• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Project AM2R getting legally slammed by Nintendo; file hosts hit with DMCA notices

It would be great if the "If Nintendo encourages fan games, we'll be flooded with Nintendo-quality fan games(oh no!)" people could cite one example of this actually happening. On the pro-fan games side we have the evidence of Sega and Valve which have somehow not been reduced to burning piles of lost IP with their encouragement and support of fan activity.

I'd say by and large it hasn't happened because most companies are diligent about protecting their IP. I do think it's absolutely possible for a company to work with its fans and create mutually beneficial relationships where both sides profit. But I think that's a decision the company that made the original game should get to make if and when they want to.

There's also another side to think of. How would you feel as a struggling indie developer in relative obscurity working on an original metroidvania, only to see a rival indie developer gain ten times the coverage and notoriety by making a "Metroid" metroidvania? Sure, maybe they don't charge for their Metroid knockoff, but what about when they go on to make their own original game and THAT one goes on to do better than yours too because everyone knew them from the knockoff game?
 
I'd say by and large it hasn't happened because most companies are diligent about protecting their IP. I do think it's absolutely possible for a company to work with its fans and create mutually beneficial relationships where both sides profit. But I think that's a decision the company that made the original game should get to make if and when they want to.

There's also another side to think of. How would you feel as a struggling indie developer in relative obscurity working on an original metroidvania, only to see a rival indie developer gain ten times the coverage and notoriety by making a "Metroid" metroidvania? Sure, maybe they don't charge for their Metroid knockoff, but what about when they go on to make their own original game and THAT one goes on to do better than yours too because everyone knew them from the knockoff game?
Seems like they're good businessmen?
 

Mega

Banned
The problem is when the infringing product competes with the original which is still on sale. If there was an agreement, this wouldn't be an issue. I'm not kidding at all. Just because he made a game that people enjoy, doesn't excuse that he used ideas without permission. The developer should be held accountable in that regard.

You keep saying this without evidence. Stop already. A few thousand people going to a blog to grab a fan made game is not competition. There are quality Pokemon Red/Blue hacks, plus FireRed and LeafGreen roms in the wild, and this had no effect on sales of Red and Blue's recent re-releases. The historical evidence is against your weak assertions.
 

Nessus

Member
Honestly I think it was the level of coverage this game received in conjunction with the 30th anniversary that prompted Nintendo to act. It was a front page headline on several major news sites, including some non-gaming ones.

If it had turned out like a lot of other fan-made games and mostly flown under the radar they probably would have left it alone.

Not that that excuses their approach. They really should take a page out of Sega's book with stuff like this. They are desperate enough for content at the moment.
 

Opa-Pa

Member
I just remembered that on top of adopting a fan project and supporting it to be an anniversary game with Mega Man x Street Fighter, Capcom also completely ignored a fan demake of Mega Man 7 that was quite popular back in 2007, even though they released Mega Man 9 later in 2008. Not only that, but the same person went and remade MM8 in the same fashion and, again, Capcom just looked the other way. And before you ask, yes, Capcom was also selling but MM7 and 8 back then and still does.

Not enough? Well even though they did cancel Legends 3. Fans made their own retro style version of the game called Mega Man Legends 3: The Prologue, which got so popular that it even got support of people involved in the actual game... And as far as I know Capcom didn't mind. They just ignored it.

Anyway, I think discussing things like this become a waste of time after a couple of hours. One side will insist that the company didn't HAVE to take the game down while the other will defend its right to do so, and in the end they're both right.

I know I started a new game in my recently purchased N3DS version of Super Metroid thanks to this remake though. So fucking Nintendo still wins in the end, I guess.
 
Okay, you have said this several times already. FYI, the Ittle Dew devs tried pitching their game as a Zelda spinoff and Nintendo declined. The Mother 3 translators have tried to no avail to get Nintendo to release Mother 3 with their (literally) professional-grade translation. They don't have a history of working with fan made works. They have a history of shutting them down or eyeing them with deep suspicion. Pitching Nintendo would have been a pointless gesture. The AM2R dev had zero chance of getting this approved by Nintendo in any form. If anything they would have quietly allowed it after being formally notified, then pulled a Project M and told the guy to shut it down after it gained traction.

