IcyRhythms
Member
The same way fans of the Witcher 3 ignore the horrific combat mechanics and shit on Soulsborne for whatever subjective as fuck reasons?
Come on. I dont think I could roll my eyes harder at your response.
On topic: My stance with The Witcher 3 is that while it has a beautifully crafted narrative that goes places depending on the weight of your choices (CD Projekt deserves wide recognition for staying consistent on that), the ghastly combat didnt let me go further past the Red Baron quest. I just couldnt do it, and Im not sorry. Combat should have EQUAL attention being given when the game was still in development considering how long the game spans. And CD Projekt fell flat as hell on that.
It also didnt help boost my interest in staying engaged with the restrictions placed on the player with no character creation, meaningful physical character customisation, having a very small amount of weapons available that changes combat (all weapons feel the same, smashy, no substance), no long range weapons like bows to open up playstyles, and no variety whatsoever in magic spells considering they are WITCHERS.
Otherwise, the game has amazing cohesive narrative, excellent voice acting, excellent quest design, and probably the best RPG open world design/approach that should be the standard for future RPG open world IP's.
TLDR; Combat execution sets this game back so hard is unbelivable. Its that bad.
**Edit** I should also add that...and this last bit is entirely my opinion as well...that its a bit baffling as to why its regarded as "of all time" when it couldnt even get the most fundamental basis of a video game right.
Keep rolling them. Don't care, guy. People will just be like "Witcher 3 is bad because combat is bad. Feelsbadman"
Most of them never really explain why. It's bad compared to what? Skyrim? Combat in Witcher obliterates those ES games. It's not even close. Objectively speaking