How About No
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Looking more and more like this will be the first RE game I own, and the first I've played since Code Veronica. Excited.
G'damn that's been a long time.
If all else it'll likely be a better game than Code Veronica
Looking more and more like this will be the first RE game I own, and the first I've played since Code Veronica. Excited.
Or, you know, people just don't like the first person perspective??? Provide options Capcom...I cannot wait for RE7. The third person horror game is such an outdated concept, and it blows my mind that so many people are outraged with a much needed change to the Resident Evil franchise.
GI: So far all the teasers and demos we've seen haven't been from the actual game, causing confusion from fans about how the game will play. Why has there been so much secrecy about the game and why did you choose to present it this way?
MK:In order to fully enjoy a horror title, we don't think it's good to release too much information beforehand. What's hidden in the darkness? Who are the enemies? How do I escape? These are questions we would prefer to leave unanswered before the player experiences the game, so that they can uncover things on their own. As a result, we understand some fans have questions about the contents of the game, but we assure you that we're ready to deliver a Resident Evil horror experience of the utmost quality.
While not liking FPS gameplay is part of the criticisms (and a legit one at that), I don't think it's fair to say that anyone who isn't interested in the game, solely has a problem with the FPS gameplay.
RE is a different thing to different people. To me RE is about (somewhat) ordinary people/cops being trapped in a scary situation and forced to learn to fight back against terrifying monsters and survive the impossible odds that they are up against. A big part of RE that makes me love these games is the fighting back part. Whether it was classic games or modern day shooting gallery RE titles, the combat was always a big part of the series for me and it both looked and played very good.
Unfortunately from what we've seen of RE7 thus far, the fighting back part of the game has been dialed down considerably (even compared to classic series) and it just doesn't look fun. Every time they've shown a gun being fired I felt that the game was lacking. Even that two seconds of shotgun in PSX trailer felt extremely disappointing. That's one of the main reasons that I don't have that much interest in the game.
The other major reason that I don't think I'll like RE7, is that I can't relate to this character. And the reason behind that is very obvious, because I'm not seeing him. And that's not just because the game has first person view in its gameplay, mind you. It's due it maintaining the first person view at all times.I thinkno, scratch that, I KNOW that I would've been able to relate to this Ethan guy a lot more, if I could see his face, his expressions, his story etc from an outside view during cutscenes. Other FPS games have tried and succeeded in making me care for their main character by doing this. Wolfenstein The New Order is 100% FPS during its gameplay, but not only I care about Blazkowicz, he is also one of my absolute favorite characters in the entire medium.
So, yeah. My reasons for not being excited about RE7 is a little different than just hating it simply cause they've made it a FPS game (and again, even that's a valid criticism). As I've said before, I'm sure RE7 will be a very good horror game. It just won't be the kind of RE game that I want.
I'm not disputing that the game won't have weapons or combat, it'll obviously have those since we've seen them. I'm saying that from what we've seen of the game thus far, the combat seems to be very dumped down and straight up not fun, judging by some of the shooting bits that they've shown.Do know RE7 does weapon and stats upgrades you can purchase in shops (in RV trailers with bird cages around the game, using collectible old coins you find).
The ERSB rating for the game confirmed the game has handguns, shotguns, knives, axes, grenades, chainsaws, etc.
The demo leak had these inside of it. Weapon spoilers for RE7 (and used an additional spoiler tag for any potential story spoilers):
HandAxe
Knife
Bar
Handgun
Handgun_M19
Handgun_G17
Handgun_MPM
Handgun_ShotGunAlbert
Shotgun_M37
Shotgun_M37S
Shotgun_DB
MachineGun
Magnum
Glasses
RadarEvelyn
LiquidBomb
Flare
Remedy
Stimulant
Depressant
KitchenKnife
WoodChip
ChainCutter
ScrewDriver
Shovel
Lantern
Roller
LanternBar
GlassPiece
FireAxe
KnifeMia
GoldenBar
HyperBlaster
BarCircularsaw
FireAxeBreakable
Shotgun_Albert
BlueBlaster
RedBlaster
Lantern_C
Lighter_Z
GimmickKnife
Melee
Of course, how the guns play is important, and to that we won't know until we know, but someone from Eurogamer posted in a GAF RE7 topic about the shooting, forget what was said (they were a person who had played 3-5 hours of the game). But there certainly is a large selection of arms in RE7, at the very least (given some listed above are obviously not weapons, but other things).
