planets? I haven't seen any on the streams, has the leaker said anything? I really want to see one!

There are no gas giants in the game; only planets with a solid surface to land on.
Or do you mean planets with rings?
 
I sort of hoped the upgrade path would have been so vast that you wouldn't usually be maxed out by the "end" of the first galaxy

Well there are variants he hasn't tried yet - he was talking about experimenting with the shotgun variant.

Also he can't seem to upgrade the ship, either because it's bugged or he's doing it wrong, which is why he got obliterated in his first space battle.
 
*watches leaked videos*

*sees player endlessly chase checkpoints*

Lol, ok. I'll wait for impressions from people who take pleasure in exploration, which has always been the main draw for me. It could have no mechanics at all and I'd still fly around looking for cool shit.
 
Rings are supposed to exist, or were anyway. Though it's completely plausible that sheer odds were against him seeing any.

He only landed on 40 planets in one galaxy, there's a chance they keep some stuff for people playing beyond Euclid. Or if there's any thing with, say, a 1/100 chance of finding, then he just didn't see it.

To be honest there was only a 1/100 chance of finding complex life, apparently. Maybe that's why they tweaked it.
 
This game works for me when I put it into the same bracket as "experiences" like Journey or Flower (Judging by the 2h stream)
Where its more about enjoying the moment then doing a quest/killing something.

The only problem is the length then,these kind of games are better when done in 5h or so.
But hey, getting this at a steam sale and enjoying 5/6 hours of exploring might be what I want from this.
 
I sort of hoped the upgrade path would have been so vast that you wouldn't usually be maxed out by the "end" of the first galaxy

I want to know how it works with subsequent galaxies, do things getting harder to kill / more aggressive?, is it possible to become OP?
 
This game works for me when I put it into the same bracket as "experiences" like Journey or Flower.
Where its more about enjoying the moment then doing a quest/killing something.

The only problem is the length then,these kind of games are better when done in 5h or so.
But hey, getting this at a steam sale and enjoying 5/6 hours of exploring might be what I want from this.

Totally. Feels like Flower meets Minecraft meets Elite for me.
 
Any word on Saturn-like planets? I haven't seen any on the streams, has the leaker said anything? I really want to see one!

I think the developers themselves said that such things wouldn't be things since you can't land on such things. Every planet needs to be explorable. At most planets are bigger than others with thicker atmospheres that maybe look gaseous. but still rocky and explorable.
 
He only landed on 40 planets in one galaxy, there's a chance they keep some stuff for people playing beyond Euclid. Or if there's any thing with, say, a 1/100 chance of finding, then he just didn't see it.

To be honest there was only a 1/100 chance of finding complex life, apparently. Maybe that's why they tweaked it.

just for clarify, even if he reached the center of galaxy, he doesn't explored All planets in that galaxy. Even closely.
 
This game works for me when I put it into the same bracket as "experiences" like Journey or Flower (Judging by the 2h stream)
Where its more about enjoying the moment then doing a quest/killing something.

The only problem is the length then,these kind of games are better when done in 5h or so.
But hey, getting this at a steam sale and enjoying 5/6 hours of exploring might be what I want from this.

I'm perfectly happy to treat this as an experience and that was the way I approached it. As I noted in the other thread, I could see myself getting really aggravated by that inventory management in the long run.
 
just for clarify, even if he reached the center of galaxy, he doesn't explored All planets in that galaxy. Even closely.

I know. But I don't know if they're massaging the stats for particular galaxies as far as generation or difficulty or weirdness goes. Seeing as it's essentially a Roguelite, it would be strange to me if continuing play didn't get more difficult at least.
 
So you do believe the one and only person who played the game has seen everything?

Literally no one has time to see everything in this game. I don't think that's humanely possible. That's basically the root of the problem. With a game of this scale is impossible for the developers to create anything that the player is supposed to see outside of whatever is at the one waypoint the game directs all players to (the center). Almost everything you see when playing the game will be different from the stream, but your experience will probably be very similar.

I feel bad for Hello Games. I'm pretty sure this was originally just going to be a game where you walk around and check out cool procedurally generated planners, but then Sony started pushing it as a tent pole release and fan expectations got out of whack.
 
I'm perfectly happy to treat this as an experience and that was the way I approached it. As I noted in the other thread, I could see myself getting really aggravated by that inventory management in the long run.

Dealing with the INVENTORY FULL voice is the real test.

Its a fly annoying you while you meditate!
 
the most thoroughly disappointing thing shown so far is that despite having entire planets, you have zero reason to wander more than about 30 seconds away from your landing site. and the fact that the reasoning for there not being base building was basically that they wanted to keep you moving from planet to planet now sounds more like a smokescreen for "you wouldn't want to anyway."

the decision to not have multiple biomes per planet is baffling.
 
the most thoroughly disappointing thing shown so far is that despite having entire planets, you have zero reason to wander more than about 30 seconds away from your landing site. and the fact that the reasoning for there not being base building was basically that they wanted to keep you moving from planet to planet now sounds more like a smokescreen for "you wouldn't want to anyway."

the decision to not have multiple biomes per planet is baffling.

