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(Partial) Mod support and 4K coming to Skyrim and Fallout 4 on PS4

Zophar

Member
No external assets is a downer, but re-introducing mod support makes the package a little more appealing. I'm considering picking this up when heavily discounted but I will definitely be interested if external assets ever do make it in.
 

Head.spawn

Junior Member
Screens look gorgeous for such an old game.

I wonder what Skyrim's pre-orders on PS4 were like and if it had anything to do with Bethesda's change of tune.

It's not like Bethesda didn't want to include mod support; this seems more like a full-stop compromise IMO.
 

ironcreed

Banned
Is it the right move? They basically have mod support in name only. A good deal of the cool things people see on YouTube and the like won't be available in their true glory. You shouldn't half do things. Either do the properly or don't do them at all.

It's better than PS4 not getting them at all, which was the previous move. Sony was not wanting to even allow it.
 

alexbull_uk

Member
Native 4K? That's pretty sweet.

Shame about the limited mod support, but to be fair there's still an absolute ton of stuff you can do without uploading external assets.

Good job by Bethesda. It's certainly a compromise, but a decent one at least.
 

Ascenion

Member
The modding available thru steam workshop is just a subset of skyrim's mods at large, and the xbox mods are only a subset again of that. The ps4 mods are yet again a subset of what you can do on the xbox.

It's a continuum of what's allowed on a platform. The ps4 version is the most restrictive but it's not altogether different from the the modding being limited thru the workshop interface or the xbox platform.

As Crayon said, if that was the case than Xbox would have full PC mods with no restrictions, but it does not, and you can also not do a good deal of what you see on youtube on PC on Xbox either. The same PS4 restrictions apply, but are more strict.

That doesn't mean mods on Xbox One should not be implemented, and it doesn't mean PS4 mods should not be implemented either.

I see. I had only seen some mods on Xbox One didn't know they were also limited. So basically from the PC prime version each version of the mods is scaled back to fit the platform with PlayStation effectively having the worst version. What are the Xbox restrictions then? Aside from storage and I assume certain content for rating reasons.

It's better than PS4 not getting them at all, which was the previous move. Sony was not wanting to even allow it.

Not in my eyes. Compromise is usually just an excuse to not do things the right way. That seems to hold true in this situation so I can't accept it. Not to mention it isn't even really a compromise. Nothing's changed from the looks of it. Bethesda just stopped fighting for Xbox equivalent support it seems.
 
So this is utterly pointless then? Oh boy I can make a new house using the same garbage textures in the base game. And nothing else.
 
Is it the right move? They basically have mod support in name only. A good deal of the cool things people see on YouTube and the like won't be available in their true glory. You shouldn't half do things. Either do the properly or don't do them at all.

So Xbox should not have mods since they pale in comparison to PC? You can't draw arbitrary line of what is worthwhile and what isn't. Why stop there? If a game can't run at a certain resolution or framerate then why have on the platform at all...

I mean I don't care about Bethesda RPGs or mods, but this is still something even if it's not ideal.
 

MrTroubleMaker

Gold Member
I think we need much more detailed information on what Bethesda/Sony deems "external resources". Because even "Unofficial Skyrim Legendary Edition Patch" have , scripts, sounds and textures to replace what the vanilla Skyrim have/uses.
meshes,sounds and textures type of fixes will not be allowed . ... :/
 

daman824

Member
I can't believe Sony refuses to allow the use of external assets. Especially since mods that allow them have been on xbox with no problems.

Whatever, I'll buy skyrim remastered on my xbox one
 

Crayon

Member
I see. I had only seen some mods on Xbox One didn't know they were also limited. So basically from the PC prime version each version of the mods is scaled back to fit the platform with PlayStation effectively having the worst version. What are the Xbox restrictions then? Aside from storage and I assume certain content for rating reasons.

You just have to remember that modding is a natural consequence to having direct access to the games files, so any environment where you don't for whatever reason will be somehow restricted in terms of mods.

Take for example the steam version: you have full access to the game's files via your operating system file browser, and can change anything, including the scripting system (the "built in" modding system), but if you only use the point and click steam interface to mod the game, you will not be able to mod the scripting system, as the steam interface provides mods that work within the scripting system.

So it would be hard to be curating a console environment where you had a game that was completely open for modding because the mod could be very far-reaching and possibly effect the system. This is probably where the xbox team is drawing the line. Sony seems to be taking it a step further, and has a problem with inappropriate for the age rating mods or maybe something else that reaches further than just system stability...

Regardless the reasons, every platform holder is going to draw the line somewhere because unhindered modding would leave too many options to plan for or to guarantee a certain experience from.
 

