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Rumor: NX controller supports Wii-like motion control and force-feedback.

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Enough of the rumors already, just announce it Nintendo.
8083837.jpg
 
Did a quick and dirty mock up. basically combines the wii-mote and the nun-chuck into a single motion controller. old wiimote + nun chuck games could be played by hold each controller in one hand to get the right amount of buttons.

With my mock up, each new motion controller can be removed and flipped for a classic NES or SNES experience for VC games.

For newer 3D games with non-motion controls. They would simply remain attached and the circle pads be used for movement and camera control.

For a tablet/smart phone experience. simply remove both controllers and enjoy Miitomo, Pokemon Go and future Nintendo smartphone games.


AQpSxy3.png
 

roytheone

Member
The good thing about this is that even if games end up with motion controls, they would probably still also have the option to play with traditional button/sticks controls, since the games should still be playable in "handheld mode" where motion controls wouldn't really work.
 

Neoxon

Junior Member
The good thing about this is that even if games end up with motion controls, they would probably still also have the option to play with traditional button/sticks controls, since the games should still be playable in "handheld mode" where motion controls wouldn't really work.
The source said that it would be similar to the Wii Remote Plus, so gyro controls are pretty damn likely in this case. With that said, I'd expect motion controls in Handheld Mode to work similar to how you'd use the GamePad's motion controls for Splatoon.
 
And that's on top of having a touch screen on the handheld screen, and probably the scroll wheel shoulder buttons. This thing is gonna be a beast control-wise, so many options!

I wouldn't ball the scroll wheel shoulders a "probably" just because many people here like the idea. Nintendo apply for patents left and right, while actually creating products with very few of them.
 
The source said that it would be similar to the Wii Remote Plus, so gyro controls are pretty damn likely in this case. With that said, I'd expect motion controls in Handheld Mode to work similar to how you'd use the GamePad's motion controls for Splatoon.

From the sounds of things, it seems Nintendo are gonna focus on providing options out of necessity rather than forcing a singular control method down everyone's throat. Which is a good thing, console games really don't give you more options for controls more often, whereas, say, Smash Bros 4 let you customize the fuck out of your button bindings and offered multiple controllers, it was amazing.
 

roytheone

Member
The source said that it would be similar to the Wii Remote Plus, so gyro controls are pretty damn likely in this case. With that said, I'd expect motion controls in Handheld Mode to work similar to how you'd use the GamePad's motion controls for Splatoon.

Yeah, basic giro type motion controls are still possible, but something like Skyward sword with motion controlled swings, pointer aiming etc will not be possible so should still have a way to control with buttons/sticks.
 

Hoo-doo

Banned
Not everyone's going to be playing this as a handheld. Multiple control options are never a bad thing .

You're wrong, it can often be a bad thing.

Trying to be the catch-all console focusing in equal amounts on handheld and console gaming has a lot of potential to lead to a 'jack of all trades, master of none' situation where the focus of the device is divided and neither side gets the attention it deserves. You'd end up with a crummy handheld that's trying way too hard to be a home console and vice-versa.

Sure, in a purely theoretical scenario it's always good to add every feature and option you possibly can. But everything comes at a price. Shipping with motion controllers makes the device both more expensive and less portable. The motion controllers likely won't get utilized for handheld gaming either, and it puts developers once again in the position to decide whether to divide their attention and support that input or cast it aside completely, making it a waste. (see the Wii-U screen for an example).

So no, I believe it is more beneficial to either side to have one control scheme that applies to both the handheld and the console setup. And i'm convinced that Nintendo is served better by going all-in on handheld with some docking features than the other way around.
 
D

Deleted member 752119

Unconfirmed Member
Enough of the rumors already, just announce it Nintendo.

I really wonder how much of this has been controlled leaks by Nintendo to get feedback on hardcore reaction so they can tweak their reveal marketing and/or let a lot of the rage/bitching have died down some on sites like this when the rumored features are confirmed.
 
I know this is an unpopular opinion but if I'm forced to play another Pikmin game without Gamecube-style controls as an option, I'll scream.

There isn't even a Pikmin game that you can't play without GameCube-style controls. Two of them are actually available on GameCube, and the other supports the Pro Controller.
 
