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No Man's Sky - Early Impressions/Reviews-in-progress Thread

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Folks, please remember what kind of genre of game NMS is. It's a space exploration game. It's about contemplating infinity of skies and planets, and in this case, life-forms.

If you don't like the genre, you won't like the game. It cannot be compared to blockbuster like Uncharted or Doom but to game like Elite.

If you are bored in Elite, you'll be get bored in NMS. I actually think that most of people who find NMS boring will die of boredom in Elite.

I personally would have loved to have a more limited universe but more filled by quest and characters, like Freelancer, but i knew what i was signing for when i bought the game. I don't understand why someone would buy a game he knew won't work for him.

Full liberty and trillion of stars mean "you should be able to build your own fun".
 

Ape

Banned
The game isn't very good. Really like the idea but the way it came together left a lot to be desired.

Mining is fucking mindless and boring. The worst thing? It's what you're going to spend a lot of time doing. Maybe even the majority of your time will be acquiring resources. And it's a grind.

Animals, fauna, ect aren't exciting or interesting. Every planet for me hasn't felt like I'm finding new life, but instead the same creatures just reskinned. All doing the exact same things and not interacting in any way with each other or the planet.

Discovering landmarks could have been done better. A lot better. What we have now are basically the same 10-20 locations to be discovered over and over again. Oh, there's a monolith. Oh, there's an outpost. Again and again. nothing feels particularly important or substantial.

Inventory is horrible. You guys all know that.

Also the npcs look stupid.


Anyway that's my impressions thru 10 or so hours.

Thought this was the ot sorry
 

Karak

Member
Folks, please remember what kind of genre of game NMS is. It's a space exploration game. It's about contemplating infinity of skies and planets, and in this case, life-forms.

If you don't like the genre, you won't like the game. It cannot be compared to blockbuster like Uncharted or Doom but to game like Elite.

If you are bored in Elite, you'll be get bored in NMS. I actually think that most of people who find NMS boring will die of boredom in Elite.

I personally would have loved to have a more limited universe but more filled by quest and characters, like Freelancer, but i know what i was signing on when i bought the game. I don't understand why someone would buy a game he knew won't work for him.

Full liberty and trillion of stars mean "you should be able to build your own fun".
Hmm as a lover of Elite, past and present, and other games of its ilk like Everchron. I can say I wholeheartedly disagree.
 
Folks, please remember what kind of genre of game NMS is. It's a space exploration game. It's about contemplating infinity of skies and planets, and in this case, life-forms.

If you don't like the genre, you won't like the game. It cannot be compared to blockbuster like Uncharted or Doom but to game like Elite.

If you are bored in Elite, you'll be get bored in NMS. I actually think that most of people who find NMS boring will die of boredom in Elite.

I personally would have loved to have a more limited universe but more filled by quest and characters, like Freelancer, but i know what i was signing on when i bought the game. I don't understand why someone would buy a game he knew won't work for him.

Full liberty and trillion of stars mean "you should be able to build your own fun".

Very well said and i literally applaud your comment. Currently on vacation and getinng back tomorrow with 3 days left from th paid leave. My NMS collector's edition is waiting and can not wait to shoot my self in the stars.
 
Someone just posted the user review score as if it was the current metacritic. You can't deny there have been plenty of antagonistic drive by posts here.

I'm not overly invested in No Man's Sky but it's clear that review threads have become very problematic on GAF, especially for ambitious games or those trying to do something different.

I've long felt that reviews threads tend to be among the worst that this site has to offer. But I don't necessarily think I'd single it out for "ambitious games." It really happens for practically any noteworthy release. Unless it's the case of a long-hyped game delivering near unanimous praise or a long troubled game arriving with near universal criticism, there's pretty much a guarantee of fireworks. And the problem -- no matter the result -- is often the same thing: people go into reviews threads not to be informed or try to understand a prevailing critical consensus, but to seek validation on their preconceived notion of the game. Often the worst participants are people who are already convinced that this is either their Game of the Year or overhyped trash prior to even playing it.