Here's the thing. Yes, it's their IP, but this so incredibly benign. All they're doing is creating the opposite of goodwill with the fan community. Nintendo wouldn't have lost money as a result of this project. Who in their right mind thinks a few thousand people playing a fan game will affect the millions in sales of an official release? Or the much more highly visible Virtual Console games? Or the potentially hundreds of thousands of kids and 3DS owners who will buy Federation Force? What a ridiculous assertion. This is all about setting a precedent and sending a message, a really shitty one, to anyone who attempts a fun project for the fans, period.

Nintendo continues to show that they are years behind other companies in community building, listening, reaching out and fostering goodwill. Their idea of connecting with fans goes no deeper than putting young, attractive smiling employees in front of a camera and having them show us their products in a tightly controlled environment. I'm first to applaud them for not bowing to loud "fans" who want them to alter their games to go along with recent social trends, but the way they go after their best and most talented fans putting out quality projects is garbage and indefensible.

So just because pitches failed for other people that it automatically means a fan developer had free reign to do whatever he/she wants, regardless of IP rights and laws? That makes absolutely no sense and comes off as being apathetic. Especially, when you're making a huge assumption that it wouldn't change if someone else made a pitch to Nintendo. Pointless or not, making that extra step ensures you're not breaking the law. Furthermore, there's also a difference, the developers behind Little Dew making the Zelda pitch were rejected, but they were also told that they could release the product for themselves. It's taking the time to voice your intentions with the company that results in a kind of goodwill, which prevents a developer's project from being a waste of time. Granted, that won't happen for every developer, but that counts for quite a bit.

Nintendo doesn't have to follow what other companies do, so any argument about that is irrelevant. Not everyone has the same approach to IPs (some may be more liberal, others more conservative). Just to clarify, I'm not defending the company so much as I am defending the principle behind IP rights and laws. I personally do not think that anyone should have the right to use assets or ideas from a series unless they specifically have permission from the original IP holder. IP rights and laws exist for a reason, and no matter how passionate someone may be about a series, they still have to abide by the laws.
 

catbrush

Member
Nintendo easily could have issued the C&D before the game was released, which would have been a demoralizing blow to the developers. Waiting until after the release was actually amicable, allowing the fans' work to see the light of day.
 
^^^ it's not a question of whether Nintendo has the right, it's a question of: was there a better way to handle this situation. Or, "should we be mad". I would argue, yes, and yes.
 
You keep saying this without evidence. Stop already. A few thousand people going to a blog to grab a fan made game is not competition. There are quality Pokemon Red/Blue hacks, plus FireRed and LeafGreen roms in the wild, and this had no effect on sales of Red and Blue's recent re-releases. The historical evidence is against your weak assertions.
What kind of evidence does he need? The way copyright law works, Nintendo does not need to prove that they are directly losing money. For something to infringe on their copyright, all that needs to exist is a potential market. Because Nintendo could potentially sell a remake of Metroid 2 the remake infringes on their copyright. Because they are still selling the original game, the Market exists for Metroid 2. You do not need sales numbers in order for something to be a competing product.
 
I think too many people here, in their rage toward Nintendo, are turning a blind eye to the fact that Nintendo didn't act until after the game had been released. In today's age of information, there is just no way somebody at Nintendo or affiliated with Nintendo did not know about the existence of this project for its nearly decade of development time. I don't care how on the down low it was compared to other fan projects; there were still videos and walkthroughs of AM2R's various demos and whatnot readily available on YouTube during most of that time. The project's existence was not some incredibly well-kept secret.

Of course I have no way to prove this, but sheer common sense leads me to believe that there's just no way Nintendo really did not know about AM2R all this time. If that's the case, I'd say it's very possible - even likely - that they chose not to act until they did to give fans a chance to get ahold of it before they did what they absolutely do have to do and protect the integrity of their IP by shutting it down. (And no, whatever you personally think about Federation Force and whether it's a "real" Metroid title/a worthy celebration of the franchise's 30th anniversary does not matter when it comes to the legal side of how these things work.)