The only right way to play Pikmin is with the Wii mote and Nunchuck so they had to have some type of motion controls

I can 100% Pikmin 3 at least two ingame days faster than any of you can w/WR&N, by playing with the Gamepad control scheme. I get why people love the Wii Remote control scheme for Pikmin 3 so much, but it ain't the best. It's just the one that lets you play on your nice big TV instead of the Wii U's dinky little screen.
 

Razorskin

----- ------
Did a quick and dirty mock up. basically combines the wii-mote and the nun-chuck into a single motion controller. old wiimote + nun chuck games could be played by hold each controller in one hand to get the right amount of buttons.

With my mock up, each new motion controller can be removed and flipped for a classic NES or SNES experience for VC games.

For newer 3D games with non-motion controls. They would simply remain attached and the circle pads be used for movement and camera control.

For a tablet/smart phone experience. simply remove both controllers and enjoy Miitomo, Pokemon Go and future Nintendo smartphone games.


AQpSxy3.png


Did I travel back in time? This mockup is a wiiu
 

Neoxon

Junior Member
You're wrong, it can often be a bad thing.

Trying to be the catch-all console focusing in equal amounts on handheld and console gaming has a lot of potential to lead to a 'jack of all trades, master of none' situation where the focus of the device is divided and neither side gets the attention it deserves. You'd end up with a crummy handheld that's trying way too hard to be a home console and vice-versa.

Sure, in a purely theoretical scenario it's always good to add every feature and option you possibly can. But everything comes at a price. Shipping with motion controllers makes the device both more expensive and less portable. The motion controllers likely won't get utilized for handheld gaming either, and it puts developers once again in the position to decide whether to divide their attention and support that input or cast it aside completely, making it a waste. (see the Wii-U screen for an example).

So no, I believe it is more beneficial to either side to have one control scheme that applies to both the handheld and the console setup. And i'm convinced that Nintendo is served better by going all-in on handheld with some docking features than the other way around.
Tell that to Smash players, who have been given the luxury of using multiple control schemes since Brawl. Taking that away for the NX port of Smash 4 when the Wii U version supported those control schemes may not sit well with fans. Though if you really wanted to dissect the situation, the GameCube Controller is the most important controller to keep for the sake of competitive play. If the NX can't use the GameCube Adapter in some way for Smash for the sake of just having one control scheme for the NX, I won't be surprised if the Smash scene leaves the NX version of Smash 4 for dead like what happened with the FGC & Street Fighter x Tekken (though since the GameCube Adapter is USB-based, I'm not too worried). Hell, as mentioned earlier, even the Wii Remote & Nunchuck had its users. Overall, controller support for games like Smash is a slippery slope considering the standard they've set for 2 games in a row, & the best course of action right now would be to keep as many of said options as reasonably possible.

As for the use of motion controls in Handheld Mode, smartphones don't have an issue with that. Hell, even the Wii U GamePad used motion controls for games like Splatoon with no issue (hell, as I've said earlier, the majority of Splatoon players preferred it). I wouldn't worry too much about that.
 

Oregano

Member
I wish Nintendo would follow Sony's lead and just give us a gimmick free controller like the Dualshock 4. No one wants touch or motion controls.;)
 

Some Nobody

Junior Member
GAF will meltdown when Nintendo just announces the announcement for this thing.

I'll say this though: it's been like a year since they first brought up the NX and the most credible thing we can get is that Eurogamer report, which is still kinda spotty in my eyes. Trustworthy to be sure but I still don't have a concrete idea of what it is Nintendo wants me to buy.

Compare that to Sony where entire Powerpoint presentations were leaked, to say nothing of the PS4 slim itself. Nintendo's got a tighter lid than I would've thought on their reveals.
 
There isn't even a Pikmin game that you can't play without GameCube-style controls. Two of them are actually available on GameCube, and the other supports the Pro Controller.

Not in Pikmin 3 until it was patched, if I remember correctly. And even then I found it hard to adapt.
 
I wouldn't ball the scroll wheel shoulders a "probably" just because many people here like the idea. Nintendo apply for patents left and right, while actually creating products with very few of them.

