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Nintendo Paid Online Services Include Free NES/SNES Game Every Month (for that month)

Krixeus

Member
25G5TEA.gif

TyqRDR1.gif
 
In game design, sure. Part of the battle of making a game is all about restrictions in order to create a coherent game from A to Z. Not to mention one where the gamer isn't going to break things or not know what they are doing.

We're not discussing that though. We're talking about the market which is massive and insanely varied. All different gamers spending different amounts, playing different things and wanting different things. If you spend too much time trying to restrict and manage that you'll bite off more than you can chew and your products and/or services probably suffer.

It's a balance to be sure, if you over restrict then that's a problem, but no restrictions can create issues as well. A user base is something that needs to be grown and cultivated and I don't think it's strange to think that a gaming company would sometimes rely on game design philosophy to do that.

I think the core issue on this will be pricing, not the 1 month limit.
 

Audioboxer

Member
It's a balance to be sure, if you over restrict then that's a problem, but no restrictions can create issues as well. A user base is something that needs to be grown and cultivated and I don't think it's strange to think that a gaming company would sometimes rely on game design philosophy to do that.

I think the core issue on this will be pricing, not the 1 month limit.

Having to be subbed is a restriction though, as it means that Sony and MS can foot the bill for the games they add to the PSN+ or XBLG roster. I think we should all remember Sony and Microsoft pay the developers. Sure they're not going to be getting the value equivalent of 20m downloads at the games RRP. However there's a coin to flip as to whether the dev would have made the amount Sony or MS are going to lump sum pay them by selling the game via normal channels from day 1. It's not like these devs get forced to put their games up either, I'm sure MS/Sony approach them or them Sony/MS. Basically, people get paid for their work, let us stop pretending this is all some charity case.

The market would be in a much worse off position if we were simply stuck paying for MP with no additional benefit. It could have been that way if such restrictions some may be calling for were the predominant accepted by consumers. Heck MS would probably have loved if consumers accepted their DRM restrictions. The thing is though in a "free market" usually healthy restrictions win out because on average consumers won't accept getting bent over and fucked stupid. Most of us accept the world turns on money, and devs and publishers need to make it, but what we don't accept is shitty decisions masking behind strawman arguments and false equivalencies.
 

Apathy

Member
You're not wrong, but I more so meant if at this Switch unveil they had been humble and honest about the work and effort they needed to do for online and how important it was going to be. You know, appear to give a shit and set out a plan. Then some fledgeling steps for launch like some basic voice chat (on the fucking console OS) and okay, a paid service to help them, but at least one with games on par with XBL/PSN+. I said in another topic we have to accept they don't have the 3rd party library to draw on like Sony/MS, so okay lets accept SNES/NES for now, but then they uppercut us with this shitty 30 day trials nonsense...

At that point, people would cut them a bit of slack and expect the next 6/12/18 months to be iterative, improvement following improvement. Kind of like how Sony had to work to keep plugging all the major differences between PSN and Live.

But no, Nintendo

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What makes that gif even funnier is that someone on twitter said that the joy cons with the hd rumble felt like jerking someone off. That mini game is way too accurate
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
i think frank has a really interesting take on this

Any of that would make sense if every single Virtual Console up to this point hadn't ALREADY been a dripfeed 'focus' that always manages to disappoint in the end.

Lets all really form a community around Urban Champions again for a month. Yes I know there's only 12 months in a year and that means it will take a decade to ever get through any one systems top 100, let alone multiple systems.

The only way the service would be 'interesting' is if the free games were salvaged things like Starfox 2 or Mother 3. But we all know they're going for full whack. I thought Frank was above drooling kool-aid out of his mouth, but blimey.

I guess it would also disrupt 'the value of games' if Nintendo we're to just log peoples WiiU or 3DS rom downloads and let them download shit they already paid for again. Heaven fucking forbid.
 

Acerac

Banned
I'm glad that with this subscription we get free games, free online play, and free discounts. What an incredible deal!
 
Having to be subbed is a restriction though, as it means that Sony and MS can foot the bill for the games they add to the PSN+ or XBLG roster. I think we should all remember Sony and Microsoft pay the developers. Sure they're not going to be getting the value equivalent of 20m downloads at the games RRP. However there's a coin to flip as to whether the dev would have made the amount Sony or MS are going to lump sum pay them by selling the game via normal channels from day 1. It's not like these devs get forced to put their games up either, I'm sure MS/Sony approach them or them Sony/MS. Basically, people get paid for their work, let us stop pretending this is all some charity case.

