Schopenhauerian
Member
"a thought-provoking series of substance"
Yeah, I take serious issue with that...
Seriously that quote is BS. I have given more thought on how to solve original TRs puzzles than anything in the last 2 games.
Pretty sure that quote is about the story and character aspects of the series.
those are the weakest points of those games tho
He was being generous. Story and Character are so appalling they drag the whole game down.
Indeed. The 2013 reboot Lara simply had more story focus and dialogue... take that focus on dialogue and story, and use it with the actually interesting, unique and far more femenist old independent, thrill seeking... Lara, along with the same puzzle focused gameplay and globe trotting adventures with actual Tomb Raiding, and you'd have a masterpiece on your hands.
Kind of agree with the nuLara complaints. I really don't miss the massive tits or the skimpy clothes (design-wise, I think nuLara is pretty good) but some of that sassiness and charm wouldn't hurt at all. As she currently is, she's just an "eh" character for me, completely flavourless (a symptom I've found in a lot of Rihanna Pratchett's characters). The main problem of the new TR games for me is that there's a really big focus on the story and characters which are unoffensive at best, and that makes the flaws all that more apparent. I mean, the older TR games had a weak story too, but they were aware of that and just used the story as an excuse to have Lara travelling around exotic locations. Level design was Core Design's forte and they completely tailored the games around that aspect. I'd like for the new TR to trim the fat story-wise and focus on what it does well (and to add more tombs and not make them side-quests, damnit!)
...I'll concede that reboot Lara's visual design may be better (at least in terms of her outfits, stuff like her hair and facial features are rather more debatable) but when it comes to her backstory and personality, I find both reboot Lara and LAU Lara to be absolutely woeful, inferior iterations of the character clearly made by people who didn't know the subject matter they were working with (or didn't care about it)...
Some previous posts, from a similar point of view: one / two / three / four
However, on the subject of the Legend/Anniversary/Underworld games that some others have mentioned:
...Now, Tomb Raider is my favourite franchise ever, and I hate the reboots, but I do find it surprising that she did not mention anything about the possibility of...Tomb Raider Anniversary 2, given that it will be Tomb Raider 2's 20th anniversary later this year... a remake of that game has been my almost lifelong dream
The previous trilogy was a good combo of old style gameplay and tally characters...
There's a discussion from a previous thread that I think is very much worth considering: Differences in Gameplay and Design: Original Tomb Raider vs. the Legend/Anniversary/Underworld Games
...And yes, I know that Toby Gard worked as a consultant on Legend but... he suggested the terrible mummy in Avalon plot for Legend which completely negated some of the very core aspects of Lara's character.
Yeah, agree that Gard (and folks at Crystal Dynamics like Eric Lindstrom) made some questionable choices in their characterization of Lara for the 2006-2008 LAU trilogy, as I mentioned elsewhere.