From the one event I've spent with Gregg so far, he has more going on than just being into petty crimes.
Also, I became an instant fan just by his reaction to Mae being back. xD
It is seriously awesome. Gamasutra did a good article on different kinds of diegetic UI and how/why they workI learned one and a half things today.
What sort of time investment am I looking at to play through this?
Something like 6 hours for a very barebones playthrough where you mostly just do the daily thing and don't do much extra exploration/discussions. Probably 9-10 if you take your time and maybe a couple of/few hours more if you try to do everything.What sort of time investment am I looking at to play through this?
Financial Post (No score)
Night in the Woods
Score: 9.0/10
Platform: Windows PC (reviewed), PlayStation 4
Developer: Infinite Fall
Publisher: Finji
Release Date: February 23, 2017
ESRB: T
Actually they gave it 9/10
Just asked Alec Holowka on twitter, no response yet. The preview music from the trailer and other supplementals is brilliant especially Longest Night, though.Any word on whether the soundtrack will be available to buy anywhere? Worth it for the first band practice song alone.
Just asked Alec Holowka on twitter, no response yet. The preview music from the trailer and other supplementals is brilliant especially Longest Night, though.
https://infiniteammo.bandcamp.com/
https://twitter.com/infinite_ammo/status/834096485671264256Um oh right this game is gonna have like a ~130 track ost. :O
https://twitter.com/infinite_ammo/status/834096485671264256
I assume this means they plan to release it but I guess he could also just be talking about what's actually in the game
Night in the Woods is a strange tale with an even stranger cast of characters, but it revels in its oddities. The excellent writing pulls off a realistic sense of cynicism, childlike wonder, and comradery between friends. With its careful balance between adult themes and youth, it captures a stage of life that is confusing, frightening, and thrilling. The sluggish pacing can drag, but players fill the time by building friendships and understanding the grim secrets of a town they once again call home.
Very comfy.Is this game as fucking comfy as it looks? Because it looks and sounds so damn comfy. Will 100% get regardless, I'd get it just for dat Alec Holowka soundtrack tbh.
This is what I got too, and honestly it feels like it makes the most sense.I was with Bea at the end (although Angus and Gregg joined us afterwards). Before going into the woods my talk was with her as well - Mae and Bea slept on the couch and Mae explained why she hit the kid in high school. Did you play as Bea or Gregg at the start of chapter 4?
Oh, okay. I either missed some or the achievement didn't pop - the PC achievements weren't added until I was halfway through playing anyway so there's a bunch of stuff I've missed out on.
This is what I got too, and honestly it feels like it makes the most sense.Gregg already ditches you fairly often since he's in a relationship. Bea and Mae had a genuine relationship to rebuild and seemed to be fairly close before they stopped talking to each other
Curious about one thing
Did you do the scene with Gregg and Angus at Donut Wolf? One of the main things is about how Mae being back and doing stuff with Gregg is creating strain on their relationship, making it awkward; especially with how they are trying to move forward with their lives.
Also I kind of thought I wanted to hang out with the person who was genuinely excited to see you and have you back in his life. But that's just a personal thought.
Diegetic can refer to any element that's from the world itself. Dead Space's health being the light on Issac's back. Far Cry 2's GPS in vehicles. Ammo counters displayed on sides of weapons. And so on
Awesome. Thanks for clarifying and broadening the definition. Also dead spaces health and inventory HUD was amazing.
One thing that did bug the shit out of me: In the epilogueyou can find three guys on the cliff near the church. Mae talks to them and makes it seem like she knows them, both me and my SO were tilting our heads because we had never encountered them before. Later, in the final scene, she makes mention of meeting them and talking about the pentagrams at the water tower! Again, not something we did... we did find two pentagrams, wonder if that bugged it out somehow??? Guess I'll be looking for that on the repeat playthrough. Maybe I should report it as a bug?
Edit: We never seeduring the Epilogue. Hell, we don'tAunt Mall Copsee her when Mae is in the hospital either. Is it implied that she was part of the cult? The characters call them exclusively male but there is a possibility that they just didn't see/hear women right? It's a pretty safe bet that the commerce folks were a part of it, and two or three of them were female as well iirc.
*Ending Spoilers*I would assume she is only because the only way she would not notice the crazy cultists in a mine in the woods as a cop is if she was in on the plot or grossly incompetent. It would also explain the vaguely threatening warnings she gives Mae as well. I would also assume the one Smelters fan who hangs out outside the bar is also in the cult since he disappears from the epilogue while his friend is still there.
Yeah same thing happened to me. ApparentlyYou're supposed to find them there on Harfest, but i never went and found them. I did find all three pentagrams though, so i thought it just happened if you found them all anyways
i really want to play this game again to get all the tophies and try out some stuff I didn't do (hangout with Germ, choose Gregg over Bae) but I know I'll never get the ones for the band parts. God I was terrible at those. Great game and I would recommend it to people that liked Oxenfree.