The market would be in a much worse off position if we were simply stuck paying for MP with no additional benefit. It could have been that way if such restrictions some may be calling for were the predominant accepted by consumers. Heck MS would probably have loved if consumers accepted their DRM restrictions. The thing is though in a "free market" usually healthy restrictions win out because on average consumers won't accept getting bent over and fucked stupid.

Sure.

I want to make it clear, I am not saying that all restrictions are good and I think everyone should be able to decide on their own what they find acceptable. I was just pushing back against the idea that all restrictions are all inherently bad. In this case, the idea of intentionally funneling users towards specific games at specific times can have merit.
 
I hope it's cheap compared to the other ones, i don't want to pay a lot just to play splatoon 2 and Mk8 Deluxe online :/. I only subbed to PSN+ once and it was to play Bloodborne online, i hate the whole subscription to play online.
 

Toki767

Member
I hope it's cheap compared to the other ones, i don't want to pay a lot just to play splatoon 2 and Mk8 Deluxe online :/. I only subbed to PSN+ once and it was to play Bloodborne online, i hate the whole subscription to play online.

We're going to have to pay $40-60 a year just to be able to trade pokemon. That sounds so insane.
 

Ogodei

Member
Calling it now. Month 1) mario brothers with online co-op

That's the other side of this. We don't know how modified these games are going to be.

Not that that would make it a "good" value proposition, but it would be a lot less shitty if every game of the month was something that you couldn't just pull off any ROM site for free with less than a minute's notice.
 

Smasher89

Member
We're going to have to pay $40-60 a year just to be able to trade pokemon. That sounds so insane.

Unless the Pokebank fee is giving us access to "free trading/battling" now too, next pokemon game might be the one i skip, and I've got 1 game from every release of the games, Netbattle/showdown it's in that case.
 

Seik

Banned
IDK about you guys, but 1 month is plenty of time to go through any NES/SNES game and be done with it.

Sure it's not the best, but it's manageable.
 

Maximus.

Member
Meh, I am not surprised Nintendo is charging for online play, its competitors have been doing the same for quite some time making easy money. The idea of getting a game rental for free a month isn't a big deal to me. If it is a quality game you want to play, it is better than the trash that PS+ has been spitting out for generally the whole lifespan of the PS4. Nintendo doesn't owe anyone a game to permanently play when subbed, it is still something. Now is Nintendo in a position to make such decisions? No, but looking at the pricing of everything for the Switch, nothing seems competitive.
 

Aselith

Member
Sure.

I want to make it clear, I am not saying that all restrictions are good and I think everyone should be able to decide on their own what they find acceptable. I was just pushing back against the idea that all restrictions are all inherently bad. In this case, the idea of intentionally funneling users towards specific games at specific times can have merit.

If you gave people the games, they would still be funneled when the games get put up because they'll want to try their new games.

This is just Nintendo Nintendoing.
 
If you gave people the games, they would still be funneled when the games get put up because they'll want to try their new games.

Possibly, but Cifaldi's other point (and one I absolutely agree with as an indie dev) is that the value of games is being rapidly decreased to unsustainable levels. So scarcity could help the market in general.

Again, I don't want to say that Nintendo is 100% correct here or that this is even their motivation, only I see it is a valid approach. The details on pricing and what games are being offered are vital on this.
 
In the long run, this basically kills modern gaming. You'll see a couple games a year from a publisher where the value holds for maybe a month. We're already seeing it with studios closing and games being cancelled. Scalebound being the most recent big profile game to fall to this. Sure indies will pick up the slack because the barrier of entry is practically nonexistent anymore, but 95% of those games are a dime a dozen that you collect and once again throw into the pile of uselessness. That's not how you promote a healthy industry, that's how you kill it.

I remember how, in the long run, selling used games would kill the games industry.

And how, in the long run, piracy would kill the games industry.

And how, in the long run, AAA gaming would kill the games industry.

And how, as the years pass, so many god damn things are said to be killing the games industry.

And yet it grows every god damn year. It shifts, turns, mutates, and grows.

A plethora of games at little cost to the consumer will do as much to kill the games industry as netflix did to kill the film industry. What did netflix kill? Oh, that's right, outdated business models. The industry that it depends on remains quite god damn healthy.

Until concrete evidence is presented that the games industry is being actively harmed by lower prices, please, stop living in fear that it is dying. Far more likely that it is killing outdated business models, like, yknow, the wiiu. And good riddance to that.
 

T_V_H

Member
Pokemon continues to sell incredibly well, even older generations, yet consistently people bitch about how the games aren't cheaper.