Is it me but I don't want Resident Evil Lore to turn like Metal Gear Solid wise.
I'm not disputing that the game won't have weapons or combat, it'll obviously have those since we've seen them. I'm saying that from what we've seen of the game thus far, the combat seems to be very dumped down and straight up not fun, judging by some of the shooting bits that they've shown.
Again, RE7 seems to have good horror, not arguing there. But the combat from trailers seems "ehhh" at best. And from my understanding a lot of people are excited that the combat feels this way. I'm just not one of them.
http://www.polygon.com/2016/12/8/13...playstation-4-ps4-xbox-one-pc-windows-vr-psvr"Where Resident Evil 6 suffered from weak-feeling guns that didnt have impact, RE7 is back to the high point of combat in the series. Yes, enemies are powerful and scary. But when a bullet hits them, even if it doesnt kill them, they flinch. They stop shuffling forward, if only momentarily. Carefully aiming your shots, blocking against attacks and eventually popping a Moldeds head off feels incredibly satisfying.
Resident Evil 7 also demonstrates a clear commitment to expanding on combat. An hour after first encountering the Molded, I discovered an area where I could purchase upgrades. Over the course of the game, I had stumbled across a number of ancient coins, and here I could spend these to receive a handful of items. One increased Ethans maximum health; another improved his reload speed. A magnum revolver a classic high-power weapon in the series was also available to purchase.
Its unclear how extensive Resident Evil 7s upgrade system will be its entirely possible that these are the only upgrades in the game but their existence speaks to an understanding that some players are here for the combat as much as for the scares.
What really impressed me, though, is the pacing of RE7. I dont mean this just in terms of its spooks, either."
Realistically, even ignoring the VR aspect. Capcom would've went First Oerson because it's easier to craft a scary game that way. Due to the limited view of FPS, it's the closest modern way of having something like fixed camera angles.
Yea, its easier than a 3rd person where you have to care about form, animation, etc.
They don't even show the protagonist's (or whatever the character you're controlling) face, lol this is funny and puzzling cuz I don't find that an advantage or something to brag about
I havent been keeping up with this game but are RE fans actually excited for it?
A big part of RE that makes me love these games is the fighting back part. Whether it was classic games or modern day shooting gallery RE titles, the combat was always a big part of the series for me and it both looked and played very good.
Unfortunately from what we've seen of RE7 thus far, the fighting back part of the game has been dialed down considerably (even compared to classic series) and it just doesn't look fun.
People should have already showed them the middle finger after they gave us a Wesker clearly influenced by certain Hollywood movies in Code Veronica.[/QUOTE]
RE has had major Hollywood influence from the beginning. It's practically Mikami's love letter to American mainstream cinema.
I agree. Going forward. First Person is the one thing I hope doesn't stick around, aside from be an optional way to play the game perhaps.
I've argued with others before, that the first person view can possibly hurt the story telling. Especially when it comes to character building. A faceless protagonist that talks, and has no design we can ever see is just odd.
The game has been looking good, I'm expecting it to review well.
Yeah, a PS magazine said that if the pacing keeps up with the 4-5h preview build that Capcom allowed the press to play, then it'll probably be their first 10 of 2017.
Day 0
There currently any good pre-order prices for PC version?
There's a warning wbacon gave about CDKeys, Capcom didn't give CDKeys keys for the game, they're a gray market, he doesn't know where CDKeys will get their keys, but to prevent gray market sellers RE7 has region-locked keys with physical sold copies of the game. Of course Capcom would like you to buy keys from a distributor they work with, and the keys from CDKeys could be fine depending where they get and resell the keys from, but just parroting that as a heads-up as wbacon warns they gave no keys to CDKeys and do have region locked keys for RE7 to help against gray market sellers.$31.89 at cdkeys
There's a warning wbacon gave about CDKeys, Capcom didn't give CDKeys keys for the game, they're a gray market, he doesn't know where CDKeys will get their keys, but to prevent gray market sellers RE7 has region-locked keys with physical sold copies of the game. Of course Capcom would like you to buy keys from a distributor they work with, and the keys from CDKeys could be fine depending where they get and resell the keys from, but just parroting that as a heads-up as wbacon warns they gave no keys to CDKeys and do have region locked keys for RE7 to help against gray market sellers.