If they knew about AM2R during even a small part of its protracted development period, Nintendo could have chosen to act at any moment - like Square did with Chrono Trigger: Crimson Echoes. They didn't. They let the game see release before they acted in an effort to unofficially satisfy a fanbase they know they aren't currently serving, and IMO they might have left AM2R alone entirely if it wasn't releasing mere days apart from their new in-house Metroid title and casting both their own Metroid title and their own treatment of the series of late in such a negative light. Honestly, Nintendo would have been incredibly stupid not to take action after provocative news headlines about "a single fan doing what Nintendo can't" and "fans celebrating Metroid's 30th anniversary in the way Nintendo won't" and whatnot started making the rounds. This way, at least, they were able to throw the fanbase a bone while doing what they legally have to do by aggressively protecting what they rightfully own.

Or maybe Nintendo really, actually, somehow didn't know about AM2R all this time and issued the takedown order on the first business day they could after learning about it. That's always possible. Unlikely to me, but possible. And even if that's the case, they still wouldn't be in the wrong even a little bit - no matter how much it sucks for us fans.

Either way, one key takeaway point is this: no matter how hardcore or devoted a Metroid fan you are, Nintendo owes you nothing. As much as I love Metroid + AM2R and would have loved to see AM2R survive and thrive, Nintendo's acting well within their rights here. A lot of people in this thread do understand that, granted, but this gaming generation's extreme sense of entitlement to anything and everything they want regardless of legal or other factors is also rearing its ugly head here.

If Nintendo did intentionally let AM2R release before doing what they were always going to have to do and take it down - a likely scenario IMO, all things considered - I think that's pretty big of them. Yeah, it would have been awesome if they didn't take any legal action at all, but it's both very naive and incredibly unrealistic to expect that - especially when AM2R did the exact opposite of flying under the radar upon its release and, instead, drew a ton of attention and was used by many to shed Nintendo in a very unfavorable light.

Anyway, just my two cents!
 

Mega

Banned
What kind of evidence does he need? The way copyright law works, Nintendo does not need to prove that they are directly losing money. For something to infringe on their copyright, all that needs to exist is a potential market. Because Nintendo could potentially sell a remake of Metroid 2 the remake infringes on their copyright. Because they are still selling the original game, the Market exists for Metroid 2. You do not need sales numbers in order for something to be a competing product.

I'm fully aware of the legal justifications Nintendo can employ. I'm saying those reasons are that and nothing more. Fan projects played by literally mere hundreds or low thousands of people have no impact on international multi-millions-selling titles. No evidence exists that fan work is having a financial impact as dozens of man-made games already exist, some of them pretty good tol. The practical reason for Nintendo's takedown is reaction to press coverage and sending a public message for anyone who would try to follow in the steps of the AM2R dev. Let's drop the pretense that this is about their bottom line.
 

NolbertoS

Member
I'll side with Nintendo on this one, only cuz its their property. Doesn't mattet if you're giving it a fresh coat of paint, your still using their source code. Metroid has been dead for awhile, but not all classics need a fresh coat of paint. I finished Metroid 2 in the original GB via 3DS. It was harder playing it in black and white than colour, but I still enjoyed it. Artform (Imitation) is always the best form of flattery yo an extent though. Maybe this will wake up Nintendo to see if another Metroid game is happening. Obviously there's demand based on alot of salt in this thread.
 

AU Tiger

Member
Morally, I have to take Nintendo's side but it was no secret this game was being made for a long time so I guess props to them for not shutting it down a long time ago.

It's still listed and available to grab on numerous torrent sites so it's not exactly hard to find.
 

dangeraaron10

Unconfirmed Member
I think once everything simmered down, I find it sort of short sited to get on the Ninty hate train so I'm afraid I'll have to depart. They're obligated to protect their IP and, honestly, I get a small feeling they really did let it release when they had the opportunity to shut it down a long time ago. Now it's out there for fans to enjoy without making themselves look bad in front of share holders and such.

