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Media Create Sales: Week 6, 2017 (Feb 06 - Feb 12)

KtSlime

Member
Where are you coming up with the inaccuracy?

Dark Souls 1: 2,876,347 ± 49,219
Dark Souls 2 Regular: 1,086,842 ± 30,327
Dark Souls 2 SotFS: 1,014,933 ± 29,310
Dark Souls 3: 1 million in the first month, now at 1,427,298 ± 34,739

Also you're including Asia here, which I'm not sure why you feel this is a bad fit for that market? Asia buys Western games frequently, and it's not like all Asian people are interchangeable, so I don't think William being the protagonist instead of a Japanese person is going to be a big sticking point here.

Are the PC sales broken down by region? I and a number of friends and coworkers have bought them on Steam rather than console.
 
PS4 Never Give Up Road Trip

~14k per week to reach 4.5m first

Week 150: PS3 3,533,131 / PS4 4.100.667
Week 151: PS3 3,573,091 / PS4 4.187.836
Week 152: PS3 3.610.629 / PS4 4.234.839
Week 153: PS3 3,641,525 / PS4 4.268.215
Week 154: PS3 3,671,756 / PS4 4.308.886
Week 155: PS3 3,701,733 / PS4 4.345.264
Week 156: PS3 3,737,794 / PS4 4.374.239
Week 157: PS3 3,786,719
Week 158: PS3 3,825,217
Week 159: PS3 3,859,969
Week 160: PS3 3.906.497
Week 170: PS3 3.964.279
Week 171: PS3 4.039.395
Week 172: PS3 4.276.480
Week 173: PS3 4.386.999
Week 174: PS3 4,501,368
C'mon Japan. Buy the PS4. Don't make yourself a one-party system.
 
At what point do we see a title that does less than 20k and subsequent posts in MC threads saying "wow, great numbers for ___?"
 
Ōkami;230376010 said:
PlayStation Store Rankings [Feb 6 - Feb 12]

Those are some great sales across the board (as in, price reductions lol)

Ōkami;230382076 said:
Biggest fw ever for Compile Heart, needs to sell some 16k more (which is insanely difficult for a Neptunia game) to also become their best selling game.

Ōkami;230382076 said:
Biggest fw ever for Compile Heart, needs to sell some 16k more (which is insanely difficult for a Neptunia game) to also become their best selling game.

I've got this as the best selling Compile Heart game?

Moero Chronicle 2014 Compile Heart 32,957 / 61,024

I'd guess you're using Famitsu though.

Still, Neptunia Re;birth 1 had 28k worth of legs:

Hyperdimension Neptunia Re;birth 1 2013 Compile Heart 31,811 / 59,913

So I'd fully expect Cyberdimension to become their best selling game.

I thought Hakuoki PSP and Monster Monpiece sold above 100k when it was all said and done.

Monpiece opened well and dropped quickly. Didn't even beat Moero Chronicle (see above):

Monster Monpiece 2013 Compile Heart 24,978 / 49,521

But yeah, I believe Hakuouki passed 100k on PSP. Still, that'd be an Idea Factory release rather than Compile Heart.
 

Orgen

Member
Ōkami;230394144 said:
08./04. [3DS] Poochy & Yoshi's Woolly World # <ACT> (Nintendo) {2017.01.19} (¥4.700) - 8.394 / 93.257 <80-100%> (-30%)

Nintendo says they shipped 150k of the Wii U original but the lastest sellthrough data we had puts it just above 100k, so this is another Wii U to 3DS port that will do better than the original, on par at worse.

Hyrule Warriors was the only to dissapoint but it only ended 20k below the original one, not to bad seeing how terrible the port was. I wonder if they're making more ports, could help to fill the 3DS and keep and active base until Dragon Quest XI, at least something like Kirby or Captain Toad could work well on the 3DS.

Kirby and the Rainobw Course should be the most obvious one. I'm still surprised it hasn't been ported yet (maybe technical difficulties but it's basically a 3DS game on Wii U).
 

