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Why isn't Red Dead Redemption on PC?

martino

Member
don't see how it couldn't be profitable to port it...
i don't see it sell less than one million (and this is very pessimistic imo)
 

Skunkers

Member
It can be done. The money is there. The audience demand is there.

Saying "it won't get done cause the code is a mess" doesn't work for me. So, re-write the code, or port the game to the GTAV engine. It's not impossible. Don't act like it is.

If you're not familiar with how programming works, you should know that your whole "so rewrite it" comment could be a vastly, vastly more complicated thing than you realize. Someone said earlier that it was a forked build of the engine and they were making changes to it daily and *not documenting them*. If that's the case, than it could make it exponentially more difficult to port, and especially to rewrite because they'll be looking at plenty of lines of code and saying "I have no idea what this even does, or to what it's referring". They'd essentially have to reverse engineer their own code, which is made worse if it's actually sloppy. This is the reason why documentation and commenting are heavily emphasized in programming classes, so someone else can come along behind you and understand what the hell you did.
 

Blueingreen

Member
The "bad code" excuse doesn't work for me.

Hell, Sony is had people re-write the Uncharted series code for the remasters. No more PS3 cell processor.

They should just farm the job out to a well-respected porting house. Or, do a full remake on an updated engine.

I have no doubt it will eventually come to PC.

Wasn't there a leak of some code from a long while back that gave some evidence for a PC port?


Uncharted is a linear corridor shooter, Red Dead is a massive open world game with a complex physics engine.

Come to think of it why was GTA IV such a horror show at launch? It feels like prior to 2010 it was perfectly acceptable for devs/publishers to release poorly optimised messes on PC, perhaps Rockstar feared anotger backlash after GTAIV and opted for the "if we ain't gonna do it right why do it at all.." attitude.
 
There's probably not enough interest in a remaster project to warrant the hassle of doing it. Refeactoring the code lol you guys got no idea the work it is, that's why they're more than likely doing a sequel.
 

Lime

Member
Ashby375 (?) Posted here before explaining the issues. He used to work for rockstar. Can't find the post right now but what it came down to was that rdr is a mix of 3 engines and it's a mess basically.

Already posted in this thread
 

abracadaver

Member
I would love to replay RDR and Midnight Club: LA on PC. I doubt they will remaster RDR after all these years but why was Midnight Club not on PC?
 

orava

Member
OP, here's your answer from somebody with a bit more of inside knowledge:
http://www.neogaf.com/forum/showpost.php?p=198598570&postcount=272


Red Dead being mentioned twice on the front page...cut that shit out! I am not getting hyped for Playstation Meeting goddammit!
giphy.gif

There it is. It was a technical and logistical nightmare and just rockstar being incompetent.
 

krang

Member
Tell me more about how GTA was a household name when it was GTA2 on PC, and how GTA3 on PS2 didn't send it into the stratosphere

Wait...are you inferring that GTA wasn't a popular game on PC? That GOURANGA wasn't a school playground meme?

Because that's straight up historical inaccuracy, right there.
 

Grief.exe

Member
Nearly all Rockstar games on Steam have sold over 1 million copies, GTAV is at 5 million, IV is at 4 million.

Yeah the market just ain't there.

http://steamspy.com/dev/Rockstar+Games

That also doesn't count the games sold on other storefronts, which were significantly cheaper than the Steam release.

GTAV is likely at 8-10 million copies sold on PC.

I would love to replay RDR and Midnight Club: LA on PC. I doubt they will remaster RDR after all these years but why was Midnight Club not on PC?

RDR was decreed of as a central pillar of 2K's business. A remaster is a strong possibility, even if it isn't handled by Rockstar internally.
 
Even if a PC port was "guaranteed is told be profitable" there is still the opportunity cost of that development money going instead to something even more profitable (like Red Dead 3 or GTAVI).
 
RDR really is one of those games that came out great in spite of development being a clusterfuck. Code was apparently a mess. Suddenly getting a tutorial section half way through the game in Mexico.

Why isn't Destiny?
I kind of wonder if Destiny is a bit of a mess in terms of code too. I know there was that thing mentioned about it taking however many hours just to load a level and move an object in their engine and how that impacted their ability to create content. That or Bungie just don't care about PC.
 

Grief.exe

Member
Why isn't Destiny?