Maybe they were just late to the harpooning, but I don't know. Sure the game might not make HUGE waves, but they did let it get out there, and it will always be here on torrent sites or those willing to upload the files for others like some are already doing here on GAF.
 

hlhbk

Member
Any further news? If it's true that Nintendo is going after the dev legally they are truely clueless on how to build good will with their fanbase.
 
Any further news? If it's true that Nintendo is going after the dev legally they are truely clueless on how to build good will with their fanbase.
Bullshit.


They protected their IP after allowing the game to release. They could have shut it down before it got out an no one would have gotten to play it. They chose to wait. That's not clueless... Smh.
 

devonodev

Member
This sucks they're shutting it down, but I'm going to give Nintendo the benefit of the doubt and assume they waited until it was released on purpose before shutting it down.
 

Garlador

Member
*snip*

Anyway, just my two cents!
Nintendo owes us nothing.... But that doesn't absolve them of criticism or complaints about how they handled the situation. That doesn't even touch the social responsibilities they have which, while not "entitled", are at least decently expected.

But Nintendo has NO ONE to blame for the loss of faith, disgruntled fans, and loss of prestige for the Metroid series but themselves. They managed that LONG before AM2R came along.
 

vaderise

Member
Nintendo's actions makes me want to try this out ASAP.
I've failed to find a link, if it's okay to share links for a removed game can anyone PM me?
 

Bedlam

Member
I'm not even on the Ninty hate train because they took this down (still believe this could've been handled better). Rather I'm on it because of Nintendo's complete and utter failure to produce a competent Metroid game for about a decade so passionate fans had to rise up to the task.

I think the group knew full well this was at risk of being taken down after release but they still went ahead and did it because Nintendo wouldn't.

So thanks for nothing, Nintendo! Actual thanks to the AM2R team for letting us celebrate the 30th anniversary of this classic franchise properly. I would've paid for this. I'm never going to pay for Nintendo's next Metroid (mockery) game.

edit: I'm not buying the theory that Nintendo purposefully let this game get to completion and then afterwards took it down to protect the IP. That would require levels of being in touch with the community that Nintendo is magnitudes away from.
 

Garlador

Member
Nintendo's actions makes me want to try this out ASAP.
I've failed to find a link, if it's okay to share links for a removed game can anyone PM me?
Nintendo is definitely Streissand Effecting this game.

... I won't give them the benefit of the doubt that this was their plan all along.
 

Sterok

Member
Corporate unfeeling Nintendo sees a big fan project and coldly shuts it down.

Evil Nintendo laughs manically as they deny the last hopes of Metroid from desperate fans.

Jealous Nintendo shuts down the project so that they can sway people to their upcoming unpopular Metroid game.

Poor Nintendo had no choice but to shut down a passion project, but were kind enough to let it finish and get into the wild first.

Pick whichever narrative you like best.
 

Freshmaker

I am Korean.
I'm not even on the Ninty hate train because they took this down (still believe this could've been handled better). Rather I'm on it because if Nintendo's complete and utter failure to produce a competent Metroid game for about a decade so passionate fans had to rise up to the task.

I think the group knew full well this was at risk of being taken down after release but they still went ahead and did it because Nintendo wouldn't.

So thanks for nothing, Nintendo! Actual thanks to the AM2R team for letting us celebrate the 30th anniversary of this classis franchise properly. I would've paid for this. I'm never going to pay for Nintendo's next Metroid (mockery) game.

I hope it gets Nintendo motivated to do more than nothing with Metroid themselves.
 

Garlador

Member
Corporate unfeeling Nintendo sees a big fan project and coldly shuts it down.

Evil Nintendo laughs manically as they deny the last hopes of Metroid from desperate fans.

Jealous Nintendo shuts down the project so that they can sway people to their upcoming unpopular Metroid game.

Poor Nintendo had no choice but to shut down a passion project, but were kind enough to let it finish and get into the wild first.