Orgen

Member
According to Dengeki, Dragon Quest Monsters Joker 3 Professional Sell-through is around 90% (125k sales FW). They say that >300k LTD might be possible.
Nioh Sell-through is over 90% (75k sales FW).

http://dengekionline.com/elem/000/001/469/1469405/

I think DQMJ2 Professional was also supply constrained right? or it was DQMJ2?

Btw, does DQMJ3 Professional improve anything regarding DQMJ3? Maybe the game is better so it'll have better sales than expected.
 

BriBri

Member
Anyone heard anything of Monster Hunter XX shipments? Play-Asia have this message "This is a product with limited availability and our allocations have been presold"
 

Chris1964

Sales-Age Genius
I think DQMJ2 Professional was also supply constrained right? or it was DQMJ2?

Btw, does DQMJ3 Professional improve anything regarding DQMJ3? Maybe the game is better so it'll have better sales than expected.

Joker 2 Pro was in short supply for months.

History repeats, based on Sukiyaki similar performance it was semi-expected a small comeback for Joker 3 Pro too.
 

Chris1964

Sales-Age Genius
&#332;kami;230394144 said:
08./04. [3DS] Poochy & Yoshi's Woolly World # <ACT> (Nintendo) {2017.01.19} (¥4.700) - 8.394 / 93.257 <80-100%> (-30%)

Nintendo says they shipped 150k of the Wii U original but the latest sell-through data we had puts it just above 100k, so this is another Wii U to 3DS port that will do better than the original, on par at worse.

Hyrule Warriors was the only to disappoint but it only ended 20k below the original one, not to bad seeing how terrible the port was. I wonder if they're making more ports, could help to fill the 3DS and keep and active base until Dragon Quest XI, at least something like Kirby or Captain Toad could work well on the 3DS.

Wii U to 3DS late ports were million sellers on Wii U, Nintendo likely doesn't have motivation for low sellers.
 

Hellraider

Member
Wii U to 3DS late ports were million sellers on Wii U, Nintendo likely doesn't have motivation for low sellers.

The one I'm most expecting to get ported is Paper Mario. It might have bombed hard but there is probably some decent potential with it sales wise on another platform. I'm saying another platform because I can see it being ported to either 3DS and or both to Switch.
 

L~A

Member
It seems you forgot the V after Final Fantasy. Nice to see.

Seeing these rankings I notice that Nintendo has been very poor at enticing certain third parties to release Virtual Console games outside of Japan. What a mess.

Ooops, sorry about that. Fixed. Thanks for the heads up.

I think Nioh 2 is a lock for their next game. Can't see them going back to Ninja Gaiden after the warm reception from critics+consumers and decent sales it seems. Especially if Dark Souls truly is going for a hiatus there is a market to be grabbed. Perhaps they will go multiplat?

No, next game is Nioh: Empires launching this Fall, followed by Nioh: Xtreme Legends in March, and Nioh: Chronicles in June 2018.
 
Ooops, sorry about that. Fixed. Thanks for the heads up.



No, next game is Nioh: Empires launching this Fall, followed by Nioh: Xtreme Legends in March, and Nioh: Chronicles in June 2018.

Haha. Honestly though, I truly hope they don't milk this IP. It deserves to have some dignity.
 

L~A

Member
Haha. Honestly though, I truly hope they don't milk this IP. It deserves to have some dignity.

Nah, just being facetious here.

They've really taken their time to release the game, so they definitely care about quality (and it looks like it paid off, too), so I don't think it will get the Warriors treatment. Will be interesting to see if they keep their partnership going with Sony for future games.
 
No, next game is Nioh: Empires launching this Fall, followed by Nioh: Xtreme Legends in March, and Nioh: Chronicles in June 2018.

Wrong team. It's gonna be Nioh Plus on Switch, followed by Nioh Ultimate on PS4 then Nioh: Last Round on PS5.
 

Oregano

Member
Speaking of Tales what are the odds the Switch game is a Phantasia port?

They'll probably try to sell it on the basis of 2 player with a single Joy-con each.
 

Alrus

Member
Speaking of Tales what are the odds the Switch game is a Phantasia port?

They'll probably try to sell it on the basis of 2 player with a single Joy-con each.

Would be hilarious. We probably won't know until the next Tales of Festival tho.
 