Perhaps, but the scroll shoulders are such a practical, straightforward and brilliant idea that I'll honestly be shocked and disappointed if they don't use them, it would be an incredibly missed opportunity to advance controller hardware and bring it closer to being able to match the functionality of mouse and keyboard without getting rid of the (relatively) intuitive nature and comfort of controllers.
 
You're wrong, it can often be a bad thing.

Trying to be the catch-all console focusing in equal amounts on handheld and console gaming has a lot of potential to lead to a 'jack of all trades, master of none' situation where the focus of the device is divided and neither side gets the attention it deserves. You'd end up with a crummy handheld that's trying way too hard to be a home console and vice-versa.

Sure, in a purely theoretical scenario it's always good to add every feature and option you possibly can. But everything comes at a price. Shipping with motion controllers makes the device both more expensive and less portable. The motion controllers likely won't get utilized for handheld gaming either, and it puts developers once again in the position to decide whether to divide their attention and support that input or cast it aside completely, making it a waste. (see the Wii-U screen for an example).

So no, I believe it is more beneficial to either side to have one control scheme that applies to both the handheld and the console setup. And i'm convinced that Nintendo is served better by going all-in on handheld with some docking features than the other way around.

Let's wait and see the final price and shape of the device before casting judgement. If anything, this solves what many around here claimed was the big issue during the Wii and Wii U generations: Having a different control scheme which doesn't ship with the console.
 

Mega

Banned
There's nothing wrong with allowing people who already have them to use them, even if they aren't ever sold or marketed as NX controllers.

It is wrong. They need to make a clean break from all this Wii branded mess and avoid confusing people any further. NX needs to be a fresh start with one new controller.

wii-u-controller-neutral.jpg
 

Taker666

Member
It seems pretty obvious that if the controllers are detachable and wireless....that they will each include a gyro at the very least. Makes little sense not to.

If it's a hybrid and it also has touchscreen control for some games in handheld mode...it also seems highly likely they'll try and replicate that touch function on a tv with some kind of pointer control.
 

EDarkness

Member
You're wrong, it can often be a bad thing.

Trying to be the catch-all console focusing in equal amounts on handheld and console gaming has a lot of potential to lead to a 'jack of all trades, master of none' situation where the focus of the device is divided and neither side gets the attention it deserves. You'd end up with a crummy handheld that's trying way too hard to be a home console and vice-versa.

Sure, in a purely theoretical scenario it's always good to add every feature and option you possibly can. But everything comes at a price. Shipping with motion controllers makes the device both more expensive and less portable. The motion controllers likely won't get utilized for handheld gaming either, and it puts developers once again in the position to decide whether to divide their attention and support that input or cast it aside completely, making it a waste. (see the Wii-U screen for an example).

So no, I believe it is more beneficial to either side to have one control scheme that applies to both the handheld and the console setup. And i'm convinced that Nintendo is served better by going all-in on handheld with some docking features than the other way around.

This is the exact reason I want to have a dedicated console. Hybrids have problems where they can't be all things to everyone and you're right, someone gets left out or doesn't get the attention they deserve. I'll ride the "hybrid" train as long as it's the only "mass accepted" rumor, but I think a console with an updated remote would be the best for me. That said, I'm okay with there being two control schemes. I've added this to my own game without too much trouble. However, it gets tricky with both schemes don't have the same amount of buttons or the same type of buttons (analog triggers, etc.). I hope for at least that sort of parity across both input methods.
 

Xdrive05

Member
Hey folks, do we know if those oval-shaped prototypes from a month or two ago have any confirmation to them? Have they been debunked at all?

I'm looking at these mockups, and I don't see how any of them show a truly portable handheld. At least the oval shaped designs looked like something you could put in a pocket.
 

Neoxon

Junior Member
It is wrong. They need to make a clean break from all this Wii branded mess and avoid confusing people any further. NX needs to be a new start with one new controller.

wii-u-controller-neutral.jpg
And what happens with the Smash 4 port, or even Smash 5? As I've said in the previous post, you're bound to piss people off by removing control schemes. Taking away the GameCube Adapter because it has a Wii U logo on top of it alone would piss off basically the entire competitive scene.
 

