Galactic Specter
Member
Enough of the rumors already, just announce it Nintendo.
The source said that it would be similar to the Wii Remote Plus, so gyro controls are pretty damn likely in this case. With that said, I'd expect motion controls in Handheld Mode to work similar to how you'd use the GamePad's motion controls for Splatoon.The good thing about this is that even if games end up with motion controls, they would probably still also have the option to play with traditional button/sticks controls, since the games should still be playable in "handheld mode" where motion controls wouldn't really work.
And that's on top of having a touch screen on the handheld screen, and probably the scroll wheel shoulder buttons. This thing is gonna be a beast control-wise, so many options!
As long as we get the option, I won't hold it against you.I know I'm one of the like few people in the universe with this opinion but...
Gimme that motion controlled Link in BotW.
In theory, you'd still be able to use the NX as a traditional controller.Guess I'm the old fart who just want a traditional controller made by Nintendo to play NX.
The source said that it would be similar to the Wii Remote Plus, so gyro controls are pretty damn likely in this case. With that said, I'd expect motion controls in Handheld Mode to work similar to how you'd use the GamePad's motion controls for Splatoon.
The source said that it would be similar to the Wii Remote Plus, so gyro controls are pretty damn likely in this case. With that said, I'd expect motion controls in Handheld Mode to work similar to how you'd use the GamePad's motion controls for Splatoon.
Not everyone's going to be playing this as a handheld. Multiple control options are never a bad thing .
The only right way to play Pikmin is with the Wii mote and Nunchuck so they had to have some type of motion controls
Enough of the rumors already, just announce it Nintendo.
I know this is an unpopular opinion but if I'm forced to play another Pikmin game without Gamecube-style controls as an option, I'll scream.
The only right way to play Pikmin is with the Wii mote and Nunchuck so they had to have some type of motion controls
Did a quick and dirty mock up. basically combines the wii-mote and the nun-chuck into a single motion controller. old wiimote + nun chuck games could be played by hold each controller in one hand to get the right amount of buttons.
With my mock up, each new motion controller can be removed and flipped for a classic NES or SNES experience for VC games.
For newer 3D games with non-motion controls. They would simply remain attached and the circle pads be used for movement and camera control.
For a tablet/smart phone experience. simply remove both controllers and enjoy Miitomo, Pokemon Go and future Nintendo smartphone games.
Tell that to Smash players, who have been given the luxury of using multiple control schemes since Brawl. Taking that away for the NX port of Smash 4 when the Wii U version supported those control schemes may not sit well with fans. Though if you really wanted to dissect the situation, the GameCube Controller is the most important controller to keep for the sake of competitive play. If the NX can't use the GameCube Adapter in some way for Smash for the sake of just having one control scheme for the NX, I won't be surprised if the Smash scene leaves the NX version of Smash 4 for dead like what happened with the FGC & Street Fighter x Tekken (though since the GameCube Adapter is USB-based, I'm not too worried). Hell, as mentioned earlier, even the Wii Remote & Nunchuck had its users. Overall, controller support for games like Smash is a slippery slope considering the standard they've set for 2 games in a row, & the best course of action right now would be to keep as many of said options as reasonably possible.You're wrong, it can often be a bad thing.
Trying to be the catch-all console focusing in equal amounts on handheld and console gaming has a lot of potential to lead to a 'jack of all trades, master of none' situation where the focus of the device is divided and neither side gets the attention it deserves. You'd end up with a crummy handheld that's trying way too hard to be a home console and vice-versa.
Sure, in a purely theoretical scenario it's always good to add every feature and option you possibly can. But everything comes at a price. Shipping with motion controllers makes the device both more expensive and less portable. The motion controllers likely won't get utilized for handheld gaming either, and it puts developers once again in the position to decide whether to divide their attention and support that input or cast it aside completely, making it a waste. (see the Wii-U screen for an example).
So no, I believe it is more beneficial to either side to have one control scheme that applies to both the handheld and the console setup. And i'm convinced that Nintendo is served better by going all-in on handheld with some docking features than the other way around.
Just when I thought they were going to leave the Wii baggage behind...
There isn't even a Pikmin game that you can't play without GameCube-style controls. Two of them are actually available on GameCube, and the other supports the Pro Controller.
