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CIVILIZATION VI |OT| He's Got the Whole World in His Hands

fresquito

Member
How big was your army when they declared a surprise war? It may not be bad AI, you may have just been taught a lesson in trust.
Not a chance. Was second in Army, far ahead of him. Wars against four civs and I only have lost one explorer that was in an awful place when war was desclared out of the blue. I've conquered three cities (destroyed Trajan after his betrayal) and a city state. I'm not weak, you know xD

It is bad AI. The AI is dumb in every way. Playing king and I'm ahead in almost everything sans religion (did not want one) without doing anything. Like I'm second in culture and I don't even have a theater.
 

fresquito

Member
King has never been so easy. I'm winning by default. Only drawback is the hostility of everybody around, but they can't do shit against me.
 

Boss Doggie

all my loli wolf companions are so moe
I wonder when they'll show off the first DLC pack. I reckon they'll get those out before the first expac.
 

vivekTO

Member
Ok Gaf , one question,

If i joined war with some group against other , why the hell they denounce me at the next turn , is there something wrong? I mean i accept your deal , your war, and you still think me i am warmonger and denounce me?

Its my first Civ Game! keep that in mind.
 

FunkyMonk

Member
They need to fix the wonder bug. All wonders I start but fail at completing just disappear and there's no production to vacuum up either automatically or by sending a worker to that spot(the way I thought it was in this game).

Nope, if you're beaten to a wonder that tile is useless forever & you only get a piddling amount of gold if anything.
 
man, hosts really have an insane advantage when it comes to starts of turns in multiplayer

I was spamming things to happens like settling or attacking and the host always went first. I mean, it makes sense but it is a somewhat unfair advantage.
 
Nope, if you're beaten to a wonder that tile is useless forever & you only get a piddling amount of gold if anything.

In the previews for the game. You had to send a worker to that tile and you could get production. Couldn't build anything else on the spot until you did that.

Now, you can build on the spot with out the worker but there's no production bonus whatsoever. Just 10-20 turns down the drain. Pretty dumb.
 

Bregor

Member
In the previews for the game. You had to send a worker to that tile and you could get production. Couldn't build anything else on the spot until you did that.

Now, you can build on the spot with out the worker but there's no production bonus whatsoever. Just 10-20 turns down the drain. Pretty dumb.
I don't remember that in any of the previews, could you give me a link?

And that's the way it's always been, wonders have always been a risk. You have to make a judgement on whether or not you will win the wonder race. If wonders weren't a risk they would be far too good.
 

Jellie

Member
Any advice for a player coming from civ v?
Just got it and randomly rolled Brazil. Everything seems slow or am I just bad at the game. Civ v I would finish a game in 2-3 hours but 9 hours later here and I'm close to finishing. Building take me 5 turns to build but wonders take 40 so am I doing something really wrong regarding production?
 

Bregor

Member
In Civ 5 Science was king. In Civ 6 production is king. You have to set up your empire to maximize production. Position your cities with good locations for Industrial districts, and so that the 6 tile radius for factories and power plants covers as many cities as possible. Get as many Industrial city states as you can, especially Toronto.

Edit: Also, you want many more cities in Civ 6 than Civ 5. Whereas in Civ 5 you were best off stopping at 4 cities, in Civ 6 getting to 6-8 is pretty much needed, and more is almost always better. There is a point early in the game were you should be focusing on spamming out settlers or conquering neighbors, even at the expense of falling a bit behind in infrastructure and science. It is far easier to catch up later with science and infrastructure than it is to gain territory if you get hemmed in with few cities.
 

Jellie

Member
In Civ 5 Science was king. In Civ 6 production is king. You have to set up your empire to maximize production. Position your cities with good locations for Industrial districts, and so that the 6 tile radius for factories and power plants covers as many cities as possible. Get as many Industrial city states as you can, especially Toronto.

Edit: Also, you want many more cities in Civ 6 than Civ 5. Whereas in Civ 5 you were best off stopping at 4 cities, in Civ 6 getting to 6-8 is pretty much needed, and more is almost always better. There is a point early in the game were you should be focusing on spamming out settlers or conquering neighbors, even at the expense of falling a bit behind in infrastructure and science. It is far easier to catch up later with science and infrastructure than it is to gain territory if you get hemmed in with few cities.
Ah I went 4 cities and had no production city states, just military and faith. I positioned my industrial districts next to each other and built normal buildings quickly. Even my Petra city full of mines would take 30 turns to build a wonder.
 

