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No Man's Sky - Early Impressions/Reviews-in-progress Thread

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goonergaz

Member
wow, has a game ever split the gaming comunity so much!?

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and this;

This is one of the reasons I bought this game though, I don't want Elite Dangerous or flight sim level flying, I just want to be able to play it.
 

danowat

Banned
I am somewhat skeptical about the promised base building. If I build a base and then leave for another planet, how do I find my way back to the base? There's no mapping or coordinates system.

I would like to think it's something they could add, along with a planetary map.

This is one of the reasons I bought this game though, I don't want Elite Dangerous or flight sim level flying, I just want to be able to play it.

I don't doubt that there are plenty of people who wanted the exact same thing, maybe it was my misconception, but I did expect a little more control over my ship, even if they just let me land manually, or let me control my altitude better planet side, it would have made things more interesting, the first time I flew to a space station I was expecting to have to dock, as per Elite, but control was taken away from me and it autolanded, which I was disappointed with, but it's just personal opinion I guess.

I guess they could have had a simplified flight mode option and an advanced flight mode option to appease everyone?
 
I am somewhat skeptical about the promised base building. If I build a base and then leave for another planet, how do I find my way back to the base? There's no mapping or coordinates system.

Considering its very likely nobody will ever see it it also seems largely pointless. Universe is too big for its own good. This game would be hugely amplified by a smaller universe and multiplayer. I'm really surprised they didn't go that direction.
 
I would like to think it's something they could add, along with a planetary map.



I don't doubt that there are plenty of people who wanted the exact same thing, maybe it was my misconception, but I did expect a little more control over my ship, even if they just let me land manually, or let me control my altitude better planet side, it would have made things more interesting, the first time I flew to a space station I was expecting to have to dock, as per Elite, but control was taken away from me and it autolanded, which I was disappointed with, but it's just personal opinion I guess.

I guess they could have had a simplified flight mode option and an advanced flight mode option to appease everyone?

How much control do you have over the flying?
 

GHG

Member
Why are there spoilers in this thread? I know some of you have absolutely no interest in playing the game and never did but for goodness sake, at least have some tact.
 

CHC

Member
That big spoiler on the previous page really has got to go. I know a lot people are pretty over this game already based on a few negative impressions but that definitely isn't cool - there are a lot of people playing or waiting to play it.

Posting what's at the center in a totally dismissive and casual tone is just a bad move no matter where you stand on this game.
 
Feels like this is what happens when peoples hype (and I blame people, not the devs) becomes to big, that the general feeling becomes that this is a game for everyone,

And you blame not the devs because?

I don't give games a bonus because they are made by a small team or a big team. If a big team creates a boring game it is as boring as when a small team creates a boring game.

One could give games a bonus because of price. A barebones game like NMS should not be full price, it really should not.
 

Klart

Member
Feels like this is what happens when peoples hype (and I blame people, not the devs) becomes to big, that the general feeling becomes that this is a game for everyone,

Exactly. People should keep their expectations in check for a game like this. All the upset about the possibility of meeting other players in the universe goes to show they can't.
 

danowat

Banned
How much control do you have over the flying?

There is an altitude buffer, it won't let you fly below a certain altitude, you can pitch it to the surface, but it just holds a nose down attitude rather than descending if you are at the buffer, you can climb, up and out of the atmosphere.

It controls like an FPS, with LS doing all the movement, there is no yaw, but there is roll on the shoulder buttons.

The throttle is automatically held at a certain level, but you can press R2 to speed up or L2 to slowdown, there is no granularity in the throttle control.

All landing and docking is automatic, landing is a one button press affair, you press square to land, docking is taken out of your hands when you are close enough to a station.

All of them?

Like when I get a better beam - can I get rid of the old one? Or will it just replace it?

Blueprint upgrades always take up a slot, I am not 100% sure, but I think the base weapons (beam etc) are identical and just buffed by the use of blueprints, I might be wrong on this though........
 
Considering its very likely nobody will ever see it it also seems largely pointless. Universe is too big for its own good. This game would be hugely amplified by a smaller universe and multiplayer. I'm really surprised they didn't go that direction.

But that is not the game Sean intended to make at all. Ever since the game was announced 2 years ago I felt it is just a tech demo for their algorithm that is able to generate the big bang, and as a player you can see the huge scope if you have enough time. That is all there was and all the other "Game-y" stuff was added as an afterthought because people kept asking "what do you do in NMS"? You can see this process from the barebone on-foot and space combat.
 