And this isn't a Good vs. Evil conflict. All of the following are problematic:

- Cherrypicking good reviews as the real voices worth listening to.
- Cherrypicking bad reviews as the real voices worth listening to.
- Discrediting good reviews because the reviewer is not trustworthy.
- Discrediting bad reviews because the reviewer is not trustworthy.

Basically, no one side's fanboys are more righteous than the other.
 
Hmm as a lover of Elite, past and present, and other games of its ilk like Everchron. I can say I wholeheartedly disagree.

I was thinking while writing about the realistic aspect of Elite and the impression that you are *currently* traveling in a 1:1 representation of our Milky way, and all the aspect of the game feel a lot more real. It's a space sim in a way NMS is not, it's true.
Anyway i didn't said that if you love Elite, you'll love NMS.

But if you don't like the exploration for the sake of it, you won't like both. And i read a lot of people who criticize NMS about thing it couldn't be. It's a niche game marketed as a blockbuster, i think if Elite was marketed the same way, vast majority of people would hate it.
 

danowat

Banned
Elite has in depth mechanics, NMS doesn't.

Outside of the shallow mechanics, the lack of diversity in planets, animals and plants means that if you've seen 20 planets, you've probably seen 18 trillion planets.
 

Aaron D.

Member
Folks, please remember what kind of genre of game NMS is. It's a space exploration game. It's about contemplating infinity of skies and planets, and in this case, life-forms.

If you don't like the genre, you won't like the game. It cannot be compared to blockbuster like Uncharted or Doom but to game like Elite.

Interesting.

I bought into NMS 'cause I was basically looking for Euro Truck Simulator 2 in Space.

But then I stated reading In Progress impressions (there's a TON out there already), and most seemed to agree that it's less about cruising the interstellar highways and more about crafting & survival. Those are two COMPLETELY different genres, imo.

Now I'm down with Minecraft gameplay. That's fine. But I was hoping NMS would be more focused on Space Trucking, as I was looking for a relaxing, "unwind after work" type of game.

THEN, I read over in the Steam Community thread that one guy had a friend who purchased NMS because he was into Elite and Euro Truck...and friend said he was REALLY disappointed with NMS.

It's all giving me serious pause.

Can you speak to any of this?
 

Synth

Member
Because there's only so much you can expect? Individually, they probably put in as much if not more effort than any developer on whichever AAA game, but there's only so much you can do without the manpower. And if you're expecting AAA quality from a small team just because the game costs 60 dollars, then you're just setting yourself up for disappointment.

I would have expected more from Ubisoft, seeing as they're like 50 times bigger than Hello Games.

Sorry glossed past this post.

Only so much you can expect? If I were to think like that, then I wouldn't expect the game to be $60. If Ubisoft are have significantly bigger teams, then their games should cost more to cover all the people that are working on it, right? This line of thinking doesn't work. It doesn't matter how many people you have on your team, if you're selling a game at $60, then you're going to get compared to other games costing $60. If you can pull that off, more power to you, but it's not a valid excuse if you can't.
 

Hendrick's

If only my penis was as big as my GamerScore!
The game is exactly how I though it would be from watching all the early streams. It's a fun little distraction and I don't mind paying the money to support niche indie games like this.
 

Hale-XF11

Member
I appreciate all the super honest reviews in this thread. Everything I suspected I wouldn't like about this game have come true, so I'm glad I passed on it.
 

DigtialT

Member
Holy god is the space combat awful. The turning and aiming feel sluggish and unresponsive making you feel like a sitting duck while the enemies fly circle around you.
 
Interesting.

I bought into NMS 'cause I was basically looking for Euro Truck Simulator 2 in Space.

But then I stated reading In Progress impressions (there's a TON out there already), and most seemed to agree that it's less about cruising the interstellar highways and more about crafting & survival. Those are two COMPLETELY different genres, imo.

Now I'm down with Minecraft gameplay. That's fine. But I was hoping NMS would be more focused on Space Trucking, as I was looking for a relaxing, "unwind after work" type of game.

THEN, I read over in the Steam Community thread that one guy had a friend who purchased NMS because he was into Elite and Euro Truck...and friend said he was REALLY disappointed with NMS.

It's all giving me serious pause.

Can you speak to any of this?

