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New 3D Mario game shown in Nintendo Switch trailer

ec0ec0

Member
People saying this looks like 3D World style gameplay are blind. Looks very open from these shots, plus the movement options are very similar to Mario 64, which I'm sure was intentionally shown. Looks like a 64 successor with the graphical style of 3D World, which should excite anyone interested in Mario.

where are all the 64-2 comment coming from!?

"the movement options are very similar to Mario 64"

where are you seeing this? we only saw the long jump(which has been in every 3D mario aside from sunshine) and the triple jump. The triple jump being in doesn't make movement options "very similar to Mario 64" at all, that would be the dive (the "b" button in 64), and we have no indication of that being in.

My understanding (you will notice I am using this phrase a lot on purpose) is that this is more explore-y than the recent games but not as much as Mario 64.

Think Mario 64 if the ratio of exploration levels to Bowser levels was reversed.

godlike news if true. That's what 64 should have been in the first place (same moveset, but more plaforming oriented)
 
I was a little worried it was gonna be a more traditional platforming level Mario game, but it looks like based off some of the images, it could be a return to the expansive Mario games like 64 and Sunshine, certainly it'll probably be a mix between those and Galaxy, which wasn't as expansive as either 64 or Sunshine.

Looks very promising either way.
 

rhino4evr

Member
People act like Mario 64 was this huge open world. It wasn't. Sunshine had larger open levels than 64 did, and that game wasn't that well received compared.

I think Galaxy gave the perfect balance of open levels with linear goals. The 3D World Series was definitely more linear, but I'd argue the level design was slightly improved because of it.

I don't see why anyone would "hate" either style. Mario is fun to play, no matter what.
 

Malus

Member
People act like Mario 64 was this huge open world. It wasn't. Sunshine had larger open levels than 64 did, and that game wasn't that well received compared.

I think Galaxy gave the perfect balance of open levels with linear goals. The 3D World Series was definitely more linear, but I'd argue the level design was slightly improved because of it.

I don't see why anyone would "hate" either style. Mario is fun to play, no matter what.

I agree. Hope that this game can similarly scratch both itches.

but more importantly some music samples pls Nintendo
 
I disagree. Galaxy is more Mario 64 than Sunshine. It's controls, even if you were to remove Fludd, aren't as close to 64. In addition, its structure and how the world works is identical to 64.

Sunshine>64

Edit: When I say world, i mean hub.

Edit2: meant "aren't" instead of are. Oops.

Galaxy 1 is more similar to 64, 2 more similar to 3D World.

Sure, there are some 64-like levels in Galaxy, but most of the levels are A to B obstacle courses, just like 3D Land/World. And I'm not counting hubs when comparing these games, hubs/maps are just means to an end.

Mario Sunshine was Mario 64 with a bad camera, glitchy levels, questionable stage design (frustrating at points) and an undesired gimmick strapped to your back. Consider it a sequel, sure, but also consider that there is a lot working against that game to make people want another shot at a SM64 sequel, but you know, good.

It's like telling Sonic Adventure fans tossup up because they got Sonic 06 already. People want another shot at that gameplay style, but with actual polish.

I can get behind that, I remember Sunshine having some frustrating parts. Tho I wouldn't comare it to the mess that is Sonic 06 XD, but I get what you mean.
 
where are all the 64-2 comment coming from!?

"the movement options are very similar to Mario 64"

where are you seeing this? we only saw the long jump(which has been in every 3D mario aside from sunshine) and the triple jump. The triple jump being in doesn't make movement options "very similar to Mario 64" at all, that would be the dive (the "b" button in 64), and we have no indication of that being in.



godlike news if true. That's what 64 should have been in the first place.

The Triple Jump wasn't in 3D Land and 3D World. The camera and free movement (as opposed to 3D Land and World's locked directions), as well as the more open environment we've seen, and the Heart item, strongly imply something in the line of 64/Sunshine/Galaxy.
 
