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Game Informer: Resident Evil 7's Producer spills his guts (on why RE7 is a RE game)

Veal

Member
I'm super hyped! Literally out of a dream for me. I have been waiting for resident evil to be a tense experience again for so long! If the demo is truly a taste then I'm 1000 percent in!
 

Ninjimbo

Member
I'm still disappointed that my RE cast won't be in the game. But I'll give it a shot.

I'm a die hard RE fan so I kind of have to even though I'm not particularly impressed with anything they've shown.
 

jrDev

Member
I cannot wait for RE7. The third person horror game is such an outdated concept, and it blows my mind that so many people are outraged with a much needed change to the Resident Evil franchise.
Or, you know, people just don't like the first person perspective??? Provide options Capcom...
 

Smokey

Member
GI: So far all the teasers and demos we've seen haven't been from the actual game, causing confusion from fans about how the game will play. Why has there been so much secrecy about the game and why did you choose to present it this way?

MK:In order to fully enjoy a horror title, we don't think it's good to release too much information beforehand. What's hidden in the darkness? Who are the enemies? How do I escape? These are questions we would prefer to leave unanswered before the player experiences the game, so that they can uncover things on their own. As a result, we understand some fans have questions about the contents of the game, but we assure you that we're ready to deliver a Resident Evil horror experience of the utmost quality.

I haven't been following the game all that closely, but the demos and everything we've seen so far isn't actually RE7? That's kind of...brilliant.

Horror games aren't typically my thing but from afar, the departures they took with RE5 & RE6 seemed a bit much. Glad they are getting back to the horror roots, while still switching it up with the first person angle.
 
While not liking FPS gameplay is part of the criticisms (and a legit one at that), I don't think it's fair to say that anyone who isn't interested in the game, solely has a problem with the FPS gameplay.

RE is a different thing to different people. To me RE is about (somewhat) ordinary people/cops being trapped in a scary situation and forced to learn to fight back against terrifying monsters and survive the impossible odds that they are up against. A big part of RE that makes me love these games is the fighting back part. Whether it was classic games or modern day shooting gallery RE titles, the combat was always a big part of the series for me and it both looked and played very good.

Unfortunately from what we've seen of RE7 thus far, the fighting back part of the game has been dialed down considerably (even compared to classic series) and it just doesn't look fun. Every time they've shown a gun being fired I felt that the game was lacking. Even that two seconds of shotgun in PSX trailer felt extremely disappointing. That's one of the main reasons that I don't have that much interest in the game.

The other major reason that I don't think I'll like RE7, is that I can't relate to this character. And the reason behind that is very obvious, because I'm not seeing him. And that's not just because the game has first person view in its gameplay, mind you. It's due it maintaining the first person view at all times. I think no, scratch that, I KNOW that I would've been able to relate to this Ethan guy a lot more, if I could see his face, his expressions, his story etc from an outside view during cutscenes. Other FPS games have tried and succeeded in making me care for their main character by doing this. Wolfenstein The New Order is 100% FPS during its gameplay, but not only I care about Blazkowicz, he is also one of my absolute favorite characters in the entire medium.

So, yeah. My reasons for not being excited about RE7 is a little different than just hating it simply cause they've made it a FPS game (and again, even that's a valid criticism). As I've said before, I'm sure RE7 will be a very good horror game. It just won't be the kind of RE game that I want.
 

Dusk Golem

A 21st Century Rockefeller
While not liking FPS gameplay is part of the criticisms (and a legit one at that), I don't think it's fair to say that anyone who isn't interested in the game, solely has a problem with the FPS gameplay.

RE is a different thing to different people. To me RE is about (somewhat) ordinary people/cops being trapped in a scary situation and forced to learn to fight back against terrifying monsters and survive the impossible odds that they are up against. A big part of RE that makes me love these games is the fighting back part. Whether it was classic games or modern day shooting gallery RE titles, the combat was always a big part of the series for me and it both looked and played very good.

Unfortunately from what we've seen of RE7 thus far, the fighting back part of the game has been dialed down considerably (even compared to classic series) and it just doesn't look fun. Every time they've shown a gun being fired I felt that the game was lacking. Even that two seconds of shotgun in PSX trailer felt extremely disappointing. That's one of the main reasons that I don't have that much interest in the game.

