You are thinking of this amazing fanart:
For both DkS2&3 I expected this to be a thing. It seemed so obvious to have the safe haven be a trap. I guess this was too cruel even for From.
You are thinking of this amazing fanart:
This one in Bloodborne is hilarious
Dark Souls 2 has a nasty twist: Mimics can grab you even if you attack them. Also, chests in Dark Souls 2 can break if you hit them too many times.I actually feel like the mimic chests are not good traps. They get you the first time, then you spend the rest of the time whacking every chest just in case. Instead, you should have to try to open the chest to know if it's a mimic, but have enough time to react and dodge away from the mimic.
chests in Dark Souls 2 can break if you hit them too many times.
This one in Bloodborne is hilarious
Nobody except a single junior member was permed in this thread. And perming junior members on any offense is site policy.Welp today I learned "trap" is extremely offensive online. I've had friends call themselves that endearingly, never heard it used as a slur like "tranny" and so on.
More you know I guess. Perma-ban seems really harsh.
Anyway my vote goes to Mimicuties from Kid Icarus Uprising.
To be fair, those traps are in newer Deception games.
This one in Bloodborne is hilarious
There's more:
Some people just want to watch the world burn.
Huh, I don't remember it snapping back to Peach when you fall in.
First thing I thought of were the boulder traps in the courtyard part of Resident Evil.
Somehow manages to be the most ridiculously impractical contraption in a mansion full of ridiculously impractical contraptions.
Sounds like a Resistance mine? Maybe I'm wrong.
How about this classic? (what edition of the game is this image from? I mostly just know the NES version)
Serious question: Did Dark Souls invent the image of a mimic with long legs that likes to kick you upside the head? Because my image of mimics before then were just treasure chests that tried to eat you, without any complex leg based combos and such
The platform thing on Casino Night, never beat it
Do not use trap to refer to transgender characters. Don't use it even if the character isn't. It is disrespectful and you will be banned immediately for it.
Mimics in Dragon Quest are my favorite but that's also because they're kinda lovable, in a "They're gonna critical hit you" kinda way.
This one in Bloodborne is hilarious
I can't recall any specifics, but the original Tomb Raider has enough great trap designs to fill this thread. Many of the game's platforming "puzzles" were essentially just traps that required enough foresight to navigate.
People never believe me...but the only game that has ever come close to the amount of genuine fear the Soulsborne games can instill in me have been the original Tomb Raider games.
Hahahahahahahaha
Haha nice gif oto.This one in Bloodborne is hilarious
They said best, not worstDoes this count?
Unit traps in Fire Emblem
a.k.a don't bother wasting EXP on these losers
Nino appears so late in the game and requires so much experience to level up, that by the time she is ready for battle you will only have 3-5 maps to actually use her. And in the end her offensive stats are barely better than Erk or Pent, and she's weaker defensively. Amelia as a Paladin/General/Great Knight is weaker than most equivalent units except in the areas of speed and luck (seriously, Seth, the guy you start with on map 1 has higher averages than her in most stats).But those units become arguably near the best in their respective games if you spend the time on them.
I'm pretty sure Donel gets pretty goodNino appears so late in the game and requires so much experience to level up, that by the time she is ready for battle you will only have 3-5 maps to actually use her. And in the end her offensive stats are barely better than Erk or Pent, and she's weaker defensively. Amelia as a Paladin/General/Great Knight is weaker than most equivalent units except in the areas of speed and luck (seriously, Seth, the guy you start with on map 1 has higher averages than her in most stats).
And on top of this these characters are big experience leaches early on while contributing little or nothing to battle. You could just as easily give that experience to a unit who can hold their own and will be equally effective by the endgame. I can't speak for Donnie as I only played all the way through Awakening once, but he still has the same experience hogging and low contribution problems early on as the other two.
Probably a few to pick from Tomb Raider, but I just go with St Francis Folly's Damocles room in Tomb Raider 1/Anniversary that includes huge swords from the ceiling that comes crashing down if you get close.
I especially love this room in Anniversary (and St. Francis Folly as a whole really compare to the original), where the swords have just the right enough of impact when they fall, and also the additions of spike traps to make this room even more deadly.
Yup, it's probably the most well re-imagined level in Anniversary. Stays true to the original, while being greatly expanded.