I don't think it's really a survival game since i never died once and i don't consider myself such a brillant individual. It's overwhelming at first, if you find
you're self running around looking how to fix your spaceship
and you're life saving system is crying out of thrist for that or that ressource. But when you manage to upgrade you're stuff, it's almost inexistent. And the basic material for exploration could be find anywhere.

About minecraft, i think it have the potential but it's pretty far from being a minecraft game since you cannot build anything.

Personally, i love the exploration right now and just relaxing with the nice music, seeing new landscape and weird life-form do the magic for now. But i really expect some big advancement in the future and i think the game have the capacity to be a kind minecraft in space and Sean spoke about the game becoming a "funding galactic civilization game".

If you are really looking for Euro Truck Simulator in space, you'll be the happiest man in space with Elite Dangerous trade system.
 

Karak

Member
Well, I think the point stands, as does yours. You both are right.

Ya still don't agree.
It CAN be compared to those titles and I know people who don't like this genre who are enjoying NMS right this actual second.
Factually those are wrong.

It just makes no sense to put a line in the sand. It is going to be very hard to elevate the discussion of games if everyone is drawing lines everywhere saying what can and can't be done during the discussion that's all.
 

Ooccoo

Member
The fact Sony/Hello Games embargo'ed the reviews for No Man's Sky this close to release was pretty telling in hindsight. Then you have Sony going after impressions of the game on Youtube prior to launch...not because they were afraid of spoilers really, but more like they did not want people to know Sean and co underdelivered.

For the record, I think Sean is a very passionate dev. But he still lied about many features in the game. It's easy to say that you did not expect so many players to play the game at launch...but it is basically an online game in 2016, what did you expect? Also, I don't buy this at all for the player interactions. So it's just yet another broken promise and some people bought the game thinking you could MAYBE interact with another player on a lonely planet if you are extremely lucky. But you CAN'T.

I don't care if you tell me this is not the point of the game. It's still a feature that was confirmed time and again by Sean directly. But No Man's Sky was destined to not be groundbreaking: after all, you can't bank on random content to make a game. Manually crafted games with perfect pacing, characters, quests and set pieces will always, always trump random content. Especially when said content isn't backed by fun enough systems (mining, combat, etc.).
 
I will never for the life of me understand the point or reasoning of people actively rooting against the success of a game. Same shit happens with movies too. If you don't like something then that's fine, but getting all bent out of shape over something you've either never played or just plain didn't click with is just weird. Are people that miserable that it makes their day to shit on someone else's work for almost no good reason?
 

Sanpei

Member
i have found Project Solus more interesting and exciting...At least there are ancient alien things to discover on that game
 

jacobs34

Member
As someone who never plays survival games, I've been enjoying this game in hour long bursts. I find that as long as I put the game down before boredom sets in I stay excited to play more. My game play loop tends to be explore a planet for outposts - find some valuable resources to mine - see if there are any upgrades possible - move on.

I just got my warp drive ready, and I've shot to a couple of new solar systems. I can easily see myself getting 30 hours or more out of this game, the real question is whether or not there will be enough pull to get me to the center of the universe, or any other possible true ending or if I will get sidetracked to the point where I lose any interest in finishing.
 

OCD Guy

Member
Sorry glossed past this post.

Only so much you can expect? If I were to think like that, then I wouldn't expect the game to be $60. If Ubisoft are have significantly bigger teams, then their games should cost more to cover all the people that are working on it, right? This line of thinking doesn't work. It doesn't matter how many people you have on your team, if you're selling a game at $60, then you're going to get compared to other games costing $60. If you can pull that off, more power to you, but it's not a valid excuse if you can't.

The price get's brought up often but the game could have cost me half of what it did and I'd still not be getting anymore enjoyment out of it.

I don't think the price is the issue, of course if it was cheaper I'd have felt better, all I keep thinking about is for what I paid I could have bought 3 games during the Ubisoft and Quake Con sale.

Anyway I'm pretty sure the game would have received the same level of criticism regardless of the price, as opposed to the free pass some people think would have been thrown their way.

The issue with the game is the hype surrounding it, the game was pitched as something it turns out it really isn't.

