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Gabe Newell thinks modders not being accurately compensated is a bug in the system

http://venturebeat.com/2017/02/10/valve-boss-gabe-newell-still-thinks-you-should-pay-for-game-mods/

“Mod people create a lot of value, and we think that absolutely they need to be compensated,” Newell explained to a roundtable of media outlets that included GamesBeat. “They’re creating value, and the degree to which they are not being accurately compensated is a bug in the system.”

In justifying his stance on this, Newell explained that paying for mods isn’t about some desire to upend a status quo where mods are free and have been for multiple decades now. Instead, the Valve founder made it clear that this concept is about the fundamental principles that the company built Steam on.

“The view that games are competing with each other is kinda incorrect,” said Newell. “In a lot of ways, nothing helps sell your game like other people building successful games. For people in the VR space, that is super-obvious. When somebody else comes out with a popular VR game and your sales get better, it’s super-obvious that there are these global [factors lifting up everyone].”

He argues that a popular mod has the same effect where it helps the sales of its base game. But he points out that when a mod creates value, its creator is not getting a fair allocation of the reward. And that throws a wrench into a connected economy where players should vote with their wallet about what they want to see more of. But if a mod creator receives almost no compensation, other creators may not see that as a valuable way to spend their time.

More at the link including the Skyrim debacle.
 

Battlechili

Banned
I think some modders do this knowingly and are okay with it.

However I do think that whole paid mods thing that happened a while back was ridiculous. If a modder wants compensation for their work, I don't see the problem with that, and I think Gabe Newell has the right idea. Although if he ever does make it to where people can sell their mods, there needs to be some kind of system in place to help ensure people aren't selling copyrighted work or selling other people's mods.
 

sn00zer

Member
Probably should be pubs paying modders rather than consumers considering the amount of advertising they get.
 
He's not wrong, a good mod can completely revive a game an give it a whole second life. I'm OK with paying for MOD's as long as they are original creations and not just made out of assets/ items that were spliced out of other games. I think modders deserve to make a little money off of their hard work. Sometimes I think publishers just just give modders a little money for making their games relevant for long periods of time.
 
Yeah, that's nice Gabe. How about you make the fucking Workshop rating system actual count ratings outside the initial release week and make it easy to see which mods have updated recently? Compensating mod makers is a noble goal, but it's pretty fucking meaningless when the current system benefits the most prolific mod makers and leaves the occasional modder buried in the ever growing list of mods.
 
If Steam creates a good system for paid mods it could work. One that doesn't have stolen mods or mods that are dependent on other mods to actually work. This could take a LOT of curation and Steam doesn't seem to have that in them if you look at the schlock that hits the store page every day. I hated when they first tried mods cause the curation was awful. Stolen mods, broken mods, horribly overpriced mods that make your horse's penis big. Ridiculous.

I feel like the dev/publisher could make it work. Have them curate mods for their games and then they take a cut of the profits.
 

Hektor

Member
Probably should be pubs paying modders rather than consumers considering the amount of advertising they get.

Yep.

If it would be about fair compensation, it would be the publishers like Bethesda giving some money to the popular modders, as those modders are the people that drive consumers to buy games like Skyrim in the first place.

But what instead happened, modders were supposed to get their money from the fans, while Valve and Bethesda take a nice cut, profitting off of the mods without returning anything to the modders.

Paid mods aren't and have never been about compensation for modders
 

Spirited

Mine is pretty and pink
Probably should be pubs paying modders rather than consumers considering the amount of advertising they get.

Like how xcom 2 long war mod was commissioned by firaxis? Yeah that's a good way to do it, I agree.

Though I would have no problem with payed mods if the service was set up in a good way and mods were vetted to see if the stuff really was made by the modder who sells it.

95% of the revenue should go to the modders, though. ;)

That's kind of weird stance when valve always takes a flat 30% and the devs should get some compensation too for putting out the mod support and tools. It's no different from selling something made in another persons engine on steam, both the guy faciliating the tools and valve should get a proportionate cut.
 

collige

Banned
Modders should be compensated, but mods absolutely can't be monetized in the same way that traditional games are. They function closer to open source software and payment schemes for content creators should be treated as such.
 
Probably should be pubs paying modders rather than consumers considering the amount of advertising they get.

I 100% agree with this. Especially with how modders a lot of the time end up fixing pubs' broken games or adding missing features like widescreen support, higher resolutions and unlocked framerates and such. *Cough* "Durante" *cough* *cough*

Only problem is that pubs would probably want to get their fingers even more into the mods themselves with rules and crap.

I dunno. All I know is that a lot of modders work very hard as it is to get stuff out there and an incentive like this would cause and enable them to work even harder bringing mods sooner and at a higher quality.
 

x-Lundz-x

Member
Maybe someone can mod HL3 into existence and Valve can just pay them. Seems like this is the only way it's going to happen.
 
By this logic maybe the game publisher/creator is the one who needs to compensate the modders.

Edit: See this was already said. I agree!
 

Spirited

Mine is pretty and pink
Idea: Add a tip jar feature for registered modders.

According to modders such a small % of people tip so that wouldn't really make any difference. Though a built in tip jar that uses steam credits would still be a nice feature!
 