Maybe you have zero reason, but there was plenty of stuff in both streams I saw on planets that I'd absolutely have been sticking around to investigate. It happens that both players were clearly more interested in progressing quickly though.
 
'Only 30 hours? ONLY frigin' 30 hours?'

Are you lot for real?

So 30 hours for a game is now considered short. Got it.

Remember we are living in an age of Paradox. People want it all, but only to know they have it. They want an "infinite" game so the can say they get bored in the first hour. But is you put limits they will rush to that limit and complain the limit is way to reachable.

It would be pretty lame if a universe doesn't have a couple of those, don't you think?

People still don't get it? We are the beast. That's why each beast start in another planet. We are space flying beasts. That are fucking up the universe.

What i learned from watching Dark Souls pre-release /leak streams is that those players are about as close to the truth as a trump campaign.

+1

I'm curious, which games do you think are worth $60

The ones that live to his or her hype I guess. Again with the hypocrisy. "Its a AAA game, so it has to be 60 bucks because it came from AAA developers. But an Indie game how dare them to charge 60 dollars for an indie ass short game"
 
the most thoroughly disappointing thing shown so far is that despite having entire planets, you have zero reason to wander more than about 30 seconds away from your landing site. and the fact that the reasoning for there not being base building was basically that they wanted to keep you moving from planet to planet now sounds more like a smokescreen for "you wouldn't want to anyway."

the decision to not have multiple biomes per planet is baffling.

there are ruins to explore, secrets to find, crashed spaceships to loot,monoliths to discover
 
the most thoroughly disappointing thing shown so far is that despite having entire planets, you have zero reason to wander more than about 30 seconds away from your landing site. and the fact that the reasoning for there not being base building was basically that they wanted to keep you moving from planet to planet now sounds more like a smokescreen for "you wouldn't want to anyway."

the decision to not have multiple biomes per planet is baffling.

It's not baffling given the planet hopping game mechanic you just outlined. Which you may not like, but that's how it was designed from the start. For quick drop downs on planets and then pushing on.

I haven't seen any players complain about this, so maybe it's something that feels better first hand. I think the point is it's not quite the same game some people think it is.
 
It's a sandbox in the purest form. Its a make your own fun kind of game. I know a lot of people can't handle that kind of freedom. They need strict goals and being controlled. If that's you, well then this game isn't made for you, and that's okay. Not every game is made for everyone.

NMS is an open-ended sandbox hard sci-fi space exploration light-sim. Its never been claimed to be anything else.

Exactly. That has always been my impression and that is exactly what I wanted. A space sim with style and amazing atmosphere, but with none of the dryness and convoluted aspects.

I mean, god damn. I can pick a star system at random, pick an actual planet-sized world, fly into the atmosphere and land wherever I want. Then get out and explore or fly around the entire thing if I wish.

On the flip side, I can shoot straight out of the atmosphere and go to space stations, mine and fly through asteroid fields and even have space battles. All without loading or cutscenes. That is the game we have been shown and that is what it turned out to be.
 
How? What Hello Games showed is exactly what the game is. Any exaggerated hype is from people getting swept up in Sean's boundless enthusiasm for his magnum opus without being rational.

Did HG ever show a gameplay demo that showcased the average player experience? At best we got some b-roll some time ago. These little one-minute trailers we recently got at best obfuscated what the game was about. While I agree that people let their hype get the best of them, I also believe HG let that happen. WHAT DO YOU DO became kind of a meme with this game, but for the longest time it was a legitimate question. And some people are just now finding out what is it that you do in these leaked videos.
 
"You haven't seen all the planets in the galaxy" is the worst excuse ever. You can't live enough to do that.

Who is even saying that? What we know is that the number of planets seen by actual players at this time is incredibly small. The initial leaker saw maybe 40, and who knows about this other guy. That's a vanishingly small number in terms of making any pronouncements about the game as a whole (like suggesting if he hasn't seen something, maybe HG lied).
 
Did HG ever show a gameplay demo that showcased the average player experience? At best we got some b-roll some time ago. These little one-minute trailers we recently got at best obfuscated what the game was about. While I agree that people let their hype get the best of them, I also believe HG let that happen. WHAT DO YOU DO became kind of a meme with this game, but for the longest time it was a legitimate question. And some people are just now finding out what is it that you do in these leaked videos.

I think it's more that they thought the game needed to be experienced first hand to be enjoyed and understood, which may well be true given the difference in reaction of some who are watching and the few who are playing, who are generally positive, bugs aside.
 
