Sorry glossed past this post.
Only so much you can expect? If I were to think like that, then I wouldn't expect the game to be $60. If Ubisoft are have significantly bigger teams, then their games should cost more to cover all the people that are working on it, right? This line of thinking doesn't work. It doesn't matter how many people you have on your team, if you're selling a game at $60, then you're going to get compared to other games costing $60. If you can pull that off, more power to you, but it's not a valid excuse if you can't.
The price get's brought up often but the game could have cost me half of what it did and I'd still not be getting anymore enjoyment out of it.
I don't think the price is the issue, of course if it was cheaper I'd have felt better, all I keep thinking about is for what I paid I could have bought 3 games during the Ubisoft and Quake Con sale.
Anyway I'm pretty sure the game would have received the same level of criticism regardless of the price, as opposed to the free pass some people think would have been thrown their way.
The issue with the game is the hype surrounding it, the game was pitched as something it turns out it really isn't.
Repetition certainly wasn't something that came to mind, due to the vast size of the universe and how varied the planets would be.
It turns out the planets aren't all that varied in terms of the points of interest. If the controls were better, and the points of interest more varied the game would have been a real step up.
Imagine having tight controls and dealing with an almost infinite number of hostile enemies in different planets, while struggling to obtain resources as you battled to reach the centre of the universe. Inbetween that you would have optional quests that would provide even greater "loot" and a change in formula.
As it stands it's a pretty laid back repetitive affair with janky controls, and no real incentive to want to explore....