Destiny is an interesting case as it's obviously an expensive investment and the game would be a huge hit with the demographic with Borderlands series, Division, and Diablo all having millions of sales on the platform.

I think the most likely explanation is Activision didn't bill it as a high priority due to Call of Duty's terrible sales on the platform. Of course, this would be a false equivalency as CoD is dropped into a insanely competitive shooter market on PC that tends to skew towards significantly higher skill ceilings and more competitive games. Destiny focuses more towards the RPG side, which is wildly popular on the platform and less competitive.

The game essentially had an unlimited budget, so staffing up overtime and porting to another platform would have been a near negligible increase to the budget, so something else here.
 

Grief.exe

Member
Come on. Before Denuvo, these games was pirated as hell. It makes sense for them to milk the console marked before moving to PC.

There's no proof that piracy effects sales. Majority of piracy is low income areas or countries that likely wouldn't purchase the game normally.

Publishers equate illegal downloads to lost revenue, which is demonstrably inaccurate, but it is their right, and responsibility to their share holders, to protect their intellectual property. Both the music industry and the PC publishers go out of their way to protect their IP from illegal downloads despite revenues being at an all time highs.

Stop with this narrative unless you can come up with a justifiable argument.
 

Mifec

Member
There's no proof that piracy effects sales in any demonstrable way. Majority of piracy is low income areas or countries that likely wouldn't purchase the game normally.

Publishers see piracy numbers and automatically assume that one illegal download is equivalent to lost revenue, which is completely inaccurate. Both the music industry and the PC publishers go out of their way to protect their IP from illegal downloads despite revenues being at an all time highs.

Stop with this narrative unless you can come up with a justifiable argument.

Grief my man, every time I say this it gets ignored. Feels fucking bad.

Come on. Before Denuvo, these games was pirated as hell. It makes sense for them to milk the console marked before moving to PC.
Yet somehow, with being cracked less than a week after release GTAV sold over 5mil copies.

It also released on a platforms that had pirated copies out 5 days before release.
 
I have to imagine that Take Two and Rockstar looked at how much money it would take to do it and then looked at how much money they thought they would make from selling it, and went "Mmm not worth it"

They're not some tiny Japanese developer with no history and no data from the PC. They should have hard numbers, so they must not be high enough to justify it
 

Grief.exe

Member
Yet somehow, with being cracked less than a week after release GTAV sold over 5mil copies.

It also released on a platforms that had pirated copies out 5 days before release.

GTAV is most likely approaching 10 million copies on PC as all copies sold on other store fronts activate on Rockstar's own platform, rather than Steam, so we only have partial data available.

Whenever publishers, Ubi, GOG, etc, release numbers for games sold off of Steam it's generally comparable to the Steam version. The copies not sold on Steam have higher levels of competition and, as a result, are significantly cheaper for the consumer.

I have to imagine that Take Two and Rockstar looked at how much money it would take to do it and then looked at how much money they thought they would make from selling it, and went "Mmm not worth it"

They're not some tiny Japanese developer with no history and no data from the PC. They should have hard numbers, so they must not be high enough to justify it

That reasoning is largely unjustifiable as this would likely target a 2011 release, which was when PC gaming was 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
 

Ganondorfo

Junior Member
I think its because the mainstream audience doesnt like cowboy game compared to the GTA games. Maybe thats why. Red Dead Redemption is an amazing game, but if I go outside and talk to people, they always talk about GTA this and that and never about Red Dead.

That game is only loved on Neogaf and Reddit.
 

daviyoung

Banned
I would love to replay RDR and Midnight Club: LA on PC. I doubt they will remaster RDR after all these years but why was Midnight Club not on PC?

are they not from the same studio? Angel/Rockstar San Diego?

probably because the code's a mess for Midnight Club as well then
 

Simo

Member
Rockstar will never do timed exclusive for main game. There is no company that can pay them enough to do that. Developers/Publishers do timed exclusives when they need money.

Well I mean if it's released first on Neo it'd be kind of a time exclusive if Scorpio doesn't make it out the door until late 2017 right? heh Well ignoring PS4 and Xbone obviously but still...lol

I think its because the mainstream audience doesnt like cowboy game compared to the GTA games. Maybe thats why. Red Dead Redemption is an amazing game, but if I go outside and talk to people, they always talk about GTA this and that and never about Red Dead.