Nirolak

Mrgrgr
Are the PC sales broken down by region? I and a number of friends and coworkers have bought them on Steam rather than console.

Yes.

For Dark Souls 3: http://steamspy.com/app/374320

darksouls3japaniqs6b.png


SteamSpy has been fluctuating the game between about 1.38 million and 1.42 million, so if we just pick 1.4 million * 2.93% we'd actually get... 41,020 PC sales in Japan?
 
Sayonara BoxBoy retail version (with amiibo and soundtrack) must have been shipped in really small quantities since it is sold out everywhere (it sold 7000 units last week). I have ordered on Nin-Nin (first time using this site, they seemed to be the only one with some stock) but my order seem stuck since 2 days (but I was charged) and I read a lot of bad things about them online :-( come on QBby, I need you!!!
 

Nirolak

Mrgrgr
The mobile era of Nintendo is going to be great:

nintendomobile5ju4n.png


I checked, and the Nikkei actually went in the opposite direction, so it wasn't just the general market.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Umm, so apparently Nioh's digestibility rating in Japan is over 90% with shops selling out across most store chains?

Did Sony and KT fuck up on severely undershipping again!?

This is serious, this could severely hurt the impact of the game, didn't they do the same thing globally? Wasn't sony in charge of getting the game into as many hands as possible?

If sony sent this thing out to die expecting it to bomb, doesn't that make them worse than fools?
 

cheesekao

Member
Umm, so apparently Nioh's digestibility rating in Japan is over 90% with shops selling out across most store chains?

Did Sony and KT fuck up on severely undershipping again!?

This is serious, this could severely hurt the impact of the game, didn't they do the same thing globally? Wasn't sony in charge of getting the game into as many hands as possible?

If sony sent this thing out to die expecting it to bomb, doesn't that make them worse than fools?
They probably produced a certain amount based on pre-orders and last I heard, Nioh's pre-orders weren't looking too hot. Outside of Japan, Nioh also got a spike in attention due to rave reviews.
 

sense

Member
Umm, so apparently Nioh's digestibility rating in Japan is over 90% with shops selling out across most store chains?

Did Sony and KT fuck up on severely undershipping again!?

This is serious, this could severely hurt the impact of the game, didn't they do the same thing globally? Wasn't sony in charge of getting the game into as many hands as possible?

If sony sent this thing out to die expecting it to bomb, doesn't that make them worse than fools?
Kt is responsible for japan. You should cut back the hyperbole lol
 
Umm, so apparently Nioh's digestibility rating in Japan is over 90% with shops selling out across most store chains?

Did Sony and KT fuck up on severely undershipping again!?

This is serious, this could severely hurt the impact of the game, didn't they do the same thing globally? Wasn't sony in charge of getting the game into as many hands as possible?

If sony sent this thing out to die expecting it to bomb, doesn't that make them worse than fools?
I guess it is just hard to gauge interest. They didn't want to overship because it could have easily turned out that way. I think there was an unexpected bump in interest that occurred with the reviews too.

As long as they rectify it fairly quickly, legs shouldn't be a problem. We'll have to see how that goes though.
 

Nirolak

Mrgrgr
Retailers decide shipment sizes. This is why selling out a shipment is actually not the same as a game meeting expectations, which is another discussion that comes up frequently.
 

Chris1964

Sales-Age Genius
Sayonara BoxBoy retail version (with amiibo and soundtrack) must have been shipped in really small quantities since it is sold out everywhere (it sold 7000 units last week). I have ordered on Nin-Nin (first time using this site, they seemed to be the only one with some stock) but my order seem stuck since 2 days (but I was charged) and I read a lot of bad things about them online :-( come on QBby, I need you!!!

Standard edition of BoxBoy Collection retail release is far from sold out, going by Famitsu. Shipment wasn't anything special and maybe small stores ran out of stock but there are still copies left out there.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Kt is responsible for japan. You should cut back the hyperbole lol

I was implying that both KT and Sony messed up. Cause even here in America they have severely undershipped.

I get doing it based on preorders, but you should atleast ship a decent amount of copies world wide.