Sibylus

Banned
Yeah, production and commerce are the two most important districts from what I can see. Space race components are fairly production-expensive in particular, so you need to have healthy production. Espionage against enemy spaceship and production districts is pretty vital for making up lost ground.
 
You share luxury resources between 4 cities, so you should aim for 8 cities. Once you get them going you can keep expanding if there is any room. Those extra cities past the 8 cities pay off if you are racing someone in science. That's all they are good for.

That's if you aren't rushing something.
 

Totakeke

Member
There's no reason to not go wide and expand as much as possible as long you can afford to militarily and to support increasing settler costs. More cities = more districts = more everything. In terms of amenities it makes sense to settle as many cities as you can too as the first three population are amenity free.

The main reason to stay tall is to get better single city production which is more important to build wonders and projects. But even that is debatable because more commercial districts = more trade routes = 2-6 production per internal trade route for a city and that means you can have a giant production city as well with all trade routes originating from there.
 

Sibylus

Banned
First victory after 66 hours of play.

  • Scythia (holy fuck I love them).
  • Science Victory (with the help of spies derailing the frontrunner's space program).
  • King difficulty.
  • 7 cities.
  • Heavy emphasis on Production and Commerce, but had decent Culture, Amenities, and Faith (didn't have a religion but the faith came in handy for sniping Great People).
  • The definite disadvantage of Scythia seems to be the very long stretch between light cavalry options for mass production. I found myself hanging onto my horse archers because even though they were often underpowered in the middle ages, I could rely on numbers, better positioning, and kill healing to engage more advanced forces. Probably will sprinkle in heavy cav to make up the shortfall some.
 

Dylan

Member
Is anyone else under the impression that the "suggested tile" for building cities is seriously out of wack?

I almost never seem to agree.
 

DEO3

Member
My opinion is that everything diplomacy is broken.

Pretty much. I've generally always been a peaceful player in Civilization, but in VI I can't help but smile a bit when I start a new game and I roll a random militaristic civ to play because it gives me free reign to not even bother with diplomacy.
 

Steiner84

All 26 hours. Multiple times.
how can i start a war together with another civ?

im allready friends for centuries with russia, renewed my alliance with them and they with me multiple times, I want to make a deal for a war together against greece but no matter what i offer them Peter wont agree (i tried just for science to offer them everything i have, which is a lot - to no avail).



oh, and is there somethink like a strategic view? Where things are represented by smybols and its more clear what is where? Sometimes i find it hard to see whats going on when there are so many units cluttered over a advanced cities..
 

Crispy75

Member
is there somethink like a strategic view? Where things are represented by smybols and its more clear what is where? Sometimes i find it hard to see whats going on when there are so many units cluttered over a advanced cities..

On the map, there's a button with hexes on it, which switches to a strategic view.

iDsym8T.png
 
Is anyone else under the impression that the "suggested tile" for building cities is seriously out of wack?

I almost never seem to agree.

I've always assumed (and I could certainly be wrong) that the suggestions take into account resources that the game "knows" exist, but that the player is missing the required tech to see (Niter, Uranium, Oil, etc.).

It also seems to place a very high priority on immediate access to fresh water, where the player may account for the use of an aqueduct to mitigate that.
 

Steiner84

All 26 hours. Multiple times.
anyone else feels that medic is a complete waste? I mean, 5 HP? wow.


what is the best way to deal with a upcoming science victory?
After I took care of greece who came threateningly close to a religious victory i noticed India is threateningly close to a sience victory. they have even 2 less sciences then i have but they allready have a satelite running. They must have rushed it.
So, is there a more distinguished way to deal with the threat other than just straight out annihilating India (which is what i currently plan to do - would mean 2 major wares on different continents. Serious effort would be needed)?
 

