Sounds entirely plausible to me. Sorry, 20 plus years in dev have shown me how much can change in a day's work, let alone several months.
Like I said, if I had the internet talking this much smack about me, I wouldn't be saying jack because I'd be on the next flight to Tahiti!
Seriously though. When people are calling you a liar, its pretty tough to talk your way out of it because you can't solve a credibility problem when you have no credibility with your critics. Swift reactions are great, but if you aren't careful you can end up just digging a deeper hole.
20 years in the industry should have taught you not to lie. It should have also taught you that you don't let anything snowball like this.
People are calling him a liar because he is.
He didn't answer the same question about features the same way - he answered them based on the discussion happening at that moment. He was opportunistic with how he chose to phrase and answer those questions.
That's not talking about a feature or mechanic in your game, that's bending the message to fit the narrative of the moment.
Seriously.
When he is asked a question he responds to it in an effort to manifest an answer that best fits the current talking point and frame it for the moment's discussion, not what actually IS.
Read my earlier post about the avatar customization then what he said on Colbert.
Then realize the closer he came to release he began dialing it back.
Then after release was just so SHOCKED (shocked, I tell you) that 2 players didn't mee... ahem... met each other on launch but dodged every question why they could not see each other.
And I've only been at this gamedev business 2 years and I can smell bullshit a mile away. He's silly putty for the interviewer and capitalizes on those moments to push a product
He's done it before.
Twice.
Twice!
This isn't new behaviour or unfounded accusations. Unfortunately for his team this will probably be the final nail in that coffin he's hand-crafted over 3 different games. I'm more worried about the folks who work for him than anything else.
Edit :
To your next post about the hype. I don't mean to be combative as I have no clue who you work for - but 20 years should have also taught you that as a developer - YOU set the expectation. You are 100% in complete control of everything said about your game. Complete control of the messaging. Complete control of your feature list.
You set the narrative everyone follows. If you do it truthfully the most anyone can sour you on is "that wasn't as fun as I thought" or "man that's boring as shit". Nobody will bitch at you about keeping your word, only the quality of your work.