Moneal

Member
It's better than PS4 not getting them at all, which was the previous move. Sony was not wanting to even allow it.

where did you get this? Bethesda even said Sony was allowing them to provide mod support. Bethesda just wanted "proper mod support". It seems they backtracked on that and are supporting Sony's original restrictions.
 

daman824

Member
Weren't there a bunch of mods that were causing crashes on Xbone which is why they were hesitant and wanted them QA'd first?

You don't think crashes will occur with mods on ps4?

I refuse to believe potential crashes were what was hanging Sony up. A crash is a 30 second inconvenience. Just re-boot the game, and delete whatever mod caused the crash. Your system isn't broken, and you can still play the game
 

Fisty

Member
You don't think crashes will occur with mods on ps4?

I can't believe potential crashes were what was hanging Sony up. A crash is a 30 second inconvenience. Just re-boot the game, and delete whatever mod caused the crash. Your system isn't broken, and you can still play the game

You must have missed No Mans Sky. People were lighting up the forums saying it crashed alot, I think people care about it a lot more than you
or I
do
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
So this is utterly pointless then? Oh boy I can make a new house using the same garbage textures in the base game. And nothing else.

Do you not even know what mods are? There are tons of huge game changing mods that have nothing to do with external assets whatsoever. I think the hyperbole is too strong for people looking to be angry. I'm assuming you were not buying the game on PS4 to begin with without any mods like the previous situation.
 
You don't think crashes will occur with mods on ps4?

I refuse to believe potential crashes were what was hanging Sony up. A crash is a 30 second inconvenience. Just re-boot the game, and delete whatever mod caused the crash. Your system isn't broken, and you can still play the game


Easy for you to say.

You're forgetting how ridiculously stupid the average person is. They would blame the system and therefore the company, Sony, and not the mod they installed.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
So if I understand this correctly.... The Xbox One has all PC mods and the PS4 will have just a small selection?

More like Xbox one has like 30% PC mods, and PS4 like 15%

There's TONs of mods though, so even that disparity is quite a lot.

*EDIT*

I changed the values to be more realistic
 
Why would you need to screw with an ini file to set the resolution to 4K? The game already supports arbitrary resolutions.

I had my PC directly connected to a 4K display two weeks ago and Fallout 4 refused to let me change to that resolution (it wasn't an option on the list of available resolutions) so I dug up some old posts about manually setting the resolution in the Prefs ini which did not fix the issue.
 

Crayon

Member
So if I understand this correctly.... The Xbox One has all PC mods and the PS4 will have just a small selection?

Nah more like the xb has a small selection of pc mods and the ps4 will have a small selection of those.

The important difference is that the xbox does allow for mods that would introduce new objects to the game where the ps will only allow for ones that change the scripts or rules but no new graphical objects. Neither will allow script extension, for instance, which can actually do things like replace the game's interface.

If there is only one "real modding", it's the kind where you can look right into the game's files and do whatever you want. All other systems will be restricted somehow. In this case, the ps4 version is more restrictive than the xbox version but neither is true open modding.
 

daman824

Member
You must have missed No Mans Sky. People were lighting up the forums saying it crashed alot, I think people care about it a lot more than you
or I
do

Easy for you to say.

You're forgetting how ridiculously stupid the average person is. They would blame the system and therefore the company, Sony, and not the mod they installed.
Once again, I disagree. If mods crashing the game was such a big issue on xbox one, no one would be asking for it to come to ps4. I never saw a large thread on gaf discussing the issue, and no major gaming news outlet reported on any rampant crashes.

But when Bethesda said mods weren't coming, all of a sudden crashing is a huge and widespread problem that Sony needs to address before any mod support is implemented. Also, I doubt this will fix the issue, there will still be crashes caused by certain mods on ps4
 
I had my PC directly connected to a 4K display two weeks ago and Fallout 4 refused to let me change to that resolution (it wasn't an option on the list of available resolutions) so I dug up some old posts about manually setting the resolution in the Prefs ini which did not fix the issue.

That's an issue with your setup then. The game supports arbitrary resolutions out of the box.
 

Mesoian

Member
Mods on PlayStation 4 will allow you to modify and create your own content by using our Creation Kit available here. You will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do.

What a collosol waste of time.
 

MisterR

Member
Someone caved. Not sure who, but someone did.

My bet is with Bethesda. (You overhear a lot of information during lunch hour here in Rockville, MD.)

Makes sense that Bethesda would cave. Fallout sold better on PS4 and there are twice as many PS4's out there than Xbox Ones and they want that Skyrim remaster to sell and its main selling point was mods.
 