The other major reason that I don't think I'll like RE7, is that I can't relate to this character. And the reason behind that is very obvious, because I'm not seeing him. And that's not just because the game has first person view in its gameplay, mind you. It's due it maintaining the first person view at all times. I think no, scratch that, I KNOW that I would've been able to relate to this Ethan guy a lot more, if I could see his face, his expressions, his story etc from an outside view during cutscenes. Other FPS games have tried and succeeded in making me care for their main character by doing this. Wolfenstein The New Order is 100% FPS during its gameplay, but not only I care about Blazkowicz, he is also one of my absolute favorite characters in the entire medium.

So, yeah. My reasons for not being excited about RE7 is a little different than just hating it simply cause they've made it a FPS game (and again, even that's a valid criticism). As I've said before, I'm sure RE7 will be a very good horror game. It just won't be the kind of RE game that I want.

Do know RE7 does weapon and stats upgrades you can purchase in shops (in RV trailers with bird cages around the game, using collectible old coins you find).

The ERSB rating for the game confirmed the game has handguns, shotguns, knives, axes, grenades, chainsaws, etc.

The demo leak had these inside of it. Weapon spoilers for RE7 (and used an additional spoiler tag for any potential story spoilers):

HandAxe
Knife
Bar
Handgun
Handgun_M19
Handgun_G17
Handgun_MPM
Handgun_
Albert
ShotGun
Shotgun_M37
Shotgun_M37S
Shotgun_DB
MachineGun
Magnum
Glasses
Evelyn
Radar
LiquidBomb
Flare
Remedy
Stimulant
Depressant
KitchenKnife
WoodChip
ChainCutter
ScrewDriver
Shovel
Lantern
Roller
LanternBar
GlassPiece
FireAxe
Mia
Knife
GoldenBar
HyperBlaster
BarCircularsaw
FireAxeBreakable
Shotgun_Albert
BlueBlaster
RedBlaster
Lantern_C
Lighter_Z
GimmickKnife
Melee

Of course, how the guns play is important, and to that we won't know until we know, but someone from Eurogamer posted in a GAF RE7 topic about the shooting, forget what was said (they were a person who had played 3-5 hours of the game). But there certainly is a large selection of arms in RE7, at the very least (given some listed above are obviously not weapons, but other things).
 
Do know RE7 does weapon and stats upgrades you can purchase in shops (in RV trailers with bird cages around the game, using collectible old coins you find).

The ERSB rating for the game confirmed the game has handguns, shotguns, knives, axes, grenades, chainsaws, etc.

The demo leak had these inside of it. Weapon spoilers for RE7 (and used an additional spoiler tag for any potential story spoilers):

HandAxe
Knife
Bar
Handgun
Handgun_M19
Handgun_G17
Handgun_MPM
Handgun_
Albert
ShotGun
Shotgun_M37
Shotgun_M37S
Shotgun_DB
MachineGun
Magnum
Glasses
Evelyn
Radar
LiquidBomb
Flare
Remedy
Stimulant
Depressant
KitchenKnife
WoodChip
ChainCutter
ScrewDriver
Shovel
Lantern
Roller
LanternBar
GlassPiece
FireAxe
Mia
Knife
GoldenBar
HyperBlaster
BarCircularsaw
FireAxeBreakable
Shotgun_Albert
BlueBlaster
RedBlaster
Lantern_C
Lighter_Z
GimmickKnife
Melee

Of course, how the guns play is important, and to that we won't know until we know, but someone from Eurogamer posted in a GAF RE7 topic about the shooting, forget what was said (they were a person who had played 3-5 hours of the game). But there certainly is a large selection of arms in RE7, at the very least (given some listed above are obviously not weapons, but other things).
I'm not disputing that the game won't have weapons or combat, it'll obviously have those since we've seen them. I'm saying that from what we've seen of the game thus far, the combat seems to be very dumped down and straight up not fun, judging by some of the shooting bits that they've shown.

Again, RE7 seems to have good horror, not arguing there. But the combat from trailers seems "ehhh" at best. And from my understanding a lot of people are excited that the combat feels this way. I'm just not one of them.
 

AzureFlame

Member
Amazing Art deisgn, scary monsters that dont rely on jump scares, amazing ost and sound effects, great cast of characters, the setting, not being fps.