Crayon

Member
I like the idea of the publisher paying it. I think I see where Newell is coming from. Even a token compensation for top modders would feel more natural.

In some games, they do a good job of interacting with content creators. Little big planet series did a good job of recognizing makers.
 
Maybe someone can mod HL3 into existence and Valve can just pay them. Seems like this is the only way it's going to happen.

I remember an old video where Gaben said something like "My job is to find ways for you guys (the audience) to do our job's for us."

I don't remember where he said it, but it was at a public "ask me anything" type event.
 
I agree, but without any involvement of Valve or any publisher. Patreon is a good platform and I'd rather see modders get compensation, than Valve monetizing yet another aspect of games.
 

Hektor

Member
30% is going to Valve or whichever platform holder it happens to be. The remaining 70%, I'm torn on. The people who made the original game probably deserve a cut, but aren't they getting that from the sales boost they will likely get from a good mod? It's murky at this point.

Bethesda is by far the entity that profits off of mods the most in the current world already.

Skyrim wouldn't even have half the lifetime sales it does if it weren't for mods, they're compensated more than enough.
 

Arulan

Member
I wonder if something like the Humble Bundle slider would be a good solution. Have it default to something reasonable, but people can alter the spread if they wish.

CYOC_12.jpg
 

Spirited

Mine is pretty and pink
Bethesda is by far the entity that profits off of mods the most in the current world already.

Skyrim wouldn't even have half the lifetime sales it does if it weren't for mods, they're compensated more than enough.

Yeah in skyrims case that is pretty much it, but I really don't see the same situation for all games with mod tools.
 

AmFreak

Member
30% is going to Valve or whichever platform holder it happens to be. The remaining 70%, I'm torn on. The people who made the original game probably deserve a cut, but aren't they getting that from the sales boost they will likely get from a good mod? It's murky at this point.
Imho you can't really expect the og dev to get less than Steam and then there is only 40% left at max. for the modders.
 

jdstorm

Banned
Ideally i think it would be best if Steam created a pateron style system within their store.

Each modder could have their own page and then Steam would take their cut for the facilitating of modders being able to get paid generally speaking for their work.

I doubt publishers would go for that though. Which would make things a legal nightmare
 

Hari Seldon

Member
A lot of niche mod communities do the patreon thing. That seems to work, but of course cuts out the publisher out from the loop which is probably what they want to avoid.
 

Cipherr

Member
He is absolutely right. But.... Theres going to always be a visceral reaction from the gamers as we have spent forever getting mods for free. And ANYTHING that comes along and threatens that is going to get pushback, whether the speaker has a point or not. People are not going to want to part ways with 'free'. No matter how justified.

Probably should be pubs paying modders rather than consumers considering the amount of advertising they get.

This right here is probably the only way this could be realized without a bunch of gamers revolting. Have the pubs that are reaping the additional sales from these free mods, turn and share profit with the mod developer instead of having the mod developer charge upfront for the mod.

There has to be a way to disconnect the gamer from coming out of pocket directly or they just won't accept it.
 

Spirited

Mine is pretty and pink
Should just be donation only with no cuts, personally. Modding is done out of love for the game.

I wouldn't say that's the case for everyone if you look back at the payed mods skyrim debacle and it should absolutely not be taken for granted.
 

FyreWulff

Member
Should just be donation only with no cuts, personally. Modding is done out of love for the game.

Modding is done *by only certain people* for the love of the game. But you really can't put "exposure" on the dinner table.

If more modders had a full legal path to charge money for their mods, I can guarantee you there would have been more modern paid mod content. Hell, paid mods existed in the 80s and 90s - the modding industry actually started as a paid venture.
 

AlucardGV

Banned
i think modders getting paid will easily bring us to publisher blocking mods and making their own, or a "approved mods" where they take a cut
 

Hektor

Member
Yeah in skyrims case that is pretty much it, but I really don't see the same situation for all games with mod tools.

Sure, it isn't nearly as extreme for all, but it still holds true for most of them. They wouldn't build mod tools if it weren't the case.

At the end of the day, i already paid money for the game itself, including the modding tools, and so also did the modder. Everything after that is something that happens exclusively between me and the modder, without the publisher providing anythign of additional value himself.

I absolutely do not see any justification for the publisher taking a cut. Valve at least hosts the mods and the webpages and thereby provides something, but the publisher only provided the game i and the modder already paid for. He's out of the equation.
 

Dynasty

Member
If paid mods were to be introduced, I feel that it would need to be curated, which goes against Valve's Laissez Faire attitude.
Mods in the past and present have been free generally, if they introduce paid mods again and again it is filled with mods like weapon packs and cosmetic packs, history repeat itself. When/if they attempt the paid mod thing, they need to come out the gate swinging with quality mods such as the Falskaar mod, show that paid mods can lead to even better mods.
Also Valve should add in a built in tip jar for modders.
 

Fantastapotamus

Wrong about commas, wrong about everything
There are an awful lot of Valve stories lately, is this all coming out of one big event they hosted or something?
 

Timeless

Member
If Gabe Newell thinks that modders should get paid then why doesn't he pay them?
Even if he wanted to, either personally or through Valve, legally, that's quite murky. As much as it frustrates me, it seems like modding is at the whims of the original creators, and they could at best legally harass and at worst totally stop any mod they wanted.
 
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