BD1

Banned
I thought it was a huge mistake for Nintendo to abandon Wii Remote style controller as the primary input on Wii U. They should have kept iterating on that design, it still had huge upside.

Not sure I like the idea of connecting back to any Wii branded peripherals though, I think they should move forward with clean branding and new remote tech only. But to be fair, there are some 130+ million Wii Remotes in the wild.
 

zelas

Member
Goddammit Nintendo! I hope this is false. They're finally addressing the handhelds at home problem but this would fuck it all up.
 
I know this is an unpopular opinion but if I'm forced to play another Pikmin game without Gamecube-style controls as an option, I'll scream.

There isn't even a Pikmin game that you can't play without GameCube-style controls. Two of them are actually available on GameCube, and the other supports the Pro Controller.

You're wrong, it can often be a bad thing.

Trying to be the catch-all console focusing in equal amounts on handheld and console gaming has a lot of potential to lead to a 'jack of all trades, master of none' situation where the focus of the device is divided and neither side gets the attention it deserves. You'd end up with a crummy handheld that's trying way too hard to be a home console and vice-versa.

I'd agree with you, if not for the tiny detail where pretty much every major permutation of motion control using both a single handheld unit and two separate controller units has already been tried by Nintendo, usually implemented on top of or as an alternate to a "traditional" controller setup.

It's been done for Mario, for Zelda, for Pikmin, for Metroid, for Smash Bros., for Mario Kart, and for sports games with Wii Sports. That covers most of the major genres.

The ones that haven't yet been done shouldn't be difficult to implement. You don't need to imagine too hard to arrive at how Wii Remote like controls could work for Splatoon, for example.
 
And what happens with the Smash 4 port, or even Smash 5? As I've said in the previous post, you're bound to piss people off by removing control schemes. Taking away the GameCube Adapter because it has a Wii U logo on top of it alone would piss off basically the entire competitive scene.

Seriously, Nintendo isn't going to be making a huge mistake if they include controller options as fine print on the back of the box. They just need to establish that the NX is a completely new console in marketing, and it sounds like they're doing just that.
 

SGRX

Member
I'll definitely be passing on this if motion control winds up being a requirement when not using the system as a handheld. Once the initial gimmick wore off, I really came to despise the Wiimote.
 

Hoo-doo

Banned
Tell that to Smash players, who have been given the luxury of using multiple control schemes since Brawl. Taking that away for the NX port of Smash 4 when the Wii U version supported those control schemes may not sit well with fans. Though if you really wanted to dissect the situation, the GameCube Controller is the most important controller to keep for the sake of competitive play. If the NX can't use the GameCube Adapter in some way for Smash for the sake of just having one control scheme for the NX, I won't be surprised if the Smash scene leaves the NX version of Smash 4 for dead like what happened with the FGC & Street Fighter x Tekken.

Adapters for controllers that do nothing but translate button presses would still be compatible, why wouldn't they? That's not taking away anything from anyone.

My problem is shipping a handheld with a set of Wiimotes that are only useful when docked and useless when on the go. That creates a mess of a system, unless Nintendo manages to find a way to integrate these controllers into the handheld efficiently. They'd also have to mandate that every single game should be playable both with and without motion controllers, as to not exclude the handheld from certain games and dividing development.

I hope it's a miscommunication and that the motion controls just basically mean a triaxial accelerometer and gyro like in most phones. Pointer controls would be a mistake.
 

Neoxon

Junior Member
Seriously, Nintendo isn't going to be making a huge mistake if they include controller options as fine print on the back of the box. They just need to establish that the NX is a completely new console in marketing, and it sounds like they're doing just that.
Again, what's the issue with allowing certain games to use whatever control options they want? Using the GameCube Adapter as an example, it was only really used with Smash 4, & it's USB-based. What harm is there in allowing said adapter to continue to work with the NX port of Smash 4 & eventually Smash 5?
 

BTA

Member
If this is true, that'd be cool, I guess! As long as it works, force feedback would be neat, and keeping motion controls is probably a smart move.
 
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