Repetition certainly wasn't something that came to mind, due to the vast size of the universe and how varied the planets would be.

It turns out the planets aren't all that varied in terms of the points of interest. If the controls were better, and the points of interest more varied the game would have been a real step up.

Imagine having tight controls and dealing with an almost infinite number of hostile enemies in different planets, while struggling to obtain resources as you battled to reach the centre of the universe. Inbetween that you would have optional quests that would provide even greater "loot" and a change in formula.

As it stands it's a pretty laid back repetitive affair with janky controls, and no real incentive to want to explore....
 

Lingitiz

Member
The fact Sony/Hello Games embargo'ed the reviews for No Man's Sky this close to release was pretty telling in hindsight. Then you have Sony going after impressions of the game on Youtube prior to launch...not because they were afraid of spoilers really, but more like they did not want people to know Sean and co underdelivered.

For the record, I think Sean is a very passionate dev. But he still lied about many features in the game. It's easy to say that you did not expect so many players to play the game at launch...but it is basically an online game in 2016, what did you expect? Also, I don't buy this at all for the player interactions. So it's just yet another broken promise and some people bought the game thinking you could MAYBE interact with another player on a lonely planet if you are extremely lucky. But you CAN'T.

I don't care if you tell me this is not the point of the game. It's still a feature that was confirmed time and again by Sean directly. But No Man's Sky was destined to not be groundbreaking: after all, you can't bank on random content to make a game. Manually crafted games with perfect pacing, characters, quests and set pieces will always, always trump random content. Especially when said content isn't backed by fun enough systems (mining, combat, etc.).
I don't think it was anywhere near that malicious. They added a lot in the patch and wanted reviewers to review the game with it. That's probably all there was to it. Sony has had no problem doing early embargoes for games that get critically panned in the past.
 

Orayn

Member
The fact Sony/Hello Games embargo'ed the reviews for No Man's Sky this close to release was pretty telling in hindsight. Then you have Sony going after impressions of the game on Youtube prior to launch...not because they were afraid of spoilers really, but more like they did not want people to know Sean and co underdelivered.

For the record, I think Sean is a very passionate dev. But he still lied about many features in the game. It's easy to say that you did not expect so many players to play the game at launch...but it is basically an online game in 2016, what did you expect? Also, I don't buy this at all for the player interactions. So it's just yet another broken promise and some people bought the game thinking you could MAYBE interact with another player on a lonely planet if you are extremely lucky. But you CAN'T.

I don't care if you tell me this is not the point of the game. It's still a feature that was confirmed time and again by Sean directly. But No Man's Sky was destined to not be groundbreaking: after all, you can't bank on random content to make a game. Manually crafted games with perfect pacing, characters, quests and set pieces will always, always trump random content. Especially when said content isn't backed by fun enough systems (mining, combat, etc.).

I've played a lot of hand-designed games that are much worse than a good roguelike.
 
I think the good thing is if I do ever get bored, by my count I'm at 20+ hours so at the very least I got my money's worth(to me of course, obviously that varies between you guys)

Pros
-sound design top notch, the animal noise, the take off everything puts you in that state of mind you'd want to be in while playing
-the interactions with the races are really well done for example not knowing a good amount of words can really turn a conversation sour easily.
-the feeling of playing how you want is there. I decided to be a trader and o boy when I go up to space do those space pirates come after me because o have good stuff I thought that was pretty cool
-the lore is pretty good finding these ruins or a crashed ship and reading small tidbits of what happened is fun
-the environment hazards make for some fun and deadly exploration experiences

Cons
- inventory could definitely be a tad bit bigger no denying that
-ive spoke of hazards earlier there's a downside too finding a planet and having to worry about them can be a pain as well (I saw someone mention a creative mode like Minecraft indeed that would be smart)
-game does a bad job explaining, tutorial could've gone a long way
- sentinels are way too aggressive!

7/10

All in all its a pretty good game(by my standards I know 7/10 is trash this day and age) I'm no official reviewer or anything thought it could help some people tho
 

Brashnir

Member
Interesting.

I bought into NMS 'cause I was basically looking for Euro Truck Simulator 2 in Space.