Feels like this is what happens when peoples hype (and I blame people, not the devs) becomes to big, that the general feeling becomes that this is a game for everyone,

Yeah because marketing has never hyped up this game. Ive said it before and I'll say it again. NMS is an indie game marketed like an AAA game. We've seen Sony touting out this game publicly on stages for a while now. This game didn't just randomly pop up on everyones radar.
 
There is a spoiler thread to discuss spoilers. Don't be an asshole to people who want to play this game, and are coming in here to read the reviews and impressions. It's not that hard.
 

Pjsprojects

Member
From reading this page I'm really glad I skipped to the last page! I'm waiting for the pc release and haven't watched a single video of the game.
Looks like I have to keep out of the review thread now😐
 
Sony heavily pushed this game as a major title at their events--E3, PSX, and what not. Yoshida did Let's Play videos with Sean Murray on the PlayStation channel. People didn't just pick out an indie out of thousands to hype it up into the stratosphere. Blaming consumers for misunderstanding your product is a very flimsy excuse for marketing mistakes. There are two other games such as this--Astroneer and The Long Journey Home, both of which actually look more interesting than No Man's Sky, but hardly anyone knows about them because they aren't being repeatedly showcased at press conferences. Let's stop pretending it's just the gamers that overhyped this game, because that's not true at all.
 

OuterLimits

Member
I think them adding some kind of base building / planet / ship personalisation will go a long way to adding some depth and interest to the game most games of the genre have it.

Space flight & combat also needs a huge overhaul to make it even remotely interesting for anyone who doesn't want pure arcade style combat, also the ships just aren't very diverse, and don't actually feel or operate any differently, and there is a serious lack of weapon types.

At the moment, for me, the carrot of more planets to explore just isn't doing it, they aren't diverse enough, that said, even though I don't actually like the game, I find myself returning to it (albeit only for about an hour at a time), I am probably locked in the skinner box hoping that there is something good just round the corner, although realistically I know that isn't the case.

Bizarre.

That said, if all my $60 has gone to is for the prospect of them fleshing the game out, then I am happy that I haven't wasted $60.

I'm kind of the same way. I think the game is decent but not great, but admittedly I'm only 10 hours in or so. I have only used hyperdrive once. Only landed on 7 planets total but three of them looked pretty much identical. They were acidic planets and the plants looked damn similar. Plus the caves had similar looking crab creatures that attacked me. Reminded me of the mudcrabs in ES Oblivion. The other 4 were more varied but not super exciting. Maybe I'm just getting unlucky.

The stars not really being a part of the Solar systems is a bit odd as well.

It's certainly not a bad game but I'm hopeful the updates really add to it significantly.
 
I think my biggest disappointment with the creatures - and this extends to the planets as a whole, I suppose - is that there is zero rhyme or reason for what kind of creatures appear on planets. There are certainly not obvious ecosystems or food chains, and I keep going to planets that just have completely nonsensical populations. I found a race of herbivorous mammals on a barren desert planet with a "none" flora rating. None of the creature creation seems to take into account the kind of terrain or climate of the planets I've come across.
 

U-R

Member
I don't exactly get why there is all this blaming for people being "hyped".

Sure, the trailers were all about some dude breaking rocks on a nice desktop backgroun-I MEAN PLANET-, but it takes a massive dose of hindsight to deduct that the game was fondamentally barebones and that "15 quintillion planets" means "roughly a lot of the same chores of the first planet". Sure there were some cynics pointing at what we were shown and predicting doom and gloom, but you know which other game they predicted it would be shit based on dull trailers? Doom.

Of course on the surface games like Minecraft or Terraria are rifle with meaningless platforming, shallow combat, and cute creatures sprinkled around: it's part of the gig. We have all been trained to recognize it's just a mask for when the night comes, we all know it will end up with us building crazy scaffolding to get that elusive diamond block on a sea of lava, and -Heaven forbid- you dare venturing in their wikis, those games unfold into universes of their own.
Procedural mining has already been polished to a shine in other games and made into a very engaging gameplay loop, it's not like this game was going where nobody has been before: everybody could and should have expected a bare minimum level of competence in a game this high profile.
 

Des0lar

will learn eventually
The trailer with that creature also hinted at two dino-looking mofos going at it. Is anything like that in the game?

I have only watched a couple of streams so far, but is anything that made the trailer great actually in the game?

Giant aggressive fauna that interacts with each other, squadron flight and large scale fight scenarios which develop from space to planetary fights.

I mean that is what I was most excited about when they first announced the game. Landing on a hostile planet with huge monsters that I don't know about, warping to some distant star only to find myself in a huge intergalactic battle.