Yeah, if only people actualy voted with their wallets instead of bitching they might actually see the desired result. Of course the ones that loudly bitch are the vocal minority with a strong sense of entitelment. I personally don't agree with Nintendo's pricing policy and that's why they don't usualy see my money. If I'm ruining the games industry with my actions so be it. Of course I'm not, Nintendo are fine without my money and I'm fine without their products most of the time.

I mean, the fact that Just Cause 3 cost tens of millions to make does not mean that I should see it as 60€ value, in my eyes it was barelly worth the 15€ I paid for it. I did nothing wrong in waiting for a discount, if the publisher/developer behind the game overspends, is not happy with their margins, overestimates the draw of their IP and ships a unfinished product they should probably think their strategy over again. Guess who's problem this is not, mine. Sorry for the offtopic and venting but this consumer guilt bullshit brings my piss to a boil. Bad managment and decicions are to blame for these problems, not fucking Steam sales. And most of the time these are growing pains of an industry anyways.

Back on topic, I was mildy anticipating the Switch as I actually believed that it would ship at the sub 300 price bracket. The high price of entry and paid online are the final nails in the coffin, these things have been said a million times already but godamn some of these decisions are puzzling to say the least.

Been loving my NES mini but even that managed to leave a sour taste in my mouth with the whole scarcity thing. I just don't have a lot of faith for Nintendo these days.
 

Aselith

Member
Because as he said, consumers aren't actually playing the game. They're just adding it to their disposable collection as yet another game that they own among the hundreds that they never play for longer than an hour.

Look at your Steam games list. I know I have something like 600 games. That's absurd when you think about it. How many have I played? Maybe 60? Yet because I get them so cheap I pick em up and maybe play them once. That's a race to the bottom that basically makes games completely worthless. It's what drives people to avoid paying full price for a game at launch full knowing that in 3 months they'll get it for $20. They'll play it for a day then toss it into the pile of forgotten software.

In the long run, this basically kills modern gaming. You'll see a couple games a year from a publisher where the value holds for maybe a month. We're already seeing it with studios closing and games being cancelled. Scalebound being the most recent big profile game to fall to this. Sure indies will pick up the slack because the barrier of entry is practically nonexistent anymore, but 95% of those games are a dime a dozen that you collect and once again throw into the pile of uselessness. That's not how you promote a healthy industry, that's how you kill it.



Because your opinion of "value" is that games should be dirt cheap and if they're older than a few weeks they should have a steep discount. You aren't valuing those games, you're just hoarding them into an unplayed collection then complaining when other companies don't give you the ability to just take their products for free as not having "value" or "anti-consumer."

This is all nonsense. Consumer value had nothing to do with Scalrbound being canned. It was canned because it wasnt coming together.
 
IDK about you guys, but 1 month is plenty of time to go through any NES/SNES game and be done with it.

Sure it's not the best, but it's manageable.

Or maybe they could just be like their competition and give you the game for as long as you are subscribed to their service?

I don't always want to play the game right away, I've downloaded dozens of titles that I played at a later date on Plus. Nintendo's implementation is hot garbage and should be called out as such. Not to mention I've already played every Snes and Nes game that I'm interested in multiple times. If this isn't something like 20$ a year than the value proposition is totally out of whack.
 
I feel like many of the defenders are vastly overestimating the amount of time they'd spend playing old NES games. Sure, maybe you'll play it for a few minutes, but are people really going to be excited about playing Soccer for longer than five minutes?
 

T_V_H

Member
Possibly, but Cifaldi's other point (and one I absolutely agree with as an indie dev) is that the value of games is being rapidly decreased to unsustainable levels. So scarcity could help the market in general.

I can see where you are coming from and I don't want come off as harsh but the sheer amount of games that are available means that not everyone gets a decent piece of the pie. I firmly believe that if a game is truly special it can succeed without pricing it to unsustainable levels. I can only speak for myself but scarcity would mean I would spend less. If a good game isn't selling it's because the market does not see the value or are uninformed.

People expect cheaper prices, especially on the pc where the competition is fierce. Things have to be budgeted acordingly.
 
I feel like many of the defenders are vastly overestimating the amount of time they'd spend playing old NES games. Sure, maybe you'll play it for a few minutes, but are people really going to be excited about playing Soccer for longer than five minutes?

Which is why one NES or SNES game per month is incredibly poor value.

And it's not about playing a game for longer than a month. It's about playing a game when you want to and for however long you want to. And then choosing not to play it for a really long time but then having the luxury to pick it back up again because you felt the urge or because you want to play with a friend.

PS+ members got Rocket League, a 2015 GOTY, at no extra cost the day it was released. The fact that it was a brand new game is one pillar of value, the fact that it is a GOTY contender is another, that fact that (at the time) you could only get it on one other platform is another pillar, the fact that it came included with a PS+ subscription is another, the fact that there are people (like my roommate) who got that game for free in July of 2015 and still have the luxury of playing it for hours each weak into 2017 is another massive effing pillar of value.