Pick whichever narrative you like best.
Incompetent Nintendo still struggles to understand this "internet" thing. Keeps shutting down YouTube Let's Plays and wondering what "the cloud" is.
 

vaderise

Member
Nintendo is definitely Streissand Effecting this game.

... I won't give them the benefit of the doubt that this was their plan all along.

Well if it was their plan i will proudly say it worked for me.
I'm not a big fan of Metroid series but i'm interested because of the controversy created by Nintendo.
BTW i found a non-torrent working link so PM me if you like.
 

Vena

Member
I hope it gets Nintendo motivated to do more than nothing with Metroid themselves.

I think the problem is a lack of interested developers. Retro doesn't want to make more Metroid, and the major heads from the Prime years have moved on. Sakamoto has other stuff to do and seems to have moved on from the title/brand. Tanabe... decided to have this project made/revived and NLG itself is probably working on something else entirely with their main body. Also Tanabe isn't in charge of or in control of Retro anymore, and they have seemingly gained the autonomy to make their own IP.

Short of Nintendo picking up a new studio that has extreme interest in a 2D platformer *coughYachtClubcough*, there's no real talent left as everyone else has their own stable IPs/new IPs or projects.

Or I guess Retro's expansion could bud into a new smaller team...?

Incompetent Nintendo still struggles to understand this "internet" thing. Keeps shutting down YouTube Let's Plays and wondering what "the cloud" is.

They have a division that specifically deals with Cloud technology.
 

RK128

Member
Corporate unfeeling Nintendo sees a big fan project and coldly shuts it down.

Evil Nintendo laughs manically as they deny the last hopes of Metroid from desperate fans.

Jealous Nintendo shuts down the project so that they can sway people to their upcoming unpopular Metroid game.

Poor Nintendo had no choice but to shut down a passion project, but were kind enough to let it finish and get into the wild first.

Pick whichever narrative you like best.

I pick choice #4 honestly.

Nintendo could have sent a C&D to the project before it launched, but chose to do so AFTER released, ensuring 'Fans can play it but......we have to cover our asses for legal and pressure reasons guys'.

I would have made a choice #5 being "Nintendo works with developer to get the game ported to the Wii U in time for the series anniversary or later in the year at the cost of the PC version being scrapped" but that is just me.
 
I think too many people here, in their rage toward Nintendo, are turning a blind eye to the fact that Nintendo didn't act until after the game had been released. In today's age of information, there is just no way somebody at Nintendo or affiliated with Nintendo did not know about the existence of this project for its nearly decade of development time. I don't care how on the down low it was compared to other fan projects; there were still videos and walkthroughs of AM2R's various demos and whatnot readily available on YouTube during most of that time. The project's existence was not some incredibly well-kept secret.

Of course I have no way to prove this, but sheer common sense leads me to believe that there's just no way Nintendo really did not know about AM2R all this time. If that's the case, I'd say it's very possible - even likely - that they chose not to act until they did to give fans a chance to get ahold of it before they did what they absolutely do have to do and protect the integrity of their IP by shutting it down. (And no, whatever you personally think about Federation Force and whether it's a "real" Metroid title/a worthy celebration of the franchise's 30th anniversary does not matter when it comes to the legal side of how these things work.)

If they knew about AM2R during even a small part of its protracted development period, Nintendo could have chosen to act at any moment - like Square did with Chrono Trigger: Crimson Echoes. They didn't. They let the game see release before they acted in an effort to unofficially satisfy a fanbase they know they aren't currently serving, and IMO they might have left AM2R alone entirely if it wasn't releasing mere days apart from their new in-house Metroid title and casting both their own Metroid title and their own treatment of the series of late in such a negative light. Honestly, Nintendo would have been incredibly stupid not to take action after provocative news headlines about "a single fan doing what Nintendo can't" and "fans celebrating Metroid's 30th anniversary in the way Nintendo won't" and whatnot started making the rounds. This way, at least, they were able to throw the fanbase a bone while doing what they legally have to do by aggressively protecting what they rightfully own.

Or maybe Nintendo really, actually, somehow didn't know about AM2R all this time and issued the takedown order on the first business day they could after learning about it. That's always possible. Unlikely to me, but possible. And even that's the case, they still wouldn't be in the wrong even a little bit - no matter how much it sucks for us fans.