All this i don't find here so far, so I'll wait and see how it'll turns out to be.
 

The Ummah

Banned
I've already pre-ordered and I'm ready to go. Ready to dive all the way in. These interviews and impressions have been great so far.

I'm already thinking about the two DLC packs they have planned. Will it continue the story? Maybe just more tapes during the game timeline? They could go completely off the rails here if they wanted to. Less than a month away, folks!
 

Dusk Golem

A 21st Century Rockefeller
I'm not disputing that the game won't have weapons or combat, it'll obviously have those since we've seen them. I'm saying that from what we've seen of the game thus far, the combat seems to be very dumped down and straight up not fun, judging by some of the shooting bits that they've shown.

Again, RE7 seems to have good horror, not arguing there. But the combat from trailers seems "ehhh" at best. And from my understanding a lot of people are excited that the combat feels this way. I'm just not one of them.

I think of all the outlets, Polygon had the most fleshed out bit about combat:

"Where Resident Evil 6 suffered from weak-feeling guns that didn’t have impact, RE7 is back to the high point of combat in the series. Yes, enemies are powerful and scary. But when a bullet hits them, even if it doesn’t kill them, they flinch. They stop shuffling forward, if only momentarily. Carefully aiming your shots, blocking against attacks and eventually popping a Molded’s head off feels incredibly satisfying.

Resident Evil 7 also demonstrates a clear commitment to expanding on combat. An hour after first encountering the Molded, I discovered an area where I could purchase upgrades. Over the course of the game, I had stumbled across a number of “ancient coins,” and here I could spend these to receive a handful of items. One increased Ethan’s maximum health; another improved his reload speed. A magnum revolver — a classic high-power weapon in the series — was also available to purchase.

It’s unclear how extensive Resident Evil 7’s upgrade system will be — it’s entirely possible that these are the only upgrades in the game — but their existence speaks to an understanding that some players are here for the combat as much as for the scares.

What really impressed me, though, is the pacing of RE7. I don’t mean this just in terms of its spooks, either."
http://www.polygon.com/2016/12/8/13...playstation-4-ps4-xbox-one-pc-windows-vr-psvr

And the Rely On Horror guy did an all-knife run and beat the first boss just using it against Jack, I know.
 

Gradly

Member
I love Resident Evil games and stories but I don't play horror in first-person view, that's just too scary, claustrophobic, and way personal. The idea of having to constantly move the camera to compensate for the limited FOV on a flat screen is very irritating to me.

For me, first-person should be exclusive to VR only not on a flat screen with a 60 degree of viewable area at a time
 

Jawmuncher

Member
Realistically, even ignoring the VR aspect. Capcom would've went First Oerson because it's easier to craft a scary game that way. Due to the limited view of FPS, it's the closest modern way of having something like fixed camera angles.
 

Ninjimbo

Member
I can pretty much disregard that Polygon dude's writing about the combat because of that first sentence. RE6's guns felt very good. What game was he playing?

All he seems to care about is how the enemy is reacting which doesn't tell me anything about the combat itself. What made the later RE's so fun in the combat was that there were a bunch of ways to take enemies down. Your skill and knowledge of the weapons actually paid off and the enemies ceased being mere obstacles in your journey. Instead they became toys that you could break at your leisure.

I'm not really putting stock this game's combat tho. I expect it to be like REmake where the enemies are obstacles; they will be some dumb little distraction on a quest to solve a puzzle. That's fine. I'm not going to play it for the combat. The guy we're going to playing isn't a dude who was trained to be soldier. It would be weird to have this character all of a sudden handling Rockets and sniper rifles like a pro.
 

Gradly

Member
Realistically, even ignoring the VR aspect. Capcom would've went First Oerson because it's easier to craft a scary game that way. Due to the limited view of FPS, it's the closest modern way of having something like fixed camera angles.

Yea, its easier than a 3rd person where you have to care about form, animation, etc.

They don't even show the protagonist's (or whatever the character you're controlling) face, lol this is funny and puzzling cuz I don't find that an advantage or something to brag about
 

Jawmuncher

Member
The only decent bit of combat news is from Rely on Horror. The preview writer there really liked the combat in 6. Compared to the majority of other writers on numerous sites who called the combat bad, or knocked the game for not being scary, rather than for what it was.

