In a way, the narrative lens of Van, as a dusty orphan and the “lowest” part of the game-world’s society, heightens the scale of the occurring events. What meets his eyes and ours is all the more cataclysmic. Vaan doesn’t become the Hero of Legends, but he doesn’t need to: he survives, and the world around him changes from his own decisions, and those of his companions and enemies. Whatever that choice may have been about who occupied the lead slot, we’re pretty satisfied with the way things are. Even the visual design of Vaan works as an elaborated, Japanese version of Disney’s Aladdin, snugly set in the context of his city’s bustling markets. It’s far from the result of Mr. Nomura gurgling over the photograph of a lederhoser-wearing Gackt. We could, however, do without the amazing shortness of the princess’ skirt that makes us wonder, now and again, how she sits around all those guys.