Either way, one key takeaway point is this: no matter how hardcore or devoted a Metroid fan you are, Nintendo owes you nothing. As much as I love Metroid + AM2R and would have loved to see AM2R survive and thrive, Nintendo's acting well within their rights here. A lot of people in this thread do understand that, granted, but this gaming generation's extreme sense of entitlement to anything and everything they want regardless of legal or other factors is also rearing its ugly head here.

If Nintendo did intentionally let AM2R release before doing what they were always going to have to do and take it down - a likely scenario IMO, all things considered - I think that's pretty big of them. Yeah, it would have been awesome and ideal if they didn't take any legal action at all, but it's both very naive and incredibly unrealistic to expect that - especially when AM2R did the exact opposite of flying under the radar upon its release and, instead, drew a ton of attention and was used by many to shed Nintendo in a very unfavorable light.

Anyway, just my two cents!
Very interesting post. I actually thought about this yesterday, Nintendo could've hit a C&D whenever, but it happened after the game was out for a whole day, at which point the game had cemented its place on the net. Nintendo's C&D actually means jack all now because anyone that really wants it can get hold of it. I guess we'll never know the truth, because it's not something a company of any kind would be wise to officially own up to.
 

Kyzer

Banned
Its also possible that nintendo employees were just not bringing attention to it, not passing it onto legal team, whatever, but as soon as a neogaf thread was made and people were all "herp derp nintendo loves this stuff dont worry about it, everyone please download this" it was immediately something that had to be dealt with. Considering this is one of the few forums where we know for sure there are always companies checking to see what fans are saying
 

RK128

Member
I think too many people here, in their rage toward Nintendo, are turning a blind eye to the fact that Nintendo didn't act until after the game had been released. In today's age of information, there is just no way somebody at Nintendo or affiliated with Nintendo did not know about the existence of this project for its nearly decade of development time. I don't care how on the down low it was compared to other fan projects; there were still videos and walkthroughs of AM2R's various demos and whatnot readily available on YouTube during most of that time. The project's existence was not some incredibly well-kept secret.

Of course I have no way to prove this, but sheer common sense leads me to believe that there's just no way Nintendo really did not know about AM2R all this time. If that's the case, I'd say it's very possible - even likely - that they chose not to act until they did to give fans a chance to get ahold of it before they did what they absolutely do have to do and protect the integrity of their IP by shutting it down. (And no, whatever you personally think about Federation Force and whether it's a "real" Metroid title/a worthy celebration of the franchise's 30th anniversary does not matter when it comes to the legal side of how these things work.)

If they knew about AM2R during even a small part of its protracted development period, Nintendo could have chosen to act at any moment - like Square did with Chrono Trigger: Crimson Echoes. They didn't. They let the game see release before they acted in an effort to unofficially satisfy a fanbase they know they aren't currently serving, and IMO they might have left AM2R alone entirely if it wasn't releasing mere days apart from their new in-house Metroid title and casting both their own Metroid title and their own treatment of the series of late in such a negative light. Honestly, Nintendo would have been incredibly stupid not to take action after provocative news headlines about "a single fan doing what Nintendo can't" and "fans celebrating Metroid's 30th anniversary in the way Nintendo won't" and whatnot started making the rounds. This way, at least, they were able to throw the fanbase a bone while doing what they legally have to do by aggressively protecting what they rightfully own.

Or maybe Nintendo really, actually, somehow didn't know about AM2R all this time and issued the takedown order on the first business day they could after learning about it. That's always possible. Unlikely to me, but possible. And even that's the case, they still wouldn't be in the wrong even a little bit - no matter how much it sucks for us fans.

Either way, one key takeaway point is this: no matter how hardcore or devoted a Metroid fan you are, Nintendo owes you nothing. As much as I love Metroid + AM2R and would have loved to see AM2R survive and thrive, Nintendo's acting well within their rights here. A lot of people in this thread do understand that, granted, but this gaming generation's extreme sense of entitlement to anything and everything they want regardless of legal or other factors is also rearing its ugly head here.