Still with that said. I agree that combat at the end of the day is gonna be like REmake. It's not gonna be "fun".

Yea, its easier than a 3rd person where you have to care about form, animation, etc.

They don't even show the protagonist's (or whatever the character you're controlling) face, lol this is funny and puzzling cuz I don't find that an advantage or something to brag about

I agree. Going forward. First Person is the one thing I hope doesn't stick around, aside from be an optional way to play the game perhaps.

I've argued with others before, that the first person view can possibly hurt the story telling. Especially when it comes to character building. A faceless protagonist that talks, and has no design we can ever see is just odd.
 

Neff

Member
I havent been keeping up with this game but are RE fans actually excited for it?

Most of the praise so far seems to come from people who stopped playing RE years ago when it went TPS. Long-term fans who are invested in the characters, continuity, formula and esoteric minutiae are less sure about the game, because there's so little consistency at this point.

There's a very big split, more than I remember seeing when RE4 broke new ground.

A big part of RE that makes me love these games is the fighting back part. Whether it was classic games or modern day shooting gallery RE titles, the combat was always a big part of the series for me and it both looked and played very good.

Unfortunately from what we've seen of RE7 thus far, the fighting back part of the game has been dialed down considerably (even compared to classic series) and it just doesn't look fun.

Even in the first RE, you were much more empowered than folks tend to remember. It's a very high risk/high reward game, in that you can maximise performance significantly through knowledge and skill. So far, especially based on the demo, RE7 doesn't appear to present any opportunities to do the same. Like Alien Isolation and any number of modern horror games, it's perpetual high risk/low reward. You're constantly punished and forced to endure it regardless of choices made on your part. That's the biggest difference between typical horror games and RE's unique brand of Survival Horror.

People should have already showed them the middle finger after they gave us a Wesker clearly influenced by certain Hollywood movies in Code Veronica.[/QUOTE]

RE has had major Hollywood influence from the beginning. It's practically Mikami's love letter to American mainstream cinema.
 

Gradly

Member
I agree. Going forward. First Person is the one thing I hope doesn't stick around, aside from be an optional way to play the game perhaps.

I've argued with others before, that the first person view can possibly hurt the story telling. Especially when it comes to character building. A faceless protagonist that talks, and has no design we can ever see is just odd.

First person is the perfect choice for VR so it will stick around for as long as VR is a thing, considering games made for both VR and non VR ofc

Yea a faceless character is not a good choice. It's confirmed, the game will have no working mirror then haha
 

Dusk Golem

A 21st Century Rockefeller
$31.89 at cdkeys
There's a warning wbacon gave about CDKeys, Capcom didn't give CDKeys keys for the game, they're a gray market, he doesn't know where CDKeys will get their keys, but to prevent gray market sellers RE7 has region-locked keys with physical sold copies of the game. Of course Capcom would like you to buy keys from a distributor they work with, and the keys from CDKeys could be fine depending where they get and resell the keys from, but just parroting that as a heads-up as wbacon warns they gave no keys to CDKeys and do have region locked keys for RE7 to help against gray market sellers.
 

Mifec

Member
There's a warning wbacon gave about CDKeys, Capcom didn't give CDKeys keys for the game, they're a gray market, he doesn't know where CDKeys will get their keys, but to prevent gray market sellers RE7 has region-locked keys with physical sold copies of the game. Of course Capcom would like you to buy keys from a distributor they work with, and the keys from CDKeys could be fine depending where they get and resell the keys from, but just parroting that as a heads-up as wbacon warns they gave no keys to CDKeys and do have region locked keys for RE7 to help against gray market sellers.

Yeah they never works with the devs, they just buy the physical copies in bulk. As long as their onsite region says Worldwide/Global you'll get a key that works in your region or your money back and I love wbacon for doing his job properly and constantly giving us info for PC releases of old games and sutff but at the end of the day Capcom is for profit company so their interest is for you to pay as much as possible.
 

Gurish

Member
And yet 6 looks more impressive for the most part, especially the PS4 port.

No way, RE7 might not be cutting edge technically anymore like how the series used to be (obviously the budget is not as big as it used to) but it still looks considerably better than RE6 and at 60 fps.
 
