No. Kingsglaive is just another part of FFXV's giantic identity crisis.
I'd take Agni's Philosophy over Kingsglaive for the next setting.
Personally, I'd like to see a setting like early 1900's esque, World's Fair and all.
What identity crisis...?
What identity crisis...?
There is no identity crisis. FFXV's world is what it is and the world seems pretty consistent(even though the characters have changed) since the Versus days. It was always meant to be a world where modern cities co-exist with myth and monsters, and where places like Lucis were the most advanced, while other nations were more in lesser states of modernization. Thats... pretty much how it was and how the world still is.
The concept itself is not the problem. In fact, I always thought that "A fantasy based on reality" was a great idea. In the end, I get the impression that FFXV doesn't know whether it wants to the more lucrative Western market or to their traditional (but dwindling) fanbase in Japan. The changes of various character designs (Regis, Prompto) and gameplay elements show that they want to appeal more to the west, but they are obviously not willing to give up their Japanese roots as they stick to the typical Japanese acting and scripts.
I don't have much stake in FF anymore, but if I were to focus on things that would actually interest me again, I have no real need for making things feel more Westernized, but also don't believe that leaning too far toward excesses in JRPG sensibilities would be wise. As far as setting and art direction go, something more akin to FFX and Chrono Cross (particularly the latter) would be more interesting to me than what we're getting in XV or the idea of going back to a medieval swords-and-sorcery style.
This is the setting not the art style.
For example would you want a FF in the same setting as IX but with photorealistic graphics like those of KingsGlaive?
I wish FF15 had the same visual diversity as KingsGlaive. No one looks like a complete anime character in that.
Hmmm i dont think id like that.
I prefer the less realisitc stylised look.
No, not all games have to strive for realism.
I wouldn't mind them going back to Amano Designs a la IX for example.
No. I want FF to look distinctly JRPG.
No. I want FF to look distinctly JRPG.
Implying that the Tales of design choices have anything to do with "inspiration" and not the shoestring budget they have to deal with.it's going to continue to use the latest tech and inspire JRPG developers like Bamco to stop releasing HD PS2 games.
What is distinctly JRPG?
You have to remember that Final Fantasy is the agent of change for the entire genre. The series has always been the standard that other JRPGs aspire towards. Final Fantasy is never going to go back to looking like Xenoblade X or Star Outsource V, it's going to continue to use the latest tech and inspire JRPG developers like Bamco to stop releasing HD PS2 games. The entire genre took a step backwards last gen, which is partially why it became irrelevant until this generation.
I've been wanting an early-20th century styled world. Basically, 1900-1940 in visual style. Lots of dieselpunk machinery, detectives(hard-boiled), flappers, mobsters, all with a fantasy edge. There will still be sorts of Magitek weaponry(robots and such), crystals, dragons, kingdoms, but all with a sort of film noir setting. For instance, have a femme fatale that's also a powerful sorceress(or summoner), a hero that's a chain-smoking detective(who has a sort of gunblade) sent on a case but embroiled in a grander scheme that engulfs the world at war . Crime families fighting on the streets for control of the Magicite market. Cities that look fantasy/art deco, part-Fritz Lang's Metropolis
part-Burton's Gotham City
and part-sci-fi fantasy like this from Jean Giraud:
Yeah but who made photorealism the "high standard" that Final Fantasy games should aspire to achieve?
and part-sci-fi fantasy like this from Jean Giraud:
What the hell. I knew about the early FFX concept "Seventeen" and 3 or so images of proto-Tidus/Yuna/Auron, but I've never seen those environment images before. Looks dope and actually the direction I was fantasizing about in my last post! Thanks for posting.Yusuke Naora's early concept art for Final Fantasy X was very Moebius-like:
As long as there's Nomura, the jpop will never stop.I don't care about realism, just stop with the J-Pop.
Their tech demos are pretty much proof that they have no intention to go back to a heavily stylized look. FF is supposed to be the cutting edge of the Japanese games industry and they're already testing what's possible with a global audience.
I was talking more in terms of mainline entries, not spin offs.You mean like World of Final Fantasy? =)
World of FF art would NEVER make it for a main line entry in the series.You mean like World of Final Fantasy? =)
Please can the next Final Fantasy go to the style of Final Fantasy IX? I'm tired of the realism already.
Honestly at this point I'd take practically anything that feels fresh for Square. I think it says a lot that a fairly generic art style like this one is able to accomplish that for them.
Not sure what you are talking about. FF as the series is the most diverse in settings. FFXIII is pure futuristic while FFXIV is significantly fantasy-ish. Now FFXV is taking the FFVIII route and goes modern.
No one complains when other JRPG franchises use the same old anime art direction since forever. But FF is somehow generic even though each title since FFIX has distinct setting. Also I challenge you to name one single game that has similar art style with FFXV that is not FFVIII.