We've got a goddamn Roman proscenium of value here for something that shakes out to $5 a month.

Unless Switch's online is preposterously cheap, their value is a sandcastle.
 

Audioboxer

Member
I remember how, in the long run, selling used games would kill the games industry.

And how, in the long run, piracy would kill the games industry.

And how, in the long run, AAA gaming would kill the games industry.

And how, as the years pass, so many god damn things are said to be killing the games industry.

And yet it grows every god damn year. It shifts, turns, mutates, and grows.

A plethora of games at little cost to the consumer will do as much to kill the games industry as netflix did to kill the film industry. What did netflix kill? Oh, that's right, outdated business models. The industry that it depends on remains quite god damn healthy.

Until concrete evidence is presented that the games industry is being actively harmed by lower prices, please, stop living in fear that it is dying. Far more likely that it is killing outdated business models, like, yknow, the wiiu. And good riddance to that.

Well said.

The industry can be hellish as a developer, but that again is the "free market" on the development side. Our hobby and industry opened up as time progressed to individuals in "their parents basement" being able to craft fantastic "one man team" games, that rocked the world. Therefore at times it must be like trying to get into the movie and TV industry. You need a combination of the right timing and an amazing product to make it big. That's life though, and it's how it is in many arts and crafts industries. I have a lot of empathy for devs slaving away trying to make meats end, but it's the world we live in where there is so much damn talent all fighting over the wallets of consumers. There's further debates to be had here about how bad publishers mishandle talent, but that's veering way off topic.

It is never a good move to start blaming the people who can put food on your table though. No matter how difficult things get in development or how pissed you might be at seeming injustices (people saying they'll get your game second hand, 90% off, or worse via piracy), you just have to keep trucking and doing the best you can. Gamers are incredibly loyal at times if the right messages get sent and they see their time and money be valued, even if some cannot or will not spend as much as their neighbour. Nintendo are getting raked over the coals because some of us don't think they are attempting to value our time and money as best as they can. It's that simple really. The proof we have to come to this conclusion are other companies who offer a seemingly better value proposition. This isn't gamer entitlement, at this stage as there is evidence to back us up it is simply voicing a complaint that we feel Nintendo can do better.
 

foltzie1

Member
i think frank has a really interesting take on this

It isn't a terrible idea and if the service is priced accordingly it might catch on. Currently the other companies give you a couple of older games and cover their online for ~$5 a month ~$60 a year. Devaluing those titles or not doesn't reduce the perceived value to the consumer.
 

Risette

A Good Citizen
yeah if this service costs the same as PS+ i'm probably cancelling my switch order or scalping it

it keeps sounding worse and worse and the horrible conference was already pushing my limits
 
I can see where you are coming from and I don't want come off as harsh but the sheer amount of games that are available means that not everyone gets a decent piece of the pie. I firmly believe that if a game is truly special it can succeed without pricing it to unsustainable levels. I can only speak for myself but scarcity would mean I would spend less. If a good game isn't selling it's because the market does not see the value or are uninformed.

People expect cheaper prices, especially on the pc where the competition is fierce. Things have to be budgeted acordingly.

Ecosystems have to find an equilibrium to be sustainable. The market has been through a massive disruption over the last decade and that's good, but we haven't settled into a new, sustainable normal yet. Game companies have been shutting down left and right for a reason.

I used to believe, like you do, that quality games will always win out, then I started making games and hanging out with devs. I don't expect you or anyone else to change you habits. Look out for yourselves and enjoy the cheap games, but somebody on the other end needs to figure this out before every game is a free to play mess.
 

Audioboxer

Member
It isn't a terrible idea and if the service is priced accordingly it might catch on. Currently the other companies give you a couple of older games and cover their online for ~$5 a month ~$60 a year. Devaluing those titles or not doesn't reduce the perceived value to the consumer.

Games on other services aren't always "old". We've had some day 1 content on PS+, and I believe XBLG has too. Not to mention most of the content that is older, tends to range into months, opposed to years. Nintendo is already at a perceived disadvantage offering content that is 20/30 years old, before we even get to the fact we now can't play for longer than 30 days.
 

duckroll

Member
So Nintendo is offering a paid online service. Because MS and Sony do too. Except Nintendo has to do things in a uniquely Nintendo way.

So....

- You need a Smartphone app to use voice chat.
- You get to play a different free NES/SNES VC game with online multiplayer every month when you're subscribed but you don't get to even keep it.
- You're shit out of luck at the launch of the paid service if you're not in the USA, Canada, or Mexico.

