So I just finished DQ7 (3DS) last night and I'm having mixed feelings in the end.
Maybe it's my completionist play style, but man. This game is SLOW. And there are few options that let you speed it up (other than one message speed setting).
It took me 30 hours to get to the point I could change classes, and a ton more time to master those classes. Winning everything in the casino took ages, and then there was the final dungeon, and the 4 branching paths.
One of my big gripes with that dungeon is that when you take one of the 4 paths you get some treasure on that path, but you have no opportunity to turn around and try the others. You have to complete the dungeon or Evac out in order to do the other paths, basically wasting a good 20 minutes.
And then there's the ending sequence itself, which is a giant slow victory lap of every town you've visited. Combine that with a MISSABLE tablet fragment at the bottom of a well in the ending sequence, which I missed. I ended up having to do the entire final dungeon and victory lap TWICE just to get to the post-game content.
The entire RPG took me 120 hours to beat. In reality, the game feels like it has 50 hours of content and 70 hours of filler, wordiness, and slog.
So that made me think: What other games out there have zero respect for the player's time?
Maybe it's my completionist play style, but man. This game is SLOW. And there are few options that let you speed it up (other than one message speed setting).
It took me 30 hours to get to the point I could change classes, and a ton more time to master those classes. Winning everything in the casino took ages, and then there was the final dungeon, and the 4 branching paths.
One of my big gripes with that dungeon is that when you take one of the 4 paths you get some treasure on that path, but you have no opportunity to turn around and try the others. You have to complete the dungeon or Evac out in order to do the other paths, basically wasting a good 20 minutes.
And then there's the ending sequence itself, which is a giant slow victory lap of every town you've visited. Combine that with a MISSABLE tablet fragment at the bottom of a well in the ending sequence, which I missed. I ended up having to do the entire final dungeon and victory lap TWICE just to get to the post-game content.
The entire RPG took me 120 hours to beat. In reality, the game feels like it has 50 hours of content and 70 hours of filler, wordiness, and slog.
So that made me think: What other games out there have zero respect for the player's time?