If Nintendo did intentionally let AM2R release before doing what they were always going to have to do and take it down - a likely scenario IMO, all things considered - I think that's pretty big of them. Yeah, it would have been awesome and ideal if they didn't take any legal action at all, but it's both very naive and incredibly unrealistic to expect that - especially when AM2R did the exact opposite of flying under the radar upon its release and, instead, drew a ton of attention and was used by many to shed Nintendo in a very unfavorable light.

Anyway, just my two cents!

These are very, very good points and you are right about this generation showing an entitled mindset sometimes. I'm looking forward to Federation Force personally due to Next Level making it and I feel that what you are saying about Nintendo waiting until they HAD to take action likely is what happened.

Its a shame that they couldn't pull a SEGA and help the developer get the game officially on a Nintendo console but at the very least, its forever on the either of the internet.
 
Can someone explain to me how the popular ROM sites manage to stay up and host direct download of actual Nintendo games? Not going to name names here but they are literally the first hits you will get on Google and I'm marvel that they can remain up
 

Kyzer

Banned
Can someone explain to me how the popular ROM sites manage to stay up and host direct download of actual Nintendo games? Not going to name names here but they are literally the first hits you will get on Google and I'm marvel that they can remain up

Like I said earlier in the thread. Its all a matter of how what makes it to who's desk.

There are literally millions upon millions of illegal infringements of copyright on the internet
 

Grief.exe

Member
Can someone explain to me how the popular ROM sites manage to stay up and host direct download of actual Nintendo games? Not going to name names here but they are literally the first hits you will get on Google and I'm marvel that they can remain up

The servers are likely hosted by countries that don't respond to legal threats.
 
Like I said earlier in the thread. Its all a matter of how what makes it to who's desk.

There are literally millions upon millions of illegal infringements of copyright on the internet

But the sites I'm talking about aren't tiny things hidden in the corner of the internet. They are the top hits in Google. They direct host copies of the games instead of linking to torrents. How have these sites not been DMCA'd to hell and back?

The servers are likely hosted by countries that don't respond to legal threats.

Ah, that would probably make sense.
 

Mega

Banned
Corporate unfeeling Nintendo sees a big fan project and coldly shuts it down.

Evil Nintendo laughs manically as they deny the last hopes of Metroid from desperate fans.

Jealous Nintendo shuts down the project so that they can sway people to their upcoming unpopular Metroid game.

Poor Nintendo had no choice but to shut down a passion project, but were kind enough to let it finish and get into the wild first.

Pick whichever narrative you like best.

None of these.

Corporate Nintendo sees another fan project and eyes it cautiously over the years. They unceremoniously let it get to completion. Not out of the goodness of their hearts, but because they weighed the options and assume it will fly under the radar like numerous other rom hacks (which this isn't). It also saves the need to get expensive IP lawyers to look into it. The game releases to unusually high critical acclaim and media coverage for a one-man fan project, with a widely pan Metroid game on the verge of release. Nintendo is caught off guard by this sudden, unexpected development. Realizing they can't continue to let this go uncontested, they do get their attorneys involved and shut it down before anyone else gets the idea it's okay to follow in AM2R's footsteps and grab headlines with fan work. Through this all, no second thought or worry is given to what the miniscule Metroid fan community thinks one way or the other. They're a non-distorted in their litigation decisions and their plans for the future of the franchise, Federation Force.
 

hlhbk

Member
Bullshit.


They protected their IP after allowing the game to release. They could have shut it down before it got out an no one would have gotten to play it. They chose to wait. That's not clueless... Smh.

Sega, Valve, ID software all see talented fans develop great products with their engines (Sonic engine redone, amazing Doom mods, Counter Strike, Portal, Black Mesa), and not only do they not take the projects down they promote them and in several cases hire the dev on to their company.

So yeah Nintendo is clueless. If they gave two shits about the IP they were "protecting" a fan shouldn't have had to release an amazing Metroid 2 remake.
 
Top Bottom