So from what I can tell by the footage so far, there is always a way to have a planet scanned for the POIs on it so you can go there and it seems outside of the POIs like Monoliths, Bases, etc... the planets are basically just "there" and have no actual interactive content apart from resource gathering.

So actual exploration is more about seeing something that looks neat, while waypoint following is for actual progress.
 
I haven't watched anything the leaker released, but the commentaries I read here doesn't help to aliviate my "fear" about the game.

The premise is very good, but by what I've seen from the official trailers and gameplay impressions, it felt kind of the same thing all the time, without the diversity I'd expect it to have, what would lead to maybe infinity hours of gameplay, but a very limited time of interesting worlds to explore and things to do.

Again, I haven't seen it and I'll for sure play it myself before reaching definitive conclusions. But I wonder if it could be more interesting if it had a limited number of partially handcrafted planets and creatures.

We will see! :)
 
Who is even saying that? What we know is that the number of planets seen by actual players at this time is incredibly small. The initial leaker saw maybe 40, and who knows about this other guy. That's a vanishingly small number in terms of making any pronouncements about the game as a whole (like suggesting if he hasn't seen something, maybe HG lied).

How much time do you think you'll spend on a planet and how many planets do you think you'll explore? 100? 200? 1000? 10000?
 
It's not baffling given the planet hopping game mechanic you just outlined. Which you may not like, but that's how it was designed from the start. For quick drop downs on planets and then pushing on.

I haven't seen any players complain about this, so maybe it's something that feels better first hand. I think the point is it's not quite the same game some people think it is.

it's more that it's "look how huge these planets are" when in reality it's just the same "theme" on a planet, no matter where you are. I guess if people want to go look at funny shaped rocks for a few hours, then by all means. but it looks to me that once you land you can pretty much scan what needs to be scanned and mine what needs to be mined all within eyeshot of your spaceship.

and frankly your interaction with pre-generated stuff like crashed ships just boils down to "press X for blueprint," you can do that anywhere.
 
How much time do you think you'll spend on a planet and how many planets do you think you'll explore? 100? 200? 1000? 10000?

It'll be different for everyone. Such is the nature of a game with a lot of procedural systems. By sheer chance alone, you could end up traveling a path of star systems where each one is full to the brim with life and interesting discoveries and crazy geological formations while your friend lands on 20 lifeless, radiation-filled rocks in a row.

Personally, I have every intention of taking my time with the game. I expect some planets will be places I don't want to stay long, while others will spark my imagination and I know I'll want to see more. At least in the footage I've seen so far, there's been several planets I'd have wanted to stay longer on and explore more of.
 
Did HG ever show a gameplay demo that showcased the average player experience? At best we got some b-roll some time ago. These little one-minute trailers we recently got at best obfuscated what the game was about. While I agree that people let their hype get the best of them, I also believe HG let that happen. WHAT DO YOU DO became kind of a meme with this game, but for the longest time it was a legitimate question. And some people are just now finding out what is it that you do in these leaked videos.

"What do you do" was a legitimate question but after years of seeing variations on the same demo it was clear that what you did was walk around planets and look at procedurally generated content. People deluded themselves into thinking there was more to it based on no video evidence.
 
it's more that it's "look how huge these planets are" when in reality it's just the same "theme" on a planet, no matter where you are. I guess if people want to go look at funny shaped rocks for a few hours, then by all means. but it looks to me that once you land you can pretty much scan what needs to be scanned and mine what needs to be mined all within eyeshot of your spaceship.

and frankly your interaction with pre-generated stuff like crashed ships just boils down to "press X for blueprint," you can do that anywhere.

I feel like you just described most games. "Press X to jump over the gap!"
 
"What do you do" was a legitimate question but after years of seeing variations on the same demo it was clear that what you did was walk around planets and look at procedurally generated content. People deluded themselves into thinking there was more to it based on no video evidence.

well to be somewhat fair to those people, there was certainly enough talk by Sean about his Magnum Opus that hinted there was more depth there that doesn't seem to actually exist. the gameplay we saw was accurate. the statements around it, not so much.
 
How much time do you think you'll spend on a planet and how many planets do you think you'll explore? 100? 200? 1000? 10000?

Hard to say and I doubt I'll keep count. But I do think that it is a game that I will return to time and time again in order to get my space exploration fix. Because there is nothing else out there that will let me do it in the way this will and with the same incredible atmosphere.
 
Personally, I have every intention of taking my time with the game. I expect some planets will be places I don't want to stay long, while others will spark my imagination and I know I'll want to see more. At least in the footage I've seen so far, there's been several planets I'd have wanted to stay longer on and explore more of.

I asked you personally, because you know already that you're going to enjoy exploring, how many planets do you realistically think you can explore in this game? Roughly. 100? 1000? 10000?