But then I stated reading In Progress impressions (there's a TON out there already), and most seemed to agree that it's less about cruising the interstellar highways and more about crafting & survival. Those are two COMPLETELY different genres, imo.

Now I'm down with Minecraft gameplay. That's fine. But I was hoping NMS would be more focused on Space Trucking, as I was looking for a relaxing, "unwind after work" type of game.

THEN, I read over in the Steam Community thread that one guy had a friend who purchased NMS because he was into Elite and Euro Truck...and friend said he was REALLY disappointed with NMS.

It's all giving me serious pause.

Can you speak to any of this?

I don't think this is the game for you. Check our Elite: Dangerous or Rebel Galaxy. They're more in line with what you seem interested in.
 

danowat

Banned
I will never for the life of me understand the point or reasoning of people actively rooting against the success of a game. Same shit happens with movies too. If you don't like something then that's fine, but getting all bent out of shape over something you've either never played or just plain didn't click with is just weird. Are people that miserable that it makes their day to shit on someone else's work for almost no good reason?
I think people need to realise that it's possible to highlight legitimate negatives.
It should be possible to differentiate between thone that are doing that and those that are plotting a products downfall, and people who are in the latter camp shouldn't be tarred with the same brush.
 
The fact Sony/Hello Games embargo'ed the reviews for No Man's Sky this close to release was pretty telling in hindsight. Then you have Sony going after impressions of the game on Youtube prior to launch...not because they were afraid of spoilers really, but more like they did not want people to know Sean and co underdelivered.

For the record, I think Sean is a very passionate dev. But he still lied about many features in the game. It's easy to say that you did not expect so many players to play the game at launch...but it is basically an online game in 2016, what did you expect? Also, I don't buy this at all for the player interactions. So it's just yet another broken promise and some people bought the game thinking you could MAYBE interact with another player on a lonely planet if you are extremely lucky. But you CAN'T.

I don't care if you tell me this is not the point of the game. It's still a feature that was confirmed time and again by Sean directly. But No Man's Sky was destined to not be groundbreaking: after all, you can't bank on random content to make a game. Manually crafted games with perfect pacing, characters, quests and set pieces will always, always trump random content. Especially when said content isn't backed by fun enough systems (mining, combat, etc.).

What did he lie about?

I'm honestly curious.

I feel like he has been purposefully vague about the game and it was hilarious to see people eating those trailers up despite the fact that they showed almost nothing about the game's supposed 4 core systems "combat - trade" etc.. And I also think there are so many people hand waving bad systems because it's meant to be "this type of game" to them (for example, something like "oh we can accept that the combat is bad because it's a space exploration game", despite the one of the 4 pillars of the game being combat).

But what did he lie about factually? Just the running into other people aspect? Because wasn't that proven to be false and you can run into other people, it just isn't like a persistent online game where everyone online always shows up even if you're at the same space?
 

Buburibon

Member
Hmm as a lover of Elite, past and present, and other games of its ilk like Everchron. I can say I wholeheartedly disagree.

I was afraid you were going to say that. Is it fair to say you would rate Elite Dangerous a buy? You're the one reviewer with whom I tend to agree the most these days. So, it was pretty disappointing, in an eye-opening kind of way, to see that you rated No Man's Sky a "wait for a (deep?) sale." Thank you for your input!
 
D

Deleted member 47027

Unconfirmed Member
I will never for the life of me understand the point or reasoning of people actively rooting against the success of a game. Same shit happens with movies too. If you don't like something then that's fine, but getting all bent out of shape over something you've either never played or just plain didn't click with is just weird. Are people that miserable that it makes their day to shit on someone else's work for almost no good reason?

No, some people who hate a particular game don't want to see more games like it. They want to see something different. Nothing wrong with hatin' some shit you hate.

If I hate romcoms, would I be better served if there were less of them out there? Assuming I never "discover" romcoms kicking ass, then yeah, sure.
 
Its going to be the case of having expectations way too high

Not really, I think a lot of us are genuinely surprised at how heavy the crafting/resource management elements are. Legit thought it would be an exploration game, not an inventory hell survival/nag game. They made a potentially interesting universe to explore, but hamstrung it with an annoying/repetitive gameplay loop. Not many of us saw that coming.
 