Sibylus

Banned
anyone else feels that medic is a complete waste? I mean, 5 HP? wow.


what is the best way to deal with a upcoming science victory?
After I took care of greece who came threateningly close to a religious victory i noticed India is threateningly close to a sience victory. they have even 2 less sciences then i have but they allready have a satelite running. They must have rushed it.
So, is there a more distinguished way to deal with the threat other than just straight out annihilating India (which is what i currently plan to do - would mean 2 major wares on different continents. Serious effort would be needed)?

Espionage can cripple a science victory and buy you a lot of time depending on how your opponent responds to it. If they don't have spies/defensive espionage civics defending their spaceports and industrial districts they'll lose a lot of time repairing them after sabotage.
 

Steiner84

All 26 hours. Multiple times.
thanks, i have sent my first spy to india, but need more intel on his empire first. i dont yet know where his spaceport is.

But when i do i need to do what exactly? Send spys into the city with the spaceport?

unfortunately i dont have nukes yet. im just on the brink of discovering uranium... my focus was on porduction, economy and military, not so much on science.
 

Crispy75

Member
But when i do i need to do what exactly? Send spys into the city with the spaceport?
When you have a spy ready, choose the target city (works like traders, but spies can't be intercepted en route). Then when the spy arrives, choose the "Disrupt Rocketry" mission.
 

Steiner84

All 26 hours. Multiple times.
When you have a spy ready, choose the target city (works like traders, but spies can't be intercepted en route). Then when the spy arrives, choose the "Disrupt Rocketry" mission.

ahhh, thanks. I didbnt knew that i have to pick the target only when the spy arrives in the city. I was sending my first spy yesterday and was unsure what to do because i couldnt pick a target yet. I didnt play long enough to see the spy arrive.
Thanks, i guess i can delay my invasion of india a bit then, and deal with greece first.
 

Steiner84

All 26 hours. Multiple times.
can someone enlighten me on what the actual difference is between game speeds?

Im playing on normal, but even then i find the game almost too fast. As soon as I have fully prepared my army and tech to put them to good use im allready in the next time period and i have to modernize again.
I was in this spiral up until the modern age before i finally went to war...
I would like to have a litlle more downtime where scientific breakthroughs take a bit longher so i have reason to actually use my military and not have them there ready to be upgraded once again..

What does a faster game speed do? is science even quicker?
I really dont have a clue how game speed works in civ.. can units move further? does science happen faster, or production?
 

Maledict

Member
Part of the issue you are encountering is that the tech progression. is simply too fast compared to production in this game. You often skip over entire eras worth of military because you don't need them.

Have to say, whilst I enjoyed the big changes they made, the complete lack of any sort of balancing or AI has definitely made this my disappointment of the year. There's so much wrong with how it play currently, and some of that is really basic. There's absolutely no reason why half the social policies in the game are utterly worthless (and obviously so), nor that the AI is significantly more stupid than the Civ 5 AI.
 

Boss Doggie

all my loli wolf companions are so moe
yeah, one thing they really need to fix is tech spacing and pacing, I actually thought it's the one thing they'd alter int he patch
 

Steiner84

All 26 hours. Multiple times.
so, say I wanted to play a game that is a bit more hardcore than Civ...
I've heard good things about Hearts of Iron and Europa Universalis but don't have any clue how these games actually are.. what would you guys recommend? Which of these is more forgiving?
 

Niahak

Member
so, say I wanted to play a game that is a bit more hardcore than Civ...
I've heard good things about Hearts of Iron and Europa Universalis but don't have any clue how these games actually are.. what would you guys recommend? Which of these is more forgiving?

I've heard Hearts of Iron has a really tough curve compared to EU4, but haven't played it yet myself. HOI4 also just came out, so it likely doesn't have the same level of polish that EU4 does, but it also won't suffer as much from feature creep and feeling a little unfocused.

From experience EU4's curve will take at least a few hours to get started and around 10 hours to reach a good level of knowledge, but the good news is that a lot of the features that have built up over the years aren't absolutely necessary to learn the game. The bad news is that if you want the full experience you do need to pick up a few expansions (probably Common Sense, maybe Cossacks, maybe Art of War). Hearts of Iron wouldn't have that problem.

