You go through the tests to ensure you're not making a mistake, not because the tests are hard to interpret.
To repeat my example, you also have to perform tests to see what framerate a game runs at. Does that mean framerate "only really matters as a talking point"?
And no matter what your answer is to that question, why do you think your answer should apply to everyone?
My guess in downsampling to 1080p tvs and 4k without using dynamic resolution to keep performance.Not without a significant reduction in graphics fidelity from the 1080p/PS4 mode. So I wonder what they mean with 4K at all times.
Hmm, no way it's only 1440p based on this screen from the previous page. You can clearly see that pixels on objects edges align to a full 4K pixel grid, and it looks really sharp. It's just that textures are not some ultra high res, which make it look softer.Tried it yesterday. Looks like 1440p to me. Definitely not native 4K.
My guess in downsampling to 1080p tvs and 4k without using dynamic resolution to keep performance.
How did NBA 2K17 go from 1080p/60 to 4K/60? By having headroom on some tasks, and getting bottlenecks elsewhere relieved by the new hardware. That may not be the whole answer, but this much of a resolution bump is not unprecedented.Yeah but how did they get to 4K on Pro if the game is 1080p/30 on OG?
I'm making the comparison because the situations are in fact the exact same. Just because you can tell the difference in one case but not the other doesn't warrant generalizing to everyone.4k native vs 4K using a different technique that still = the same number of pixels is not the same as 60fps vs 30fps so I'm not sure why you're making that comparison?
"Amount of pixels" is a very, very poor measure of quality. Wheels of Aurelia pushes millions more pixels on Pro than Horizon Zero Dawn, does that mean it's better? If Uncharted 4 and Life of Black Tiger push the same number, are they equivalent?The end result is the same amount of pixels so if you are not able to see if the full frame was created in the traditional way or if the cheaper technique was able to hide the tell tell artifacts of not using the traditional rendering technique then yes it's mostly just a talking point because to the end user they are saying almost the same thing.
How did NBA 2K17 go from 1080p/60 to 4K/60? By having headroom on some tasks, and getting bottlenecks elsewhere relieved by the new hardware. That may not be the whole answer, but this much of a resolution bump is not unprecedented.
How did NBA 2K17 go from 1080p/60 to 4K/60? By having headroom on some tasks, and getting bottlenecks elsewhere relieved by the new hardware. That may not be the whole answer, but this much of a resolution bump is not unprecedented.
I'm making the comparison because the situations are in fact the exact same. Just because you can tell the difference in one case but not the other doesn't warrant generalizing to everyone.
"Amount of pixels" is a very, very poor measure of quality. Wheels of Aurelia pushes millions more pixels on Pro than Horizon Zero Dawn, does that mean it's better? If Uncharted 4 and Life of Black Tiger push the same number, are they equivalent?
Besides that, your point relies on a situation that doesn't exist, where we can't tell the difference between native and non-native techniques. We can, easily. Even if we ignore its other faults, your argument is at best premature.
But there's simply not anything novel about that. If 60fps muddies the issue for you, there are other examples to hand: Elder Scrolls Online is 1080p30 on standard, and 2160p30 on Pro. Shadow of Mordor is 1080p30 on standard, and (pretty much) 2160p30 on Pro. And other games are like this too.1080p/60 is pretty much the maximum possible on PS4 so you can have that and still some power to spare as you've already reached peak possible mode. It's not in the least surprising that this can be pushed to 4K/60 on twice more powerful h/w.
The Division is 1080p/30 on PS4 though and that makes things quite a bit more interesting.
I don't "realize" that, because it's not happening. You said this:you realize that you're making my point right?
Both of those statements only make sense if having the same amount of pixels is important. Otherwise why mention the number of pixels at all?4k native vs 4K using a different technique that still = the same number of pixels is not the same as 60fps vs 30fps....
The end result is the same amount of pixels so if you are not able to see if the full frame was created in the traditional way...they are saying almost the same thing.
A couple points here: first, you can't say with any authority what they could achieve by rebalancing their targets. It's quite possible the resources freed up by approximations on resolution wouldn't be the right kind, or the right scheduling, to allow changes elsewhere. Second, CBR, geometry rendering, and accumulation techniques all produce visual tradeoffs versus native rendering: artifacts, overblend, ghosting, or blurred surfaces. These could degrade the enhancements to other effects, making the change pointless.Take NBA 2K17 being native 4K at the same settings as it is on PS4 in 1080P , it's nice that they was able to get the game to run in native 4K but they could have also used a cheaper technique & made the game look better then it does on PS4 while still having a 4K output.
But there's simply not anything novel about that. If 60fps muddies the issue for you, there are other examples to hand: Elder Scrolls Online is 1080p30 on standard, and 2160p30 on Pro. Shadow of Mordor is 1080p30 on standard, and (pretty much) 2160p30 on Pro. And other games are like this too.
Added this to the OP
It was Native 1080 on XB1 and didn't have any issues or cutbacks on that platform at all.
I am not that surprised it had enough overhead on Pro to hit 4k. Matmatically I think PS4 Pro is close to 4 times a Xbox1
As before, the main point of separation between consoles comes down to resolution. PS4 permanently runs at native 1080p, while Xbox One operates using dynamic resolution scaling, which sees pixel quality reduced in more complex scenes. For example, outdoor areas tend to operate at 1792x1008 and 1728x972, with the engine switching back to native 1080p when moving indoors or into less detailed environments
It's tangential to the point how good the graphics are in those games. Yes, they're less demanding...but if that means it's easy for them to hit 2160p30 on Pro, why are they only 1080p30 on standard PS4? It's almost half as powerful, so why only a quarter the performance?These are last gen games basically. I wonder if they are running at 30 fps on the OG PS4 because of the CPU? Again, bad examples. The Division is a truly next gen game with graphics which is up there with the best examples of the previous year.
*trades in The Division to help pay for PS4 Pro*
*see The Division running @ 4K on PS4 Pro*
*rests head on desk*
Must be checkerboarded.
Never say never. They did Assassins creed twice. Bizarre that they wouldn't make RB6 one of the first though.
Or did they confirm no pro patch for it?
None of it. The only thing locked behind DLC are new activities, but all loot is available to everyone and can be found anywhere. This isn't like in Destiny where they make vanilla content irrelevant. Might take longer to matchmake on base content, depending on your region and time tho.I want to give this game another shot now, but I haven't played since soon after launch.
How much DLC do I need to buy for my game to be relevant now? I have totally lost track of what they have released.
It was Native 1080 on XB1 and didn't have any issues or cutbacks on that platform at all.
I am not that surprised it had enough overhead on Pro to hit 4k. Matmatically I think PS4 Pro is close to 4 times a Xbox1
Wait, the game is 1080p/30 on both PS4 and XBO? If yes then things are getting a bit clearer...
None of it. The only thing locked behind DLC are new activities, but all loot is available to everyone and can be found anywhere. This isn't like in Destiny where they make vanilla content irrelevant. Might take longer to matchmake on base content, depending on your region and time tho.
If you're looking, they've released 3 different packs. Survival is great imo. It's essentially a battle royale game type where you and 23 others start from scratch and gear up as you go.Good to know, thanks. I would probably end up wanting to do those new activities eventually anyway but I guess it's good I can at least try out the base game again as is.
Initially PS4 Pro's enhancements seemed a bit bolted on, now we're finally seeing games start to push the system. Definitely gives me hope for future titles.