*Ending Spoilers*I would assume she is only because the only way she would not notice the crazy cultists in a mine in the woods as a cop is if she was in on the plot or grossly incompetent. It would also explain the vaguely threatening warnings she gives Mae as well. I would also assume the one Smelters fan who hangs out outside the bar is also in the cult since he disappears from the epilogue while his friend is still there.
What kind of game/story is this like? I like telltale games, Life is Strange for example
Well, just beat the game. That was interesting to say the least. I did enjoy the game though. I'll most likely play through it again to pick different choices and what not.
A little OT but since I enjoyed this game, will I enjoy Oxenfree too? I've been debating on picking that up as well.
100%. Oxenfree is great and wonderful. Awesome game.
Is it just me or is the audio mix on this game super botched? I have my setup at the regular volume I play for every other game, meanwhile this game sounds damn near silent. I have to turn up the volume to hear anything, and god help me if I forget and bounce back to the PS4 menu, because my theme's music will start blaring out my speakers. Tried on both 5.1, stereo, dolby digital out and PCM out. Game settings volume all the way up too.
Is it just me or is the audio mix on this game super botched? I have my setup at the regular volume I play for every other game, meanwhile this game sounds damn near silent. I have to turn up the volume to hear anything, and god help me if I forget and bounce back to the PS4 menu, because my theme's music will start blaring out my speakers. Tried on both 5.1, stereo, dolby digital out and PCM out. Game settings volume all the way up too.
This was the first ps4 game i didn't have to set to 10% volume and move the party mix slider all the way to "party audio" to even hear a person over, the audio mix is fucking fantastic and a landmark everyone should aim for. I just threw on my headset not in a party and the volume was perfect.
The trophies are a hilarious joke though, with absolutely every nothing trophy being both a hidden description and then when you pop it with square it's still bullshit nonsense that doesn't give you a remote hint, i'm not remotely surprised there are a large number of trophies at 0% earned after several days of the game being out
Almost every minigame either has absurd timing requirements or zero button information making them feel obnoxious. The computer game I gave up on like level 7 afterthe absurdly bad colilision, invincibility frames, attack frames, damage floors, being stuck in damage floors and fire, and warpy enemies made it not fun anymore. Was completely shocked that the Bear and you don't have a social link over it and you don't find out any hints or secrets to give you a reason to start over / make it more doable, and that it's not remotely related to either mystery or required to solve one of them.
The story end's been discussed in black bars to death butI did like that I could completely ignore some of the plot elements like the religion except for a conversation or two with the weird eldritch god. The Aunt being in the cult is really subtle and I like how they make you waffle back and forth on it but its clearly her at the end talking to you and yelling at Eide who I couldn't be bothered to remember which character that was from their name. I guess whichever parent is related to her was also supposed to be in the cult but the grandpa locked their tooth away in the safe for whichever reason, though now the dad might end up in the cult if everyone lived / if there's some kind of alternate ending for that
I'm sorry if you thought it was going to come to a satisfying end butby the third dream I could absolutely tell they had no idea where they were going, the first dream was really good and had the big scary bear monster and left you thoroughly creeped out, but every dream sequence after that was really protracted out and didn't make any sense and was just showing off animals that weren't the cosmic horror, or any of the constellations, or seemingly related to personal traumas or anything, I definitely think the dreams should have only come after big scenes like with greg or angus or bea (if you actually hung out with that jerk) or your mom or whatever.
Its really hard to recommend this game to other friends who also had mental health and depression issues and I'm not sure where all the tweets came from that caused me to buy the game (things like, if you've had depression or mental health or family issues you need to check this out) because those people tweeting must clearly have only played the first half of the game.
e: I'm firmly reminded of Firewatch which sets up
1. a really cool environment
2. a few really intriguing characters
3. very realistic human reactions and interaction
4. a few really cool mysteries some of which are red herrings
5. has a trailer that sets it up to be dark and scary mystery
and then completely flops its ending and pays off basically nothing, NITW was better on that regard because in Firewatch (firewatch)and at least the ending of NITW while tripping over everything it set up to raw drop does managed to resolve some stuff / its main plotsthe "Joke" is that omg u thought the thing was the anything oh u so silly that's crazy why would it be anything instead of nothing look how blase our non ending is isn't it rawwww? also absolutely 100% of all scary or mysterious content of the entire game of Firewatch is in the trailer and the trailer is composited almost 100% of that content basically making the trailer a massive lie
Really?Oh god, it just hit me thatthe town council people were definitely part of the cult and they were checking on Bruce just to decide if they should sacrifice him... And they clearly did. And based on the pastor's reaction to him disappearing and her worry about the meeting before that, she was probably a member as well...
Your comparison to Firewatch is dead on. Hated the ending to that too. It was the plot equivalent of itsfuckingnoting.gif