hemo memo
Gold Member
Basically graphics settings themselves will scale down to match the portable mode, not just resolution.
That seems very hard to do though, its almost like making two SKU's with completely different configurations and then having to switch between them instead of just making a resolution switch like PS4 and Pro.
That could be an obstacle getting down and dirty with the hardware, but having to account for handheld mode will have done that by default i suppose.
Considering the agressive nature of their clock speeds, i guess they do this specifically because they can't control the state of the game without massive cutbacks like this
But is it not like the PS4 / Vita cross games? and we see alot of those.