Fingers crossed that there's no run button. Triple jump and 64/Galaxy style camera give me hope.


Game will be excellent regardless (3D world was), but the "true" 3D Marios are on a whole nother level.
 
My understanding (you will notice I am using this phrase a lot on purpose) is that this is more explore-y than the recent games but not as much as Mario 64.

Think Mario 64 if the ratio of exploration levels to Bowser levels was reversed.

This is the ideal scenario, really.

Vast majority of missions in Mario 64 didn't benefit considerably from the open structure.
 

MagnesD3

Member
People act like Mario 64 was this huge open world. It wasn't. Sunshine had larger open levels than 64 did, and that game wasn't that well received compared.

I think Galaxy gave the perfect balance of open levels with linear goals. The 3D World Series was definitely more linear, but I'd argue the level design was slightly improved because of it.

I don't see why anyone would "hate" either style. Mario is fun to play, no matter what.

Sunshine was great, it just didnt have as many worlds as 64 and wasnt honestly a finished game, theres a reason you get a ton of shines via blue coins. Not to mention the water mechanics were off putting for many. It was great but definitely flawed where Mario 64 was simply great with some camera issues.
 

Menitta

Member
Sure, there are some 64-like levels in Galaxy, but most of the levels are A to B obstacle courses, just like 3D Land/World. And I'm not counting hubs when comparing these games, hubs/maps are just means to an end.

That's the only comparison to make though. Everything else is more like Mario 64.
 

skypunch

Banned
That was to be expected after Miyamoto's words earlier this year. They're very concerned about Mario being accessible to everyone so they'll likely never make another fully non linear game like 64 but it's good to know it's at least a step in the right direction.

So they're cool with making a fully non-linear, open world Zelda game, but when it comes to Mario...

Either way, I want to play this now.
 

Lylo

Member
Fingers crossed that there's no run button. Triple jump and 64/Galaxy style camera give me hope.


Game will be excellent regardless (3D world was), but the "true" 3D Marios are on a whole nother level.

I love 3D World and Land, but i hate the run button, i also hope it's gone.
 
I don't know if this was mentioned, but it's implied that this Mario game has 2 player multiplayer. We can see the woman taking the system out of the dock while Mario is still on the screen, the next shot is her passing out the control to continue playing.

The way the video was edited further corroborates my story. People in the same scene were always seen playing the same game.
 
giphy.gif


how come Mario 64 was so linear? clearly he is running on a single path to the goal.
 
Galaxy is way more similar to 3D World than it is to 64/Sunshine.


Also, to the people asking for Mario 64-2, do you hate FLUDD so much that you don't count Sunshine as 64's sequel?
There (seemingly) being locations with a sense of place (Mexico-ish looking town) suggests something closer to Sunshine in regard to levels.
 

ec0ec0

Member
The Triple Jump wasn't in 3D Land and 3D World.

i remember that.

free movement (as opposed to 3D Land and World's locked directions)

i had forgoten about the locked direction thing, that's a big one. I guess that you assume "free movement" because the game doesn't have to support controllers without an analog stick. Even when put sideways (if they are even supported) the "halves" of the controller have an analog stick (unlike the wiimotes).

camera, open environments

we have seen almost nothing of those yet, specially the enviroments.
 

MilesTeg

Banned
I don't know if this was mentioned, but it's implied that this Mario game has 2 player multiplayer. We can see the woman taking the system out of the dock while Mario is still on the screen, the next shot is her passing out the control to continue playing.

The way the video was edited further corroborates my story. People in the same scene were always seen playing the same game.

SMB4 here we come
 
Hope the environmental artists/designers/whoever did the background for MK8 tracks are working on this. The world design in those tracks beats the shit out of anything Mario related in the last decade or so.
 

Litri

Member
Mix of shunsine and 3D world, I'm liking it. As long as it has loads of content and varied gameplay it will be great.
 