Did the reviews REALLY take both parties by that much surprise that they didn't expect people to be interested? They made the same mistake as Demon's Souls

They probably produced a certain amount based on pre-orders and last I heard, Nioh's pre-orders weren't looking too hot. Outside of Japan, Nioh also got a spike in attention due to rave reviews.

That was the case for Japan as well. It would not have sold out without the metacritic reviews and overseas hype including this site which the review thread was occasionally referenced. That's just from the buzz i've seen on Japanese channels.

*EDIT*

Retailers decide shipment sizes. This is why selling out a shipment is actually not the same as a game meeting expectations, which is another discussion that comes up frequently.

Then...retailers are the problem?
 

Datschge

Member
Retailers decide shipment sizes. This is why selling out a shipment is actually not the same as a game meeting expectations, which is another discussion that comes up frequently.
Well, it's always up to the publisher in the end. Either they manage to convince the retailers that there is a huge audience even if there is not as much preorders by customers (which if misjudged causes overshipping like with FFXV and RE7), or they market the game directly to the potential audience to drive preorders so retailers stock enough. KT as a publisher failed at both so they probably weren't that confident in their product selling more and accordingly acted both in retailer targeted presentations and customer faced marketing. Even more so if they didn't prepare for the power of word of mouth and take long to prepare extra shipments.
 

flohen95

Member
The mobile era of Nintendo is going to be great:

nintendomobile5ju4n.png


I checked, and the Nikkei actually went in the opposite direction, so it wasn't just the general market.

So Nintendo's success, in the eyes of their shareholders, is completely dependend on smartphone software.

I hope appeasing their shareholders by entering that market doesn't come back to bite Nintendo in the ass. I think, so far, Nintendo's strategy has worked out quite nicely (and I, as a person not interested in playing games on smartphones, don't feel like I'm missing out on anything, which was a concern I had when they first announced their smartphone initiative), and I hope it continues to do, but it made them a lot more susceptible to false expectations on part of their shareholders.
 

Chris1964

Sales-Age Genius
Nioh must be the first game that faces supply problems at launch. If there is really demand for the game next weeks it will show legs, it's not so difficult.
 

Nirolak

Mrgrgr
Then...retailers are the problem?

Datschge is right about the ultimate responsibility, since publishers have to work with the conditions of the market and turn them in their favor, but shipment size is still something retailers decide.

This is why things like pre-order bonuses and retailer exclusives exist, because pre-orders determine how much a retailer is willing to order most of the time, and digital isn't large enough in Japan for publishers to be fine with an undershipment forcing more people to digital purchases.

That said, in the West, publishers also assume way more of the risk through things like return fees, so retailers will accept a lot of stock more easily and then just send it back if it doesn't sell. Mind, that doesn't apply in every case.

In Japan, the retailers eat the failure, so they're going to be way more cautious.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
so basically, nobody expected Nioh to take off like it did and so didn't bother.

What a swell situation. I hope the momentum now can affect some action towards expanding the franchise or showing KT that the demand is there for more
 

rhandino

Banned
I mean, is Koei-Tecmo.

I am sure they are going to milk the franchise for all it's worth in no time after such a great reception.
 

Nirolak

Mrgrgr
so basically, nobody expected Nioh to take off like it did and so didn't bother.

What a swell situation. I hope the momentum now can affect some action towards expanding the franchise or showing KT that the demand is there for more

In the West, legs for well received games usually happen as the price drops down, especially digitally.

In Japan, the used game market can be more problematic.

I'm not especially worried that they won't keep making more given how bad all their products are going anyway.
 

Draxal

Member
The mobile era of Nintendo is going to be great:

nintendomobile5ju4n.png


I checked, and the Nikkei actually went in the opposite direction, so it wasn't just the general market.

Content droughts are a death sentence in mobage, and Int Sys finally released new gacha that day.

Tbh. Expecting it to dropping quicker this time.
 

Datschge

Member
I mean, is Koei-Tecmo.

I am sure they are going to milk the franchise for all it's worth in no time after such a great reception.
The worrying part about it is the apparent disconnect there has to be between the publishing and the development side of KT. The game is very well done which speaks of the developer's confidence. Why wasn't the publishing side reflecting that? And when they go on milking it for all its worth, will they keep ignoring the development side?
 
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