There aren't even cities are there? A whole galaxy and every planet is inhabited by 1 or 2 guys with a space station nearby?

That's what kinda ruined the game for me. Correct me if I'm wrong though.
 

goonergaz

Member
I think my biggest disappointment with the creatures - and this extends to the planets as a whole, I suppose - is that there is zero rhyme or reason for what kind of creatures appear on planets. There are certainly not obvious ecosystems or food chains, and I keep going to planets that just have completely nonsensical populations. I found a race of herbivorous mammals on a barren desert planet with a "none" flora rating. None of the creature creation seems to take into account the kind of terrain or climate of the planets I've come across.

I think also it seems there's little linking planet place in system to it's make up - for example, you'd expect planets closer to a sun to be more barren and planets furtehr away to be more icy but from what I can tell this sort of thing hasn't been included.
 
The trailer with that creature also hinted at two dino-looking mofos going at it. Is anything like that in the game?

I think my biggest disappointment with the creatures - and this extends to the planets as a whole, I suppose - is that there is zero rhyme or reason for what kind of creatures appear on planets. There are certainly not obvious ecosystems or food chains, and I keep going to planets that just have completely nonsensical populations. I found a race of herbivorous mammals on a barren desert planet with a "none" flora rating. None of the creature creation seems to take into account the kind of terrain or climate of the planets I've come across.

I've not seen anything even close so far - also it's a real shame that none of the creature behaviour in the trailer made it into the game - the way the herd runs away from the big rhino-esque creature, there's nothing remotely like that in the game.

That seems like it was demonstrating a level of creature AI that simply doesnt exist anymore from what I've seen. The big monster running in and scaring off a large herd of herbivores?

Never seen anything like that in the streams of watched.

Isn't this thread worthy? Seems like a pretty big lie if the creatures like the ones featured in the trailers + interviews are not in the game.
 

KingSnake

The Birthday Skeleton
I'm just thinking if this was an EA/Ubi/Activision/WB game the review thread with no reviews would not be 70 pages

If this was an Ubisoft game nobody would use the excuse that Yves Guillemot is such a nice and enthusiastic guy and the developers worked overtime for any issue in the game.
 

Inviusx

Member
Isn't this thread worthy? Seems like a pretty big lie if the creatures like the ones featured in the trailers + interviews are not in the game.

Well it was obviously staged for the purpose of the demo. It just bums me out watching that footage though because it makes you realise that they fell pretty far from their concept.
 
Isn't this thread worthy? Seems like a pretty big lie if the creatures like the ones featured in the trailers + interviews are not in the game.

Why would you conclude "this thing is not in the game" based simply on not having seen it? Interviews had SM saying that things like that dinosaur would be one-in-a-million encounters.
 
I would like to think it's something they could add, along with a planetary map.



I don't doubt that there are plenty of people who wanted the exact same thing, maybe it was my misconception, but I did expect a little more control over my ship, even if they just let me land manually, or let me control my altitude better planet side, it would have made things more interesting, the first time I flew to a space station I was expecting to have to dock, as per Elite, but control was taken away from me and it autolanded, which I was disappointed with, but it's just personal opinion I guess.

I guess they could have had a simplified flight mode option and an advanced flight mode option to appease everyone?

Yeah I do agree the landing and the entering space stations was a bit of a let down having played elite but it was also a bit of a relief for me as the amount of times a dinged a space station on the way in on Elite was staggering haha.

The planet side stuff could be better as well, I get the feeling it's the way it is so that people aren't just wrecking their ships constantly.
 
I unfortunately don't have any proof because I don't record or anything but I've had creatures attacking other creatures and running away together and I've seen some big guys not that snake size big but pretty big if I warp back to the system I saw it I'll try and get some shots
 

Seiniyta

Member
in regards to the large creatures, according to Sean a few days ago they are in the game but he hasn't seen a streamer find one yet. They're very rare:

Oh man, I hate questions like this, because like wouldn't you just rather discover for yourself? Huge creatures are out there, and I haven't seen them on streams yet. They are rare.

https://www.reddit.com/r/IAmA/comme...a_where_i_worked_on_burnout/d69nlzh?context=3


In this case he hasn't been vague (a trademark of his) but outright stated they are in the game.
 
Isn't this thread worthy? Seems like a pretty big lie if the creatures like the ones featured in the trailers + interviews are not in the game.

Probably not, no. Not unless we get some concrete info from like, a datamine or something that indicates that those kinds of creatures are impossible. For all we know, they really are just (poorly, imo) designed to be impossibly rare.

This impressions thread, the MP thread, and the OT are prooobably enough for now.
 
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