The price get's brought up often but the game could have cost me half of what it did and I'd still not be getting anymore enjoyment out of it.

I don't think the price is the issue, of course if it was cheaper I'd have felt better, all I keep thinking about is for what I paid I could have bought 3 games during the Ubisoft and Quake Con sale.

Anyway I'm pretty sure the game would have received the same level of criticism regardless of the price, as opposed to the free pass some people think would have been thrown their way.

The issue with the game is the hype surrounding it, the game was pitched as something it turns out it really isn't.

Repetition certainly wasn't something that came to mind, due to the vast size of the universe and how varied the planets would be.

It turns out the planets aren't all that varied in terms of the points of interest. If the controls were better, and the points of interest more varied the game would have been a real step up.

Imagine having tight controls and dealing with an almost infinite number of hostile enemies in different planets, while struggling to obtain resources as you battled to reach the centre of the universe. Inbetween that you would have optional quests that would provide even greater "loot" and a change in formula.

As it stands it's a pretty laid back repetitive affair with janky controls, and no real incentive to want to explore....

Dude, you are imagining it as something it clearly wasn't, isn't, and never would be. Hype is not created in a vacuum, it's created in the minds of gamers who clearly didn't understand what they were seeing or hearing. This game delivered exactly what was shown and promised. It even had more than I initially expected with the alien race stuff.
 

OCD Guy

Member
Dude, you are imagining it as something it clearly wasn't, isn't, and never would be. Hype is not created in a vacuum, it's created in the minds of gamers who clearly didn't understand what they were seeing or hearing. This game delivered exactly what was shown and promised. It even had more than I initially expected with the alien race stuff.

I want to clarify what I mean by hype. I'm referring to how the core component or selling point of this game was the sheer size and variety. Whenever there would be articles, or press releases they always focused on the size of the universe, how varied the experience would be. This then caused a vacum effect online, with everyone getting themselves worked up at the sheer thought. The many endless hours of exploration ahead of us....

It turns out it seems it's all smoke and mirrors. The game hasn't even fully released on all platforms and there's already a lot of talk of boredeom and repetition kicking in....

Also the last sentence you bolded of mine is how I think the game could be improved, not how I imagined it to be. I also don't think it's too much of a stretch that they could make those changes in a patch.
 
I want to clarify what I mean by hype. I'm referring to how the core component or selling point of this game was the sheer size and variety.

It turns out it seems it's all smoke and mirrors.

Your "imagine..." comment has nothing to do with either size or variety. It's a wish for a sci-fi GTA. Don't throw your wishes on this game and piss on it because it doesn't live up to your dreams.

In terms of size - it delivered.
In terms of variety - it's there, but the game is so fucking huge we may never see it all.

If you are talking about gameplay variety, that was imagined. You can mine/collect, you can explore/discover, you can trade, you can survive, it's all there.
 

Synth

Member
The price get's brought up often but the game could have cost me half of what it did and I'd still not be getting anymore enjoyment out of it.

I don't think the price is the issue, of course if it was cheaper I'd have felt better, all I keep thinking about is for what I paid I could have bought 3 games during the Ubisoft and Quake Con sale.

Anyway I'm pretty sure the game would have received the same level of criticism regardless of the price, as opposed to the free pass some people think would have been thrown their way.

The issue with the game is the hype surrounding it, the game was pitched as something it turns out it really isn't.

Repetition certainly wasn't something that came to mind, due to the vast size of the universe and how varied the planets would be.

It turns out the planets aren't all that varied in terms of the points of interest. If the controls were better, and the points of interest more varied the game would have been a real step up.

Imagine having tight controls and dealing with an almost infinite number of hostile enemies in different planets, while struggling to obtain resources as you battled to reach the centre of the universe. Inbetween that you would have optional quests that would provide even greater "loot" and a change in formula.

As it stands it's a pretty laid back repetitive affair with janky controls, and no real incentive to want to explore....