And yet 6 looks more impressive for the most part, especially the PS4 port.
And yet 6 looks more impressive for the most part, especially the PS4 port.
No way, RE7 might not be cutting edge technically anymore like how the series used to be (obviously the budget is not as big as it used to) but it still looks considerably better than RE6 and at 60 fps.
Day 0
There currently any good pre-order prices for PC version?
LmfaoAnd yet 6 looks more impressive for the most part, especially the PS4 port.
For me they're mostly "safe" PR answers, no major news coming from that interview. I'm really curious how this game will be scored and how it will be received by RE fans and fans of the horror genre in general.
For me they're mostly "safe" PR answers, no major news coming from that interview. I'm really curious how this game will be scored and how it will be received by RE fans and fans of the horror genre in general.
This is like the exact opposite of how I feel about combat after watching the trailers. Especially the parts about RE7's guns having that punch and heavy feeling to them. I hope he is right, I really do, but judging from what he is saying about RE6's combat (which I don't agree with, at all) I'm not sure if my definition of good combat is the same or even remotely close to what he considers to be a good gunplay in a RE game.I think of all the outlets, Polygon had the most fleshed out bit about combat:
http://www.polygon.com/2016/12/8/13...playstation-4-ps4-xbox-one-pc-windows-vr-psvr
And the Rely On Horror guy did an all-knife run and beat the first boss just using it against Jack, I know.
Yeah, exactly. High risk/high reward is always how I felt about RE's combat and why I liked it. In more recent entries (like RE6) the risk might've not been that high all the time but still there were moments with high tensions in them that felt extremely satisfying when you had managed to clear out an area with your knowledge of the combat and weapons that you were carrying.Even in the first RE, you were much more empowered than folks tend to remember. It's a very high risk/high reward game, in that you can maximise performance significantly through knowledge and skill. So far, especially based on the demo, RE7 doesn't appear to present any opportunities to do the same. Like Alien Isolation and any number of modern horror games, it's perpetual high risk/low reward. You're constantly punished and forced to endure it regardless of choices made on your part. That's the biggest difference between typical horror games and RE's unique brand of Survival Horror.
I wonder if this will be frustrating for the players these days. From what I have taken out of the the first five hours previews, you don't really know that what you are doing is the correct thing.
I guess this is the direction they want to go. The player should feel uneasy at any point of the game, not knowing of what's to come.
And honestly, RE4 was even morde divisive and look how that turned out. They have my trust.
Try RE 7 with playstation VR or something like that.First Person = no buy. Sorry.
This game will be incredible , a lot of people will eat crows
We have online guides everywhere now and, from what I've seen, people really don't mind using them. I don't think that's going to bug people.I wonder if this will be frustrating for the players these days. From what I have taken out of the the first five hours previews, you don't really know that what you are doing is the correct thing.
I guess this is the direction they want to go. The player should feel uneasy at any point of the game, not knowing of what's to come.
And honestly, RE4 was even morde divisive and look how that turned out. They have my trust.
That bit about trailers being unrelated is confusing. So is the actual game first person or is that just for trailers and demos? I get why they want to keep everything secret but it's a bit frustrating too. I don't really know what this game is yet or what's supposed to be different between it and say, Outlast, if the trailers are representative.
Just imagine in other reality we would have got a true sequel to RE6 shootier, bigger,flashier, with more explosions and totally new graphics wank.
After playing the PSVR demo I am in day 0.
Only reason i have pre-ordered it is because of the focus on horror and of course VR.
Resi 5-6 were god awful, Especially 6. So good on them to go back to survival horror and pushing the VR envelope, it's fitting it's gonna be Resident Evil at the forefront of Playstation VR.
There's enough cover shooters out there already.