No way, RE7 might not be cutting edge technically anymore like how the series used to be (obviously the budget is not as big as it used to) but it still looks considerably better than RE6 and at 60 fps.

Yep. I mean Resident Evil 6 wasn't even that impressive graphically when it first came out. Resident Evil 5 looked considerably better.
 

xrnzaaas

Member
For me they're mostly "safe" PR answers, no major news coming from that interview. I'm really curious how this game will be scored and how it will be received by RE fans and fans of the horror genre in general.
 

Akiller

Member
For me they're mostly "safe" PR answers, no major news coming from that interview. I'm really curious how this game will be scored and how it will be received by RE fans and fans of the horror genre in general.

Yep, it's just Kawata with his standard "Don't worry it's still a RE game,please play it" PR loop.

I feel like the game will be really successful review wise(judging from the previews) , it will divide the RE fanbase even more( *shrugs*) but the game will gain part of classic fans, fans that left RE after 4, few nostalgic fans ( who only played RE during the ps1 days) who will feel to come back playing and , most importantly for Capcom ,potential new RE fans.
 

Dusk Golem

A 21st Century Rockefeller
For me they're mostly "safe" PR answers, no major news coming from that interview. I'm really curious how this game will be scored and how it will be received by RE fans and fans of the horror genre in general.

I think the interview is an older one published only now due to some of the questions and answers, but it's almost all about one of the topics that's most discussed in RE7 topics (it being/not being a RE game and perception of it due to elements about it) I thought it was worth making a topic about.

Being a social horror enthusiast, I am immensely interested in seeing how RE7 goes down. Critically, with horror fans, different types of RE fans, casual consumers, how it sells... RE7 is the first seriously marketed horror game in... well years. Even the more recent bigger horror releases notably lacked a bigger marketing push, and with that RE7 is a later entry in a popular franchise. Going back to horror at this point for a horror series who went in an action direction and who's best selling entries being action titles is unheard of, there's no examples really even close to that in gaming. It's also the first big studio big game release with VR support on release... There's more, like how RE7 releases in the same week as the final live-action RE film or how it'll do with the YouTube scene and how that may help/hurt RE7, but it's at the very least going to be a very interesting game to follow as a person interested in this stuff. It's really hard to say how it'll do, it has the potential to bomb but also to become a serious hit. There hasn't really been a game in RE7's position on a number of fronts, and least of all altogether in one package. It's taking all sorts of risks, to be seen how it pays off (and how the overall quality of the game will be decided when its out).
 
I wonder if this will be frustrating for the players these days. From what I have taken out of the the first five hours previews, you don't really know that what you are doing is the correct thing.

I guess this is the direction they want to go. The player should feel uneasy at any point of the game, not knowing of what's to come.

And honestly, RE4 was even morde divisive and look how that turned out. They have my trust.
 
I think of all the outlets, Polygon had the most fleshed out bit about combat:


http://www.polygon.com/2016/12/8/13...playstation-4-ps4-xbox-one-pc-windows-vr-psvr

And the Rely On Horror guy did an all-knife run and beat the first boss just using it against Jack, I know.
This is like the exact opposite of how I feel about combat after watching the trailers. Especially the parts about RE7's guns having that punch and heavy feeling to them. I hope he is right, I really do, but judging from what he is saying about RE6's combat (which I don't agree with, at all) I'm not sure if my definition of good combat is the same or even remotely close to what he considers to be a good gunplay in a RE game.

Even in the first RE, you were much more empowered than folks tend to remember. It's a very high risk/high reward game, in that you can maximise performance significantly through knowledge and skill. So far, especially based on the demo, RE7 doesn't appear to present any opportunities to do the same. Like Alien Isolation and any number of modern horror games, it's perpetual high risk/low reward. You're constantly punished and forced to endure it regardless of choices made on your part. That's the biggest difference between typical horror games and RE's unique brand of Survival Horror.
Yeah, exactly. High risk/high reward is always how I felt about RE's combat and why I liked it. In more recent entries (like RE6) the risk might've not been that high all the time but still there were moments with high tensions in them that felt extremely satisfying when you had managed to clear out an area with your knowledge of the combat and weapons that you were carrying.

This is something that has been absent in what I've seen and played of RE7 thus far.
 