My point wasn't really to say that the game being cheaper would cause people to view it more favorably. I was just arguing against the logic that because it's a small team the game some be appreciated different with that added context. I'm saying that isn't the consumer's concern at all, especially if having a smaller team (and thus apparently less unique concern and/or polish) isn't reflected in the price you ask of me..

This was the post that got us started off.
 

Audioboxer

Member
Some reviews aren't surprising me too much. Sony went all in marketing the game and I think being happy to ride a bit on overinflated hype.

Sean really hasn't helped the case though being outright shady about content either cut or never planned to be how he answered it to be.

I wish to experience it eventually but as I've said before the game has held close to RRP in the UK, even online, much like a modern day COD release. There was no way I was paying £40+ for it as a pre-order, and even more reason not to now with some of the feedback. Think I'd feel more comfortable around £20~25.
 
I want to clarify what I mean by hype. I'm referring to how the core component or selling point of this game was the sheer size and variety. Whenever there would be articles, or press releases they always focused on the size of the universe, how varied the experience would be. This then caused a vacum effect online, with everyone getting themselves worked up at the sheer thought. The many endless hours of exploration ahead of us....

It turns out it seems it's all smoke and mirrors. The game hasn't even fully released on all platforms and there's already a lot of talk of boredeom and repetition kicking in....

By gamers who clearly do not like these kinds of games. For gamers like me, who actually own the game and have played it for multiple hours, and initially wanted this exact experience of explore/discover and cataloging, surviving and resource collecting - it is an absolute blast.
 

hbkdx12

Member
Wow, this thread and the OT are like night and day lol

I gave my opinion based on some very very basic and early impressions

Aside from some mechanical issues that are head scratchers (why is run on R3?) i feel like the biggest issue is the fact that the game doesn't really offer any hard line direction or guidance. It's exploring for the sake of exploring. However, it's hard to hold that against the game when that's kind of the point.

Even when you pull back the veil and realize there's a lot of repetition, the scale of the world and the procedural generation is unprecedented (at least on consoles as far as what i know) I don't know how long this will hold my attention in the long run but at the onset i feel like the game makes a very good impression and it all feels very surreal
 
Not really, I think a lot of us are genuinely surprised at how heavy the crafting/resource management elements are. Legit thought it would be an exploration game, not an inventory hell survival/nag game. They made a potentially interesting universe to explore, but hamstrung it with an annoying/repetitive gameplay loop. Not many of us saw that coming.

Once you get your shit together (upgrading things) that whole grind I would imagine would become a moot point.
 

OCD Guy

Member
My point wasn't really to say that the game being cheaper would cause people to view it more favorably. I was just arguing against the logic that because it's a small team the game some be appreciated different with that added context. I'm saying that isn't the consumer's concern at all, especially if having a smaller team (and thus apparently less unique concern and/or polish) isn't reflected in the price you ask of me..

This was the post that got us started off.

Sorry I used your post as a reference point because you spoke about price, it wasn't really aimed at you personally.

Infact after reading the post you linked to I'd be in agreement that the size of the team is irrelevant to whether they get a free pass. They decide to be ambitious and the price was decided to be appropriate for the output.
 
All I know is I'm enjoying it, I haven't even left my first system yet so who knows how this will hold after more hours. But I really see why this rubs people wrong. I had very little hype for this game if any at all and I think that helped.
 

DeepEnigma

Gold Member
Some reviews aren't surprising me too much. Sony went all in marketing the game and I think being happy to ride a bit on overinflated hype.

Sean really hasn't helped the case though being outright shady about content either cut or never planned to be how he answered it to be.

I wish to experience it eventually but as I've said before the game has held close to RRP in the UK, even online, much like a modern day COD release. There was no way I was paying £40+ for it as a pre-order, and even more reason not to now with some of the feedback. Think I'd feel more comfortable around £20~25.

All 2 of them reviews, eh?
 

OCD Guy

Member
By gamers who clearly do not like these kinds of games. For gamers like me, who actually own the game and have played it for multiple hours, and initially wanted this exact experience of explore/discover and cataloging, surviving and resource collecting - it is an absolute blast.

How many hours have you put into it so far if you don't mind me asking?
 
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