I wonder what Skyrim's pre-orders on PS4 were like and if it had anything to do with Bethesda's change of tune.
Mods will help me finish Fallout 4. I might pick up Skyrim later if the mod support is decent enough.
Does this mean they'll update Fallout 4 on PC to support 4K without a bunch of ini fuckery?
Is it the right move? They basically have mod support in name only. A good deal of the cool things people see on YouTube and the like won't be available in their true glory. You shouldn't half do things. Either do the properly or don't do them at all.
The modding available thru steam workshop is just a subset of skyrim's mods at large, and the xbox mods are only a subset again of that. The ps4 mods are yet again a subset of what you can do on the xbox.
It's a continuum of what's allowed on a platform. The ps4 version is the most restrictive but it's not altogether different from the the modding being limited thru the workshop interface or the xbox platform.
As Crayon said, if that was the case than Xbox would have full PC mods with no restrictions, but it does not, and you can also not do a good deal of what you see on youtube on PC on Xbox either. The same PS4 restrictions apply, but are more strict.
That doesn't mean mods on Xbox One should not be implemented, and it doesn't mean PS4 mods should not be implemented either.
It's better than PS4 not getting them at all, which was the previous move. Sony was not wanting to even allow it.
Does this mean they'll update Fallout 4 on PC to support 4K without a bunch of ini fuckery?
Is it the right move? They basically have mod support in name only. A good deal of the cool things people see on YouTube and the like won't be available in their true glory. You shouldn't half do things. Either do the properly or don't do them at all.
meshes,sounds and textures type of fixes will not be allowed . ... :/I think we need much more detailed information on what Bethesda/Sony deems "external resources". Because even "Unofficial Skyrim Legendary Edition Patch" have , scripts, sounds and textures to replace what the vanilla Skyrim have/uses.
I see. I had only seen some mods on Xbox One didn't know they were also limited. So basically from the PC prime version each version of the mods is scaled back to fit the platform with PlayStation effectively having the worst version. What are the Xbox restrictions then? Aside from storage and I assume certain content for rating reasons.
It's better than PS4 not getting them at all, which was the previous move. Sony was not wanting to even allow it.
I can't believe Sony refuses to allow the use of external assets. Especially since mods that allow them have been on xbox with no problems.
Weren't there a bunch of mods that were causing crashes on Xbone which is why they were hesitant and wanted them QA'd first?
You don't think crashes will occur with mods on ps4?
I can't believe potential crashes were what was hanging Sony up. A crash is a 30 second inconvenience. Just re-boot the game, and delete whatever mod caused the crash. Your system isn't broken, and you can still play the game
So this is utterly pointless then? Oh boy I can make a new house using the same garbage textures in the base game. And nothing else.
Does this mean they'll update Fallout 4 on PC to support 4K without a bunch of ini fuckery?
You don't think crashes will occur with mods on ps4?
I refuse to believe potential crashes were what was hanging Sony up. A crash is a 30 second inconvenience. Just re-boot the game, and delete whatever mod caused the crash. Your system isn't broken, and you can still play the game
So if I understand this correctly.... The Xbox One has all PC mods and the PS4 will have just a small selection?
So if I understand this correctly.... The Xbox One has all PC mods and the PS4 will have just a small selection?
Why would you need to screw with an ini file to set the resolution to 4K? The game already supports arbitrary resolutions.
So if I understand this correctly.... The Xbox One has all PC mods and the PS4 will have just a small selection?
So if I understand this correctly.... The Xbox One has all PC mods and the PS4 will have just a small selection?
You must have missed No Mans Sky. People were lighting up the forums saying it crashed alot, I think people care about it a lot more than youdoor I
Once again, I disagree. If mods crashing the game was such a big issue on xbox one, no one would be asking for it to come to ps4. I never saw a large thread on gaf discussing the issue, and no major gaming news outlet reported on any rampant crashes.Easy for you to say.
You're forgetting how ridiculously stupid the average person is. They would blame the system and therefore the company, Sony, and not the mod they installed.
I had my PC directly connected to a 4K display two weeks ago and Fallout 4 refused to let me change to that resolution (it wasn't an option on the list of available resolutions) so I dug up some old posts about manually setting the resolution in the Prefs ini which did not fix the issue.
Mods on PlayStation 4 will allow you to modify and create your own content by using our Creation Kit available here. You will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do.
Someone caved. Not sure who, but someone did.
My bet is with Bethesda. (You overhear a lot of information during lunch hour here in Rockville, MD.)
Once again, I disagree. If mods crashing the game was such a big issue on xbox one, no one would be asking for it to come to ps4. I never saw a large thread on gaf discussing the issue, and no major gaming news outlet reported on any rampant crashes.
But when Bethesda said mods weren't coming, all of a sudden crashing is a huge and widespread problem that Sony needs to address before any mod support is implemented. Also, I doubt this will fix the issue, there will still be crashes caused by certain mods on ps4
Once again, I disagree. If mods crashing the game was such a big issue on xbox one, no one would be asking for it to come to ps4. I never saw a large thread on gaf discussing the issue, and no major gaming news outlet reported on any rampant crashes.
But when Bethesda said mods weren't coming, all of a sudden crashing is a huge and widespread problem that Sony needs to address before any mod support is implemented. Also, I doubt this will fix the issue, there will still be crashes caused by certain mods on ps4
Nah more like the xb has a small selection of pc mods and the ps4 will have a small selection of those.
The important difference is that the xbox does allow for mods that would introduce new objects to the game where the ps will only allow for ones that change the scripts or rules but no new graphical objects. Neither will allow script extension, for instance, which can actually do things like replace the game's interface.
If there is only one "real modding", it's the kind where you can look right into the game's files and do whatever you want. All other systems will be restricted somehow. In this case, the ps4 version is more restrictive than the xbox version but neither is true open modding.
Just so you know, if it works like on XB1, trophies are blocked when mods are enabled. If trophies/achievements are important to you.
Weren't there a bunch of mods that were causing crashes on Xbone which is why they were hesitant and wanted them QA'd first?
They could create new object as well they just have to use existing in-game textures and meshes. There is a lot people can do with ingame assets but it is much more limited then the XBO or PC.
andThat's such a severe restriction I'm not sure what the point was. That means no meshes, textures, audio, music, voiced dialogue, or scripts. All of those are considered external assets. It's literally telling you PS4 can only have mods that are fully functional as single ESP files. That's definitely not "as most mods do".
The same applies to the unofficial FO4 patch.No. Not even the unofficial patches will work since they contain a huge bulk of external asset files. That includes scripts. So USLEEP would be a severely neutered shell of what it should be which simply wouldn't be worth the effort.
Both mods with and without external assets can cause crashes, so saying that QA is the reason they didn't allow external assets doesn't really work.
PS4 mods -> mostly a marketing gag.
Native 4K for Skyrim on the Pro is a better selling point than mods to me
Kind of surprised Sony was willing to continue to work with Bethesda on this after the latter kind of threw them under the bus.
Kind of surprised Sony was willing to continue to work with Bethesda on this after the latter kind of threw them under the bus.