Really robust feature set. Very impressed with Nintendo moving forward with this clearly well thought out and very well prepared service. I think they're going to knock it out of the park.
 
So Nintendo is offering a paid online service. Because MS and Sony do too. Except Nintendo has to do things in a uniquely Nintendo way.

So....

- You need a Smartphone app to use voice chat.
- You get to play a different free NES/SNES VC game with online multiplayer every month when you're subscribed but you don't get to even keep it.
- You're shit out of luck at the launch of the paid service if you're not in the USA, Canada, or Mexico.

Really robust feature set. Very impressed with Nintendo moving forward with this clearly well thought out and very well prepared service. I think they're going to knock it out of the park.

They're uh...really hitting it out the park huh?

Not read all of the stuff yet but going by your write up, are they actually trying to challenge the XO reveal or something?
 

Audioboxer

Member
So Nintendo is offering a paid online service. Because MS and Sony do too. Except Nintendo has to do things in a uniquely Nintendo way.

So....

- You need a Smartphone app to use voice chat.
- You get to play a different free NES/SNES VC game with online multiplayer every month when you're subscribed but you don't get to even keep it.
- You're shit out of luck at the launch of the paid service if you're not in the USA, Canada, or Mexico.

Really robust feature set. Very impressed with Nintendo moving forward with this clearly well thought out and very well prepared service. I think they're going to knock it out of the park.

Wait, what is this? Admittedly I've spent chunks of today catching up as I was asleep when it all happened live, but is their online service only rolling out in stages or something? lol

I mean is the whole of Europe absent or something?
 
So Nintendo is offering a paid online service. Because MS and Sony do too. Except Nintendo has to do things in a uniquely Nintendo way.

So....

- You need a Smartphone app to use voice chat.
- You get to play a different free NES/SNES VC game with online multiplayer every month when you're subscribed but you don't get to even keep it.
- You're shit out of luck at the launch of the paid service if you're not in the USA, Canada, or Mexico.

Really robust feature set. Very impressed with Nintendo moving forward with this clearly well thought out and very well prepared service. I think they're going to knock it out of the park.

I mean... when has Nintendo ever let us down?

...shifty eyes...

q6Bp2OH.gif
 

Apathy

Member
It isn't a terrible idea and if the service is priced accordingly it might catch on. Currently the other companies give you a couple of older games and cover their online for ~$5 a month ~$60 a year. Devaluing those titles or not doesn't reduce the perceived value to the consumer.

They've also given out day of release games. Binding of Isaac, Resogun, Rocket League to name a few. Hell, Resogun was a PS4 launch game and that was included 1 of the 2 games for the ps4 they added to plus on launch.

And while yes, the other guys give out old games, they are months old not decades old.
 

duckroll

Member
Wait, what is this? Admittedly I've spent chunks of today catching up as I was asleep when it all happened live, but is their online service only rolling out in stages or something? lol

I mean is the whole of Europe absent or something?

I don't know, but the only place you can get official English information on the online service is NoA's Switch page, and it has that footnote disclaimer. The Europe site just says the paid service will launch "autumn 2017". There just isn't much information about this at all. Considering how they're not ready to even launch a paid service until later this year, it reasons that their infrastructure details might not be fixed either so maybe even Nintendo doesn't know.
 

Audioboxer

Member
I don't know, but the only place you can get official English information on the online service is NoA's Switch page, and it has that footnote disclaimer. The Europe site just says the paid service will launch "autumn 2017". There just isn't much information about this at all. Considering how they're not ready to even launch a paid service until later this year, it reasons that their infrastructure details might not be fixed either so maybe even Nintendo doesn't know.

I'm going to assume everyone is getting MP day 1 because it'll fall under the "free trial". I assume the rollouts must be to do with whenever the app is made for your region lol. Still, what a mess. Sounds like the console needs some more months in the cooker. Although it can't really wait till the fall with the Scorpio coming. E3 will even be a bit late as pretty much the whole of the 2nd half of this year will be about Scorpio.

Either way Nintendo have had years to sort all of this out. MP worked on the Wii U as well, it just needed built upon.
 

duckroll

Member
I'm going to assume everyone is getting MP day 1 because it'll fall under the "free trial". I assume the rollouts must be to do with whenever the app is made for your region lol. Still, what a mess. Sounds like the console needs some more months in the cooker. It can't really wait till the fall with the Scorpio coming.

Yes I'm talking about the paid service. It's going to be very unusual if some regions suddenly have to pay to play online when others don't. Or if some regions have to pay to play online and other regions suddenly can't play online at all.
 
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