RedRum

Banned
Once again, I disagree. If mods crashing the game was such a big issue on xbox one, no one would be asking for it to come to ps4. I never saw a large thread on gaf discussing the issue, and no major gaming news outlet reported on any rampant crashes.

But when Bethesda said mods weren't coming, all of a sudden crashing is a huge and widespread problem that Sony needs to address before any mod support is implemented. Also, I doubt this will fix the issue, there will still be crashes caused by certain mods on ps4

Haven't crashed once, but these days there are sites that give you a good load order for the mods or the info will tell you what load order to place said mods.
 

Taker34

Banned
Once again, I disagree. If mods crashing the game was such a big issue on xbox one, no one would be asking for it to come to ps4. I never saw a large thread on gaf discussing the issue, and no major gaming news outlet reported on any rampant crashes.

But when Bethesda said mods weren't coming, all of a sudden crashing is a huge and widespread problem that Sony needs to address before any mod support is implemented. Also, I doubt this will fix the issue, there will still be crashes caused by certain mods on ps4

Ever googled xbox fallout mod crash site:community.bethesda.net for example? It's very unlikely that mods which use 100% in game assets will cause any sort of widespread issues. That's a closed environment you can work with which won't cause unforeseen issues since all of those assets are already in the game. If they don't cause problems, they won't when used or placed differently.
But yeah the things you can do with the creation kit are rather limited. Reminds me of some map creation tools for games... :(
 

Wereroku

Member
Nah more like the xb has a small selection of pc mods and the ps4 will have a small selection of those.

The important difference is that the xbox does allow for mods that would introduce new objects to the game where the ps will only allow for ones that change the scripts or rules but no new graphical objects. Neither will allow script extension, for instance, which can actually do things like replace the game's interface.

If there is only one "real modding", it's the kind where you can look right into the game's files and do whatever you want. All other systems will be restricted somehow. In this case, the ps4 version is more restrictive than the xbox version but neither is true open modding.

They could create new object as well they just have to use existing in-game textures and meshes. There is a lot people can do with ingame assets but it is much more limited then the XBO or PC.
 

MUnited83

For you.
Weren't there a bunch of mods that were causing crashes on Xbone which is why they were hesitant and wanted them QA'd first?

Both mods with and without external assets can cause crashes, so saying that QA is the reason they didn't allow external assets doesn't really work.
 

Crayon

Member
They could create new object as well they just have to use existing in-game textures and meshes. There is a lot people can do with ingame assets but it is much more limited then the XBO or PC.

Yes, to be more clear that is true. There's a lot of room to be creative within the restriction and one would cobble together new items or objects from parts of preexisting ones.
 
Arthmoore, the main developer of the unofficial patches commented on PS4 mods on reddit:
That's such a severe restriction I'm not sure what the point was. That means no meshes, textures, audio, music, voiced dialogue, or scripts. All of those are considered external assets. It's literally telling you PS4 can only have mods that are fully functional as single ESP files. That's definitely not "as most mods do".
and
No. Not even the unofficial patches will work since they contain a huge bulk of external asset files. That includes scripts. So USLEEP would be a severely neutered shell of what it should be which simply wouldn't be worth the effort.
The same applies to the unofficial FO4 patch.

PS4 mods -> mostly a marketing gag.
 

Wereroku

Member
Both mods with and without external assets can cause crashes, so saying that QA is the reason they didn't allow external assets doesn't really work.

Nope QA might have been an issue when it came to releasing the encoding tools but it seems like they had more issues with external assets being introduced into the game.

PS4 mods -> mostly a marketing gag.

It's not just marketing it is modding just limited modding. The problem is people aren't designing mods around these limitation because they don't need to. That doesn't mean it is worthless or barely functional. It's just that people will have to design them or port them specifically with the PS4 in mind. It's a shitty limitation but not just marketing speak.
 

Gxgear

Member
Kind of surprised Sony was willing to continue to work with Bethesda on this after the latter kind of threw them under the bus.
 

Wereroku

Member
Kind of surprised Sony was willing to continue to work with Bethesda on this after the latter kind of threw them under the bus.

It's all business. Beth didn't hurt Sony's feelings just like how MS wasn't bothered by the used game thing. No one in these companies take stuff like this personally.
 
Kind of surprised Sony was willing to continue to work with Bethesda on this after the latter kind of threw them under the bus.

Bethesda gave Sony PS4 Pro enhancements for both games which is very surprising to me. They rarely put extra effort in PlayStation games. Well maybe not surprising for Skyrim Remastered since they want to sell it, but Fallout 4 is an old game now. Must have made a deal.
 

Nimby

Banned
Guess this is the final decision. Can't see it going anywhere passed this.

So annoying that the only thing standing between us and 'full' console mod support is a policy.
 
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