Bioshocker
Member
I enjoyed Dirt Rally on Xbox 360 but I never liked the new Dirt on Xbox One. The controls just didn't feel right, it felt way too hardcore for my taste and compared to Driveclub and Forza Horizon 3 the graphics are far behind.
Dirt 2 is the best Dirt.
I enjoyed Dirt Rally on Xbox 360 but I never liked the new Dirt on Xbox One. The controls just didn't feel right, it felt way too hardcore for my taste and compared to Driveclub and Forza Horizon 3 the graphics are far behind.
Precisely this. The PR notes stated there was no embargo and that the press were allowed to record off-screen footage as direct capture was not available.That just means not to distribute the build though doesn't it? Unless they had to physically sign an NDA there's nothing stopping them from sharing video of it.
Fuck Codemasters.
I am a Steam user
I supported Dirt Rally as a Steam Early Access
I bought the Steam VR headset
They added Oculus support
They are adding PSVR support
They refuse to even comment on if they are adding Vive support
They will not get another dime from me until they add Vive support.
Codies Forums said:...now the cat is out of the bag, we are free to discuss what we saw at CM last year. With that in mind I thought I would post up the comments I made following my return from CM last year. I'm sure a lot of what is below has been covered elsewhere, but hopefully these might address some of the questions I have read in this thread.
- OVERVIEW: So last year we were, as you have guessed now, shown DiRT 4. If I had to describe it in a sentence, I would say its a game that combines the variety of DiRT 3 with the realism of DiRT Rally.
- MENU: Front end menus were relatively simple, but the service area is a lot more graphic. The overall feel was reminiscent of DiRT 2, but less cartoony: and without the convoluted menus!
- HANDLING: The game can be played with two types of handling: simulation or casual. Both modes are based on the same physics engine, but the casual mode applies more driving aids to the sim model to make it more point and squirt for the casual players. I played sim (on controller) and there were notable improvements from DiRT Rally, rally cars felt different under braking and behaved much better over rough ground at speed. Rallycross Supercars felt very different all around: way more of a handful than DR.
- CLASSES: Rally, Rallycross and Landrush are the main race classes. There was also "another" area, where driving challenges are based (I'll cover that in a minute).
- RALLY: Based around 5 locations: Wales, Sweden, Australia, Spain and the US (Michigan).
- RALLY: Stages will be predefined in the career mode, but there is a random stage creation tool.
- YOUR STAGE: I was genuinely impressed with Your Stage (or trackgen as it was called on the day). A stage creation tool had actually been hinted as a possibility before we got to CM and I was hoping that wouldn't be the case as I didn't think such a system would work that well. I thought a generation system would restrict you to flat, predictable, stage configurations, however with the stages that I sampled (most notably in Wales) there were a lot of direction and elevation changes.
- RALLY CARS: The car list is loosely the same as the list from DiRT Rally. The only notable omissions are the 2010 rally cars (plus I also don't remember seeing the C4). The absence of the latter WRCars was probably the only disappointment of the day. However there are a lot of additions. including R2 and R5 rally car classes and the Evo 6 to the Group A class. There were around 25 cars available for us to try in November, with the rest represented by placeholders.
- SUBARU: The hatchback STI in the R4 class has been replaced with the latest generation (NR4). The 2001 WRCar and Group A cars were still in.
- RALLYCROSS: Rallycross has been increased to 5 tracks: Montalagre (Portugal), Lydden Hill (England), Loheac (France), Holjes (Sweden) and Hell (Norway). World Rallycross endorsement has been retained. I haven't been to Montalagre so I can't comment on the accuracy, but Loheac felt absolutely spot on (and we saw it before a lot of the trackside details had been added, so its sure to look even better in the finished game)
- RALLYCROSS CARS: The rallycross Supercars have now got the Focus RS RX and the Seat Ibiza added, the Polo has been added to the S1600 rallycross line up (in place of the Corsa if I recall correctly), plus there are RX Lites, a Group B rallycross class (woo!) and cross karts as well.
- LANDRUSH: Landrush has three tracks (one Mexican and two American). Landrush features Pro 2 trucks, Pro 4 trucks, buggies and cross karts. I had a couple of goes in the Pro 2 trucks and they felt really good.
- DIRTFISH: The "other" area is Dirtfish. When the game loaded for the first time it dropped you in here first. I had a brief drive around and did some donuts in the big barn (where the GRC track ran through) before getting back to some racing. There are a number of racing challenges (block smashing and following a course) that utilize the Dirtfish environment. I was told the Dirtfish area comes in two forms: one flat and one with a few mounds and other obstacles added in. Nothing too over the top though
"Did they ever promise Vive support?
Why do you feel they owe it to you?"
They don't owe it to him and he doesn't owe it to them to buy their games if it does not support the features he wants.
It's definitely a bit wack that Dirt Rally got Rift support and now PSVR but no mention of Vive, but I'm guessing they were thinking the sales trajectory of the Rift would outpace the Vive significantly (most did, myself included).
They weren't kidding. I can't wait for this. The rest of the footage from the event looks great too.
less or none of that annoying dudebro dialogue that plagued the Dirt series.
Codie Forums said:- OVERVIEW: So last year we were, as you have guessed now, shown DiRT 4. If I had to describe it in a sentence, I would say its a game that combines the variety of DiRT 3 with the realism of DiRT Rally.