I wouldn't ball the scroll wheel shoulders a "probably" just because many people here like the idea. Nintendo apply for patents left and right, while actually creating products with very few of them.
You're wrong, it can often be a bad thing.
Trying to be the catch-all console focusing in equal amounts on handheld and console gaming has a lot of potential to lead to a 'jack of all trades, master of none' situation where the focus of the device is divided and neither side gets the attention it deserves. You'd end up with a crummy handheld that's trying way too hard to be a home console and vice-versa.
Sure, in a purely theoretical scenario it's always good to add every feature and option you possibly can. But everything comes at a price. Shipping with motion controllers makes the device both more expensive and less portable. The motion controllers likely won't get utilized for handheld gaming either, and it puts developers once again in the position to decide whether to divide their attention and support that input or cast it aside completely, making it a waste. (see the Wii-U screen for an example).
So no, I believe it is more beneficial to either side to have one control scheme that applies to both the handheld and the console setup. And i'm convinced that Nintendo is served better by going all-in on handheld with some docking features than the other way around.
There's nothing wrong with allowing people who already have them to use them, even if they aren't ever sold or marketed as NX controllers.
Guess I'm the old fart who just want a traditional controller made by Nintendo to play NX.
You're wrong, it can often be a bad thing.
Trying to be the catch-all console focusing in equal amounts on handheld and console gaming has a lot of potential to lead to a 'jack of all trades, master of none' situation where the focus of the device is divided and neither side gets the attention it deserves. You'd end up with a crummy handheld that's trying way too hard to be a home console and vice-versa.
Sure, in a purely theoretical scenario it's always good to add every feature and option you possibly can. But everything comes at a price. Shipping with motion controllers makes the device both more expensive and less portable. The motion controllers likely won't get utilized for handheld gaming either, and it puts developers once again in the position to decide whether to divide their attention and support that input or cast it aside completely, making it a waste. (see the Wii-U screen for an example).
So no, I believe it is more beneficial to either side to have one control scheme that applies to both the handheld and the console setup. And i'm convinced that Nintendo is served better by going all-in on handheld with some docking features than the other way around.
And what happens with the Smash 4 port, or even Smash 5? As I've said in the previous post, you're bound to piss people off by removing control schemes. Taking away the GameCube Adapter because it has a Wii U logo on top of it alone would piss off basically the entire competitive scene.It is wrong. They need to make a clean break from all this Wii branded mess and avoid confusing people any further. NX needs to be a new start with one new controller.
"we have a console for you. it's called the xbox 360"
I know this is an unpopular opinion but if I'm forced to play another Pikmin game without Gamecube-style controls as an option, I'll scream.
You're wrong, it can often be a bad thing.
Trying to be the catch-all console focusing in equal amounts on handheld and console gaming has a lot of potential to lead to a 'jack of all trades, master of none' situation where the focus of the device is divided and neither side gets the attention it deserves. You'd end up with a crummy handheld that's trying way too hard to be a home console and vice-versa.
And what happens with the Smash 4 port, or even Smash 5? As I've said in the previous post, you're bound to piss people off by removing control schemes. Taking away the GameCube Adapter because it has a Wii U logo on top of it alone would piss off basically the entire competitive scene.
Tell that to Smash players, who have been given the luxury of using multiple control schemes since Brawl. Taking that away for the NX port of Smash 4 when the Wii U version supported those control schemes may not sit well with fans. Though if you really wanted to dissect the situation, the GameCube Controller is the most important controller to keep for the sake of competitive play. If the NX can't use the GameCube Adapter in some way for Smash for the sake of just having one control scheme for the NX, I won't be surprised if the Smash scene leaves the NX version of Smash 4 for dead like what happened with the FGC & Street Fighter x Tekken.
Again, what's the issue with allowing certain games to use whatever control options they want? Using the GameCube Adapter as an example, it was only really used with Smash 4, & it's USB-based. What harm is there in allowing said adapter to continue to work with the NX port of Smash 4 & eventually Smash 5?Seriously, Nintendo isn't going to be making a huge mistake if they include controller options as fine print on the back of the box. They just need to establish that the NX is a completely new console in marketing, and it sounds like they're doing just that.