I love EU4 to death, though. The assymetric start and historical flavor lends a lot more personality than Civ gives to the major players, the depth of the game is pretty much unparalleled, plenty of achievements of varying difficulties to give players of any experience level good goals and the game can be played in sessions from 10 minutes to 4 hours easily.

Game flow is very dynamic - it's real time with pause, so you will mostly be reacting to events as they occur or as you find opportunities to act - if you see a neighbor getting their head handed to them in a war, you can forge a claim on their territory and strike while they're occupied, for example. You'll be doing a lot less building than Civ, and military is quite a bit more abstract (only three unit types which gradually improve and change over the course of the game, with generals being the biggest variable in their performance). You have a lot less control over technology compared to Civ.

If you have any questions, I'd be happy to answer them - I'm sure others will respond that have played both games, too.

Most people recommend a youtube tutorial to try it out, but I'm not big on that personally. I'd suggest reading up a bit here and then trying out Portugal, allying Castille and then doing what you want - as long as you don't cross England or France, you won't have anyone bullying you.

Finally, if you do decide to pick up EU4, I'd either wait for a sale or only purchase the base game for now. The game and its expansions go on sale once a month or so, and most will probably be 75% off or more in the Christmas sale.
 

Steiner84

All 26 hours. Multiple times.
wow, thanks for that. that was much more detailed than I hoped. EU4 sounds good, also thanks for the tip on sales.
I might watch a few videos to get the feel for the game.
 

Maledict

Member
On a scale of 1-10 how broken is this game?

Depends on your level of play. If you normally stuck to say Prince level it works fine. But I usually played Emperor / Immortal in civ 5, and at that level of play the flaws in the AI become super obvious.
 

Steiner84

All 26 hours. Multiple times.
On a scale of 1-10 how broken is this game?

I guess that depends. If your a die hard civ fan it might probably disappoint you.
If you're like me (last major civ I've played for more than a few turns was 2, last I played at all was either 3 or call to power, whichever came last) then you can have a lot of fun with the game. The AI is wonky, to put it mildly.
 

Hari Seldon

Member
so, say I wanted to play a game that is a bit more hardcore than Civ...
I've heard good things about Hearts of Iron and Europa Universalis but don't have any clue how these games actually are.. what would you guys recommend? Which of these is more forgiving?

If you know about WWII, then HoI4 is the easier game to learn. This is a major caveet, if you don't know your WWII then it is a way harder game to get anything out of. For example, you know the difference between a close air support, tactical, and strategic bomber. You know the difference between a destroyer and a cruiser. You have to know your WWII. If you do have this knowledge, then HoI4 makes it very easy to translate. The "fun" of a HoI game is to come up with a large strategic plan and work to make it happen.

For example, it is 1936 and I'm playing as Italy. What is my plan? Well a good plan is to probably try and control the Suez Canal. How do I do that? Well I am going to be fighting the Royal Navy and fighting in the desert so maybe I should research accordingly. What if Germany fucks up and doesn't beat France? Well the French might invade so I probably need mountain troops. What is my goal after this stage? Etc. Every country is different and has different industry levels and geographic locations.

EU4 is more of a sandbox civ-style game. It covers a much larger swath of history and therefore doesn't have the military detail that HoI does. Your armies are basically a tech level. Different countries play completely differently. A colonization game is much different than an HRE game or an Ottoman game. Some countries are OP and can do everything like France, because they were historically OP and did everything.

Like someone else said, just wait for the winter sale and EU4 at least will be very cheap. I recommend Quill18 on youtube if you want intro vids to all of the paradox games.
 

Steiner84

All 26 hours. Multiple times.
also thank you very much.
Im a sucker for WW2 things (and 1) but im no military expert. I think I will go for EU4 when its on sale.
Also yey for quill18.
 
Been playing Civ VI for a few sessions. This game sucks right? How do they continue to make such god awful AI after 8+ different civ games.

Diplomacy is garbage, I had a war with Germany in the stoneage and now it's coming into modern times and I'm still.being called a warmonger and denounced over and over.

It's a game where I'll sit down for a session then just give up and start fresh the next time.

Do they still have the United Nations later on?

I swear Alpha Centauri had better and more immersive diplomacy, how long ago was that?
 
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