You really made me laugh with this one. XD
Specially in Dirt2, after the first minutes I decided to take them as if my driver were starring in "Dude, where's my car 2"... at least with the comedy roleplaying it became less annoying and more bearable.
Dirt rally boring. Heh
Dirt rally boring. Heh
The release of Dirt Rally in 2015 felt like a pivotal moment for Codemasters. Having meandered in previous years away from its more grounded racing roots in its quest for the mainstream, this full-blooded, teeth-baring sim wasn't simply a return to the old ways; it was a total reinvention of the studio's philosophy. Here was a driving game that spat gravel in the face of anyone who dared come near it without working knowledge of load transfer and trail-braking, and it was all the better for it. The only question was, where could Codemasters go from there? What would happen when Dirt eventually went back to catering for the masses?
Dirt 4 offers a fairly convincing answer, though there have been some casualties along the way. Gone are the legendary real-life stages that propped up so much of Dirt Rally - there's no Col de Turini here, no Pike's Peak or Sweet Lamb - and in their place is something very different. At the heart of Dirt 4 is a feature Codemasters is calling Your Stage, which gives players the ability to conjure up their own stages by setting a series of parameters before conquering them and sharing with others. That's right; Dirt 4 is built almost entirely around procedural generation.
It helps that the procedural generation works, and is much more than just a gimmick the likes of which we've seen in other Codemasters games (I'm thinking specifically of Grid 2's risible Live Routes feature). Game director Paul Coleman - a rally nerd who co-pilots in his spare time, and the driving force behind the series' recent push for realism - has been chasing the idea for years, and it's evidently the result of much work and refinement. In the initial demo we're afforded a look at Australia, one of the five rally backdrops that will be available in Dirt 4, and the results convince with their feel and flow. Trackside detail hasn't been compromised, either, and you'd be hard-pushed to tell the stage had been generated just moments before you take to it.
The procedural generation plays to the ideal of any off-road game, where the challenge is constantly evolving and you're never sure what's just beyond the brow; where you're reliant on the pacenotes of your co-driver and sink into flow state as you make sense of the tangle of numbers being shouted in your ear. Dirt 4 is built around that sense of not knowing what lies around the corner, and the accompanying heart-quickening sense of dread. As a result, Dirt 4 absolutely nails the thrill that comes when you've just conquered the unknown with nothing more than a reckless right foot and a handful of opposite lock.
Thankfully the handling that marked Dirt Rally out as something special is intact, and Codemasters can't be accused of dumbing down. It has moved towards something more accessible, though, with players able to opt out of the simulation handling for a more forgiving ride. From a brief hands-on with the new (and optional) handling mode it certainly works, even if it feels a little muted coming straight from the full-blooded sim. Still, the option to be able to enjoy Dirt while sitting back on the sofa is a welcome one, and Codemasters has put some thought into how best to smooth off its simulation for some players.
Definitely sounds like Dirt Rally is the base that they are building Dirt 4 off of and not Dirt 3. This is good.
I heard on the grapevine that this was actually Dirt Rally 2 for a while. Either way, hoping for a discount on Dirt Rally soon on Steam.
Yea, I don't understand it either. It requires more concentration than any game I've ever played, other sims included. If you lapse for one moment like " man, i pulled off that corner well," you'll miss the next segment and fail miserably. It can be exhausting at times, but in a good way.
As a sidenote, from a PR point of view, i don't really understand why the game is unveiled this way, especially since it's only 4 months until release. Why not do a proper gameplay video instead of relying on low quality offscreen footage from the event to showcase your game for the first time. It seems odd and i never really understood why companies do it this way. It's not a big issue but still.
You definitely don't need to worry about resources wasted on Pikes Peak Hillclimb, that will be Gran Turismo Sport exclusive.My problem with the Dirt series is the "half assed" modes, and this includes even Dirt Rally! I mean, I really enjoyed the primary focus on traditional rallying in Dirt Rally, but If I could chose, I'd scrap those three rallycross locations and the RX cars, and Pikes Peak and the hillclimb cars to have two or more countries for the traditional rally modes.
The DiRT Show returns - announcing DiRT 4!
"The DiRT Show is back, and it's had a massive upgrade! Join FIA World RX presenter Andrew Coley at our DiRT 4 announcement event, as he chats to Petter Solberg, Kris Meeke, Chief Games Designer Paul Coleman and Senior Games Designer Darren Hayward about our awesome new game. Enjoy!"
https://www.youtube.com/watch?v=cREEx-6zX_s
Would love to see a full vid of a complex track and sim handling from the cockpit to see directly how it compares to dirt rally though. Also, im a little concerned that auto generated tracks will have questionable auto generated pace notes to go with them.
Reading the AMA I'm a bit disappointed that there are no real life Rally tracks any more, just entirely procedurally generated routes. I guess this stuff is getting more and more expensive so can't say I'm surprised, but secretly hoping there's a way to mod in Dirt 3 and Dirt Rally tracks to the game.
Wait, there won't be hand made tracks for rallying?!
I'm pretty sure he misinterpreted that. I believe there is hand made rally tracks but segments of the track will be used as pieces in the procedural generated tracks. Could be wrong.
I hope so. I do believe that a map generator can build up good stuff, but I don't think they'll nail it on their first try. I'm talking about those huge, beautiful and wide vistas we had with Dirt Rally, specially in Wales and Greece.