Jawmuncher

Member
I wonder if this will be frustrating for the players these days. From what I have taken out of the the first five hours previews, you don't really know that what you are doing is the correct thing.

I guess this is the direction they want to go. The player should feel uneasy at any point of the game, not knowing of what's to come.

And honestly, RE4 was even morde divisive and look how that turned out. They have my trust.

It's not gonna be that lacking for modern players. We know there's an objective list, and the map probably indicates where you should go next if you don't want to explore.
 

Jawmuncher

Member
This game will be incredible , a lot of people will eat crows :D

I don't think to many people are saying the game will be bad. Most are just saying, they have a feeling that it won't appeal to them. RE4 was the same deal. That was a really good game, but even now not everyone liked the shift it did.
 

Ninjimbo

Member
I wonder if this will be frustrating for the players these days. From what I have taken out of the the first five hours previews, you don't really know that what you are doing is the correct thing.

I guess this is the direction they want to go. The player should feel uneasy at any point of the game, not knowing of what's to come.

And honestly, RE4 was even morde divisive and look how that turned out. They have my trust.
We have online guides everywhere now and, from what I've seen, people really don't mind using them. I don't think that's going to bug people.

What I'm wondering is how people are going to feel about being scared shitless for a dozen hours. I'm guessing horror fans don't mind it and would love the ride but what about everyone else? As someone that loves the series, I'm kind of over the experience where I'm feeling tension, and feeling underpowered every step of the way.

The last horror game I played was The Evil Within. I thought it was pretty brilliant but I also had to fight my way to the finish because it was a constant level of extreme dread the whole way through. I was nervous around every corner. I was nervous about the amount of ammo. I was nervous about Ruvik. The game had me on edge and obviously that was the intended goal, but it was such a rough game to play especially on days when I just wanted to sit back and relax. Sometimes I would wonder why I was playing such a game.

It's because of that experience that I'm interested in RE7's reception. A lot of people made a huge deal about RE6 not being a horror game. Well, RE7 is going back to that and it's looking to knock out all its rivals based on all those warm previews. RE7 could end up being a classic but is it something that people want? I'm honestly not sure especially in this era that seems to prioritize instant gratification.
 
That bit about trailers being unrelated is confusing. So is the actual game first person or is that just for trailers and demos? I get why they want to keep everything secret but it's a bit frustrating too. I don't really know what this game is yet or what's supposed to be different between it and say, Outlast, if the trailers are representative.
 
That bit about trailers being unrelated is confusing. So is the actual game first person or is that just for trailers and demos? I get why they want to keep everything secret but it's a bit frustrating too. I don't really know what this game is yet or what's supposed to be different between it and say, Outlast, if the trailers are representative.

For some odd reason the trailers were lumped into the question. The answer is directed at the beginning hour demo and the content from it in the trailers.

Game is first person throughout.

The game is, at most basic, classic RE in first person that is incorporating some modern elements like pursuing A.I. and in-game shops. Still have regular enemies, puzzles, exploration, documents, crafting, and knife runs.
 

Peroroncino

Member
Just imagine in other reality we would have got a true sequel to RE6 shootier, bigger,flashier, with more explosions and totally new graphics wank.

I'd still probably buy that, if only for RE corny characters, whereas I'm definitely not buying this indie-like walking simulator. I've already had my fill of those horror games.
 
Only reason i have pre-ordered it is because of the focus on horror and of course VR.

Resi 5-6 were god awful, Especially 6. So good on them to go back to survival horror and pushing the VR envelope, it's fitting it's gonna be Resident Evil at the forefront of Playstation VR.

There's enough cover shooters out there already.
 
After playing the PSVR demo I am in day 0.

Good lad, For me it has ruined first person games on the TV. The sense of presence Resi gives in VR is the best on offer yet.

Only way to experience this game is in VR. On the TV just is another first person game.
 

Jawmuncher

Member
Only reason i have pre-ordered it is because of the focus on horror and of course VR.

Resi 5-6 were god awful, Especially 6. So good on them to go back to survival horror and pushing the VR envelope, it's fitting it's gonna be Resident Evil at the forefront of Playstation VR.

There's enough cover shooters out there already.

Everyone get's mad when people call RE7 a indie horror, outlast clone.
I get tired when people call RE4-6 run of the mill third person shooters.

Both classifications are just grossly wrong.
 
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