RagnarokX

Member
lol what goal? is there a goal in any of these shots?

also this is just a second or two of footage. you could just as easily take 2 seconds of footage of Mario running down a hallway from Mario 64 and decide oh that's a linear game too.
PTzs4I6.jpg

The giant pillar of light in the distance is likely the goal, just like how Mario Galaxy made the goal a bright light visible from a distance:

3OPgLU8.jpg


It is true that you could take footage of a linear level and make that assumption, but at least the assumption would be coming from somewhere. The only footage we have of this game is a level with a clear linear path, so where are the assumptions of Mario 64 style design coming from?

280px-Bowser_in_the_Sky.png


Linear path to goal. Mario 64 confirmed to be linear game.

The Mario 64 Bowser levels are linear. This Super Mario Switch level is linear. We have no indication that there will be levels like the bulk of Mario 64 and Sunshine, just this one linear level. It COULD have those kinds of levels, but we haven't seen anything like them, so the Mario 64 comparisons are coming out of nowhere.
 

gai_shain

Member
PTzs4I6.jpg

The giant pillar of light in the distance is likely the goal, just like how Mario Galaxy made the goal a bright light visible from a distance:

3OPgLU8.jpg


It is true that you could take footage of a linear level and make that assumption, but at least the assumption would be coming from somewhere. The only footage we have of this game is a level with a clear linear path, so where are the assumptions of Mario 64 style design coming from?



The Mario 64 Bowser levels are linear. This Super Mario Switch level is linear. We have no indication that there will be levels like the bulk of Mario 64 and Sunshine, just this one linear level. It COULD have those kinds of levels, but we haven't seen anything like them, so the Mario 64 comparisons are coming out of nowhere.

Camera and the heart mainly, you can also see another path in the first picture of the OP which is the second part of the gif

Trying again :)

The way the camera shows mario is the same way it shows mario in 64 if you dont change anything. Or rather when you start a level

https://youtu.be/KN7o97fwCNg?t=126
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
PTzs4I6.jpg

The giant pillar of light in the distance is likely the goal, just like how Mario Galaxy made the goal a bright light visible from a distance:

http://i.imgur.com/3OPgLU8.jpg[/IMG[/QUOTE]

Just seeing this one picture of Galaxy is making me want to play the game again. Galaxy 1+2 were such masterpieces.
 

mrmickfran

Member
Nintendo needs to release a trailer of this shit asap in order to dispel the arguments of whether it's 64-Style or 3D World style.
 
Those damn rings. I know they have been in mario games before, but they didn't look like that or ever been stacked for collecting so openly, have they?
 
Hope the environmental artists/designers/whoever did the background for MK8 tracks are working on this. The world design in those tracks beats the shit out of anything Mario related in the last decade or so.

I'd say out of anything Mario EVER. Even the Mario Kart tracks based on other Mario Places (like Tick Tock Clock and Airship Fortress, for example) turn out equal/better than the original in amount of detail and flair to the world. I hope we get more Mario Kart tracks giving a spin at Mario locations (like Rogueport, Puzzle Plank Galaxy and the Circus levels in 3D World) because man that game is fleshing out environments.

Nintendo needs to release a trailer of this shit asap in order to dispel the arguments of whether it's 64-Style or 3D World style.

We're back to the "Nintendo needs to release a trailer of this shit to dispel the arguments of whether it's a hybrid or a proper home console" that revolved around the NX, lmao. The madness never ends.
 

Aldric

Member
So they're cool with making a fully non-linear, open world Zelda game, but when it comes to Mario...

Either way, I want to play this now.

Mario is a far more mainstream franchise than Zelda. The worst selling 3D Mario sold more than the majority of Zelda games. l understand it's important that little kids should be able to play a Mario game without too much trouble but there's still a balance to find for those who enjoy the exploratory, expressive gameplay of "real" (tee hee) 3D Mario and l feel like 3D World simply didn't have that contrary to Galaxy for ex. The fact this game apparently tries to strike that balance is great news.
 
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