Hard to say and I doubt I'll keep count. But I do think that it is a game that I will return to time and time again in order to get my space exploration fix. Because there is nothing else out there that will let me do it in the way this will and with the same incredible atmosphere.

That's a non answer. When one says 40-50 planets is a rushed run one must have an idea what's a good run.
 
I haven't watched anything the leaker released, but the commentaries I read here doesn't help to aliviate my "fear" about the game.

The premise is very good, but by what I've seen from the official trailers and gameplay impressions, it felt kind of the same thing all the time, without the diversity I'd expect it to have, what would lead to maybe infinity hours of gameplay, but a very limited time of interesting worlds to explore and things to do.

Again, I haven't seen it and I'll for sure play it myself before reaching definitive conclusions. But I wonder if it could be more interesting if it had a limited number of partially handcrafted planets and creatures.

We will see! :)

I think game has legs and keeps on moving if it can constantly provide player with that intrigue and thirst to explore. As long there is unique stuff to see that sparks your interest and wonder about what it is, has been etc. you want keep on playing, visiting new planets and keep looking for new cool shit.

Moment you start to see patterns and repetition of content game will get cut at knees and player starts to lose interest in visiting planets == starts to lose interest in playing NMS.
 
it's more that it's "look how huge these planets are" when in reality it's just the same "theme" on a planet, no matter where you are. I guess if people want to go look at funny shaped rocks for a few hours, then by all means. but it looks to me that once you land you can pretty much scan what needs to be scanned and mine what needs to be mined all within eyeshot of your spaceship.

and frankly your interaction with pre-generated stuff like crashed ships just boils down to "press X for blueprint," you can do that anywhere.

Yes. It's essentially just novelty over a game mechanic that doesn't really change, I mean that's how most roguelikes work. But the novelty worked for me. I think some of this is tied to the difficulty though. Planets have varying threats that could change things, but there haven't been much of this in the early-game streams we've seen. I mean the last streamer was in a situation where he was out of fuel to launch and there was an incoming storm. Sadly he ended the stream right there, I would liked to have seen how that panned out.
 
well to be somewhat fair to those people, there was certainly enough talk by Sean about his Magnum Opus that hinted there was more depth there that doesn't seem to actually exist. the gameplay we saw was accurate. the statements around it, not so much.

There's absolutely no way to pass a judgment call on the larger (or smaller?) subsystems involved in the game. You don't understand the depth of a game like ARK until you've spent a lot of time with it.

Like someone else said earlier--the guy who paid out the ass for the early copy of the game got a copy of Dark Souls 3 early purely to rush his way to a plat. His impressions are skewed in a certain direction.

asinine, reductive interpretation. People are claiming those things add depth. if that's "depth," then I'm the queen.
Interacting with the objects might not provide any depth--but since when has the interaction with an object proved to be interesting? It's in the locating of those objects and the exploration to get to them that's infinitely more interesting, at least to me. I didn't give a shit about the crappy platforming or mediocre combat when I was trying to get something in The Witcher 3; It was figuring out where it was in the first place.
 
I asked you personally, because you know already that you're going to enjoy exploring, how many planets do you realistically think you can explore in this game? Roughly. 100? 1000? 10000?

Shit, I dunno. Assuming I take to it and don't get bored with the core gameplay loop, I'd guess 50-100 or so in the honeymoon period (especially with nothing else out of real interest to me until mid-Sept), assuming somewhere between 30 minutes and an hour on each planet.

But then, if it turns out that say, going to the center means accessing increasingly batshit stuff in new galaxies, I can see myself rushing through to get to weirder things.
 
Just to gauge interest how much would you guys pay to own No Mans Sky 2-3 weeks prior release with your current circumstances...

Me, probably £70-£100
 
eople still don't get it? We are the beast. That's why each beast start in another planet. We are space flying beasts. That are fucking up the universe.

Are you confirming PVP? , i would gladly hide behind an asteroid and then shot people down and take all their shit :D
 
The fact is, this game was never supposed to be a game that appealed to the majority of gamers. Otherwise, games like Elite would appeal to the majority of gamers, and it certainly doesn't. The genre is niche and always has been. It's never going to be as popular as Minecraft is.

That being said, this game is probably going to look a lot different in a year than it does now. Now that the bulk of the mechanics and underlying systems are in place, the team can concentrate on content from here on, which they seem to be totally willing to dedicate their time to.

Sean wants this game to be his ultimate dream game, so I really don't think they're going to release it into the wild and then shift gears to start working on the next Joe Danger or anything like that. We will see loads of updates and improvements.
 
Just to gauge interest how much would you guys pay to own No Mans Sky 2-3 weeks prior release with your current circumstances...

Me, probably £70-£100

Haha oh man, i cant wait until the first company does a release like this, with the game starting at say €100 and slowly dropping down in price to the normal release price over the course of 2-4 weeks.
 
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