That game is only loved on Neogaf and Reddit.

Not true. I mean to date RDR has sold close to 13 million copies and likely is there second biggest IP next to only GTA.

I was quite surprised to see the sales leading on PS3 even after the XB1's backwards compatibility update and the 360 just generally running the game better.
 

joms5

Member
I know a lot of people are going to claim I have no clue what i'm talking about, but I think Rockstar have terrible business savvy.

They have ignored the remaster scene when everyone has been taking advantage of it. They have easily some of the most critically acclaimed games that younger generations haven't played yet and could bring in so much additional income it's disgusting.

I mean we all saw how well GTA5 sold on PS4 and PC. Imagine what would happen if RDR came out with a remastered game. It would fly off shelves. They will have lost that opportunity once the new Red Dead comes out. Because let's be honest, chances are that all the changes to the new game will make the previous entry seem very dated.

It's sad.
 

SOR5

Member
It can be done. The money is there. The audience demand is there.

Saying "it won't get done cause the code is a mess" doesn't work for me. So, re-write the code, or port the game to the GTAV engine. It's not impossible. Don't act like it is.

Apparently the code for RDR is like a jenga tower that defies the laws of physics and has to be untouched to remain standing
 

Lister

Banned
Even if a PC port was "guaranteed is told be profitable" there is still the opportunity cost of that development money going instead to something even more profitable (like Red Dead 3 or GTAVI).

porting a game is in no way shape or form the same type of effort required ot ship a new one. A completely different tema could have done it for pennies compared to the likely profit. You give Nixxxes a year wiht the port plus some internal support and I guarantee a 20 times return on your investment at least.

Is what you need to play games in HD with decent IQ.

Beautiful.
 
Because rockstar makes shitty pc ports?

I'd rather them spend some more time optimizing GTAV-PC and redesign the matchmaking system then have to deal with the frustration of another shoddy port
 
I just want to know why/how Bungie doesn't put Destiny on PC. Especially now without old consoles, seems like it's just leaving mountains of money on the table.
Because unlike console there's no real mass marketing hook for them. Sony and Microsoft will pump millions into advertising the game in the real world and in retail. Valve wouldn't spend a dime.

It's the uneducated you need to sell to and most PC owners have a console.
 
Not really. GTA IV was their worst port. Games before that were serviceable when they came out and games after that had great ports.

I have both on PC and both were a nightmare to set up, and there are a shit ton of people online still having issues with GTAV. I know this is anecdotal evidence, but hey it's just been my experience with them. Only way I got GTA-V to run reliably was to unpark my CPU cores so now my CPU is running at 100% all the time.
 

Simo

Member
joms5 said:
I mean we all saw how well GTA5 sold on PS4 and PC.[/B] Imagine what would happen if RDR came out with a remastered game. It would fly off shelves. They will have lost that opportunity once the new Red Dead comes out. Because let's be honest, chances are that all the changes to the new game will make the previous entry seem very dated.

It's sad.

Well it's a little different to support and port your new game less than 12 months old to new systems when compared to the resources and budget in remastering a 6 year old game built on matchsticks. lol

Honestly, as much as I love RDR, I'd rather they focus their efforts on a new one.
 

rrs

Member
GTA3 was ported to PC after the PS2 release, the game coming out as great as it did seemed more like a miracle than anything else.
Is the issue with port quality or some GTA Online issues? Genuine question since I don't have GTAV on PC yet.
GTAV port is very good, online is slow but it was like that for every console. Also, online on PC is loaded with hacker losers
 

Ash735

Member
I know a lot of people are going to claim I have no clue what i'm talking about, but I think Rockstar have terrible business savvy.
Oh man, all I can say is, they hate even THINKING about going back to their older games and doing work on them again. We tried for years to push for an internal Legacy Team who would make sure older games still got the care they deserved but nope.

That's why Rockstar is very big on emulation and having Take2 farm out ports to the cheapest bidder.
 
Is the issue with port quality or some GTA Online issues? Genuine question since I don't have GTAV on PC yet.
GTA V had a great PC port. I've got mods that drastically increase vehicle and pedestrian density, and it still runs at a solid 1080p/60fps on my 970 and 6700K, with most settings set to very high. Had some stutter issues with the early patches, but they've long since been fixed.
 
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